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ArenaManager
2009-09-27, 01:57 PM
Arena Tournament, Round 68: Ayl vs. Knoll

Map:
http://i190.photobucket.com/albums/z83/Bitzeralisis/Arena%20Tournament%20Maps/The-Barnyard.gif


XP Award: 300xp
GP Award: 300gp


Sallera - Ayl (http://pifro.com/pro/view.php?id=3616)
Lubirio - Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)


All Combatants, please roll initiative and declare any final purchases. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.

ArenaManager
2009-09-27, 01:58 PM
Ref notes: Knoll is at full health, Ayl has 11 HP and 6 PP remaining. Not sure where the situation would be with the maneuvers, don't have access to that source.

Lubirio
2009-09-27, 02:51 PM
A question that hasn't come up in earlier matches, do I need to roll initiative for both Knoll and Flake?

In any case I'll roll for both, and if it isn't needed just ignore Flake's roll. :smallwink:
[roll0]
[roll1] If needed

I purchase a potion of invisibility at CL 3rd for 300gp.

Sallera
2009-09-27, 03:47 PM
Correction: The AoO that killed Cog was provoked by his drawing the Alchemist's Fire. It wasn't ever actually thrown, so Ayl is still at full HP and PP.

At any rate, init: [roll0] Flake acts on your init, so you don't need to roll for him.

Purchasing a greatsword and a potion of CLW. Looks like you're up, unless you have any further purchases.

Sallera
2009-09-27, 03:49 PM
Oh, forgot to roll granted maneuvers:[roll0][roll1]

Lubirio
2009-09-27, 04:10 PM
No further purchases.

Knoll - Round 1

Handle Flake twice as two free actions, once to seek, the second time to attack anything is finds when seeking.
Move O22 -> O17 as a Move action.
Drink potion of invisibility as a Move action.
[roll0] with full move penalty
[roll1] also with penalty
[roll2]
[roll3]

Flake - Round 1

Be Handled by Knoll twice as 2 free actions.
Move to N18 (from O21) as Move action 1.
Become invisible because of the share spells ability.
Move to L14 (from N18) as Move Action 2.
[roll4]
[roll5]
[roll6]
[roll7]

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 2/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (4) +2 (1d4, x2)
Scimitar (-) +1 (1d6, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Invisible (30 rounds remaining)
Senses Spot: +7 Listen: +7
Location O17
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 1
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition Invisible (30 rounds remaining)
Senses Spot: +3 Listen: +3
Location N18

Sallera
2009-09-27, 06:19 PM
Ayl, Round 1

Refs/LoS:Starting in K5, wielding greatsword.
Swift: Enter Martial Spirit stance.
Move: To G4.
Standard: Ready action:Attack anyone that comes within range.

Stats:HP 12/12, AC19 (15, 16)
PP: 7/7
Loc: G4
Psionically focused
Maneuver granted: [roll0]
Done.

Tanaric
2009-09-27, 07:00 PM
Hang on.

@Knoll:
Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion.

Flake is not invisible. Based on this, would you revise your turn, or should it stand as is?

Lubirio
2009-09-27, 07:26 PM
refs:
It will stand as is, I'll just need to overcome the nuisance. :smallwink:

Tanaric
2009-09-27, 07:35 PM
@AylNo LoS

@KnollNo LoS. Keep in mind that drinking a potion is a standard action, not a move action. It doesn't affect your previous turn, as you had a standard action available.

Lubirio
2009-09-27, 07:45 PM
Knoll - Round 2

I don't hear anything with that incredible listen check?
Move to M7 as a full round action at full speed.
[roll0]
[roll1]
[roll2]
[roll3]

Flake - Round 2

Move to N7 as a move action at full speed, will do standard action after I get an LoS check.
[roll4] (if needed)
[roll5] (if needed)
[roll6]
[roll7]

Not done, waiting on LoS.

Psionic Dog
2009-09-29, 04:54 PM
High Ref PsiDog

@RefsThe listen result is irrelevant now but just to share my logic:
Ayl moves at half speed with no particular attempt at stealth.

We'll say he took 5. (A convenient number because when a character is hustling at full speed with that -5 penalty, then their MS result is equal to that character's MS modifier.)

Ayl moved half speed here. So DC: 5 +1 = DC 6
Knoll was 70 ft away behind a stone wall. 23 -7distance -10 wall = 6, the minimum for success.

@KnollThe listen? You heard some movement somewhere northish of yourself. A 23 may sound impressive, but when the target is far away behind a stone wall even that is less than certain.

Anyway, the point is kind of moot.

When you reach M-7 you see Ayl standing in G-4 holding a greatsword with a readied action.

@Ayl
You a wolf move to N-7. No other LoS.

Lubirio
2009-09-30, 12:12 AM
Knoll - Round 2 part 2 of 2

Done. :smalltongue:

Flake - Round 2 part 2 of 2

Your readied action triggers, yes?
In any case, the wolf seems to be eager to engage combat and moves directly towards you (to H4), and stops there.

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 2/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Invisible (29 rounds remaining)
Senses Spot: +7 Listen: +7
Location M7
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 1
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition None
Senses Spot: +3 Listen: +3
Location H4

Sallera
2009-09-30, 01:19 AM
Aye, readied action triggers, smack the wolf.
Attack:[roll0]
Damage:[roll1]
Crit confirm:[roll2]
Crit damage:[roll3]

Going to see if it's still up before I take my turn.

Sallera
2009-09-30, 01:21 AM
Ayl, Round 2

Standard: Smack the stubborn little wolf again.
Attack:[roll0]
Damage:[roll1]
Crit confirm:[roll2]
Crit damage:[roll3]

Stats:HP 12/12, AC19 (15, 16)
PP: 7/7
Loc: G4
Psionically focused
Maneuver granted: [roll4]
Done.

Lubirio
2009-09-30, 10:30 AM
Knoll - Round 3

Expend the prepared spell Entangle to summon another wolf (in J3) using the Summon Nature's Ally I spell.
[roll0] +20 for being invisible.
[roll1]
that makes sense, but northish of me is better than nothing. :smallbiggrin:

Flake - Round 3

Attack and attempt to trip Ayl.
[roll2]
[roll3]
[roll4]

Wolf that appeared at J3 - Round 3

Move to G3, then attack and attempt to trip Ayl.
[roll5]
[roll6]
[roll7] (if already tripped, no need. :smallbiggrin:)

If any critical for either wolf:
[roll8]
[roll9]

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 2/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Invisible (28 rounds remaining)
Senses Spot: +7 Listen: +7
Location M7
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 2
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition None
Senses Spot: +3 Listen: +3
Location H4

Sallera
2009-09-30, 10:39 AM
Both miss.

Ayl, Round 3

Standard: Stone Bones on Flake - if hit, gain DR 5/addy for 1 round (I think << - AFB).
Attack: [roll0]
Damage: [roll1]
Crit confirm: [roll2]
Crit damage: [roll3]

Stats:HP 12/12, AC19 (15, 16)
PP: 7/7
Loc: G4
Psionically focused
Maneuver granted: Last
Done.

Lubirio
2009-09-30, 11:08 AM
You can't make 2 standard actions in one turn, so what do you change to make it legal?

Sallera
2009-09-30, 11:20 AM
Weh? What are you talking about? There's only one standard action - Stone Bones. It involves a melee attack as part of the strike.

Lubirio
2009-09-30, 11:38 AM
Ah, right. :smallredface:
Anyway, hit and:

Knoll - Round 4

Move to J2 as a full-round action at half speed.
[roll0]
[roll1]

Flake and other wolf - Round 4

Both attack and attempt to trip Ayl.
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
If any crit:
[roll8]
[roll9]

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Invisible (28 rounds remaining)
Senses Spot: +7 Listen: +7
Location J2
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 6/16, Speed 50ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 2
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition None
Senses Spot: +3 Listen: +3
Location H4

Sallera
2009-09-30, 11:47 AM
Um... you just deleted your post and rerolled? What?

Lubirio
2009-09-30, 11:50 AM
No. :smallannoyed:

I posted something that was completely off, so I deleted it (because you can't add rolls when editing) and posted something new, which included my turn in it...

Sallera
2009-09-30, 11:51 AM
But all that was missing was your trip attempts, wasn't it?

Lubirio
2009-09-30, 11:54 AM
I don't believe I posted anything resembling a turn before I deleted it, so I couldn't have been missing trip attempts in a turn that wasn't posted. :smallconfused:

Sallera
2009-09-30, 11:59 AM
Well, that's hardly what I remember seeing, but as I didn't think to take a screenshot, I suppose this second hit will have to stand. *sigh* Please don't delete posts in future, if only to avoid disputes such as this.

Take 2 damage, opposed trip: [roll0]

Need to see result before I take my turn.

Sallera
2009-09-30, 12:02 PM
Oh, wait a sec... how is that wolf still around to make a second attack? I don't see anything on your sheet that boosts CL...

Lubirio
2009-09-30, 12:07 PM
Well, for one, the rolls labeled F are flake's, and labeled W is the wolf, and you attacked Flake, and wolves have 13 HP, so flake now has 3 HP left, still being able to attack... right?

Sallera
2009-09-30, 12:07 PM
Oh aye, Flake's fine, but doesn't the summoned wolf only have a duration of 1 round/level?

Lubirio
2009-09-30, 12:10 PM
...

That's right.

Soooo, he's there the round he's summoned, plus one round/level? or just total 1 round/level?

If the latter, ignore his attack (and accompanied trip attempt) and just make your turn. :smallbiggrin:

Sallera
2009-09-30, 12:13 PM
Right then, no damage.

Ayl, Round 4

Standard: Attack Flake again.
Attack: [roll0]
Damage: [roll1]
Crit confirm: [roll2]
Crit damage: [roll3]

Stats:HP 12/12, AC19 (15, 16)
PP: 7/7
Loc: G4
Psionically focused
Maneuvers granted: [roll4][roll5]
Done.

Lubirio
2009-09-30, 12:19 PM
Knoll - Round 5

Draw scimitar, and ready an action to move if flake is dropped to 0HP or lower.
I keep the last rolls, because I didn't move?

Flake - Round 5

Keep attacking and attempting to trip Ayl.
[roll0]
[roll1]
[roll2]
If crit:
[roll3]
[roll4]

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Invisible (28 rounds remaining)
Senses Spot: +7 Listen: +7
Location J2
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Flake (http://www.myth-weavers.com/sheetview.php?sheetid=144162)
CG Wolf Animal Companion, Level , Init +2, HP 3/13, Speed 50ft
AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 2
Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)
(+2 Dex, +2 Natural)
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Condition None
Senses Spot: +3 Listen: +3
Location H4
Round 5, not 4. :smallredface:

Sallera
2009-09-30, 12:22 PM
Ayl, Round 5

Standard: Stone Bones again, on Flake.
Attack: [roll0]
Damage: [roll1]
Crit confirm: [roll2]
Crit damage: [roll3]

Stats:HP 12/12, AC19 (15, 16)
PP: 7/7
Loc: G4
Psionically focused
Maneuver granted: [roll4]
Done.

Lubirio
2009-09-30, 12:51 PM
Knoll - Round 6

Readied action triggers: move to M2 at half speed.
Turn: move to O2 at half speed, then stow scimitar.
[roll0]
[roll1]

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Invisible (25 turns remaining)
Senses Spot: +7 Listen: +7
Location O2
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang
corrected map position on stats. :smallwink:

Sallera
2009-09-30, 01:02 PM
Ayl, Round 5 6

Standard: Ready action:Attack anyone in range.

Stats:HP 12/12, AC19 (15, 16)
PP: 7/7
Loc: G4
Psionically focused
Maneuver granted: [roll0]
Done.

Lubirio
2009-09-30, 01:18 PM
Knoll - Round 7

Draw darts, and ready an action to throw one of them if Ayl comes within 10ft of me

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Invisible (25 turns remaining)
Senses Spot: +7 Listen: +7
Location O2
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Sallera
2009-09-30, 01:24 PM
Ayl, Round 7

Free: Yawn.
Standard: Ready action:Attack anyone in range.

Stats:HP 12/12, AC19 (15, 16)
PP: 7/7
Loc: G4
Psionically focused
Maneuver granted: Last
Done.

Lubirio
2009-09-30, 01:28 PM
Knoll - Round 8

Move to J2, then ready an action to throw a dart at Ayl if he comes within 10ft.
[roll0]
[roll1]

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Invisible (22 turns remaining)
Senses Spot: +7 Listen: +7
Location O2
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

I got plenty more turns of invisibility, don't worry. :smallamused:

Sallera
2009-09-30, 01:34 PM
Oh aye, but are you doing anything useful with them? :smalltongue:

Ayl, Round 8

Standard: Ready action:Attack anyone in range.

Stats:HP 12/12, AC19 (15, 16)
PP: 7/7
Loc: G4
Psionically focused
Maneuvers granted: [roll0][roll1]
Done.

Lubirio
2009-09-30, 01:49 PM
Oh definitely. :smallcool:

Knoll - Round 9

Move to I4 at 1/3 speed. :smalltongue:
Attack Ayl!
[roll0]
[roll1]
If crit:
[roll2]
[roll3]
This attack is with a dart, throwing it from I4.

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Invisible (25 turns remaining)
Senses Spot: +7 Listen: +7
Location I4
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Sallera
2009-09-30, 01:56 PM
Against FF, that's a hit.

Ayl, Round 9

5ft step to H4, Crusader's Strike on Knoll; heal self for [roll0] on hit.
Attack: [roll1]
Damage: [roll2]
Crit confirm: [roll3]
Crit damage: [roll4]

Stats:HP 12/12, AC17 (13, 14)
PP: 7/7
Loc: H4
Psionically focused
Maneuver granted: [roll5]
Done.

Lubirio
2009-09-30, 02:05 PM
Miss, so you don't heal yourself.

Knoll - Round 10

5ft step to J4, then throw another dart.
[roll0]
[roll1]
If Crit:
[roll2]
[roll3]

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Invisible (25 turns remaining)
Senses Spot: +7 Listen: +7
Location J4
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Sallera
2009-09-30, 02:22 PM
Miss.

Ayl, Round 9 10

5ft step to I4, Stone Bones on Knoll. (Heal self for 2 on hit through Martial Spirit.)
Attack: [roll0]
Damage: [roll1]
Crit confirm: [roll2]
Crit damage: [roll3]

Stats:HP 10/12, AC17 (13, 14)
PP: 7/7
Loc: I4
Psionically focused
Maneuver granted: [roll4]
Done.

Lubirio
2009-09-30, 02:37 PM
Miss, so no benefits. This is gonna keep going for a while isn't it?

Knoll - Round 11

5ft step to K5, then throw a third dart.
[roll0]
[roll1]
If crit:
[roll2]
[roll3]

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (1/4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition None
Senses Spot: +7 Listen: +7
Location K5
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Sallera
2009-09-30, 02:44 PM
Ayl, Round 11

Full-round: Charging Minotaur.
Make opposed strength check vs. [roll0]. On failure, pushed back to L5 and take [roll1] damage.

Stats:HP 10/12, AC17 (13, 14)
PP: 7/7
Loc: K5
Psionically focused
Maneuver granted: Last
Done.

Lubirio
2009-09-30, 02:47 PM
Ah, some action. :smallamused:

[roll0]

Since you have a better modifier, you win, and Knoll takes the 11 damage, which puts him at -2 and disabled (Diehard :smallbiggrin:)

Lubirio
2009-09-30, 06:14 PM
Allright, so now we've got that cleared out.

Knoll - Round 12

Move into the barn and out if sight.
end movement in M10, and draw potion of Faith healing as part of the move. then fall prone for total cover. :smallamused:

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP -2/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (1/4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Disabled
Senses Spot: +7 Listen: +7
Location M10
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Sallera
2009-09-30, 06:20 PM
AoO as you move away (heal self for 2 on hit):
Attack: [roll0]
Damage: [roll1]

Ayl, Round 12

Move to L7. Need LoS before continuing.

madtinker
2009-09-30, 06:24 PM
@refsTotal cover=impossible to see, correct?

@KnollAyl is in L7

@AylNo LoS

madtinker
2009-09-30, 06:25 PM
Wait a minute, I'm not so sure that a tie loses when doing opposed strength checks.

Edit: just saw the part about modifiers. :smallredface:

Lubirio
2009-09-30, 06:28 PM
I have the lesser modifier, it only makes sense, and it works like that on initiative...

Irrelevant

Tanaric
2009-09-30, 06:31 PM
Knoll:Quick draw allows you to draw a weapon as a free action, not a potion. It's been discussed before from what I gather, and only items whose primary purpose is a weapon can be drawn via Quick Draw. You don't have your potion of Faith Healing out currently.

I don't know why I thought you had Quick Draw, sorry. Drawing a stored potion is a move action by itself, so you still don't have the potion.

Continue.

Lubirio
2009-09-30, 06:39 PM
Refs:
Can I draw and/or drink the potion while prone though?

and if not, I'll move, then draw, then drop prone, and take 1 damage fro strained movement. :smallbiggrin:

Keep going.

Tanaric
2009-09-30, 06:40 PM
Actually, hold up. Just saw something else.

@Knoll: You can draw the potion while prone, and drink it while prone (a move and a standard action, respectively). However, you're currently disabled, which means your move speed is halved. How did you get to M-10 from L-5 with 15 feet of movement?

Lubirio
2009-09-30, 06:48 PM
Refs:
I did it as a single move action at full speed, which should be sufficient to get there, and if not I'll take take -1HP penalty for strained action, I just need to get there.

Tanaric
2009-09-30, 06:51 PM
Knoll:You cannot do either of those things. A disabled character moves at half speed, and may take either a single move or a single standard action in a round. As such, your turn as stated is invalid.

See here for the rules on Disabled characters. (http://www.dandwiki.com/wiki/Disabled)

High Ref Tanaric

Play rewinds to Knoll's round 12 turn.

Whoops, forgot to put on my ref hat. There it is...

Lubirio
2009-09-30, 06:53 PM
Refs:
But as strained movement, taking -1HP damage, I can perform a full-round action (or 2 move, or 1 move and 1 standard), that's what I did (2 move), it's legal.

Tanaric
2009-09-30, 06:56 PM
Knoll:You must be reading some rules that I haven't seen.


A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, she is now in negative hit points and dying.

A disabled character with negative hit points recovers hit points naturally if she is being helped. Otherwise, each day she has a 10% chance to start recovering hit points naturally (starting with that day); otherwise, she loses 1 hit point. Once an unaided character starts recovering hit points naturally, she is no longer in danger of losing hit points (even if her current hit points are negative).

Lubirio
2009-09-30, 07:00 PM
Refs:
What I get my basis from is in your passage, right after the bold part, in fact, by making both a move and a standard action, it is strenuous, and I take -1HP damage. I'm absolutely certain this is legal, as I've seen it done in several other matches, don't have the patience to look up which though.

Tanaric
2009-09-30, 07:03 PM
Knoll:I shall bold a small section for you this time, then.


A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, she is now in negative hit points and dying.

Does that clarify things for you?

If not, then let me make it clear. You may make a single move action while disabled (at half speed). Or you may take a single standard action while disabled (and lose 1 hitpoint.) You may not do both.

Lubirio
2009-09-30, 07:16 PM
Refs:
I think we're both just really stubborn, no?

A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, she is now in negative hit points and dying. The part I bolded was what I was talking about, so it deals one point of damage, I still see no problem, the wording is a little odd, and I see what you're getting at, I just think I'm right. :smallbiggrin:

Tanaric
2009-09-30, 07:19 PM
Knoll:We are not both stubborn, and I'm not going to keep quoting the same thing at you. You can move. Once. At half speed. Or you may take a standard action. There is no "straining to move at full speed" in anything you've shown me. If you disagree with my reading the the rules, call another ref. I can't for the life of me see how you get anything but what I've told you out of them, though, when it explicitly tells you that you can't do what you're trying to do.

Lubirio
2009-09-30, 07:27 PM
Refs:
I do see my own point, and yours, both are valid, but a player can't in any scenario override a ref, let alone a high ref, so I'll redo Knoll's round 12 turn.

Knoll - Round 12 redo

Draw a potion as a move action.

You can keep the same AoO rolls. :smallbiggrin:

Done, stats:
Knoll (http://www.myth-weavers.com/sheetview.php?sheetid=144050)
Male NG Human Druid, Level 1, Init +2, HP -2/9, Speed 30 ft
AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0
Dart (1/4) +2 (1d4+1, x2)
Scimitar (-) +1 (1d6+1, 18-20/x2)
Leather, Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Condition Disabled
Senses Spot: +7 Listen: +7
Location L5
Spells
0th level: Flare, Guidance, Cure Minor Wounds
1st level: Entangle, Magic Fang

Sallera
2009-09-30, 07:31 PM
Hehe.

Ayl, Round 12 again

Standard: Smack the half-dead druid, healing self for 2 on success.
Attack: [roll0]
Damage: [roll1]
Crit confirm: [roll2]
Crit damage: [roll3]
5ft step to L6.

Stats:HP 12/12, AC17 (13, 14)
PP: 7/7
Loc: K5
Psionically focused
Maneuvers granted: [roll4][roll5]
Done.

Lubirio
2009-09-30, 07:46 PM
Now he's really dead, there's nothing I can do to change that... :smallwink:

Sallera
2009-09-30, 07:47 PM
Heh. Was a good match, though. At least I managed to end up at full resources for the final. :smallwink:

Trobby
2009-09-30, 08:02 PM
This Game's Winner is...AYL!

Claim your reward.

XP Award: 300xp
GP Award: 300gp

Tanaric
2009-09-30, 08:10 PM
Beep beep! Match calling is a high ref duty. Thanks for the help, but we've got it covered. It's best to have a last look at the match before we make anything official.

Trobby
2009-09-30, 10:18 PM
Sorry, my mistake. #<.<#