PDA

View Full Version : Lowest Hit die monster [3.5]



TheStillWind
2009-09-27, 11:41 PM
So what is the lowest hit die monster. The lowest I can find are raven, bat, rat, toad at 1/4. Is there anything lower. I want to get a lot of small creatures to raise as zombies to use for destructive retribution and deadly chill. 30 zombie ravens attack my target. If they hit +1D6 cold damage, if they die 1d6 negative energy damage. Either way the image is awesome.

Draken
2009-09-28, 12:26 AM
It doesn't get any lower than 1/4, shamefully.

Go for kobold or rat skeletons. Bat and raven skeletons can't fly), frogs are slow if I recall and any zombie will get doubled to a whooping 1/2 HD, which is counterproductive to your Destruction Retribution plans.

TheStillWind
2009-09-28, 12:41 AM
aww the fliers were so interesting. Maybe my dm will let it slide.

Kylarra
2009-09-28, 12:42 AM
Zombies could still fly, but you'd get half as many as they'd be 1/2 HD.

Forbiddenwar
2009-09-28, 02:37 AM
Another idea, use an undead swarm monster. Might be easier on you.

Johel
2009-09-28, 03:38 AM
So what is the lowest hit die monster. The lowest I can find are raven, bat, rat, toad at 1/4. Is there anything lower. I want to get a lot of small creatures to raise as zombies to use for destructive retribution and deadly chill. 30 zombie ravens attack my target. If they hit +1D6 cold damage, if they die 1d6 negative energy damage. Either way the image is awesome.

undead swarm monster

Yep, that's awesome.

Swarms of zombie bats
http://www.d20srd.org/srd/monsters/swarm.htm#batSwarm
http://www.d20srd.org/srd/monsters/zombie.htm

3d12 hp
Str 5, Dex 13, Con -, Int 2, Wis 10, Cha 4
1d2-3 (slam) or 1d6 (swarm) damage
Immune to weapon damage
Fly speed : 40 ft. (clumsy)

tyckspoon
2009-09-28, 04:53 AM
Another idea, use an undead swarm monster. Might be easier on you.

These are fun for other purposes, but counter-productive for the OP's plan. Swarms still only count as a single creature, so they'll only get the Chill damage on one attack and only blow up once.

Cicciograna
2009-09-28, 05:01 AM
Bat and raven skeletons can't fly)

From SRD (http://www.d20srd.org/srd/monsters/zombie.htm):
Speed
If the base creature can fly, its maneuverability rating drops to clumsy.


If they hit +1D6 cold damage, if they die 1d6 negative energy damage. Either way the image is awesome.
Why is that?

jcsw
2009-09-28, 05:20 AM
Hairy Spider, 1/8th HD. Monsters of Faerun.

sonofzeal
2009-09-28, 05:21 AM
Why is that?
Zombies fly, Skellies don't. But Zombies get doubled HD, which cuts into your control limit badly.

PhoenixRivers
2009-09-28, 05:37 AM
Zombies fly, Skellies don't. But Zombies get doubled HD, which cuts into your control limit badly.

+1.

On the bright side, with 1/2 HD, and a control limit of 4 HD per CL, it's possible to really crack out the damage, provided you can obviate the need for onyx (Archmage Animate Dead as a SLA?).

8 undead per CL x 10 CL = 80d6 worth of boom.

Now... There are ways to amplify the number of dead you control. Several ways to actually double it.

Quietus
2009-09-28, 05:39 AM
Why is that?

You linked the zombie rules; They were specifically referring to skeletons. Zombie bat and raven can fly, skeleton bat and raven cannot.

As to the +1d6's... those are (corpsecrafter?) feats that can be taken. One adds a d6 of cold damage to any attack made by an undead you create. The other makes it so they explode into a small burst of negative energy when they die.

UserClone
2009-09-28, 05:56 AM
Hairy Spider, 1/8th HD. Monsters of Faerun.

Flipping sweet!!

PhoenixRivers
2009-09-28, 06:08 AM
Hairy Spider would net 8 skeletons per HD.
At 4 HD per Caster level, that's 32 skeletons per CL.

At CL 10, that's 320 skeletons. Granted, as spiders only have exoskeletons, they won't look a lot different. They'll be a bit hollow, but eh.

The_Pyre
2009-09-28, 06:27 AM
I thought you couldn't turn creatures without endoskeletons into skeletons? I remember reading that purple worms cannot be raised as skeletons somewhere... :smallconfused:

Kelunas
2009-09-28, 06:41 AM
Get yourself a cart of gophers :smallbiggrin:

http://www.giantitp.com/comics/oots0676.html

UserClone
2009-09-28, 06:44 AM
May as well get them to throw in a wagon of chinchillas as well. :smalltongue:

Cicciograna
2009-09-28, 06:45 AM
You linked the zombie rules; They were specifically referring to skeletons. Zombie bat and raven can fly, skeleton bat and raven cannot.
My mistake, sorry.


As to the +1d6's... those are (corpsecrafter?) feats that can be taken. One adds a d6 of cold damage to any attack made by an undead you create. The other makes it so they explode into a small burst of negative energy when they die.
Where are these feats from?

Foryn Gilnith
2009-09-28, 07:01 AM
I thought you couldn't turn creatures without endoskeletons into skeletons? I remember reading that purple worms cannot be raised as skeletons somewhere... :smallconfused:

Yeah. It's hidden in the Animate Dead spell description. Silly us for using the "colloquial" definition of skeleton instead of the game definition. :smallsigh:

Well, another thing to add to my list of quirky houserules.

KillianHawkeye
2009-09-28, 07:23 AM
Archmage Animate Dead as a SLA?

You don't need Archmage if you can get into Pale Master (or as I like to call it, Pale MAStah!). :smallwink:

Draken
2009-09-28, 07:58 AM
If I recall correctly, the RAW opinion is that, due to the wording of Corpsecrafter feats they only apply to spells cast by the character, and exclude spell-like abilities, invocations, scrolls, wands and similars.

Dixieboy
2009-09-28, 08:22 AM
I just had a little thought, i have those sometimes, how much hp do a 1/8 HD creature have anyway?
A fraction of a single HP?

Kylarra
2009-09-28, 09:14 AM
I just had a little thought, i have those sometimes, how much hp do a 1/8 HD creature have anyway?
A fraction of a single HP?You always have 1 unless you take a flaw or trait that reduces it.

Quietus
2009-09-28, 01:22 PM
You always have 1 unless you take a flaw or trait that reduces it.

Even then, you generally have 1 HP. Most flaws/traits have a limiter on them saying you can't go below that, don't they?

lsfreak
2009-09-28, 02:05 PM
Even then, you generally have 1 HP. Most flaws/traits have a limiter on them saying you can't go below that, don't they?

Nope, they actually have a specific exception to the normal rule. It's via flaws that you can get a person that's eternally staggered because they never have more than 1 hit point.

Dixieboy
2009-09-29, 12:24 AM
So a 1/8 HD creature is most likely equally as hearty as a 1/4 HD creature?

So for magical purposes, spiders are overpowered because they are too low level. :smallconfused:

PhoenixRivers
2009-09-29, 02:35 AM
If I recall correctly, the RAW opinion is that, due to the wording of Corpsecrafter feats they only apply to spells cast by the character, and exclude spell-like abilities, invocations, scrolls, wands and similars.

SLA's are treated as spells in most respects to their resolving.

AslanCross
2009-09-29, 02:45 AM
My mistake, sorry.


Where are these feats from?

The Corpsecrafter tree is from Libris Mortis.