Katana_Geldar
2009-09-27, 02:38 AM
I GM a Star Wars saga game, and around the time of the end of my first campaign I was starting to get into D&D 4e. And when my players had their final adventure inside a deserted Sith Academy, I could not resist a kinda dungeon crawl (or, at least what I imagined one to be like).
Had random encounters with Sith asassins, a few traps like a trash compactor style crusher, which was at the end of "stone floor" turns to a slide puzzle and a Knights and Knaves logic puzzle which, to my surprise, the players were actually able to get right even when they DID stuff up the one and only question they could ask.
I'll have to do it again, as if was fun but it was just a backdrop for the final boss.
But I am interested if any one has managed to do this. Anyone taken the dungeon out of D&D? How have you adapted it?
Had random encounters with Sith asassins, a few traps like a trash compactor style crusher, which was at the end of "stone floor" turns to a slide puzzle and a Knights and Knaves logic puzzle which, to my surprise, the players were actually able to get right even when they DID stuff up the one and only question they could ask.
I'll have to do it again, as if was fun but it was just a backdrop for the final boss.
But I am interested if any one has managed to do this. Anyone taken the dungeon out of D&D? How have you adapted it?