Drothmal
2009-09-21, 06:46 PM
My group uses core classes/skills/spells from pathfinder, but all other 3.5 books are available. No homebrews allowed
I want to make a character whose main focus is to be able to sneak around and deal a ton of damage on one shot to the enemies with a ranged weapon (preferably a bow). I want to be able to one shot (or as close as possible) tough enemies and casters.
My first instinct was to look at a fighter with a few rogue levels, but I've never been convinced about using sneak attacks (please feel free to correct me, but I just see them as too limited in when you can use them and against whom you can use it against). So far I've settled on a psi-warrior that uses powers to hide (chameleon) and deal more damage (psioninc shot, dissolving weapon). But I'm not sure if that's the best way to go. Thus, I'm asking people that know more than I
a) what do they think of my build
b) if it could be improved with minor changes (feats, powers, one level dips)
c) if I'm not forgetting some quintessential archer class
Character creation rules
lvl5
Starting stats: 18, 16, 14, 12, 10, 8
core pathfinder races
No flaws/places that five free feats
My character
Human
Psi-Warrior 5
Stats: 16, 20, 10, 12, 14, 8
Feats (7): Point blank shot, rapid shot, precise shot, psionic shot, wild talent, psionic meditation, monkey grip
Powers: Chameleon, force screen, extend range, precognition (offenstive), envenom weapon, levitate (psionic)
The basic tactic I envisioned with this character is to hide using the chameleon power, get close to the target and use envenom weapon on the large bow (thanks to the monkey grip) and releasing a rapid shot with the psionic shot on the first shot. If both hit, it would be 10d6 (8d6 the first shot, 2d6 the second)+ STRx2. After the surprise round, the high dex could give initiative (maybe Imp. init would be worth looking into), allowing to refocus with the move action and attack again with the rapid shot (4d6 the first shot, 2d6 the second).
If all 4 attacks hit, this would be around 16d6 + STRx4
Like I said, I think this is a good idea in terms of damage output. But I would like to get some opinions if there are any practical ways of optimizing this further. I'm not sure if I'll take it to order of the bow initiate later or if I'll stick to the psi-warrior for the powers and possibilities of augmentation
Sorry for the long post. I appreciate any help that you can provide!
Drothmal
I want to make a character whose main focus is to be able to sneak around and deal a ton of damage on one shot to the enemies with a ranged weapon (preferably a bow). I want to be able to one shot (or as close as possible) tough enemies and casters.
My first instinct was to look at a fighter with a few rogue levels, but I've never been convinced about using sneak attacks (please feel free to correct me, but I just see them as too limited in when you can use them and against whom you can use it against). So far I've settled on a psi-warrior that uses powers to hide (chameleon) and deal more damage (psioninc shot, dissolving weapon). But I'm not sure if that's the best way to go. Thus, I'm asking people that know more than I
a) what do they think of my build
b) if it could be improved with minor changes (feats, powers, one level dips)
c) if I'm not forgetting some quintessential archer class
Character creation rules
lvl5
Starting stats: 18, 16, 14, 12, 10, 8
core pathfinder races
No flaws/places that five free feats
My character
Human
Psi-Warrior 5
Stats: 16, 20, 10, 12, 14, 8
Feats (7): Point blank shot, rapid shot, precise shot, psionic shot, wild talent, psionic meditation, monkey grip
Powers: Chameleon, force screen, extend range, precognition (offenstive), envenom weapon, levitate (psionic)
The basic tactic I envisioned with this character is to hide using the chameleon power, get close to the target and use envenom weapon on the large bow (thanks to the monkey grip) and releasing a rapid shot with the psionic shot on the first shot. If both hit, it would be 10d6 (8d6 the first shot, 2d6 the second)+ STRx2. After the surprise round, the high dex could give initiative (maybe Imp. init would be worth looking into), allowing to refocus with the move action and attack again with the rapid shot (4d6 the first shot, 2d6 the second).
If all 4 attacks hit, this would be around 16d6 + STRx4
Like I said, I think this is a good idea in terms of damage output. But I would like to get some opinions if there are any practical ways of optimizing this further. I'm not sure if I'll take it to order of the bow initiate later or if I'll stick to the psi-warrior for the powers and possibilities of augmentation
Sorry for the long post. I appreciate any help that you can provide!
Drothmal