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View Full Version : Arena Tournament, Round 59: Clamberer & Sparks vs. Kasia & Sarri



ArenaManager
2009-09-24, 01:51 PM
Arena Tournament, Round 59: Clamberer & Sparks vs. Kasia & Sarri

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/Arena07.jpg


XP Award: 300 XP to each non-DQd member of winning team
GP Award: 300 GP to each non-DQd member of winning team

Clamberer (http://www.coyotecode.net/profiler/view.php?id=6992) - Handsome Dan
Sparks (http://www.coyotecode.net/profiler/view.php?id=6655) - RandomAction
Kasia (http://www.dndonlinegames.com/view.php?id=79069) - Alcion
Sarri (http://www.coyotecode.net/profiler/view.php?id=6918) - 02youeng


All Combatants, please roll initiative and declare any final purchases

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

Handsome Dan
2009-09-24, 02:04 PM
No purchases, reserve right for reactionary blah blah blah.

[roll0]

To sparks alone.


Sorry for last round, I have sincerly learnt my lesson.

I think that Sarri looks most dangerous, he can dish out as much damage as me, but has a higher chance of hitting us and a higher AC. I was thinking, tanglefoot bag him, but the chances of hitting are slim.

If we hide somewhere we could get the drop on them and catch them flatfooted, dropping one of them instantly.

02youeng
2009-09-24, 08:14 PM
Hey hey, good luck. No purchases yet, I still got a lil' gold to buy stuff if I need

Sarri

[roll0]

RandomAction
2009-09-24, 09:26 PM
To Clamberer only:No it is my fault, I charged in without thinking of a plan. I like your idea, let's focus on Sarri. We need to try and catch him in a cross-fire. My boosted fire-bolts can do some serious damage, but I can only do it 2 times. My main trick is the seeking ray spell, if I can get the Caster level check. It does a serious 4d6 in damage, with a ranged touch. Any other ideas?

Sparks, Ini roll:
[roll0]

No purchases.

02youeng
2009-09-24, 10:13 PM
Purchase:

1 potion of Faith Healing [George the Almighty Penguin] - 50g

Alcion
2009-09-24, 10:44 PM
Kasia

[roll0]

Purchases:
1 Shield of Faith potion - 50g

All set. Yep yep.

Handsome Dan
2009-09-25, 05:42 AM
Clamberer

Sorry guys will go in a minute, just sorting out last minute things here :smalltongue:

Oh and i'm going to buy 1 smokestick.

To Sparks


In which case, we could head towards the cliffs on the right, and hide. Wait for us to hear one of them, if he has his horse he is NOT going to be quiet. Also with murky eyed that makes him need to roll twice, so im going to buy a smokestick I think for us to hide in and get 20% concealment.

RandomAction
2009-09-25, 11:48 PM
Clamberer:
Good idea with the smoke stick. Ha, we get to go first. Let's head to the right. But try to stay about 5-10 feet apart. That way it will only be a 5' step if only one of us sees them. My spot is horrible, so it is gonna be up to you for the listening/spotting. Other than that I am ready.

Ok, I am ready. Still no purchases.

02youeng
2009-09-26, 06:58 AM
No money left, so play away

Handsome Dan
2009-09-26, 07:21 AM
Clamberer Round 1

Refs / LoS


Starting in L25 Light Crossbow loaded in 1 hand, smoke stick in the other.

Whisper to Sparks,


lets move twice to the right, and then next turn we can move up the hill and wait for them.


Double Move to R19.


Stats :


Location : R19
HP : 12 / 12
AC : 17

RandomAction
2009-09-26, 10:35 PM
Sparks,R-1,2nd:
Refs/LoS:
Start in N-2 with glaive held in one hand.
Double move to R-10.
End turn.
Stats:
Position: R-10
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
3/3 - 1st lvl
1/1 - 2nd lvl

02youeng
2009-09-27, 11:27 AM
Gonna ask for some LoS before my go, been caught off guard by fast opponents on the first turn before.

Mavian
2009-09-28, 03:16 AM
Hold Up

@Clamberer and Sparks

You guys are supposed to start on the Red star, not the blue star, so none of what you did makes sense

Handsome Dan
2009-09-28, 04:20 AM
ReF's / LoS


F10 instead please, my bad to Sparks before i set off i say :


Keep close my friend, we will team up and drop them quicker.

RandomAction
2009-09-29, 12:39 AM
Ref's/LoS: Well for that matter, if posible I would like to move to F-9 instead.

Lubirio
2009-09-29, 09:52 AM
@Clamberer:
No LoS. Sparks is next to you

@Sparks:
No LoS. Clamberer is next to you.

@Sarri:
No LoS. Kasia is next to you, both of you are flat-footed.

@Kasia:
No LoS. Sarri is next to you, both of you are flat-footed.

02youeng
2009-09-29, 01:23 PM
Sarri, round 1

Actions:
Starting mounted, wielding my crossbow [loaded], wearing my armour.

Swift action: activate Law Devotion [AC]
Move action: move to V17-U18
Standard action: Ready an action: shoot at an enemy if they cast a spell within LoS, make a ranged attack against me or approach within 10ft

[roll0] [including -5 for full speed movement]
[roll1]
[roll2]

Turn done

Stats:
HP: 10/10
AC: 24 [18 FF, 20 Touch]

Law Devotion: 10/10 rounds remaining [+3 AC]

18 bolts left

Alcion
2009-10-01, 01:10 PM
Kasia, round 1

Actions
Starts wielding my shortbow in N25

Move Action: Move to R21
Standard Action: Ready an action - shoot an enemy if they cast a spell within LoS, make a ranged attack against me or approach within 10ft

[roll0]
[roll1]

Stats
HP 11/11
AC: 17 FF: 12 Touch: 15

Position: R21

Animal Devotion: 10/10 remaining
Indigo Strike: Unused
Essentia: 1/1

Just gonna call for LoS then I'll be done.

Scorer
2009-10-01, 01:30 PM
@refs

I said refs! not you! oh wait... you're a ref... nevermind :smallredface:


@Clamberer:
No LoS. Sparks is next to you

@Sparks:
No LoS. Clamberer is next to you.

@Sarri:
No LoS. You see Kasia in R21

@Kasia:
No LoS. You see Sarri in V17-U18

Handsome Dan
2009-10-02, 05:39 AM
Clamberer R2

Refs / LoS


Move 30 ft to T16

Ready an Action to shoot the first enemy I see


Whisper to Sparks:


Lets be careful, if they have moved round to our side next turn they will come into sight. So just move once and ready an action to blast them, its what I've done.


Stats


Location : T16
HP : 12 / 12
AC : 17

RandomAction
2009-10-02, 11:33 PM
Sparks,R-2,2nd:
Refs/LoS:
Move to E-15.
Ready an action to cast Kelgore's Fire Bolt at any enemy with LoE.
Spell damage:[roll0]

End turn.

Stats:
Position: E-15
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
3/3 - 1st lvl
1/1 - 2nd lvl

02youeng
2009-10-04, 06:39 PM
Sarri, round 2

Actions:
Move action: move to P9-Q10
Standard action: Ready an action: shoot at an enemy if they come into LoS

Turn done

Stats:
HP: 10/10
AC: 24 [18 FF, 20 Touch]

Law Devotion: 9/10 rounds remaining [+3 AC]

18 bolts left

Alcion
2009-10-05, 11:59 AM
Kasia, round 2

Actions
Move Action: Move to U16
Standard Action: Ready an action - shoot at an enemy if they come into LoS

Stats
HP 11/11
AC: 17 FF: 12 Touch: 15

Position: U16

Animal Devotion: 10/10 remaining
Indigo Strike: Unused
Essentia: 1/1

Le done.

Handsome Dan
2009-10-06, 10:45 AM
asking refs for an LOS

Lubirio
2009-10-09, 08:52 AM
Clamberer:
Can I be so bold as to ask how you get from F10 to T16 with 30ft of movement?

LoS will follow shortly

Handsome Dan
2009-10-09, 12:42 PM
Refs :


My bad, im still working on we're at the bottom, i meant flipped over and to stay next to Sparks, IE

E16

and i have 50ft movement :)

Lubirio
2009-10-09, 12:52 PM
Clamberer:
That makes a lot more sense, right.
and you specifically said "move 30ft to ..." :smallwink:

LoS upcoming.

Lubirio
2009-10-09, 12:58 PM
Refs:
With my reasoning, I got that Clamberer is at 15ft height, next to a wall of 10ft high, Sparks is behind him and sees less, and Sarri is at 20ft height, but his vision is blocked by the platform on the other side, and Kasia can't see anything besides Sarri anyway.

Clamberer:
You see Sparks next to you, but nothing else.

Sparks:
Clamberer is next to you, no LoS besides that.

Sarri:
No LoS.

Kasia:
No LoS.

Handsome Dan
2009-10-10, 04:50 AM
Clamberer

Refs / LoS


Two possible actions, because they might be high on the opposite side already.

1st, 5ft step to F17, if I gain LoS, full attack launching two bolts at the closest opponent.

If not, then I hide and ready an action to launch a single bolt upon an opponent making LoS with me.

[roll0]

Whisper to Sparks :


I expect they are making for the high ground, we could lie in wait here for them.



Stats :


Location : E17
HP : 12 / 12
AC : 17

Lubirio
2009-10-10, 04:56 AM
Clamberer:
you can't make an option of 2 different courses of action, you can make an action and wait for an LoS check to see what happens, then choose what to do next, but not 2 different turns to chose from with 2 different 'conditions' for each.

Handsome Dan
2009-10-10, 05:33 AM
Refs


Oh ok, sorry just thought if they had gone the same way on the opposite side they might already be visible at the top.

In that case can i do the bottom one please?

5ft step, hide, ready the action

Lubirio
2009-10-10, 07:25 AM
Clamberer:
That seems perfectly fine, will you then need an LoS check?

RandomAction
2009-10-10, 10:46 PM
Hmmm, I am getting nervous.

Sparks,r3,2nd:
Ref/LoS:
Sparks makes a 5' step to F-16.
Draw Potion from pouch, move action.
Drink potion to gain it's effects, standard action.
Potion:Potion of Shield of Faith, +2 AC.
Whisper to Clamberer:They have had enough time to get close.If we do not make contact this round, delay your next action til after me. I have an idea.

End turn.
Stats:10/10 rounds remain for potion effect.
Position: F-16
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 20(2potion+3Dex+5armor), T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
3/3 - 1st lvl
1/1 - 2nd lvl

Lubirio
2009-10-11, 10:52 AM
Refs:
Since medium creatures are counted as 5ft high, no matter how big they actually are, no LoS is still established.

LoS:

Clamberer:
No LoS other than Sparks.

Sparks:
You see Clamberer and nothing else.

Sarri:
No LoS.

Kasia:
No LoS.

02youeng
2009-10-12, 05:45 PM
Sarri, round 3

Actions:
Horse's Full Round action: move to P17-Q18, at half speed
Sarri's Move action: dismount into P18
Free action: fall prone
Free action: swap Law Devotion to Attack
Standard action: ready an action: snipe an enemy when they approach within 30ft

[roll0]
[roll1]

Will need lots of revisions if I see them before I finish my turn, heh. The height difference of the cliffs gives me cover if they're on the dark brown area of their's, but if they're not...

[roll2]
[roll3]

Turn done, need LoS

Stats:
HP: 10/10
AC: 21 [15 FF, 17 Touch] - +4 against ranged attacks, -4 against melee

Law Devotion: 8/10 rounds remaining [+3 AC]

18 bolts left

Sallera
2009-10-14, 09:09 PM
Refs:Spot for Clamberer: [roll0]
Listen for Clamberer: [roll1]

Sallera
2009-10-14, 09:14 PM
Need clarification.

Sarri:Your horse is occupying P18, which would prevent you from dismounting there.

02youeng
2009-10-15, 01:17 AM
Refs:
My bad, P16-Q17. Thought Small creatures could stand in the same space as a Large, but it's only Tiny or smaller

Sallera
2009-10-19, 08:33 PM
Sarri:You see Clamberer in F17 as you dismount.

Clamberer:No LoS aside from Sparks.

Kasia:No LoS.

Sparks:No LoS aside from Clamberer.

Alcion
2009-10-21, 11:59 AM
Kasia. round 3

Actions
Free action: Activate Animal Devotion (flying)
Move Action: Move to S12+10ft

Stats
HP 11/11
AC: 17 FF: 12 Touch: 15

Position: S12

Animal Devotion: 10/10 remaining
Indigo Strike: Unused
Essentia: 1/1

Almost done, just asking for LoS x3

Sallera
2009-10-22, 10:11 PM
Need clarification.

Kasia:Are you using a double move? U16 on the ground to Q12 +10ft is 45ft.

Alcion
2009-10-24, 11:36 AM
Refs:
Sorry for taking so long
But, no, I went up to U12 then over to Q12. Also, my fly speed is 40ft so unless I'm having a complete brain fart that would be 40ft.
If it is 45ft then let's just call it R12 instead ^__^

Sallera
2009-10-25, 02:05 PM
Refs:Spot for Kasia:[roll0]

Kasia:You're forgetting vertical movement there, I think. I'd forgotten you had to go around; based on that route, the best you can manage with a 10ft altitude is S12. So, from there, you see Sarri prone in P18. His horse is in P16/Q17. No other LoS.

Sarri:Kasia moves to S12, 10ft up.

Clamberer:Kasia moves to S12, 10ft up.

Sparks:No change.

Alcion
2009-10-25, 09:21 PM
Kasia, round 3, pt.2

Actions:
Standard Action: Total Defense

Stats:
HP 11/11
AC: 17 FF: 12 Touch: 15

Position: S12

Animal Devotion: 10/10 remaining
Indigo Strike: Unused
Essentia: 1/1

I'm done.

RandomAction
2009-10-27, 08:34 PM
If Clamberer is DQ'ed, I am going to have a tough battle against the two of ya.
LOL, but at least I will go down fighting.

02youeng
2009-10-28, 09:59 AM
I hope he shows up before he gets DQ'd, feels like cheating to win by default. But, either way, good luck

Psionic Dog
2009-10-28, 08:24 PM
High Ref PsiDog

*checks watch* It's been 2 days and 23 hours.

Clamberer is DQ'ed That leaves, who, Sparks? now up.

RandomAction
2009-10-28, 09:44 PM
Well, it is now a 2 on 1. I hope I can at least take one of you out before I am. Good luck!

Sparks,R-4,first:
Ref/LoS:
5' step to F-17.

Not finished, needing LoS.

Sallera
2009-10-28, 10:24 PM
Sparks:The horse is in P16/Q17. Kasia is in S12, 10ft up, in a defensive stance.

Sarri:Sparks is in F17.

Kasia:Sparks is in F17.

RandomAction
2009-10-28, 10:32 PM
Sparks,R-4,part2:
Ref/LoS:
Drop Glaive - free action.
Grab potion from belt - move action.
Activate Arcanist gloves - swift action.
Cast a spell at Kasia - standard action.
Spellcraft DC:16Kelgore's firebolt @ 3rd caster level(gloves).
Damage: [roll0]
Reflex save DC 14 for half damage.

End turn.
Stats:Location F-17
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach(dropped in F-17.)
Spells:
3/3 - 0 lvl
2/3 - 1st lvl
1/1 - 2nd lvl

RandomAction
2009-10-28, 10:35 PM
Wrong stats, here are the correct ones.

Stats:9/10 rounds remain for potion effect.
Position: F-17
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 20(2potion+3Dex+5armor), T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach(dropped in F-17.)
Spells:
3/3 - 0 lvl
2/3 - 1st lvl
1/1 - 2nd lvl

Alcion
2009-10-29, 01:07 PM
Refs/LoS:
[roll0]

02youeng
2009-10-29, 01:30 PM
Sarri, round 4

Actions:

LoS/Refs:
Free action: change Law Devotion to Attacj
Standard + Move actions: Snipe Sparks

[roll0]
[roll1]

[roll2]
[roll3]

[roll4]

Ref Question:
Flat-footed snipe against Sparks. Need the spot check done. Only here so it doesn't look too suspisious when I ask about a ref question in the waiting room

Turn done, but need the ref question answered before my next turn.

Stats:
HP: 10/10
AC: 21 [15 FF, 17 Touch] - +4 against ranged attacks, -4 against melee

Law Devotion: 7/10 rounds remaining [+3 Attack]

17 bolts left

RandomAction
2009-10-29, 02:13 PM
Kasia/Refs:The save lets you only take 5 points of damage. Nice roll by the way.

Sallera
2009-10-30, 11:54 AM
Sarri:No change.

Sparks:A crossbow bolt misses you. You can't see who fired it.

Kasia:No change.

Alcion
2009-10-30, 07:22 PM
Kasia, round 4

Refs/LoS:
Move Action: Move to Q13+20ft where Sparks loses sight of me

Refs:
Move action cont.: Continue moving to M17(5ft from the floor, on level with the light orange area)
Standard Action: Ready an action - shoot an enemy if he ends his turn in LoS, is about to leave LoS, or tries to cast a spell.

Stats:
HP 6/11
AC: 17 FF: 12 Touch: 15

Position: M17+15ft

Animal Devotion: 9/10 remaining
Indigo Strike: Unused
Essentia: 1/1

RandomAction
2009-10-30, 09:07 PM
Sparks,R5,p1:
Ref/LoS
Move to H-21.


Not done, need LoS.

RandomAction
2009-11-02, 10:39 AM
Ok, in the interest of speed. Hoping for LoS though.

Sparks,R-5,p-2:
Ref/LoS:
If I see Kasia,
then drop prone - free action.

And if LoS is possible:
Swift action - activate Gloves
Cast a spell @ Kasia
Spellcraft DC:Kelgores Fire Bolt @ 3rd caster level
Damage: [roll0]
Reflex DC 14 for half.

No LoS:
@Refs:Can I ready the above sequence of the swift with the standard.

End turn.

Stats:
8/10 rounds remain for potion effect.
Position: H-21
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 20(2potion+3Dex+5armor), T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach(dropped in F-17.)
Spells:
3/3 - 0 lvl
2/3 - 1st lvl
1/1 - 2nd lvl

Sallera
2009-11-02, 10:45 AM
Sparks:You see Kasia in M17, 5ft up, when you step into F18. You may revise your movement from this point.

Sarri:Sparks moves to F18.

Kasia:Sparks moves to F18.

Slight rewind to middle of Sparks' turn.

RandomAction
2009-11-02, 12:19 PM
Sparks,R-5,redux:
Ref/LoS:Continue move to K-17.
Drop prone - free action.
Activate Arcanist Gloves - swift action.
Cast a spell @ Kasia
Spellcraft DC:Kelgore Fire Bolt @ 3rd caster level.
Damage: [roll0]
Reflex DC:16 for half.


End turn.

Stats:8/10 rounds remain for potion effect.
Position: K-17
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 20(2potion+3Dex+5armor), T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach(dropped in F-17.)
Spells:
3/3 - 0 lvl
2/3 - 1st lvl
1/1 - 2nd lvl

RandomAction
2009-11-02, 12:20 PM
Ref/LoS:Sorry save dc is 14 reflex.

Sallera
2009-11-02, 07:02 PM
Sparks:No change.

Sarri:Sparks moves to K17, drops prone, and casts a spell at Kasia.

Kasia:Sparks moves to K17, drops prone, and casts a spell at you. 8 fire damage, Reflex DC14 for half.

Alcion
2009-11-04, 03:13 PM
Kasia

Refs/LoS:
As Sparks begins casting my readied action is triggered so I shoot at him in attempt to disrupt his spell

[roll0]
[roll1]

[roll=Reflex Save]1d20+7

Alcion
2009-11-04, 03:16 PM
Ref/Los:

Whoopsie. Here's the reflex save, for real

[roll0]

02youeng
2009-11-05, 10:16 AM
Sarri, round 5

Refs/LoS
Sarri's move action: Handle my horse to attack Sparks
[roll0] [DC 10]

If succeeds, then draw my potion of Faith Healing [George the Almighty Penguin]

If fail, try again. Wanna hit that prone tin-can...
[roll1]

Second half coming soon...

02youeng
2009-11-05, 10:32 AM
Sarri, round 5, part 2

Actions for LoS/Refs:
Sarri handles his light horse, then draws a potion

Sarri's free action: drop the potion in P18
Horse's move action: the horse moves back, to S16-T17, before gallopping forward and jumping the gap between the two cliffs

[roll0] [+12 for speed, +4 for Run feat, +2 for Str]

Regardless of the roll, he lands in K18-L19, provoking an AoO from the prone Sparks.

Horse's Standard Action: Horsie attempts to grapple the prone tin-can, provoking an AoO if Sparks doesn't take the one from moving.

[roll1]
[roll2]
[roll3] [non-lethal]

Turn done, need LoS

Stats:
HP: 10/10
AC: 21 [15 FF, 17 Touch] - +4 against ranged attacks, -4 against melee

Law Devotion: 6/10 rounds remaining [+3 Attack]

17 bolts left

hustlertwo
2009-11-07, 01:16 PM
Everyone sees everyone. Kasia is in M-17, Sparks in K-17 lying prone, and Sarri jumps to K-18/L-19. You can open spoilers and whatnot, since there don't appear to be any readied actions left. Sparks, you have an AoO coming for either the move or the grapple attempt, though of course you do have to take it while prone.

RandomAction
2009-11-07, 01:57 PM
Taking the AoO for the grapple.

AoO:
Attack (Slam): [roll0]
Crit: [roll1]
Damage: [roll2]
Crit damage: [roll3]

RandomAction
2009-11-07, 02:05 PM
Forgot the grapple check.

Grapple check: [roll0]

02youeng
2009-11-07, 02:18 PM
A correction, the horse does the jump and the grapple, not Sarri. I handled the horse though, so I guess that breaks my hide. Sarri is prone in P-18, wielding a loaded Light Crossbow, a potion at his feet. You take 5 non-lethal damage from the grapple, and I believe it's Kasia's turn, after the ready action?

[was in P-18 for a few turns, saw it all. Rolled really well a few times on my Hide, heh.]

Lubirio
2009-11-07, 02:50 PM
To have your horse do that it needs to know the tricks jump and attack, and you'd have to command him to do that with DC10 handle animal checks, if he doesn't know the tricks it takes a standard action to handle and the DC is 25, which you would auto-fail...

02youeng
2009-11-07, 05:20 PM
There is no jump trick, and the horse knows the attack command, as it was trained for Combat Riding between rounds, as-per the rules on the front page, and I passed the Handle Animal to make him attack. The jump is 15ft, and with +18 to Jump, the horse has no chance to fail, thus making it a non-risk action.

Lubirio
2009-11-07, 05:40 PM
Yes there is:


Trick: In addition to the tricks described in the Player’s Handbook, the following tricks are potentially useful in a marine setting.
Dive (DC 15): The animal dives into water as you direct, possibly from heights far above what it would normally attempt. The animal can also swim underwater even if it normally would not do so.
Jump (DC 15): The animal performs a jump as you direct—either a long jump or a high jump. Swimming animals perform these jumps in water, while landbound animals perform these jumps on land.
Swim (DC 15): The animal enters water and swims as you direct or in the pursuit of accomplishing another trick. Most animals don’t need to be taught the swim trick; this is only used for teaching an animal to swim that otherwise would not be inclined to do so.

I highlighted the most important part.

Your turn is therefore invalid, which makes the LoS check wrong, as your horse never jumped the gap. Rewind to Sarri's round 5 turn.

02youeng
2009-11-07, 05:50 PM
So tricks intended for a marine setting are needed on land? Great, asking for a High Ref here, as I revealed my position, and rewinding doesn't fix that.

Tanaric
2009-11-07, 05:55 PM
It's also part of the Ride skill.


Leap

You can get your mount to leap obstacles as part of its movement. Use your Ride modifier or the mount’s Jump modifier, whichever is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action, but is part of the mount’s movement.

DC 15 ride check to make it leap.

Lubirio
2009-11-07, 06:01 PM
I think that leap would work, unless you need to be actually riding it.

The Jump trick works fine on land, it specifically states that creatures on land will perform in on land. Just because it's in the book about Marine adventures doesn't mean it's intended for marine adventures, it means it'll be useful in marine adventures.

02youeng
2009-11-07, 06:02 PM
So do I roll a Ride test as well, seeing as I'm not mounted? Or can I revise my turn to mount up instead of drawing and dropping the potion?

Lubirio
2009-11-07, 06:03 PM
I don't know, I think you'd need to be riding it, but that's my gut telling me, not RAW...

Tanaric
2009-11-07, 06:03 PM
Of course you have to be riding it. You can't fall off of it if you aren't riding it.

Lubirio
2009-11-07, 06:05 PM
right, because falling off is part of the descrption of possibilities:



Leap
You can get your mount to leap obstacles as part of its movement. Use your Ride modifier or the mount’s Jump modifier, whichever is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action, but is part of the mount’s movement.

Also of note: whichever is lower, I bolded it.

02youeng
2009-11-07, 06:05 PM
So can you answer the second half of my question?

Lubirio
2009-11-07, 06:06 PM
I don't see what else you can do, everyone'd know where you are anyway, so yes.

RandomAction
2009-11-07, 08:17 PM
Ok, so I do not take the grapple damage. Which is good btw.

Questions, after reading the move you took, 02young, does the horse actually have the distance to lose the double DC for the long jump? Counting the squares, it comes up to 15' not 20', from where you intended the horse to start. And I also take it that you were jumping at an angle. Doesn't that add more into the jump DC?

If I am wrong, then please forgive my ignorance.

So it is now, Sarri's turn again, correct?

02youeng
2009-11-08, 08:10 AM
My turn again, redoing it, heh. It's a straight jump, and the run was 20ft if you count from the back, hehe.

RandomAction
2009-11-08, 01:56 PM
Counting from the back: Horse's position P-16/Q-17 to S-16/T-17 is 15'. Thus lacking the 20' run needed to reduce the DC of the jump.

If I am reading this wrong, so very sorry. But I believe that I am not. Anyhow, I am going to leave it to the Ref's.

Please continue.

Lubirio
2009-11-08, 02:14 PM
The distance counted as the running ctart is either from the start to finish of the front of the horse, or the back not the back first, then the front. The jump 'leap' check will use either the rider's ride modifier, or the mount's jump modifier, whichever is lower

Taking that into account, you should probably have moved back farther (maybe S15-T16) before you tried to jump. The distance is 15ft, so you need to make a ride check DC30 (needing a natural 20) or fail the jump and fall down (taking 1d6 falling damage) while your mount continues movement because it made the check, having rolled 38.

02youeng
2009-11-10, 08:51 AM
I concede. I've had enough of Round 59 [what is it, 3, 4 months now?] and of Sarri, I've an idea for a new character. No point in trying to take a win from someone else when I won't make use of it myself. Sorry about all this.

Scorer
2009-11-10, 11:20 AM
Hi Ref Scorer

What about Kasia (Alcion) she concedes as well?

02youeng
2009-11-10, 04:33 PM
Ask her, hehe

RandomAction
2009-11-10, 10:45 PM
Sorry that you are not satisfied with your character 02youeng.

Ok, my problem is that my partner hasn't been online for almost a month now. That means the next match, I will more than likely have to face 2 opponents. :smallannoyed:
I think I can do it, but you never know.

hustlertwo
2009-11-10, 10:53 PM
Shame you can't just pair Alcion and Sparks.

RandomAction
2009-11-10, 11:23 PM
Bigger shame that I can't use another character(of mine or whoevers') to replace my partner.

hustlertwo
2009-11-10, 11:37 PM
I'd also say it was a shame I didn't get to participate in this round as your partner, the way I had intended. But since the character who was going to be in here already won a FFA round and has gotten two wins in the level 2 tournament since getting forced out, that wouldn't really be true. Goes to show how long these 2v2 rounds get dragged out, I guess. We had our round 75 match fairly quick, but that was an anomaly due to all four of us being on at the same time a fair bit. The other match in that round...don't even know if it's progressing at all.

RandomAction
2009-11-11, 12:41 AM
I checked out the other match and there hasn't been any activity for a week now.

RandomAction
2009-11-12, 01:07 PM
Alcion, what do you wish to do?

Psionic Dog
2009-11-14, 07:33 AM
High Ref PsiDog

ZAP! Kasia is forcible DQed.

Sparks survives to claim victory!

RandomAction
2009-11-15, 01:56 AM
Updating character sheet for win.