Biotroll
2009-10-01, 02:54 PM
Hullo there. :smallsmile:
I'm having a bit of trouble with my ideas as DM. I plan to make a party of "bad guys" to make some trouble to my players. However I got stuck and no more ideas are comming to me for quite a time now. What I need is a bit of help in character concepts and maybe even builds. So here is what I have now:
The party of "bad guys" is actually good aligned but works against the players, who actualy do dirty job for the bad guy and don't know about it. This party should consist of three characters:
1)Paladin
2)Monk
3)Cleric
(Ahem. I know it isn't optimal group but it's not needed anyway. I want to stay in one class if possible.)
I was thinking of making them all drow who works for some kind of good god now (maybe Pelor?) and I named this group "Holy Three" but that's where I have ended.:smallredface:
So can you help me a bit? We play old 3.0, core only, and nobody from party is optimizing. Players are playing this characters:
1)Human wizard (blaster mostly)
2)Elf ranger (archery/twf)
3)Human fighter (archery/twohanded fighting)
4)Dwarf fighter (board and axe - lot's of HP and best AC in group)
5)Human rogue (melee based, clasical kleptomaniac)
(Yeah, no healer at all. I plan to give 'em more healing potions and some healing wand to ranger and rogue who has maxed UMD so they can keep up.)
So I'm mainly asking for character concepts (what god should they workship and so on) and for strategy. How to make them survive a fight with group like stated above? They should meet at level 6-8 at first time and about level 10-13 for second and last time. Any character builds for those levels would be welcomed too (bonus points for staying inside core, but not necessary. I will just need some explanations about new feats and so on.)
So, thanks for reading.:smallsmile:
(And if there are mistakes, I'm sorry for them. Writting in english isn't really my strong side. :smallredface::smallbiggrin:)
I'm having a bit of trouble with my ideas as DM. I plan to make a party of "bad guys" to make some trouble to my players. However I got stuck and no more ideas are comming to me for quite a time now. What I need is a bit of help in character concepts and maybe even builds. So here is what I have now:
The party of "bad guys" is actually good aligned but works against the players, who actualy do dirty job for the bad guy and don't know about it. This party should consist of three characters:
1)Paladin
2)Monk
3)Cleric
(Ahem. I know it isn't optimal group but it's not needed anyway. I want to stay in one class if possible.)
I was thinking of making them all drow who works for some kind of good god now (maybe Pelor?) and I named this group "Holy Three" but that's where I have ended.:smallredface:
So can you help me a bit? We play old 3.0, core only, and nobody from party is optimizing. Players are playing this characters:
1)Human wizard (blaster mostly)
2)Elf ranger (archery/twf)
3)Human fighter (archery/twohanded fighting)
4)Dwarf fighter (board and axe - lot's of HP and best AC in group)
5)Human rogue (melee based, clasical kleptomaniac)
(Yeah, no healer at all. I plan to give 'em more healing potions and some healing wand to ranger and rogue who has maxed UMD so they can keep up.)
So I'm mainly asking for character concepts (what god should they workship and so on) and for strategy. How to make them survive a fight with group like stated above? They should meet at level 6-8 at first time and about level 10-13 for second and last time. Any character builds for those levels would be welcomed too (bonus points for staying inside core, but not necessary. I will just need some explanations about new feats and so on.)
So, thanks for reading.:smallsmile:
(And if there are mistakes, I'm sorry for them. Writting in english isn't really my strong side. :smallredface::smallbiggrin:)