View Full Version : ToS: 9mm vs PhoenixRivers
fighter vs War-marked... go.
PhoenixRivers
2009-09-24, 03:24 PM
Map? Buffs?
Init: [roll0]
PhoenixRivers
2009-09-24, 06:06 PM
Do you have a map preference? How long would you like for buffs?
map: don't care
buffs: how bout none?
PhoenixRivers
2009-09-24, 06:12 PM
I would prefer at least 1 round and all days. I can deal without anything else.
{table=head]|A|B|C|D|E|F|G|H|I|J|K|L
1||||||||||||
2|
3|||C|C|||||C|C||
4|||C|C|||||C|C||
5||||||||||||
6|
7|
8||||||||||||
9|||C|C|||||C|C||
10|||C|C|||||C|C||
11|
12|||||||||||[/table]
Squares are 5 feet each. C represents column positions, running floor to ceiling. There are exits at F1/G1 and F12/G12, not that it matters unless you want to retreat. Ceiling is 30 feet high. There's a 10' square tunnel at F6-G6-F7-G7 that goes up another 30 feet.
Starting positions: You pick a starting square in row 1 or 2, I pick a starting square in row 11 or 12, chess style.
I can live with all-days...
starting position:
a1
PhoenixRivers
2009-09-24, 07:11 PM
All days it is.
All Day:
Oil of GMW on chain and spikes.
Maneuvers: [roll0]
[roll1]
Your initiative?
buffs
I'm a freaking fighter, WHAT BUFFS?
[roll0]
screw the dictionary, I have pointy objects!
PhoenixRivers
2009-09-24, 07:43 PM
You're first. :)
Starting location:J11
Boomer will fly to A12, 20ft in the air
however he will stop if he sees ya.
PhoenixRivers
2009-09-24, 08:36 PM
At A10, you'll see me in J11.
ammend movement to end at c11.
you see a man with bat wings, covered in thick scales. he quick draws a 3-bladed boomerang and hurls it at you (its a Xindric boomerang)
Spoilering attacks incase of lash mark.
Power attacking for 2 (yay power throw!)
[roll0] Crits on 20 -2 from result due to range
[roll1]
[roll2]
If hit make a fort save DC 10+damage done by boomerange or be dazed.
PhoenixRivers
2009-09-24, 09:27 PM
DC 29: [roll0]
EDIT: Dazed.
My turn is over. Daze ends immediately before yours. Go ahead.
*blinks*... that hit? wow. boomerang magically flys back to Boomers hand. 5ft foward to d11.
full attack, quick drawing extra boomerangs as needed.
1st:
Power throwing for 2
[roll=attack]d20+16] -2 from result due to range
[roll=confrim[d20+16]
[roll0]
[roll1] vs ac 10
Boomdaze as normal
2nd:
[roll=attack]d13+11] -2 from result due to range
[roll=confrim[d13+11]
[roll2]
[roll3] vs ac 10
Boomdaze as normal
3rd
[roll=attack]d20+6] -2 from result due to range
[roll=confrim[d20+6]
[roll4]
[roll5] vs ac 10
Boomdaze as normal
... wow I fail at coding.
1st
-2 from result due to range
[roll=confrim[d20+16
2nd
-2 from result due to range
[roll=confrim[d20+11
3rd
-2 from result due to range
[roll=confrim[d20+6
PhoenixRivers
2009-09-24, 09:42 PM
Mark of the lash on the first attack: [roll0] -5 = 38
Attack of Opportunity on the 2nd:
Trip: [roll1] -5 = 33
If touch attack hits, Strength check: [roll2] (+8 for size, +2 for spiked chain)
Opposed by str or dex. If successful, it puts a hamper on your ability to range attack.
... to bad I'm flying, throws will go off as normal.
[roll0]
... lol, I roll a 20 and still lose the check.
PhoenixRivers
2009-09-24, 09:54 PM
Fair enough.
Fort: [roll0]
Fort: [roll1]
Two passes.
PhoenixRivers
2009-09-24, 10:07 PM
Activate Tattoo of Expansion. Grow to huge.
Move to F10-H12.
Done.
that provokes an AoO. Feel the power of sheild bash!
[roll0]
[roll1]
[roll2]
on a hit make a I get a free bull rush (can only push you back 5' though), and its an aptudide weapon, so Boomdaze.
[roll3]
PhoenixRivers
2009-09-25, 07:09 PM
Fort DC 20: [roll0]
Bull rush resist: [roll1]
10 foot reach with shield, eh? Nice.
EDIT: By the by, what feat is granting boomdaze?
I'm 20 ft up, and your 32 ft tall...
Boomerang Daze is the daze effect.
Are you done?
PhoenixRivers
2009-09-26, 05:17 PM
You're also in D11. Closest square I'm in is F11, which is 10 feet away, assuming you're 20 feet up and I'm 30 feet tall.
That said, yes, I'm done.
... I appear to be alphabeticly challenged. AoO doesn't happen. Boomer doesn't catch his returning boomerangs (they land in D11)
5ft into E11 and full attack:
1st:
TH power attacking for 4
[roll0]
[roll1]
[roll2]
2nd:
TH power attacking for 4
[roll3]
[roll4]
[roll5]
3rd:
TH power attacking for 4
[roll6]
[roll7]
[roll8]
I forgo bullrush, but Boomdaze happens as normal.
PhoenixRivers
2009-09-27, 11:08 PM
The 5 foot step provokes, due to my Thicket of blades stance.
Attack from 10 feet away. Feat: Stand Still:
Attack: [roll0]
If threat: [roll1]
If Hit, make a reflex save DC: [roll2]
If threat, and confirmed, add: [roll3]
Failure of this save ends your movement, as if all your movement for the turn is used up.
EDIT: What's your maneuverability for flight?
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