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ArenaManager
2009-10-01, 11:01 AM
Arena Tournament, Round 71: Aeivisa vs. Docta Blasta

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena1i.gif

XP Award: 300xp
GP Award: 300gp

Aeivisa (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=30287) - Jergmo
Docta Blasta (http://www.myth-weavers.com/sheetview.php?sheetid=155078) - IthilanorStPete


All Combatants, please roll initiative and declare any final purchases.

IthilanorStPete
2009-10-01, 11:23 AM
Initiative: [roll0]

No purchases.

Stats:
HP 6/6
AC 16, touch 13, flat-footed 12
Spells left:
lvl 0 - 5/5
lvl 1 - 5/5

ArenaManager
2009-10-01, 12:37 PM
We had the wrong map, sorry for the inconvienence... it is Lava Arena

Jergmo
2009-10-02, 05:55 PM
Oh, jeez, I'm sorry. I didn't notice the PM.

No purchases.

Stats:
HP: 7/7
AC: 16, touch 13, flat-footed 13
In hand: loaded light crossbow

Jergmo
2009-10-02, 06:35 PM
Initiative: [roll0]

IthilanorStPete
2009-10-02, 10:00 PM
My turn:

Start in B11
Move: Move to F15
Move: Move to K17


End turn.

Stats:
HP 6/6
AC 16, touch 13, flat-footed 12
Spells left:
lvl 0 - 5/5
lvl 1 - 5/5

Jergmo
2009-10-02, 11:11 PM
Rolling to decide direction taken so it doesn't look like metagaming: High = Left, Low = Right

[roll0]

Jergmo
2009-10-02, 11:16 PM
My turn:
Start in Z11
Move to R6
Spot: [roll0] (I wasn't sure if the higher vantage point gave a bonus)
Listen: [roll1]
Preparing a standard action.

IthilanorStPete
2009-10-02, 11:17 PM
LoS check needed, I presume? (I'm new to this whole thing)

Jergmo
2009-10-02, 11:21 PM
I suppose so, I am as well.

Mavian
2009-10-02, 11:23 PM
Coupla notes.

Put your character names at the start of your post, just so we know who's who.

@Docta

No LoS


@Aeivisa

You have to specify the action you ready, and the things that will activate it. No LoS

Jergmo
2009-10-02, 11:25 PM
Prepared action:
Aeivisa Ituror
Firing of crossbow, triggered by LoS.

IthilanorStPete
2009-10-02, 11:27 PM
Docta Blasta, round 2

Actions:

Move to M12.

Need LoS. Not done with my turn.

Trobby
2009-10-02, 11:29 PM
Edit: Well...that changed pretty suddenly. o.o;

Also, please put the round in which you are doing your action before your post, to keep things clear. LoS coming up. But first...

Jergmo:

Readying an action is a standard. You cannot ready an action if you've already moved your full speed twice, and you have. Do you want to revise your turn?

Jergmo
2009-10-02, 11:33 PM
Jergmo:

Readying an action is a standard action. You cannot do it after a double move. Please revise your turn.

I thought you could move up to twice your move speed (hustle) and still take a standard action. In that case, starting at Y10 and moving to R5. Otherwise the same.

Trobby
2009-10-02, 11:38 PM
I thought you could move up to twice your move speed (hustle) and still take a standard action. In that case, starting at Y10 and moving to R5. Otherwise the same.

Hang on, I need to look up "hustle" now.

Jergmo:

"A character moving his or her speed twice in a single round, or moving that speed in the same round that he or she performs a standard action or another move action is hustling when he or she moves."

Put simply, you have two basic actions you can do during a round: Standard and Move. You can do a double Move and sacrifice your standard. You cannot move, then move, then take a standard by any rules that I know.

Okay, NOW LoS is coming up...

Mavian
2009-10-02, 11:40 PM
High Ref Mav:

@Introbulus, Jergmo

There is no Hustle. This was brought up recently and I'll give you the same ruling as I did then.

A move action is already a Hustle. If it wasn't, you could only move half your speed and take an action, instead of moving your speed.

Tanaric
2009-10-02, 11:40 PM
@refs/Jergmo:People automatically move at a hustle (i.e., their listed character speed) in combat. 30 ft listed speed is not sufficient to take you where you designated in your first post.

Edit: Why am I cursed to always be ninjad on every ruling?!

*mumblemumblestupidmavianmumblemumble* :smalltongue:

Trobby
2009-10-02, 11:50 PM
LoS:

Jergmo:

LoS: You see Docta Blasta come out at N17, and he sees you.

Pete:

LoS: You see Aeivisa at R5 when you come out at N17, and she sees you. Finish your turn accordingly.

Jergmo
2009-10-02, 11:59 PM
LoS:

Jergmo:

LoS: You see Docta Blasta come out at N17, and he sees you.

Do I apply sneak attack bonus since I have the attack prepared already once he moved into sight?

Trobby
2009-10-03, 12:03 AM
Do I apply sneak attack bonus since I have the attack prepared already once he moved into sight?

Jergmo:

You...you know that moving diagonally only counts as 5 ft. for the first square, and 10 ft. for the square after, right? You used up your entire turn. You don't have a readied action. Do we need to rewind?


HOLD

Jergmo
2009-10-03, 12:04 AM
Jergmo:

You...you know that moving diagonally only counts as 5 ft. for the first square, and 10 ft. for the square after, right? You used up your entire turn. You don't have a readied action. Do we need to rewind?


HOLD

...What? That sounds silly. No, I did not know this.

IthilanorStPete
2009-10-03, 12:05 AM
Docta Blasta, finishing turn 2

Here we go. Cast a spell at you; Spellcraft DC 16 to recognize it as
Sudden Maximized Lesser Orb of Acid

Ranged touch attack: [roll0]
If that hits your touch AC, take 8 acid damage.

End turn.

Stats:

Location: M12
HP 6/6
AC 16, touch 13, flat-footed 12
Spells left:
lvl 0 - 5/5
lvl 1 - 4/5

Jergmo
2009-10-03, 12:10 AM
1) We're on hold.
2) What? You didn't roll damage.

IthilanorStPete
2009-10-03, 12:11 AM
Oh, sorry, didn't see the hold. And there's a reason I didn't roll damage.

Jergmo
2009-10-03, 12:12 AM
Oh, sorry, didn't see the hold. And there's a reason I didn't roll damage.

There's no way it could have been maximized, that's +4 spell levels.

IthilanorStPete
2009-10-03, 12:12 AM
You can look at my sheet, you know...

Jergmo
2009-10-03, 12:15 AM
Scratch the +4. +3.

Benefit

All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell’s actual level.

How was this allowed?

IthilanorStPete
2009-10-03, 12:17 AM
*headdesk*
SUDDEN MAXIMIZE. (You know, the feat that's pretty clearly listed on my sheet? Under the heading of Feats & Special Abilities?)

Jergmo
2009-10-03, 12:21 AM
Okay, well, that's an overpowered feat, but oh well. I don't even know what's going on right now, so eh.

Trobby
2009-10-03, 12:27 AM
We need a High Ref because it looks like we're going to need to do a rewind. And it looks like most of them have called it a night.

Sorry guys. You'll have to wait 'til tomorrow for the match to continue.

IthilanorStPete
2009-10-03, 12:27 AM
I should note that when I said I'm new to this up above, I meant that I'm new to the Arena and the highly regulated PvP style - not to D&D as a whole.

As for Sudden Maximize being OP - it really isn't. The various tricks people use to pull of Fell Drained magic missiles? Those border on broken, but it's pretty much just a 1-trick pony that only works well in this context.

EDIT: Ok, Mr. Ref. G'night.

Jergmo
2009-10-03, 12:31 AM
When my friends and I play, we don't use a grid - we just move the distance that we can, and we realize where we can and cannot move based on how the environment looks on a map and is described. So, I didn't realize moving diagonally uses 10 feet, and that seems highly illogical. It's the exact same distance covered, so I don't understand the reason for that.

Okay...how did they pull off a Fell Drained magic missile at level 1, when that's a third level spell slot? Oh, feghgabjlrgh.

Mavian
2009-10-03, 12:38 AM
My newest favorite way to do it is with a Kobold.

Kobold, with Dragonwrought, and the Lightbringer Sovereign Archtype, with Fell Drain, and DMM (Fell Drain)

chilepepper
2009-10-03, 03:43 AM
High Ref chilepepper

Rewind all the way back to round 1. Docta Blasta won initiative. Go.

chilepepper
2009-10-03, 03:50 AM
When my friends and I play, we don't use a grid - we just move the distance that we can, and we realize where we can and cannot move based on how the environment looks on a map and is described. So, I didn't realize moving diagonally uses 10 feet, and that seems highly illogical. It's the exact same distance covered, so I don't understand the reason for that.

The first diagonal you move is 5'. The second diagonal you move is 10'. It continues to alternate after that.

It is actually perfectly logical because it is very close to the actual distances, being the hypotenuse of a right triangle and all. If you look at the circle templates, you'll see that from the center to the edge in any direction is the same distance using the 5-10-5-10 method for diagonal movement.

IthilanorStPete
2009-10-03, 09:27 AM
(After the first 5' step, it approximates the actual distance with an error of at most 6%. It's a pretty good system.)

Docta Blasta, Round 1

Actions:

Start in B10.
Move: Move to F6.
Standard: Ready an action to shoot Sudden Maximized Lesser Orb of Acid as soon as I get LoS.

End turn.

Stats:

Location F6
HP 6/6
AC 16, touch 13, flat-footed 12
Spells remaining: lvl 0 5/5, lvl 1 5/5

Jergmo
2009-10-03, 12:48 PM
Aeivisa Ituror, Round 1

Actions:
Starting at Y10.
Move to U9.
Hide: [roll0]
Spot: [roll1]
Listen: [roll2]

Stats:
Located at U9.
HP: 7/7
AC: 16, touch 13, flat-footed 13

Tanaric
2009-10-03, 09:13 PM
Refs:Spot for Docta: [roll0]

Docta:No LoS.

Aeivisa:You see your opponent in F-6.

IthilanorStPete
2009-10-03, 09:54 PM
Docta Blasta, Round 2

Actions:

Move: Move to F11.
Standard: Cast True Strike.

End turn.

Stats:
Location F11
HP 6/6
AC 16, touch 13, flat-footed 12
Spells remaining: lvl 0 5/5, lvl 1 4/5

Jergmo
2009-10-04, 12:25 AM
Aeivisa Ituror, Round 2

Actions:
Rolling attack: [roll0]
Assuming it hits: [roll1], [roll2]

Stats:
HP: 7/7
AC: 16, touch 13, flat-footed 13

Jergmo
2009-10-04, 12:27 AM
Aeivisa Ituror, Round 2

Actions:
Rolling attack: [roll0]
Assuming it hits: [roll1], [roll2]

Stats:
HP: 7/7
AC: 16, touch 13, flat-footed 13

@Refs:
Nuts, I don't remember, do I get a +2 bonus since I'm attacking from hiding, or is his DEX bonus merely denied? If so, subtract two from my attack roll.

Tanaric
2009-10-04, 10:54 AM
Refs:Nothing to see here.

Docta:No LoS.

Aeivisa:Before you take your turn, you see Docta move south, breaking LoS. You last see him leaving F-8.

Rewind to the beginning of Aeivisa's round 2 turn.

Jergmo
2009-10-04, 11:58 AM
Aeivisa Ituror, Round 2 Revised: (Sorry about that)

Actions:
Move: Moving to U7.
Free Action: Dropping prone.
Standard Action: Seeing as I'm prone and on a slope, albeit gentle, I imagine I have partial concealment, yes? Hide: [roll0]
Listen: [roll1]
Spot: [roll2]

Stats:
Located at U7.
HP: 7/7
AC: 16 (20 vs. ranged), touch 13 (17 vs. ranged), flat-footed 13 (17 vs. ranged)

Tanaric
2009-10-04, 11:57 PM
Refs:Nothing to see here. Spot and listen checks are impossible for either gladiator, due to the intervening stone wall.

Docta:No LoS.

Aeivisa:No LoS. Laying prone, even on a slope, doesn't provide concealment. It might provide cover, depending on the circumstances. As you rarely know where your opponent is until he or she is standing right in front of you, feel free to make hide checks whenever you like. If you have cover at your current position, the refs will take that into account.

Continue.

IthilanorStPete
2009-10-05, 09:04 AM
Docta Blasta, Round 3

Actions:

Move: Move to F16 and stick my head out to the south and look around/

Not done.

Trobby
2009-10-05, 10:05 AM
Refs:


Spot for Docta Blasta. I'm going to go ahead and say that since he's laying low, he has enough cover to warrant a check, and since he rolled well enough on his spot to make a take 10 from Docta Blasta, that he probably saw his movement.

[roll0]


Aeivisa & LoS:


You see Doctor Blasta coming out at F13 as he sees you.


Docta Blasta & LoS:

You see Aeivisa lying prone at U7 as you come out at F13. Do you wish to revise your move?

IthilanorStPete
2009-10-05, 10:17 AM
Yes.

Docta Blasta, round 3 continued

Actions:

Move: Finish the move at F13 instead.
Standard: Cast a spell targeting Aevisia. Spellcraft DC 16 to identify as
Sudden Maximized Lesser Orb of Acid

[roll0]
If that hits your touch AC, take 11 damage. (The discrepancy from before is because I forgot about Warmage Edge. Also, if there's any miss chance from concealment, it doesn't apply.

End turn.

Stats:

Location F13
HP 6/6
AC 16, touch 13, flat-footed 12
Spells remaining: lvl 0 5/5, lvl 1 3/5

Jergmo
2009-10-05, 12:30 PM
Right, well...I'm dead.

HCL
2009-10-05, 12:38 PM
I'm not a ref, just a guy. But if Lesser Acid Orb has a range of 25 feet, Blasta is in F13, and Aevilisa is in U7, how exactly does Aevilisa get hit?

IthilanorStPete
2009-10-05, 12:40 PM
Oh wait, the Orbs are close-range spells? Umm...oops.

Ref!

hustlertwo
2009-10-05, 12:45 PM
What ref? The spell misses because he's out of range. Play continues.

IthilanorStPete
2009-10-05, 12:47 PM
Oh, ok.

End turn.

Stats:

Location F13

HP 6/6
AC 16, touch 13, flat-footed 12
Spells remaining: lvl 0 5/5, lvl 1 3/5

Jergmo
2009-10-05, 05:32 PM
Oh. Okay, then.

Aeivisa Ituror, Round 3

Actions:
Standing up.
Moving to U12.
Hide: [roll0]

Stats:
Located at U12.
HP: 7/7
AC: 16, touch 13, flat-footed 13

IthilanorStPete
2009-10-05, 05:34 PM
I'm...not dead? Interesting. Assuming you're breaking LoS - which way do I see you move?

Jergmo
2009-10-05, 09:00 PM
I'm...not dead? Interesting. Assuming you're breaking LoS - which way do I see you move?

Tch, take a shot that if I'm lucky will take out half your health while allowing you to move in and one-shot me? As if. And I ducked behind a pillar.

IthilanorStPete
2009-10-05, 09:08 PM
Docta Blasta, Round 4

Actions:

Move: Move to F11
Standard: Cast True Strike.

End turn.

Stats:

Location: I17
HP 6/6
AC 16, touch 13, flat-footed 12
Spells left:
lvl 0 5/5
lvl 1 2/5

Tanaric
2009-10-05, 10:39 PM
Refs:Spot check for Docta:[roll0]

Docta:Before you take your turn, you see Aeivisa in U-12. Please state how this would have changed your turn, if it would have.

Aeivisa:LoS pending.

Hold for Docta to clarify something.

IthilanorStPete
2009-10-05, 10:43 PM
Oh. Sorry about that. Turn revised.

Tanaric
2009-10-05, 10:47 PM
Refs:Nothing to see here.

Docta:No LoS.

Aeivisa:You see Docta in F-13, but lose sight of him as he moves north.

Jergmo
2009-10-05, 10:55 PM
Aeivisa Ituror, Round 4

Actions:
Hide: [roll0]
5-foot step to R13.
Spot: [roll1]
Preparing a standard action to fire crossbow once LoS is achieved.

Stats:
Located at R13.
HP: 7/7
AC: 16, touch 13, flat-footed 13

Tanaric
2009-10-05, 10:58 PM
Aeivisa:You cannot move diagonally through that corner. As such, your turn as stated is invalid.

Edit: Also, that's a T, not an R. It's confused me before. :smallwink:

Play rewinds to the beginning of Aeivisa's round 4 turn.

Jergmo
2009-10-05, 11:16 PM
*Grumble grumble fricken fracken terrain*

Aeivisa Ituror, Round 4

Actions:
Same as above, but instead of the 5 step, moving to U16.
Listen: [roll0]

Stats:
Located at U16.
HP: 7/7
AC: 16, touch 13, flat-footed 13

Tanaric
2009-10-05, 11:20 PM
Refs:Nothing to see here.

Docta:No LoS.

Aeivisa:No LoS.

Jergmo
2009-10-05, 11:24 PM
Would bracing myself against the wall at M20 provide partial concealment?

IthilanorStPete
2009-10-06, 10:53 AM
Docta Blasta, Round 5

Actions:


Move: Move to F16

Not done.

Tanaric
2009-10-07, 10:58 AM
Refs:Spot for Docta: [roll0] vs DC 15

Docta:You see your opponent in U-16 as you enter F-13. He is holding a readied action, which triggers. You may revise your turn from this point after your opponent takes or declines his readied action.

Aeivisa:You see your opponent move into F-13. This triggers your readied action.

Hold for confirmation from Aeivisa, then Docta's turn continues.

Jergmo
2009-10-07, 01:59 PM
Attack:
[roll0]
[roll1] if it hits.

IthilanorStPete
2009-10-07, 02:01 PM
Um, can I look at the spoiler?

Tanaric
2009-10-07, 03:29 PM
Yes you can.

IthilanorStPete
2009-10-07, 10:12 PM
Docta Blasta. Round 5 continued

Attack doesn't hit me. I keep moving south, disappear behind the pillar, then reappear in G17. I keep moving to N17.

(Actions: Finish movement to G17, Move action to N17)

End turn.

Stats:
Location N17

HP 6/6
AC 16, touch 13, flat-footed 12
Spells remaining: lvl 0 5/5, lvl 1 2/5

Jergmo
2009-10-08, 01:44 AM
I'm confused. How are you moving out of my LoS by going south when that entire area is within my LoS?

IthilanorStPete
2009-10-08, 07:15 AM
*grumble* I really need to read. Redoing that turn in a bit.

IthilanorStPete
2009-10-10, 10:11 AM
Ok, turn's up.

Jergmo
2009-10-10, 03:24 PM
Aeivisa Ituror, Round 5

Actions:
Move to U10.
Reload crossbow.

Stats:
Position: U10
HP: 7/7
AC: 16, touch 13, flat-footed 13

Sallera
2009-10-12, 03:09 PM
Aevisa:No LoS.

Docta:No LoS.

IthilanorStPete
2009-10-12, 04:08 PM
Docta Blasta, Round 6

Actions:
Move: Move to S17
Not done.

Sallera
2009-10-12, 04:25 PM
Aevisa:No LoS.

Docta:No LoS.

IthilanorStPete
2009-10-12, 05:49 PM
Docta Blasta, Round 6 continued

Actions:

Move: Move to U12

End turn.

Stats:

HP 6/6
AC 16, touch 13, flat-footed 12
Spells remaining: lvl 0 5/5, lvl 1 2/5

Jergmo
2009-10-12, 11:33 PM
Aeivisa Ituror, Round 6

Listen: [roll0]

Not done.

Sallera
2009-10-16, 10:33 AM
Clarification needed.

Docta:How are you getting from S17 to S12?

IthilanorStPete
2009-10-17, 07:11 PM
Refs:
Because I mistyped. I meant U12.

Lubirio
2009-10-17, 07:19 PM
LoS Established:

Aeivisa Ituror is in U10 with a loaded crossbow, Docta Blasta is moving around the corner in U17.

Rewind to Docta Blasta's Round 6, he may revise his action from U17, or choose to keep it.

Sallera
2009-10-17, 07:19 PM
LoS established as Docta enters U17. Aevisa is in U10. Docta may revise the rest of his Round 6 movement if so wished.

<< Ref-ninja'd.

IthilanorStPete
2009-10-17, 07:26 PM
Disregard above.

Docta Blasta, Round 6 continued

Magic Missile to the face. (forgot I had that spell, oddly)

[roll0] damage.

End turn.

Stats:
Location U17
HP 6/6
AC 16, touch 13, flat-footed 12
Spells remaining: lvl 0 5/5, lvl 1 1/5

Sallera
2009-10-17, 07:30 PM
Don't think you can do that. Looks like you've already moved 40ft by the time you reach U17, so all you can do is finish your second move action.

IthilanorStPete
2009-10-17, 07:33 PM
...Oh. In that case, move back behind the pillar.

Move back to S17

End turn. REALLY.

Stats:

Location S17
HP 6/6
AC 16, touch 13, flat-footed 12
Spells remaining: lvl 0 5/5, lvl 1 2/5

Psionic Dog
2009-10-19, 08:27 PM
High Ref PsiDog

Aevisa:
You see the Docta move west, breaking LoS


Docta:
No LoS

Jergmo
2009-10-19, 08:58 PM
Aeivisa Ituror, Round 6

Actions:
Move to U16.
Striking a smokestick.
Hide: [roll0] (My crossbow is still loaded)

Stats:
Located at U16.
Concealment,
HP: 7/7
AC: 16, touch 13, flat-footed 13

Sallera
2009-10-19, 09:07 PM
Clarification needed.

Aevisa:Where are you getting the smokestick from? I don't see where you retrieved it.

Jergmo
2009-10-20, 01:13 AM
Clarification needed.

Aevisa:Where are you getting the smokestick from? I don't see where you retrieved it.

I had two of them, listed in my equipment.

Sallera
2009-10-20, 09:20 AM
Aevisa:Right, but what I meant was you don't seem to have spent a move action to retrieve it.

Jergmo
2009-10-20, 02:23 PM
Aevisa:Right, but what I meant was you don't seem to have spent a move action to retrieve it.

I don't have to use a move action to make a Hide check. I can do that any time I have at least partial concealment. This was discussed with another ref.

Sallera
2009-10-20, 02:28 PM
Aevisa:Nothing to do with the hide check. What I'm asking is where you spent a move action to draw the smokestick from wherever you had it stored. On this turn, you've got a move action to move to U16, and a standard to light the smokestick. You can't do this, however, if you weren't already holding the smokestick from a previous turn, since you can't draw a non-weapon item while moving.

Jergmo
2009-10-20, 03:53 PM
Aevisa:Nothing to do with the hide check. What I'm asking is where you spent a move action to draw the smokestick from wherever you had it stored. On this turn, you've got a move action to move to U16, and a standard to light the smokestick. You can't do this, however, if you weren't already holding the smokestick from a previous turn, since you can't draw a non-weapon item while moving.

Jeebus, D&D rules get even more silly the more you delve into them. Her tools are in a belt pouch and the smokesticks on either side in little sheathes like her daggers. If she can't draw one of them from there while she's moving quickly enough that - just, nevermind. Very well, she'll just go up there and look around the corner. If LoS is achieved, she'll just fire. This match has gone on far too long.

02youeng
2009-10-20, 06:51 PM
High Ref 02youeng

Refs:
[roll0]

Aeivisa:
You see Doctor Blasta in S-17.

Doctor Blasta:
No LoS

Jergmo
2009-10-20, 07:31 PM
Aeivisa Ituror, Round 6, Continued

Action:
Attacking Docta Blasta.
[roll]1d8+1d6 if it hits.

Jergmo
2009-10-20, 07:33 PM
Aeivisa Ituror, Round 6, Continued

Action:
Attacking Docta Blasta.
[roll]1d8+1d6 if it hits.

*Facepalm* Well, that's it then. Game over, man. Game over.

Sallera
2009-10-20, 08:08 PM
LoS established after Aeivisa fires and misses. Aevisa is in U16, Docta in S17.

IthilanorStPete
2009-10-20, 10:52 PM
Docta Blasta, Round 7

Actions:
Standard: Magic Missile at Aevisia's face. Dmg: [roll0]

Jergmo
2009-10-21, 02:08 AM
Bah.

Aeivisa Ituror, Round 7

Docta Blasta sees her loading her crossbow...
[roll0]
[roll1] if it hits.

IthilanorStPete
2009-10-21, 07:19 AM
Hold up! I wasn't finished.

IthilanorStPete
2009-10-21, 10:05 AM
Docta Blasta, Round 7 continued

Actions:

Move: Move west, and leave LoS going northwest from O17.
end move in M16]

End turn

Stats:

Location M16
HP 6/6
AC 16, touch 13, flat-footed 12
Spells remaining: lvl 0 5/5, lvl 1 1/5

Jergmo
2009-10-21, 03:22 PM
*Facepalm* Oh, bug it all. Fine, I forfeit. This has gone on way too long.

Tanaric
2009-10-21, 07:56 PM
High Ref Tanaric

Rocks fall, everyone Aeivisa dies. Docta takes the loot and the xp.