Gamerlord
2009-09-20, 08:46 AM
Planeguardian
A Planeguardian is a powerful warrior who has dedicated themselves to guarding the material plane, fighting of all intruders from other planes, they don't care much about native problems though, they see the orc raids, the dragon lairs, and the hostile xenophobic barbarian problem as a natural part of this world. What they fight are the outsiders, the aberrations, an all others who come from a different realm, they can be a problem as they aren't exactly one for cooperating with such beings.
Requirements:
Race: Any natural being of the material plane, none-outsider or abberation or otherwise not of this world.
Skills: Knowledge( the planes) 8 ranks
Feats: Track
Special: must partake in a rite of passage where they must hunt a outsider or aberration of 2 CR's higher then them and slay it single-handily without aid.
Weapon and armor proficiencies: A planeguardian gains proficiency with all martial weapons but gains no armor proficiencies
Hit Dice: 1d8
Class skills: Survival, Knowledge(the planes), Search, Gather infromation
Skill points per level: 2+ int bonsu
Planeguardian
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+0|
+2|+2 vs "unnatural"
2nd|
+2|
+0|
+0|
+3|+2 Ac vs " unnatural"
3rd|
+3|
+1|
+1|
+3| I have fought the madness
4th|
+4|
+1|
+1|
+4| Dismissal
5th|
+5|
+1|
+1|
+4|Smite invaders
6th|
+6/+1|
+2|
+2|
+5| +5 vs "unnatural"
7th|
+7/+2|
+2|
+2|
+5|Banishment 1/day
8th|
+8/+3|
+2|
+2|
+6|+5 Ac vs "Unnatural"
9th|
+9/+4|
+3|
+3|
+6|They were here
10th|
+10/+5|
+3|
+3|
+7|Banishment 3/day[/table]
+x vs Unatural This bonus is for attack and damage vs. those not of this realm
+x Ac vs Unatural This bonus to AC is for given to you when an unnatural being attacks you.
I have fought the madness The planesguardian gets a bonus to all saves vs. Aberrations and outsiders equal to his planesguardian level.
Dismissal The planesguardian gains the ability to dismiss creatures like the spell Dismissal a number of times per day equal to his Charisma bonus
Smite invaders Functions like smite evil, but only on outsiders and aberrations. may use it x/day per charisma bonus.
They were here at any time the planesguardian may activate as special field of vision, where all non-outsider or abberation things are blue, like a door made out of all-natural wood or a human commoner, green for leftover outsider essence (Blood, tracks, fingerprints) , and red for full-on essence (An actual outsider or abberation, magic weapon forged on a different plane etc.)
Banishment x/day the planesguardian may use this spell as if it were the exact spell.
A Planeguardian is a powerful warrior who has dedicated themselves to guarding the material plane, fighting of all intruders from other planes, they don't care much about native problems though, they see the orc raids, the dragon lairs, and the hostile xenophobic barbarian problem as a natural part of this world. What they fight are the outsiders, the aberrations, an all others who come from a different realm, they can be a problem as they aren't exactly one for cooperating with such beings.
Requirements:
Race: Any natural being of the material plane, none-outsider or abberation or otherwise not of this world.
Skills: Knowledge( the planes) 8 ranks
Feats: Track
Special: must partake in a rite of passage where they must hunt a outsider or aberration of 2 CR's higher then them and slay it single-handily without aid.
Weapon and armor proficiencies: A planeguardian gains proficiency with all martial weapons but gains no armor proficiencies
Hit Dice: 1d8
Class skills: Survival, Knowledge(the planes), Search, Gather infromation
Skill points per level: 2+ int bonsu
Planeguardian
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+0|
+2|+2 vs "unnatural"
2nd|
+2|
+0|
+0|
+3|+2 Ac vs " unnatural"
3rd|
+3|
+1|
+1|
+3| I have fought the madness
4th|
+4|
+1|
+1|
+4| Dismissal
5th|
+5|
+1|
+1|
+4|Smite invaders
6th|
+6/+1|
+2|
+2|
+5| +5 vs "unnatural"
7th|
+7/+2|
+2|
+2|
+5|Banishment 1/day
8th|
+8/+3|
+2|
+2|
+6|+5 Ac vs "Unnatural"
9th|
+9/+4|
+3|
+3|
+6|They were here
10th|
+10/+5|
+3|
+3|
+7|Banishment 3/day[/table]
+x vs Unatural This bonus is for attack and damage vs. those not of this realm
+x Ac vs Unatural This bonus to AC is for given to you when an unnatural being attacks you.
I have fought the madness The planesguardian gets a bonus to all saves vs. Aberrations and outsiders equal to his planesguardian level.
Dismissal The planesguardian gains the ability to dismiss creatures like the spell Dismissal a number of times per day equal to his Charisma bonus
Smite invaders Functions like smite evil, but only on outsiders and aberrations. may use it x/day per charisma bonus.
They were here at any time the planesguardian may activate as special field of vision, where all non-outsider or abberation things are blue, like a door made out of all-natural wood or a human commoner, green for leftover outsider essence (Blood, tracks, fingerprints) , and red for full-on essence (An actual outsider or abberation, magic weapon forged on a different plane etc.)
Banishment x/day the planesguardian may use this spell as if it were the exact spell.