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ArenaManager
2009-09-24, 01:19 PM
Arena Tournament, Round 69: Lil' Smasher & Quork vs. Macintosh & Forge

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif
The Arena walls for this map are 30 ft high, with a Climb DC of 30.



XP Award: 300 XP to each non-DQd member of winning team
GP Award: 300 GP to each non-DQd member of winning team

Lil' Smasher (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=30172) - Tanaric
Quork (http://pifro.com/pro/view.php?id=3409) - Sallera
Macintosh (http://www.myth-weavers.com/sheetview.php?sheetid=145843) - Strangie
Forge (http://www.myth-weavers.com/sheetview.php?sheetid=148732) - RPGAgmJAY


All Combatants, please roll initiative and declare any starting combatants.

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

Sallera
2009-09-24, 01:26 PM
Init: [roll0]

Will do purchases later.

Tanaric:I suggest we each cast a Light of Lunia and something else (Shield of Faith?) in the first turn, then hit Forge's miserable touch AC with them in the second. The monk we can bash down in melee, especially if we stick to trees; may as well exploit our collective resilience.

Tanaric
2009-09-24, 01:37 PM
Initiative: [roll0]

Purchases coming after I review the opponents' sheets.

Sallera:I was going to suggest the same thing.

Step 1: Quickened LoL
Step 2: Shield of Faith
Step 3: ???
Step 4: Profit! :smallbiggrin:

Edit: I'll cast Blessed Aim instead, to insure that things die when we aim for them.

Strangie
2009-09-24, 04:59 PM
... Macintosh and Strangie?

THEY ARE THE SAME PERSON.

I'm assuming my ally is Forge, in any case.

I don't really have the money to be doing purchases, so.

[roll0]

Tanaric
2009-09-24, 05:19 PM
No, this is secretly a 2v1 match. Have fun! :smallamused:


:smallwink:

ArenaManager
2009-09-24, 06:05 PM
Picky picky. It's good I put the same person twice, I'll have a better chance of remembering who made me do extra work so I can nudge some ref calls against them later.

Strangie
2009-09-24, 06:37 PM
Picky picky. It's good I put the same person twice, I'll have a better chance of remembering who made me do extra work so I can nudge some ref calls against them later.

Oh I see how it is. Pah I say.

And no, it's a 2vs2 match still. There's just two of me. Right? :smallbiggrin:

RPGAgmJAY
2009-09-24, 08:39 PM
Wow... took me a while to even find this fight. Any ideas for tactics Mac?

No purchases, reserve the right for reactive purchases.
init: [roll0]

Starts in B11 with a scroll in each hand.

scroll of magic missle
scroll of sleep


Stats:

Forge
Hp: 8/8
AC:19 (11t/18ff)
Equipped: scroll of magic missle, scroll of sleep
3 infusions remaining


Good Gaming!
-Jason

Tanaric
2009-09-24, 08:46 PM
No purchases for me, then. Reserve right to reactionary, etc.

Sallera
2009-09-24, 08:57 PM
No purchases here either, then. Let's begin.

Tanaric
2009-09-24, 09:07 PM
Starting in Y-10, shield and mace at the ready.

Cast a spell

DC 16 SpellcraftQuickened Light of Lunia

and start glowing. Cast another spell

DC 16 SpellcraftBlessed Aim

then move and break LoS. You lose sight of Smasher as he leaves V-8.

Finish movement to T-7

Done.

Stats:AC 19/13/16

HP 9/9

Position: T-7

Spells: Virtue, Resistance, Cure Minor Wounds, True Strike, Light of Lunia, Blessed Aim

Sallera
2009-09-24, 10:48 PM
Quork, Round 1

Starting in Y11, holding loaded sling in one hand.
Free: Declare Hatred on Macintosh.
Swift: Cast a quickened spell. DC16:Light of Lunia.Start glowing.
Standard: Attack Macintosh with sling.
Attack: [roll0]
Damage: [roll1]
Crit confirm: [roll2]
Crit damage: [roll3]
Move: To W17.

Stats:HP 7/7, AC19 (15, 16) (+2 vs. Macintosh)
PP: 2/2
Psionically focused
Active effects: Hatred 10 rounds, Light of Lunia 100 rounds
Spells:
0th
Virtue
Guidance
Inflict Minor Wounds
1st
Doom
Light of Lunia
Shield of Faith
Done.

Strangie
2009-09-24, 11:05 PM
Macintosh, Round 1

Whisper to Forge:

Ugh. Elan Clerics. Don't let them hit you at range!

Start in B11 with loaded Sling. I think from the given positions that I don't have LoS to anybody from here, given what I can see from the previous postings.

Anybody who has LoS (Forge only at this point, I think.)

Declare Dodge on Quork. Move to G13, kneel and ready an action to fire a sling bullet at any opponent who enters LoS.

Done.

Stats:
HP: 9/9
AC: 16 (18 vs. ranged attacks, 17 vs. Quork, 19 vs. Quork's ranged attacks)
Position: G13

RPGAgmJAY
2009-09-25, 07:38 AM
Forge, Round 1 -

LoS

Double move from A11 to G14. Had to switch start point from B11 because Mac took it first. =)


Free Action - Whisper to Mac

Want me to buff you? I can hit you with a scroll or 'shield of faith' easily.


Done.

Stats:

Forge
Current position:G14
Hp: 8/8
AC:19 (11t/18ff)
Equipped: scroll of magic missle, scroll of sleep
3 infusions remaining

Lubirio
2009-09-25, 05:05 PM
Lil' Smasher:
You see Quork in W17. Besides that no LoS.

Quork:
You see Lil' Smasher in T7. No LoS other than that.

Macintosh:
Hodge is next to you in G14. No LoS besides that.

Hodge:
Macintosh is next to you in G13. Other than that no LoS.

my bad

Tanaric
2009-09-25, 05:15 PM
*coughs politely and advises people to disregard the broken spoiler tags*

Turn coming shortly.

Sallera
2009-09-25, 05:21 PM
I'm not sure it's right anyway. Unless they're both in F13/G13, I should be able to see one of them.

Tanaric
2009-09-25, 05:22 PM
@LoS:Smasher holds up two fingers with one hand, then points at himself and makes a circling gesture around the two raised fingers.

Double move to J-2.

Done.

StatsAC 19/13/16

HP 9/9

Position: J-2

Buffs: Light of Lunia 2/100, Blessed Aim 2/10

Spells: Virtue, Resistance, Cure Minor Wounds, True Strike, Light of Lunia, Blessed Aim

Sallera
2009-09-25, 05:35 PM
Quork, Round 2

Refs/LoS (and if, as I suspect, one of you is in row 14, keep in mind that you do have LoS to me despite checks otherwise):Move to S19.
Standard: Cast Doom on Forge, DC14 Will or shaken. (Pretty sure I should be able to see him from here. If not, consider it a readied action to be cast as soon as I do see him.)
Swift: Cast a quickened spell, DC16:Shield of Faith.

Stats:HP 7/7, AC21 (17, 18) (+2 vs. Macintosh)
PP: 2/2
TU: 1/11
Psionically focused
Active effects: Hatred 9 rounds, Shield of Faith 10 rounds, Light of Lunia 99 rounds
Spells:
0th
Virtue
Guidance
Inflict Minor Wounds
1st
Doom
Light of Lunia
Shield of Faith
Done.

Mavian
2009-09-25, 05:59 PM
Just a note, can you guys put character names before your actions? Trying to remember whose who with more than 2 people taxes my feeble intellect.

LoS after Lil' Smashers turn as thing happened. Also corrected the mistakes in the last one.

@Lil' Smasher

You see your opponents, Forge is in G14, Macintosh is in G13 and Quork in W17


@Quork

You are correct, Forge is in G14, so you have LoS to him at the beginning of your turn. Lil Smasher is in J2


@Forge

You see Quork in W17 you also see Lil Smasher in J2 and Macintosh beside you.


@Mac

You see Lil Smasher in J2 and Forge is beside you.

Tanaric
2009-09-25, 06:31 PM
Free action to drop prone, then.

Sallera
2009-09-25, 07:22 PM
My turn remains unchanged.

Strangie
2009-09-25, 07:25 PM
Hold up, Tanaric.

I have a readied action to blast you with a sling bullet when you are in LoS to me, which I am now taking. This is before you drop prone, presumably.

I'm not sure where LoS was established but oh well.

I think he's just out of 50' range, so it's a -2 penalty for range, but alas. Let's take the chance.

Sling Bullet, I choose you!

Attacking Lil' Smasher from G13.

Attack: [roll0] (-2 for range)
Damage: [roll1]

I think this makes the new initiative to...

Mac
Lil' Smasher
Quork
Forge

Right?

Tanaric
2009-09-25, 07:31 PM
Looks right. I still drop prone after you shoot and miss.

Strangie
2009-09-26, 09:06 AM
Whisper to Forge (since you can speak outside your turn I believe):

Okay, give something good to me. Now's my chance to run over there and tag him while he's down.

RPGAgmJAY
2009-09-28, 08:04 AM
Forge - Turn 2

Los:

Standard Action: Infuse Mac with spell

Shield of faith (+2 deflection bonus to AC, 1 minute duration)

Move Action: 20' to C13


Free Action: whisper to Mac

That's a good defensive spell, go get one of them... I'm going for the other...


Done.

Stats:

Forge
Current position:C13
Hp: 8/8
AC:19 (11t/18ff)
Equipped: scroll of magic missle, scroll of sleep
2 infusions remaining

Sallera
2009-09-28, 09:14 AM
Forge:Don't forget your will save vs. Doom. DC14.

RPGAgmJAY
2009-09-28, 10:59 AM
Sorry, forgot to check your spoiler after I got LoS.

Save vs. Doom (DC14): [roll0]

Good Gaming!
-Jason

Strangie
2009-09-28, 01:33 PM
In that case..

Macintosh, Turn 2

Those who have Los
Free Action: Give thumbs up to Forge, stand up straight
Use both actions to move from G13 all the way up to I3, stopping next to the prone Lil' Smasher. I calculated it and he JUST barely makes it if he moves diagonal along the spots alongside the river that have land in them too, with 40' movement. If this is illegal for some reason, I'll revise the turn.

Change Dodge target to Lil' Smasher

Done.

Stats:
Position: I3
HP: 9/9
AC: 18 (Touch 18, Flat 15), 19 vs. Lil' Smasher

Lubirio
2009-09-28, 02:09 PM
@Mac and anyone with LoS to him:
The move is legal, I would just think it makes for a balance check for narrow surface, DC10.

Strangie
2009-09-28, 02:56 PM
Ref
I dunno, it just seems like he might be piddle-paddling in water at some points. Does the river suddenly just drop off 10 feet at the edge or something? :smalltongue: I suppose if I really have to.

Balance: [roll0]

Lubirio
2009-09-28, 03:05 PM
@Mac:
Succes, so you manage to make your way around the river. a successful balance check would normally allow you to move half your speed, but since it's not really a narrow surface to begin with, and you succeeded by more than 10, I think you can just walk your full speed. I probably need a high reef calling on this.

RPGAgmJAY
2009-09-28, 03:35 PM
Just cause everyone else is spoilering this convo...

I don't think a balance check was even needed in this case. There was no narrow surface, there is land mass in those squares (and we're not just talking about a sliver of land, but a good deal of green). I think we're splitting hairs if we start requiring balance checks for fair movement and jump checks for every puddle. Just my $0.02.

Lubirio
2009-09-28, 03:44 PM
The way I see it, he moves through E8, which is a square that's practically the river, so the balance check DC10 was needed to certify him moving full speed through it, if he failed he'd have to move at half speed through that particular square, even if he failed by 5 or more (which wasn't possible).

Strangie
2009-09-28, 05:29 PM
Lubirio, other Refs, those who have LoS:
Actually, why would I move through E8? I can just cut through D8, and then diagonally to E7, and not have this problem at all. To make it clear, I move through squares that have at least a good portion of land on them where there is no question as to whether it can be walked on or not.

Tanaric
2009-09-28, 05:52 PM
Well, since that's settled (I think)...

Smasher, round 3

Total Defense, stand up, 5-ft step to I-2.

Done. Take your AoO for my standing up if you like.

Stats:AC 23/17/20

HP 9/9

Position: I-2

Spells: Virtue, Resistance, Cure Minor Wounds, True Strike, Light of Lunia, Blessed Aim

Sallera
2009-09-28, 05:59 PM
Quork, Round 3

Double move to G15.

Stats:HP 7/7, AC19 (15, 16) (+2 vs. Macintosh)
PP: 2/2
TU: 1/11
Psionically focused
Active effects: Hatred 8 rounds, Shield of Faith 9 rounds, Light of Lunia 98 rounds
Spells:
0th
Virtue
Guidance
Inflict Minor Wounds
1st
Doom
Light of Lunia
Shield of Faith
Done.

Strangie
2009-09-28, 08:05 PM
I certainly will.

Mac's AoO vs. Lil' Smasher

Melee touch attack (attempting grapple): [roll0]
Grapple, if successful: [roll1]
Unarmed damage, if grapple successful: [roll2]

I think that connects. Lil' Smasher, make a grapple check, and... well, you spent your action attempting to stand up, so I guess your result decides where you end up this turn. Either 5 feet away from me, or on the ground being throttled by Mac. :smalltongue:

Also, can we get some LoS up in here?

Tanaric
2009-09-28, 08:10 PM
First, that misses. Total Defense and all that. Second, I'm fairly certain an AoO is only an attack, not a grapple attempt.

RPGAgmJAY
2009-09-28, 08:21 PM
You're character sheet lists touch AC at 13, total defense pumps it to 17, but being attacked while prone reduces it again to 13. Unless you've got some buff that pops AC, I think you're grappled.

Good Gaming!
-Jason

Strangie
2009-09-28, 08:23 PM
First, no, it doesn't.

EDIT: What Jay said.

Second, I don't know if this being on the wizards site counts it as being legit (but it should in my opinion), but there's this: http://www.wizards.com/default.asp?x=dnd/rg/20041102a

"You can use any special attack that you can use as a melee attack as an attack of opportunity. That includes disarming, grabbing someone to grapple, sunder, or trip. In the case of a trip attack, you must make the trip attack with whatever weapon you're using to threaten the area where you're making the attack of opportunity."

I can't remember exactly what book says this specifically if it's listed anywhere else, but, y'know.

Let's get a high ref and see what they say, unless you agree with that bit.

Well, that's that.

Tanaric
2009-09-28, 08:29 PM
Ah, yes, that whole "prone" mess. Forgot about that, even in the middle of standing up. :smallredface:

Edit: Aaaand... you learn something new every day. I've never read that you can grapple as an AoO. *shrug*

Well, truss me up like a chicken and call me pinned. :smallannoyed:

Tanaric
2009-09-28, 08:33 PM
Anyhow, grapple check. I don't think it much matters, but what the hey.

Grapple: [roll0]

Yep. Failure as expected. 1 pp to negate 2 of the damage. Free action to scream for help.

I knew I should have gone for Shield of Faith instead. :smallannoyed:

Anyhow, Forge's turn I believe.

RPGAgmJAY
2009-09-28, 08:44 PM
Forge - Round 3

Free Action: 5' step to D14.
Free Action: Drop Scrolls in hand

Move Action: Draw Scroll
Scroll of Color Spray

Standard Action: Cast spell off scroll, aiming at Quork
UMD check (DC21) [roll0]

If successful, open spoiler, if not ignore it as the scroll fails to activate.

Color Spray hits your square. Will Save vs DC 13 or you are unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round.


Done.

Good Gaming!
-Jason

RPGAgmJAY
2009-09-28, 08:45 PM
Additional free action: "Crap..."

-Jason

Mavian
2009-09-28, 08:57 PM
High Ref Mav:

You can indeed grapple as an AoO, just in case you guys still need a ruling.

Tanaric
2009-09-28, 08:59 PM
I would have been nice if I knew that before I decided to lay down and take a nap on the grass, but... c'est la vie. Won't be making that mistake again. :smalltongue:

Strangie
2009-09-28, 09:04 PM
Edit: 'preciated, Mav.

Free action: "You better handle that other one! This one's mine."

No action: Move into Lil' Smasher's space, occupying it with him, as per standard grapple rules.
Full Round Action: Initiate Flurry of Blows (grapple attempts can be made in place of actual attacks here, too, just an FYI)

Attack 1: Attempt to pin Lil' Smasher (no damage)
Grapple: [roll0]
Attack 2: Regardless of pin success or failure, grapple to deal damage
Grapple: [roll1]
Damage if success: [roll2]

Done.

Position: J2 (Grappling Lil' Smasher)
HP: 9/9
AC: 18 (Touch 18, Flat 15), +1 Dodge vs. Lil' Smasher

Tanaric
2009-09-28, 09:08 PM
Ma, help! I's seein' the light! :smalleek:

Grapple 1: [roll0]

Grapple 2: [roll1]

Ma, help! I's been cursed ta' boot!

Welp... there goes power point number 2 to stay conscious.

Tanaric
2009-09-28, 09:12 PM
Well, this is just peachy.

Smasher, round whatever.

Opposed grapple to break free of the pin: [roll0]

If that fails Since I'm clearly unable to roll dice in any way that matters, turn done.

Edit: Stats:AC 19/13/16

HP 9/9 - Nonlethal damage: 7

Power Points: 0/2

Psionic Focus: No

Position: I-2

Spells: Virtue, Resistance, Cure Minor Wounds, True Strike, Light of Lunia, Blessed Aim

Strangie
2009-09-28, 09:25 PM
I don't even think if I rolled a 1, I could fail that, but I'll roll anyway just to humor us.

[roll0]

Also, that has got to be rough. But don't worry - I know exactly how it feels to roll super crappy multiple times in a row. I share your pain.

Edit: Wow. Simply wow.

Sallera
2009-09-28, 09:39 PM
Quork, Round 4

Standard: Release both rays of the Light at Forge.
Ranged touch 1: [roll0]
Damage: [roll1]
Ranged touch 2: [roll2]
Damage: [roll3]
Crit confirm: [roll4]
Crit damage: [roll5]
Move: To I10.

Stats:HP 7/7, AC21 (17, 18) (+2 vs. Macintosh)
PP: 2/2
TU: 1/11
Psionically focused
Active effects: Hatred 7 rounds, Shield of Faith 8 rounds
Spells:
0th
Virtue
Guidance
Inflict Minor Wounds
1st
Doom
Light of Lunia
Shield of Faith
Done.

Strangie
2009-09-28, 10:13 PM
Okay, time to finish this. Is it my turn? If so. Oops, I think I went ahead of Forge. I don't think whatever he does will affect my turn, though, so this will likely stand. My bad, jumped the gun a little.

Macintosh, Turn 4

Full round action: Flurry of Blows.

Attack 1: Grapple for damage.
Grapple: [roll0]
Damage: [roll1]
Attack 2: Grapple for damage.
Grapple: [roll2]
Damage: [roll3]

Done.

Position: J2 (Grappling Lil' Smasher)
HP: 9/9
AC: 18 (Touch 18, Flat 15), +1 Dodge vs. Lil' Smasher

RPGAgmJAY
2009-09-29, 07:46 AM
Forge - Round 4

Move Action: Move to G12

Standard Action: Activate Scroll, targeting Quork.
UMD check (DC21): [roll0]

If successful, open spoiler. If not ignore it as the scroll fails to activate.

Color Spray hits your square. Will Save vs DC 13 or you are unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round.


Done.

Stats:

Forge
Current position:G12
Hp: 6/8
AC:19 (11t/18ff)
Equipped: scroll of color spray
2 infusions remaining
2 scrolls at D14 (scroll of magic missle, scroll of sleep)

Strangie
2009-09-29, 08:57 AM
Okay, NOW my turn as posted above goes. Smasher, make some grapple checks. :smallbiggrin:

Sallera
2009-09-29, 09:37 AM
Spend 1 pp to boost save.
Will: [roll0]

Tanaric
2009-09-29, 10:36 AM
*sigh* Death by monkening. How embarrassing...

Grapple: [roll0]

Grapple: [roll1]

As expected.

Note to self: Count intervening squares better before dropping prone next time.

Sallera
2009-09-29, 10:57 AM
That me up then?

Quork, Round 5

Free: Drop sling.
Move: Draw scroll.
Standard: Cast from scroll, start glowing.

Stats:HP 7/7, AC21 (17, 18) (+2 vs. Macintosh)
PP: 1/2
TU: 1/11
Psionically focused
Active effects: Hatred 6 rounds, Shield of Faith 7 rounds, Light of Lunia 100 rounds
Spells:
0th
Virtue
Guidance
Inflict Minor Wounds
1st
Doom
Light of Lunia
Shield of Faith
Done.

Sallera
2009-09-29, 11:15 AM
Oh, just a question... does UMD negate ASF chance? I can't seem to find anywhere that it says that.

Tanaric
2009-09-29, 11:18 AM
Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.


Normally, to cast a spell from a scroll, you must have the scroll’s spell on your class spell list. Use Magic Device allows you to use a scroll as if you had a particular spell on your class spell list.

Looks like it incurs ASF to me.

Sallera
2009-09-29, 11:20 AM
Yeh, that was all I could find. Might save myself a power point. :smalltongue:

RPGAgmJAY
2009-09-29, 01:39 PM
Artificers items do not count as arcane or divine, as such an artificer can't make a scroll for a wizard to add a spell to his spellbook. This does however, get them around the ASF issue with scrolls of their own making.

Good Gaming!
-Jason

Sallera
2009-09-29, 02:46 PM
Ah, right, I'd forgotten about that.

RPGAgmJAY
2009-09-29, 02:55 PM
Forge - Round 5

Free Action: Shout to Mac, "This guy's all magiced up!! Could use a hand!"
Free Action: Drop useless paper (used scroll)

Full round Action: Charge & Bull Rush Quork. When I move into I10, you get an AoO if armed. (We now make opposed Str Checks.)

Str Check: [roll0] (I get a +2 for charging)

Done.

Stats:

Forge
Current position:I10 (possibly further depending on bull rush)
Hp: 6/8
AC:17 (9t/16ff)
Equipped: natural slam attack
2 infusions remaining
2 scrolls at D14 (scroll of magic missle, scroll of sleep)

Sallera
2009-09-29, 03:08 PM
Opposed str: [roll0]

Strangie
2009-09-29, 03:12 PM
From SRD:

If you beat the defender’s Strength check result, you push him back 5 feet. If you wish to move with the defender, you can push him back an additional 5 feet for each 5 points by which your check result is greater than the defender’s check result.

I think that means Quork is moved 20 feet... is that into the water? :smalleek:

Sallera
2009-09-29, 03:13 PM
'Tis, if Forge wishes to do so.

RPGAgmJAY
2009-09-29, 03:31 PM
Yup. Forge stops at K8, pushing Quork into the water at L7.

You're underwater and need to make a swim check to move above the surface, otherwise you must hold your breath. Might help if you read up on the rules for swimming and underwater combat. I just did.

As a free action at the end of this movement, Forge will drop prone.

Done.

Updated Stats:

Forge
Current position:K8 and prone
Hp: 6/8
AC:17 (9t/16ff) (+4AC vs ranged attacks)
Equipped: natural slam attack
2 infusions remaining
2 scrolls at D14 (scroll of magic missle, scroll of sleep)

Sallera
2009-09-29, 03:45 PM
Could you explain why I would end up underwater rather than at the surface?

Tanaric
2009-09-29, 04:06 PM
I'm curious too.


You can make a bull rush as a standard action (an attack) or as part of a charge. When you make a bull rush, you attempt to push an opponent straight back instead of damaging him. You can only bull rush an opponent who is one size category larger than you, the same size, or smaller.

Straight back doesn't mean "back and then at a downward angle" to me.

RPGAgmJAY
2009-09-29, 04:07 PM
Because you are wearing more than 16 pounds of equipment and I'm not sure you can responsively make a swim check to keep afloat. Kind of like falling, I just pushed you off a 10 ledge... filled with water.

Good Gaming!
-Jason

Sallera
2009-09-29, 04:11 PM
While that is true, logic doesn't necessarily apply in these situations, as I'm sure you're well aware. In the absence of a rules quote or High Ref ruling, I'm just going to assume that I'm occupying the surface square.

Tanaric
2009-09-29, 04:12 PM
Here be your rules quote, lass. (Or sir. Nonspecified gender is confusing.)


Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action). If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you go underwater.

Sallera
2009-09-29, 04:14 PM
Well, yes, but that says nothing on the matter of whether I fall to the bottom when pushed in. :smalltongue:

Tanaric
2009-09-29, 04:16 PM
It does, actually. :smallconfused: You're entitled to a swim check. If you fail by 5, you sink.

Sallera
2009-09-29, 04:17 PM
Ah; I see your point, but I would have thought that said check would be done on my turn, given the reference to moving afterward.

RPGAgmJAY
2009-09-29, 04:48 PM
I agree with Sallera. It's the whole cartoon look down before falling idea. Quork has to check at the beginning of his turn. If he fails by 5 or more he sinks, with success he may move.

Love D&D rules.

Good gaming!
-Jason

Strangie
2009-09-29, 06:33 PM
In that case...

Macintosh, Turn 5

Free: Unpin Smasher's body
Free: "Yeah, this one's done. Watch out for those light rays!"
Move: To O4
Second Move: Reload Sling
Free: Kneel
Free: Set Dodge to Quork

Done.

Position: O4
AC: Base 10 + Dex 3 + Wis 3 + Tree 2 + Deflection 2 (7/10 rounds remaining) = 20 (22 vs. ranged, 23 vs. Quork's ranged)
HP: 9/9

Sallera
2009-09-29, 06:57 PM
Quork, Round 6

Firstly, Swim check to see whether I sink: [roll0]

Tanaric
2009-09-29, 06:58 PM
I'd clap with blatant sarcasm if I could move my lifeless body right now.

Sallera
2009-09-29, 07:13 PM
Alright, Quork is now on the bottom.

Free: Drop empty scroll.
Move: Draw spear.
Standard: Ready action:Stab anyone who comes in range.

Stats:HP 7/7, AC19 (15, 16) (+2 vs. Macintosh)
PP: 1/2
TU: 1/11
Psionically focused
Breath: 14 rounds
Active effects: Hatred 5 rounds, Shield of Faith 6 rounds, Light of Lunia 99 rounds
Spells:
0th
Virtue
Guidance
Inflict Minor Wounds
1st
Doom
Light of Lunia
Shield of Faith
Done.

RPGAgmJAY
2009-09-29, 08:12 PM
Forge - Round 6

Free Action: Laugh as Quork goes under.

Move Action: Draw out a scroll

Scroll of 'Ray of Enfeeblement'


Standard Action: Begin casting spell

Cast 1st lv infusion: "Metamagic Scroll" targeting scroll in hand.


Done.

Stats:

Forge
Current position:K8 and prone
Hp: 6/8
AC:17 (9t/16ff) (+4AC vs ranged attacks)
Equipped: Scroll of 'Ray of Enfeeblement'
2 infusions remaining
2 scrolls at D14 (scroll of magic missle, scroll of sleep)

Strangie
2009-09-29, 09:04 PM
Macintosh, Turn 6

Since I'm not sure if Quork can hear us underwater:
Forge:
Free action: "I say we let 'em stew in there. Blast 'em when she surfaces. Elan ain't no fish."

Standard: Ready action.
Shoot Quork with the sling when she surfaces.

Done.

Position: O4
AC: Base 10 + Dex 3 + Wis 3 + Tree 2 + Deflection 2 (7/10 rounds remaining) = 20 (22 vs. ranged for kneeling, 23 vs. Quork's ranged)
HP: 9/9

Sallera
2009-09-29, 09:06 PM
Quork, Round 7

Move: Attempt to swim up to the surface. Swim: [roll0]

Waiting on result.

Sallera
2009-09-29, 09:07 PM
Standard: Ready action:Stab anyone who comes in reach.

Stats:HP 7/7, AC19 (15, 16) (+2 vs. Macintosh)
PP: 1/2
TU: 1/11
Psionically focused
Breath: 13 rounds
Active effects: Hatred 4 rounds, Shield of Faith 5 rounds, Light of Lunia 98 rounds
Spells:
0th
Virtue
Guidance
Inflict Minor Wounds
1st
Doom
Light of Lunia
Shield of Faith
Done.

RPGAgmJAY
2009-09-30, 07:10 AM
Forge - Round 7

Standard Action: Finish casting.

'MetaMagic Scroll' has placed the Empower Spell on my scroll of 'ray of enfeeblement'.


Move Action: Stand from prone position

Done.

Stats:

Forge
Current position:K8
Hp: 6/8
AC:17 (9t/16ff)
Equipped: *Empowered* Scroll of 'Ray of Enfeeblement'
1 infusions remaining
2 scrolls at D14 (scroll of magic missle, scroll of sleep)

Sallera
2009-09-30, 09:11 AM
Spellcraft? [roll0]

RPGAgmJAY
2009-09-30, 09:47 AM
If you can use spellcraft to identify an infusion, read the following:

MetaMagic Scroll - Lv.1 Infusion


Good Gaming!
-Jason

Strangie
2009-09-30, 01:52 PM
Macintosh, Turn 7

Free: Snicker as Quork flails about in the water.
Standard: Ready action.

Same as before.

Done.

Position: O4
AC: Base 10 + Dex 3 + Wis 3 + Tree 2 + Deflection 2 (5/10 rounds remaining) = 20 (22 vs. ranged for kneeling, 23 vs. Quork's ranged)
HP: 9/9

Sallera
2009-09-30, 01:57 PM
Quork, Round 8

Move: Attempt, yet again, to reach the surface. Swim: [roll0]

Sallera
2009-09-30, 01:59 PM
Apparently Quork is fond of water.

Standard: Ready action:Stab anyone who comes in reach.

Stats:HP 7/7, AC19 (15, 16) (+2 vs. Macintosh)
PP: 1/2
TU: 1/11
Psionically focused
Breath: 12 rounds
Active effects: Hatred 3 rounds, Shield of Faith 4 rounds, Light of Lunia 97 rounds
Spells:
0th
Virtue
Guidance
Inflict Minor Wounds
1st
Doom
Light of Lunia
Shield of Faith
Done.

RPGAgmJAY
2009-09-30, 03:31 PM
Forge - Round 8

Free Action: 5' Step to J7 (drop straight to the bottom to get stable footing... not even going to try to swim)

Standard Action: Cast from scroll, targeting Quork.
UMD check (DC 21): [roll0]
If successful, open spoiler... otherwise ignore as scroll fails to activate:

Empowered Ray of Enfeeblement
ranged touch: [roll1]
Str damage: [roll2] (multiply by 1.5)

Underwater combat (http://www.d20srd.org/srd/wilderness.htm#underwaterCombat) says:

Creatures flailing about in the water (usually because they failed their Swim checks) have a hard time fighting effectively. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it.



Done.

Stats:

Forge
Current position:J7
Hp: 6/8
AC:17 (9t/16ff)
Equipped: *Empowered* Scroll of 'Ray of Enfeeblement'
1 infusions remaining
2 scrolls at D14 (scroll of magic missle, scroll of sleep)

Lubirio
2009-09-30, 03:36 PM
so that includes you...
The swim check means you can control your actions in the water, not that you move to the surface...

Tanaric
2009-09-30, 03:40 PM
Keep in mind that you're both (I believe) standing on the bottom of the river, not flailing about due to failed swim checks. It could apply, I suppose, but it seems unlikely.

RPGAgmJAY
2009-09-30, 03:45 PM
Not so.

I'm standing against the river floor as I specifically stated that I wish to establish "firm footing". I'm not even attempting to swim as I am fine in water (don't need to breath and all).

My opponent continues to make swim checks in an effort to control his movement in the water, and by failing them he is "off balance".

If a high ref would look over these RAW, I believe they will come to the same conclusions.

Good Gaming!
-Jason

Sallera
2009-09-30, 04:48 PM
You're only off balance if none of the conditions are true. I did fail my swim check, but I'm also standing on the bottom, so not off balance. The ray is a miss.

Strangie
2009-09-30, 09:25 PM
Well, think of it this way. She is flailing about in the water, trying to get up to the surface. Her feet are not planted on the ground firmly if she is attempting to swim upward. Therefore, she isn't stable.

Let's just get a high ref in here so we can settle this.

Sallera
2009-09-30, 09:58 PM
I can't help but notice you didn't actually call a high ref. :smalltongue: But that makes sense, yes, so good enough. Going to take your turn?

Strangie
2009-09-30, 10:16 PM
I was gonna, but I got distracted with drama. :smallannoyed: Alright, let's get this over with. That puts you at like a -7 penalty to STR, yes? What's that mean for you as far as load goes? :smalltongue:

Macintosh Round 8

Move: Draw out quarterstaff in free hand.
Standard: Ready action.

Move into the water at N6 if Quork attempts to swim again.

Done.

Same as before, geez. >:C

Edit: Whee, broken spoiler tags.

Sallera
2009-09-30, 10:26 PM
Puts me into a medium load.

Quork, Round 9

Since Forge has been kind enough to come to me, I've no need to move this turn. Staying where I am (actually stable now >>;;)) and poking him with Light of Lunia.
Ranged touch 1: [roll0]
Damage: [roll1]
Ranged touch 2: [roll2]
Damage: [roll3]
Crit confirm: [roll4]
Crit damage: [roll5]
Free: Shift spear to one hand.
Move: Draw (rather damp) scroll.

Stats:HP 7/7, AC19 (15, 16) (+2 vs. Macintosh)
PP: 1/2
TU: 1/11
Psionically focused
Breath: 10 rounds
Active effects: Hatred 2 rounds, Shield of Faith 3 rounds
Spells:
0th
Virtue
Guidance
Inflict Minor Wounds
1st
Doom
Light of Lunia
Shield of Faith
Done.

RPGAgmJAY
2009-09-30, 10:57 PM
Forge - Round 9

Free Action: "Ouch!"

Standard Action: Infuse self with "Repair Light Damage"
[roll0]

Move Action: Draw Dagger

Free Action: 5' Step to K7

Stats:

Forge
Current position:K7
Hp: 8/8
AC:17 (9t/16ff)
Equipped: Natural Slam Attack
0 infusions remaining
2 scrolls at D14 (scroll of magic missle, scroll of sleep)

Strangie
2009-10-01, 03:01 AM
Macintosh, Round 9

Drop sling, stand, and jump into water at N6.

Melee touch attack vs. Quork: [roll0]
If success, Grapple: [roll1]
If success, Unarmed damage: [roll2]

Done.

Position: N6
Breath: 14/14
AC: 18 (19 vs. Quork)
HP: 9/9

Sallera
2009-10-01, 01:04 PM
Attack misses.

Quork, Round 10

5ft step to N7.
Move: Sheath spear.
Standard: Expend Psionic Focus to auto-succeed on the concentration check for defensive casting from the scroll. Start glowing... again.

Stats:HP 7/7, AC19 (15, 16) (+2 vs. Macintosh)
PP: 1/2
TU: 1/11
Psionically focused
Breath: 8 rounds
Active effects: Hatred 1 round, Shield of Faith 2 rounds
Spells:
0th
Virtue
Guidance
Inflict Minor Wounds
1st
Doom
Light of Lunia
Shield of Faith
Done.

Tanaric
2009-10-01, 01:07 PM
As much as I hate to do this... doesn't Light of Lunia have a vocal component? How are you speaking underwater?

Sallera
2009-10-01, 01:14 PM
Doesn't Ray of Enfeeblement have a verbal component? Probably the same way Forge is speaking underwater. <<

Tanaric
2009-10-01, 01:16 PM
Fair point. Forge doesn't need to breathe, but I'm not sure if that makes a difference. Water has this terrible tendency to garble things.

Sallera
2009-10-01, 01:20 PM
I know, it's odd, but I can't seem to find anything in the srd or the rules compendium that says you can't use verbal components underwater; since we've already had two or three used, I figured we may as well just keep at it unless a High Ref says otherwise.

Tanaric
2009-10-01, 01:21 PM
But logically speaking...

Oh, right.

RPGAgmJAY
2009-10-01, 01:43 PM
Forge - Round 10

Free: "Keep him flanked!"

Move Action: Move 10' to N8

Standard Action: Touch attack to initiate a grapple
[roll0]

If successful, opposed grapple check:
[roll1]

Done.

Stats:

Forge
Current position:N8
Hp: 8/8
AC:17 (9t/16ff)
Equipped: Dagger
0 infusions remaining
2 scrolls at D14 (scroll of magic missle, scroll of sleep)

Strangie
2009-10-01, 04:49 PM
Hold up. Quork sheathed a weapon right next to Mac. That provokes an AoO. http://www.d20srd.org/srd/combat/actionsInCombat.htm#draworSheatheaWeapon

So I'll be doing that now.

Mac's AoO

Melee Touch: [roll0]
Grapple, if success: [roll1]
Damage, if success: [roll2]

If I'm not mistaken, I believe that hits. Yes?

RPGAgmJAY
2009-10-01, 08:58 PM
My attack fails anyway so let's just keep it moving...

Strangie
2009-10-01, 09:30 PM
Not quite. If my grapple succeeds, your melee touch attack to hit is an automatic success. Though, your natural 1 grapple check probably isn't winning you any favors, but I think she still needs to roll it in the event she doesn't beat Mac's. She might roll a 1 too. :smalltongue: (It happened in Hodge vs. Ox That Moves Mountains, so don't think it won't)

Sallera
2009-10-02, 07:29 PM
Apparently I should have looked that up first. :smalltongue:
Opposed grapple vs. Mac: [roll0]
Opposed grapple vs. Forge: [roll1]

Tanaric
2009-10-02, 07:33 PM
And the spectacular rolling for Team Cleric continues!

Strangie
2009-10-02, 07:45 PM
Now wait a moment. You'll need to include your STR penalty in that. I think that makes your total modifier -2. Last I checked, the higher modifier wins in ties, though I don't know what that means in regards to natural 1s.

In any case, you take 7 damage. And now it's time to end this.

Macintosh, round whatever

Full Round action: Flurry of Strangleholding! And move into Quork's space per grappling rules.
Grapple 1: [roll0]
Damage 1: [roll1]
Grapple 2: [roll2]
Damage 2: [roll3]

Done.

Edit: I'm pretty sure that is probably game right there.

Tanaric
2009-10-02, 07:49 PM
Curse you, gods of D&D. Your sick sense of humor does not amuse me! Death by monkening, indeed... :smallannoyed:

I shall have my revenge!

Once I remember to count the squares between us, that is.

Sallera
2009-10-02, 07:51 PM
Ah right, the ray of enfeeblement. >>;; Not that it matters, I'm dead anyway.

Strangie
2009-10-02, 07:56 PM
That was probably a rather violent death. Being strangled while under the water. Smasher had it easy.

Good match, anyhow. I did not expect to do that well, haha.

RPGAgmJAY
2009-10-02, 09:17 PM
Me neither... I'm going to scribe some good stuff for next game. Enlarge would give you +5 tp grapple and increase your unarmed damage to d8s. I might just jump into the water next game right from the get go... we'll see.

Good Gaming All!
-Jason

hustlertwo
2009-10-03, 08:26 PM
High Ref Hust

Macintosh and Forge are the winners!