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ArenaManager
2009-09-24, 01:22 PM
Arena Tournament, Round 69: Arie Na & Kup Everyoung vs. Shooter McArcher & Team Player

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif
The Arena walls for this map are 30 ft high, with a Climb DC of 30.



XP Award: 300 XP to each non-DQd member of winning team
GP Award: 300 GP to each non-DQd member of winning team

Arie Na (http://www.myth-weavers.com/sheetview.php?sheetid=148685) - Lubirio
Kup Everyoung (http://www.myth-weavers.com/sheetview.php?sheetid=154141) - BlackGodofHeat
Shooter McArcher (http://www.myth-weavers.com/sheetview.php?sheetid=144187) - Master_Rahl22
Team Player (http://www.myth-weavers.com/sheetview.php?sheetid=139454) - Ganurath


All Combatants, please roll initiative and declare any starting combatants.

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

Lubirio
2009-09-24, 03:57 PM
Arie Na checking in, no purchases, [roll0].

BlackGodofHeat
2009-09-24, 04:34 PM
I make no purchases.

Rolling Initiative: [roll0]

Master_Rahl22
2009-09-24, 08:34 PM
No purchases for Shooter.

[roll0]

DIIIICE ROOOOLLLLLEEEEERRR!!!!

Ganurath
2009-09-25, 12:36 PM
No purchases. [roll0]

Readied Manuevers:

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll1]
[roll2]
[roll3]

BlackGodofHeat
2009-09-25, 01:23 PM
I guess I'm up then:

Kup Everyoung:

Start in Y11, drink a potion as a move action,
Potion of mage armor, giving me a +4 armor bonus to AC for an hour
go into Resilient Rage as a free action, and shoot Shooter McArcher (where ever he may be) as a standard action. (spoiler below contains rolls)
Attack [roll0]
Damage [roll1]
Crit confirm: [roll2]
Extra Damage: [roll3]
I see I'm not blessed with good rolls. :smallsigh:
Done, stats:

HP: 16/16
AC: 19 (T: 15/FF: 14)
Resilient Rage Round 1 (out of 8)
Position: Y11

Tanaric
2009-09-25, 01:51 PM
Hold up here. How exactly did you go about drinking a potion as a move action, rather than a standard? Drinking a potion is, per the norm, a standard action.

hustlertwo
2009-09-25, 01:53 PM
Yep, potion-drinking is a standard. So it's either drink or attack, not both.

Master_Rahl22
2009-09-25, 02:10 PM
Drinking potions is a standard action. Wow, the ninjas are in force today.

Also, I meant to ask what is a Resilient Rage and where can I find it in a book?

BlackGodofHeat
2009-09-25, 02:14 PM
A most grievous mistake, should've known that, my excuses.

I will instead drink the same potion, move to S6 and draw my bow as a swift action. That works perfectly, or at least it should. :smallwink:

Resilient Rage is identical to rage except it provides a +4 to Dex instead of Str, and it adds 1 to DR, giving me DR 1/-.
Here's a quote:

Resilient Rage – You gain +4 bonus to Dexterity
and Constitution, a +2 bonus on Will saves, and
a +1 bonus to your Damage Reduction (DR 1 /
— if you do not have any yet). Acts as Rage in terms of duration, fatigueness, etc.

hustlertwo
2009-09-25, 02:17 PM
Whoa, Resilient Rage? Unless I missed something, that's only on the Implacable Barbarians, which aren't allowed (since they're from the magazine; I tried something similar with the intention of making a City Brawler Barbarian, and was denied). I think Kup's character may not be legitimate by Arena standards. Better ask for some high reffery to straighten this out.

BlackGodofHeat
2009-09-25, 02:20 PM
I'm sorry, it is indeed from the magazines. It was given the checks out so I asumed it would be allowed.

My excuses once again.

hustlertwo
2009-09-25, 02:40 PM
It's an honest mistake, there's a mess of disallowed stuff, and the sheet checks are far from perfect. I would just ask for a ref ruling here. Personally, I'd say either let Kup become a different sort of Barbarian, or let the character ride until the end of the match. But that's not my official stance or anything.

Sallera
2009-09-25, 02:43 PM
Well, precedent in situations where the illegal feature hasn't been used is to simply swap it out, I believe. It is for feats, anyway, and an ACF seems similar enough. I'd say probably just remove the ACF.

Master_Rahl22
2009-09-25, 03:58 PM
So the resolution is that Kup is just a normal barbarian? It doesn't matter much for my first turn, so I'll go ahead and post it.

Shooter McArcher, turn 1

Start in B-11

Actions:
Full round action to use Rapid Shot on Arie Na.
[roll0] (-2 for range, -2 for Rapid Shot)
[roll1]
[roll2] (-2 for range, -2 for Rapid Shot)
[roll3]

I believe that Arie Na is down. End of turn.

Stats:

Location: B-11
HP: 12/12
AC: 16, FF: 12, Touch: 14
Buffs: None

Lubirio
2009-09-25, 05:11 PM
Unless Kup finds a way to revive me above -5 HP and into positives, that is the end of Arie Na...

BlackGodofHeat
2009-09-25, 05:16 PM
Well, precedent in situations where the illegal feature hasn't been used is to simply swap it out, I believe. It is for feats, anyway, and an ACF seems similar enough. I'd say probably just remove the ACF.

But my whole build was centered around that particular ACF, the character is ruined withtout it (this is not in any way exhagurating at all). Is there any way I could it for one match (particularly since my partner hasn't survived a single round. :smallsigh:)?

Sallera
2009-09-25, 05:19 PM
Aye, and one of my characters lost the feat (Weapon Finesse) his whole build was centred around. And was indeed subsequently useless and retired. Just the way things go.

Ganurath
2009-09-25, 11:26 PM
Team Player

TP will start in B10 with bastard sword drawn, initiate the Martial Spirit Stance as a swift action, then take a double move to H2, using liberal application of diagonal movement to make the move. (B10-D8-D9-H3-H2, if you're curious.)

Free Action: "Your Nerf Bow is powerless before the might of Kord!"

Stats:HP: 11/11
AC: 20 Full, 15 Touch, 17 FF, +5 Armor, +3 Dex, +2 Tree
Saves: Fort +4, Ref +3, Will -2
Special: Steely Resolve 5

Kyeudo
2009-09-26, 12:18 AM
GM Kyeudo

Current Arena precedent in these cases is just to let you fix the offending class feature on the spot and go from there. I don't see how changing rage types horribly ruins your character concept, but then I don't have Dragon magazine.

Ganurath
2009-09-26, 12:21 AM
I don't see how changing rage types horribly ruins your character concept, but then I don't have Dragon magazine.The character is an archer, and the rage type gives +4 Dex. Among other things. Enough banter, though, it's time for violence!

BlackGodofHeat
2009-09-26, 03:49 AM
And his best melee weapon is unarmed strike (improved though it may be), which isn't very good, but I'll roll with it, see if I can kill them both with my BARE HANDS! :smallwink:

BlackGodofHeat
2009-09-26, 05:10 AM
And I guess I'm up now, too.

Kup Everyoung:

Roar "YOU WILL TASTE MY FURY!" as a free action, move to R3 in a straight diagonal, jumping the 5ft gap, shoot Shooter McArcher as a standard action, then switch bow to my off hand as a free action to be able to punch people. :smallwink:

Rolls:
Jump check: [roll0] auto-succeed.
Attack: [roll1] just inside one range increment
Damage: [roll2]
Crit Confirm: [roll3]
Extra Crit Damage: [roll4]

Done, stats:
HP: 16/16
AC: 19 T: 15 FF: 16 (+3 Dex, +4 Mage Armor, +2 Tree)
Rage Round 2 (out of 8)
Position: R3

Master_Rahl22
2009-09-26, 12:35 PM
Shooter McArcher, turn 2

Actions:
Move: move to F-13
Standard: Shoot Kup
[roll0]
[roll1]

Sorry, end of turn.

Stats:

Location: F-13
HP: 12/12
AC: 16, FF: 12, Touch: 14
Buffs: None

BlackGodofHeat
2009-09-26, 04:44 PM
The arrow glances off the tree Kup is standing next to as it reaches him.

Ganurath
2009-09-26, 11:27 PM
Rolling Granted Manuever before making my decision. 1 is the higher remaining manuever from the starting list, 2 is lower.

[roll0]

Ganurath
2009-09-26, 11:40 PM
Team Player

Charge to Q3, making the diagonal move along the charge from N2 to M3... Which should be M2 to N3. Specifically, Charging Minotaur. I'll stay in R3 if it succeeds, and won't push my prey out of my threatened area if I succeed by five or more.

[roll0]
[roll1]

Stats:HP: 11/11
AC: 20 Full, 15 Touch, 17 FF, +5 Armor, +3 Dex
Saves: Fort +4, Ref +3, Will -2
Special: Steely Resolve 5

Turn Complete.

BlackGodofHeat
2009-09-27, 04:45 AM
I have a couple notes about Charging/Bull-rushing:
You can't charge through difficult terrain that slows your movement, in this case the shallow bog.
Unless you have the feat Improved Bull-rush (Which I don't believe you do), the Bull-rush provokes an AoO.

These things might be different for the Charging Minotaur manuever, I don't know that, please tell me. In any case I'll make my strength check ([roll0]) to see what happens.

And in case it's needed, my AoO (Yes, unarmed :smallwink:):
Attack: [roll1]
Damage: [roll2]
Crit Confirm: [roll3]
Extra Crit Damage: [roll4]

Ganurath
2009-09-27, 11:22 AM
Ah, forgot about difficult terrain. In that case, I'll double-move to O4 instead for a charge line and the tree bonus. For the record, though, Charging Minotaur makes it so that neither the charge or the Bull Rush provoke AoOs.

BlackGodofHeat
2009-09-27, 12:53 PM
And I can't sidestep the Bull-rush either?
In any case, it's my turn now, so I'll just go:

Kup Everyoung:

Switch bow back to primary hand, shoot Team Player as a Standard action, move back to Y10 in a straight diagonal as a move action, jumping the gap again, and make a 5ft step to Y11 (incidentally the location of Arie Na's corpse). ((Neither O4 or F13 has LoS with Y11, however, they both do with Y10))

Rolls:
Jump check for 5ft: DC10 for not a sufficient running start.
Attack:
Damage: [roll2]
Crit Confirm: [roll3]
Extra Crit Damage1d8

Done, stats:
HP: 16/16
AC: 17 T: 13 FF: 14 (+3 Dex, +4 Mage Armour)
Location: Y11
Rage Round 3 (out of 8)

Ganurath
2009-09-27, 01:12 PM
The first diagonal move in a move action costs 5 ft, but the second costs 10 ft, alternating in that pattern. Additionally, you can't take a 5ft step if you've made any other moves in the turn, such as a move action.

BlackGodofHeat
2009-09-27, 01:40 PM
I'll just stay in Y10, then and my movement speed is 50ft, so that's all good.

this means you both still see me, and vice versa.

Master_Rahl22
2009-09-27, 01:45 PM
Shooter McArcher, turn 3

Actions:
Move: move to I-10
Standard: Shoot Kup
[roll0]
[roll1]

Used up all my good luck in round 1, I guess. End of turn.

Stats:

Location: I-10
HP: 12/12
AC: 16, FF: 12, Touch: 14
Buffs: None

Ganurath
2009-09-27, 11:17 PM
Team Player

Won't bother rolling the last manuever, not even sure if the roller can do 1d1. Double move to Y6 through three downward diagonals and one upward after the bridge. Free action to stick out tongue.

Stats:HP: 11/11
AC: 20 Full, 15 Touch, 17 FF, +5 Armor, +3 Dex
Saves: Fort +4, Ref +3, Will -2
Special: Steely Resolve 5

Turn Complete.

BlackGodofHeat
2009-09-28, 10:57 AM
Kup Everyoung:

5ft step to Y11, Arie Na's corpse, move action to loot the corpse, retrieving a potion, which I stow away. then shoot Team Player and switch bow to off-hand.

Rolls: I hope I'll have more luck than has previously been gifted me. :smallwink:
Attack: [roll0]
Damage: [roll1]
Crit Confirm: [roll2]
Extra Crit Damage: [roll3]

Done, stats:
HP: 16/16
AC: 17 T: 13 FF: 14 (+3 Dex, +4 Mage Armour)
Location: Y11
Rage Round 4 (out of 8)

Sallera
2009-09-28, 11:19 AM
Stowing the potion is a move action. You won't be able to loot, stow, and attack.

BlackGodofHeat
2009-09-28, 12:26 PM
There always seems to be something wrong doesn't there? :smallbiggrin:

I'll just pick it up and stow it then, no attack.

Master_Rahl22
2009-09-28, 08:31 PM
Shooter McArcher, turn 4

Actions:
Full attack to use Rapid Shot on Kup
[roll0]
[roll1]
[roll2]
[roll3]

End of turn.

Stats:

Location: I-10
HP: 12/12
AC: 16, FF: 12, Touch: 14
Buffs: None

Master_Rahl22
2009-09-28, 08:32 PM
Ooo, and this might be game.

[roll0]
[roll1]

LOL, wow a 20 and then a 2. Go ahead Team Player.

Ganurath
2009-09-28, 08:42 PM
Team Player

Well, since my manuevers are resetting at the end of this turn, I may as well make use of them. Charge attack, this time using Vanguard's Strike. Allies get +4 are melee and ranged attack rolls until my next action if it hits.

[roll0]
[roll1]
[roll2]
[roll3]

Stats:HP: 11/11
AC: 16 Full, 11 Touch, 13 FF, +5 Armor, +3 Dex, -2 Charge
Saves: Fort +4, Ref +3, Will -2
Special: Steely Resolve 5

Readied Manuevers:

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll4]
[roll5]
[roll6]

Turn Complete.

BlackGodofHeat
2009-09-29, 12:18 AM
I take 8 damage from Shooter's attack, Vanguard's strike doesn't work.

Kup Everyoung:

Drink the potion as a standard action, move to R18 (straight diagonal) as a move action, and switch bow back to main hand.

Potion:
Potion of CLW at CL 2nd, heals [roll0] damage.

Done, stats:
HP: 16/16
AC: 17 T: 13 FF: 14 (+3 Dex, +4 Mage Armour)
Location: R18
Rage Round 4 (out of 8)

Ganurath
2009-09-29, 12:21 AM
Attack of opportunity from drinking the potion.

[roll0]
[roll1]
[roll2]
[roll3]

Since it preceeded the potion, I believe that that 12 is added to the original 8?

BlackGodofHeat
2009-09-29, 09:37 AM
that's right, which doesn't even give me a chace to drink the potion, as I am dying from that point on. I do believe that's match, and a very stupid mistake of me at that.

Ganurath
2009-09-29, 11:38 AM
Look at the bright side: The potion wasn't expended.

Of course, that raises the rules question of who's inventory the potion is in, since you looted your teammate's corpse.

Scorer
2009-09-29, 11:43 AM
Hi Ref Scorer

Shooter McArcher & Team Player emerge victorious!

And the Potion returns to the original propietary.

Mavian
2009-09-29, 12:47 PM
High Ref Mav

Yeah, that entire turn with the Vanguard strike was illegal. You can't Charge and use a standard action at the same time.

@ edited to put in the High Ref Stuff

BlackGodofHeat
2009-09-29, 12:50 PM
HURRAY! HE LIVES! right?

Ganurath
2009-09-29, 01:09 PM
...So, can I just say "Didn't use Vanguard Strike" to simplify things, since the attack missed either way and no effect came of the manuever?

BlackGodofHeat
2009-09-29, 01:27 PM
I think you can, which makes my earlier statement of 'HE LIVES!' completely false, oh well, better luck next time. :smallbiggrin: