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View Full Version : Let's Play: Morrowind! You N'wah!



Matar
2009-09-24, 06:00 PM
Basically, I am going to attempt to make a Let's Play Video of Morrowind. Here's the basic idea.

I am going to play the game In Character, talking as if I was the character.

I am going to be using ALOT of mods.

This may or may not happen, as I am having some horrible errors with Morrowind. If I get these fixed though, I will.

So... although this may not happen, I am going to have a little voting contest.

Race: Any race with a magic multiplier. So basically High Elves and Bretons.

Gender: I can only do a man voice, so it has to be male. Sorreh.

Class: Either custom or premade. Or just vote on a role and I'll work it out myself, for example. "Mage who uses touch ranged spells" and such.

Mods: Suggest a mod, or several. I have a ton already, but I'll take it if you suggest it and I don't. I have very high standards though, so yeah.

So yeah, get to voting. And here's hoping that this turns out =3

Fri
2009-09-24, 06:22 PM
yes! We already got like... three morrowind mods, but this sounds awesome.

Play as a hotblooded spellsword! We already got a cynical character and a sneaky character, now, a hotblooded, charismatic, character, sounds good. Usually I don't really like vid lp, but this sounds good enough.

Matar
2009-09-24, 06:31 PM
I actually tried to start a screen cap one. But taking a screen cap of everything was just extremely tedious and it didn't flow very well =/. I'm hoping a video will be better.

Cubey
2009-09-25, 06:49 AM
As I already had an opportunity to hear your voice acting, and it was awesome and hilarious, I'd say go for it!


"Mage who uses touch ranged spells"

This mage touches others.
It's not a good touch.

Matar
2009-09-25, 07:52 AM
I think I got something to record video. Which is awesome. It also lets me edit and such. Which is awesome.

So! So far I have a vote for a hot blooded spell sword. Is this what I should go with? What does everyone think?

Matar
2009-09-26, 05:49 AM
Well, I'd like to get started soon ._.

So, I'm going with Hot Blooded Spell Sword.

Are there any skills, minor or major, that I should go with? What about Birth-sign?

I am using this birth sign mod and Chargen Mod. Soooo!

Pick a list of starting locations!



The starting choices include:
- Exploring around Dagon Fel
- Stepping onto the docks at Ebonheart
- Getting something to eat in Caldera
- Browsing the market as Gnisis
- Drowning in a shipwreck on the east coast
- Hiding from the law
- Diving for pearls near Pelagiad
- Hunting in the Grazelands
- Working in the fields
- Collecting ingredients on the Bitter Coast
- Grave Robbing in a tomb near Balmora
- Studying in the Balmora Mages Guild
- Gathering firewood in the Wilderness
- In prison at Vivec
- Shipwrecked on a beach
- Fighting a battle in the Vivec Arena
- Setting up camp near Khuul
- Working as a commoner in Maar Gan


And Birthsigns!


Legend:
- 'Unchanged' indicates that the Ability/Power/Spell has not been changed
- '(OB)' indicates that the Ability/Power/Spell is taken in whole or in part from TES IV: Oblivion
- 'EBforP' stands for "Expanded Birthsigns for Purists"
- 'New' means that I made it up

+ If the Power/Ability/Spell does not indicate the recipient of the spell (Target, Touch, Self), then assume that it means Self.
+ Some spell effects may be listed here with "pts" (points), but are indicated in-game as a percentage (%).
+ I have not play-tested all the signs to ensure balance. You have been warned!
+ This mod has been cleaned with TESTool and double-checked with the Morrwind Enchanted Editor

+ There are two .esps (please see the Install section for instructions): one plugin is for people with Bloodmoon, the other is for those folks without Bloodmoon. The only difference between the two plugins is one of the Warrior Birthsign Powers. If you have Bloodmoon, you may choose which of the two plugins you want to use. If you only have Morrowind, do not use the plugin that requires Bloodmoon.

!!!Please Note!!!: In character creation, you might not see all the Abilities/Powers/Spells listed in the preview panel. This is a limitation in the panel size; your new character will receive all the Birthsign effects listed below.

------Apprentice------
+ Elfborn (Ability): Fortify Max Magicka 15pts, Weakness to Magicka 50% ///Unchanged
+ Gates of Aetherius (Power): Fortify Magicka 50pts, Resist Magicka 20% for 120secs ///Apprentice Stone Power (OB)
+ Void Seed (Power): Fortify Alchemy 20pts, Fortify Illusion 20pts for 120 secs ///Aetherius Stone Power (OB)
+ Artisan (Power): Fortify Enchant 30 pts, Fortify Intelligence 20pts for 120 secs ///New

------Atronach------
+ Wombburn (Ability): Spell Absorbtion 50pts, Fortify Max Magicka 20pts, Stunted Magicka ///Unchanged
+ Atronach Kin (Ability): Resist Fire 10%, Resist Frost 10%, Resist Shock 10%, Resist Poison 10%, Resist Normal Weapons 5% ///New
+ Arcane Well (Power): Spell Absorbtion 30pts, Fortify Intelligence 10pts for 120 secs ///Atronach Stone Power (OB)
+ Winds of Oblivion (Power): Levitate 60pts, Drain Health 20pts, Drain Fatigue 30pts for 120 secs ///New

------Lady------
+ Lady's Favor (Ability): Fortify Personality 25pts ///Unchanged
+ Lady's Grace (Ability): Fortify Endurance 25pts ///Unchanged
+ Lady's Blessing (Ability): Fortify Willpower 10pts ///Half of OB Birthsign
+ Lady's Warding (Power): Almsivi Intervention, Damage Fatigue 40pts ///New

------Lord------
+ The Lordly Graces (Ability): Fortify Strength 10pts, Fortify Willpower 10pts, Fortify Personality 5pts ///Modified EBforP Ability
+ Trollkin (Ability): Weakness to Fire 25% ///Trollkin (OB)
+ Ysmir's Scales (Ability): Resist Frost 50% ///Modified Lord Stone Power (OB)
+ Blood of the North (Spell): Restore Health 2pts for 30 seconds, cost 10 magicka ///Unchanged

------Lover------
+ Mooncalf (Ability): Fortify Agility 25pts ///Unchanged
+ Mooncalf's Gaze (Ability): Fortify Personality 15pts ///EBforP Ability
+ Lover's Embrace (Power): Command Humanoid 100pts, Command Creature 100pts 120 secs Touch, Drain Fatigue 20-40pts for 120 secs Self ///New
+ Lover's Kiss (Power): Paralyze 60sec Touch, Silence 30secs Self, Drain Fatigue 20pts for 30 secs Self ///Modified Lover's Kiss (MW)
+ Lover's Caress (Power): Paralyze 10secs Touch, Drain Fatigue 15pts for 10 secs Self ///Modified Lover's Kiss (OB)
+ Lover's Wink (Power): Charm 60pts for 15 sec Target, Blind 20pts for 15 secs Self ///New

------Mage------
+ Fay (Ability): Fortify Max Magicka 5pts, Fortify Intelligence 10pts, Fortify Willpower 10pts ///EBforP additions
+ Magicka Manifold (Power): Fortify Magicka 75pts 120secs ///Modified Mage Stone Power (OB)
+ Skein of Magnus (Power): Fortify: Alteration, Conjuration, Destruction, Mysticism, Restoration, Enchant 15pts for 120secs ///Modified Magnus Stone Power (OB)
+ Rain's Hand (Power): Absorb Magicka 150pts Target (instant), Weakness to Magicka 50% for 60 secs on Target ///New

------Ritual------
+ Firewalker (Ability): Fortify Willpower 10pts, Fortify Personality 10pts, Resist Fire 25% ///EBforP
+ Mara's Gift (Power): Restore Health 200pts Self ///Mara's Gift (OB)
+ Mara's Milk (Power): Restore Health 20 pts for 5 secs Self ///Modified Ritual Stone Power (OB)
+ Mara's Mercy (Power): Restore Health 150pts Target ///Ritual Stone Power (OB)
+ Blessed Word (Spell): Turn Undead 100pts for 30sec Target (10 magicka) ///Unchanged

------Serpent------
+ Wanderer (Ability): Resist Paralysis 20%, Resist Poison 20%, Swift Swim 40 pts ///New
+ Serpent Spell (Power): Damage Health 3 pts for 20 sec Touch, Cure Poison Self, Dispel 90pts Self, Damage Fatigue 100pts Self ///Serpent Sign (OB)
+ Cobra's Dance (Power): Paralyze for 5 secs Target, Damage Health 4 pts for 20 secs Target ///Serpent Stone Power (OB)
+ Star Curse (Spell): Poison 3pts for 30 secs Touch, Damage Health 1pt for 30 secs Self, cost 5 magicka ///Unchanged

------Shadow------
+ Shifting Shadows (Ability): Sanctuary 5pts ///New
+ Moonshadow (Power): Invisibility for 60 secs ///Unchanged
+ Nightshadow (Power): Invisibility for 120 secs ///Invisibility portion of Jone Stone Power (OB), name from OB spell
+ Wraithwind (Power): Fortify Sneak 30pts for 120 secs ///Sneak portion of Jone Stone Power (OB), name from OB spell
+ Fingernail Moon (Power): Chameleon 15% for 120 secs ///Shadow Stone Power (OB)

------Steed------
+ Charioteer (Ablility): Fortify Speed 25 pts ///Unchanged
+ Horseman (Ablility): Fortify Endurance 15pts ///EBforP Ability
+ Horseshoes (Ability): Fortify Luck 5 pts ///Inspired by Definitive Birthsign Pack
+ Favored Pasture (Power): Mark, Damage Fatigue 50pts ///New
+ Wild Ride (Power): Recall, Damage Health 1-20, Damage Fatigue 10-80, Damage Magicka 1-20 ///New

------Thief------
+ Akiviri Danger-Sense (Ability): Sanctuary 10pts ///Unchanged
+ Cheater's Nip (Ability): Fortify Agility 15pts, Fortify Speed 15pts, Fortify Luck 15pts ///Modified Thief Birthsign (OB), name from Thief Stone Power (OB)
+ Hidden Pockets (Ability): Feather 80 pts ///New
+ Hara's Dagger (Power): Bound Dagger for 120 secs ///New

------Tower------
+ Tower Warden (Ability): Reflect Spell 10%, Resist Normal Weapons 10% ///Modified from EBforP into an Ability
+ Beggar's Nose (Spell): Detect Animal, Key, Enchantment 200fts for 60 secs, cost 5 magicka ///Unchanged
+ Spare Key (Spell): Open 0-20pts on Touch, cost 1 magicka ///New
+ Tower Key (Power): Open 50pts Touch ///Unchanged
+ Warden Key (Power): Open 75pts in 15ft Target ///Tower Stone Power (OB)

------Warrior------
+ Warwyrd (Ability): Forfify Strength 15pts, Fortify Endurance 15pts, Fortify Attack 10pts ///Added Warrior Birthsign Ability (OB)
+ War Cry (Power): Fortify Strength 20pts, Fortify Attack 10pts for 120 secs Self ///Modified Warrior Stone Power (OB)
+ ***BirthsignsAMFun_MW.esp *** Centurion (Power): Summon Centurion Sphere, Summon Centurion Sphere, Lightning Shield 30pts Self for 60 secs ///New
+ ***BirthsignsAMFun_BM.esp *** War Hounds (Power): Call Wolf, Call Wolf, Call Wolf for 60 secs ///New (requires Bloodmoon Expansion)
+ Shield of Shezaar (Power): Reflect Spell 10%, Shield 20pts, Fortify Block 20pts, Fortify Armorer 20pts for 120 secs ///Modified Shezaar Stone Power (OB)

So take your pick!

Errant_Polearm
2009-09-26, 06:47 AM
Well, Vivec sounds familiar due to Rutskarn's LP, so probably somewhere other than that. Either of the shipwrecked ones sounds good.

Miss Nobody
2009-09-26, 12:20 PM
Yeah, those shipwreck starting locations sound good. The grazelands hunter is also good because it far away (like on the other side of the map) from the usual starting point.

As for birthsigns, you're playing a charismatic hot-blooded character, so I'd say The Lord or The Lover.

Matar
2009-09-26, 05:44 PM
Yeah, those shipwreck starting locations sound good. The grazelands hunter is also good because it far away (like on the other side of the map) from the usual starting point.

Mmmkay, Grazelands Hunter it is!


As for birthsigns, you're playing a charismatic hot-blooded character, so I'd say The Lord or The Lover.

Unless anyone suggests otherwhys, I think I shall being going with the Lord Birthsign.

So! I think I shalt be going with a High Elf Spellsword, with blood of fire and and born under the birth sign of the Lord. This seem all good then?

Mewtarthio
2009-09-26, 06:08 PM
I'd have voted for the Atronach birthsign myself. You're an Altmer, so you really don't want any more fire vulnerability than you've already got, and the 50% spell absorption is really nice.

I've never had problems with Stunted Magicka myself (I've never played full mage, granted, but you're going spellsword anyway). In my experience, any dungeon that's painful enough to deplete your ample reserves usually has enough magic-using foes to keep you nice and strong. When you do run out of magicka, just joining the Mage's Guild gets you enough Restore Magicka potions to last through the early game (after which point you can afford to buy high-end potions or just make your own). Also, you can go to a temple and purchase either Restore Attributes or Almsivi Restoration to trigger the absorption, which really fits in with a hot-blooded character because it's like you're stealing power from the gods themselves.

Matar
2009-09-26, 06:25 PM
I've never had problems with Stunted Magicka myself (I've never played full mage, granted, but you're going spellsword anyway). In my experience, any dungeon that's painful enough to deplete your ample reserves usually has enough magic-using foes to keep you nice and strong. When you do run out of magicka, just joining the Mage's Guild gets you enough Restore Magicka potions to last through the early game (after which point you can afford to buy high-end potions or just make your own). Also, you can go to a temple and purchase either Restore Attributes or Almsivi Restoration to trigger the absorption, which really fits in with a hot-blooded character because it's like you're stealing power from the gods themselves.

I assure you, I know all the tips and tricks =3. Although I appreciate the help, so thank you.

Welly well!

Sooo then, either the Lord or the Atronach. I'll decide by some time later today which one to go if no one else votes.

Matar
2009-10-03, 11:09 AM
Two things:

One: Imma be a hot blooded Altmer under the sign of the Atronach. Imma be a Grazelands Hunter who came to Morrowind just a few fortnights ago for adventure and battle! However, as fate would have it, I was left a message just the night before to go to Seyda Neen. I do not know why, but my blood boils! An adventure awaits, I know it!

Two: I should have an audio preview ready by sometime tonight. I will butcher the names of these god damn cities. Just an FYI. I should have a video preview ready by sometime next Friday at the latest. Why is it taking so long? School >_>.

But yes. I should have something up by tonight.

Matar
2009-10-10, 10:49 AM
Thiiiis is turning out to be harder then I thought it would be. It's amazing how hard it is to bring yourself to say these -really- silly lines.

I still plan on doing this soonish. Right now I am typing up the script and stuff. Once I record the audio imma link it up to some video, and hopefully it'll turn out nice.

I've heard camtasia is a good recording/editing program for videos. So yeah, imma use that and see how it turns out.

This first video is being a pain >_>.

Raroy
2009-10-10, 12:36 PM
First one is always the hardest. Is this GITP first video lp? Congratulations. I expect extremely high and impossible high standards from you.:smallbiggrin:

Matar
2009-10-11, 10:18 PM
Does anyone know of a good recording program? I tried camtasia, but the freaking thing is choppy as all hell.

The game itself doesn't lag, but the VIDEO does, for some weird reason.

BreathingMeat
2009-10-14, 07:23 PM
Scott Hanselman (http://www.hanselman.com/blog/ScottHanselmans2009UltimateDeveloperAndPowerUsersT oolListForWindows.aspx) (who is usually right when not shilling Microsoft products) recommends Fraps (http://www.fraps.com/).