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Acero
2009-10-01, 07:18 PM
why wouldn't Roy let the order get camels?
okayyy, so V is half camel. thats not enough for all of them

if its a matter of no camels short enough 4 Durkon and Belk, they can ride 1. camels got 2 humps, don't they

why no camels?

pearl jam
2009-10-01, 07:27 PM
Camels from the Arabian peninsula have 1 hump. Camels from northeast Asia (China/Mongolia) have 2 humps.

As for why they don't get them, maybe the same reason they don't have horses now, whatever that reason is....?

Surfing HalfOrc
2009-10-01, 07:29 PM
Not sure, to be honest. In one of the book commentaries, Rich said that drawing the horses was a bit of a pain, since horses are so big compared to people. And since camels can be ridden, and are even bigger than horses, Rich might want to avoid the same problem.

But in game or story wise? I don't see them being much of a problem, except maybe for feeding them. And camels can carry a gread deal of feed, casks of water, supplies and people. I know I'd take a small herd of well laden camels with me if I were to head out into the desert!

Acero
2009-10-01, 07:36 PM
Camels from the Arabian peninsula have 1 hump. Camels from northeast Asia (China/Mongolia) have 2 humps.

As for why they don't get them, maybe the same reason they don't have horses now, whatever that reason is....?

they forgot the horses

Meg
2009-10-01, 07:39 PM
they forgot the horses

Yes, that's the "Plot" reason for not having them, but if they were easy to draw, they would probably still have them. That's sort of how webcomic writing works, you try something, and if it doesn't work, give a lame explanation as to why it's no longer so.

MReav
2009-10-01, 07:43 PM
Because camels are ill-tempered, hard-to-control creatures and no one seems to have Handle Animal.

Katana_Geldar
2009-10-01, 07:51 PM
Elan does, though, doesn't he?

Surfing HalfOrc
2009-10-01, 08:08 PM
Elan does, though, doesn't he?

Technically, he knows how to Ride. (http://www.giantitp.com/comics/oots0141.html)

But if you look at the panel on the bottom left, you'll see how small the characters on horseback and with speech panels become. Now look how big the camels are in today's strip, then add "our heroes" on top, and you'll see why they'll be walking. The "camera" would have to be way back to take all this in at once.

BatRobin
2009-10-01, 08:23 PM
Yes, that's the "Plot" reason for not having them, but if they were easy to draw, they would probably still have them. That's sort of how webcomic writing works, you try something, and if it doesn't work, give a lame explanation as to why it's no longer so.

The horses blew up.

MReav
2009-10-01, 08:24 PM
The horses blew up.

No, they were left behind in the inn, and Durkon's pony was likely left in Azure City.

ericgrau
2009-10-01, 08:27 PM
Durkon can create all the food and water they need and they have bags of holding for all their stuff, so they don't need camels to carry any gear. As for why they aren't riding camels, I have no idea.

And being dependent on one party member for their very survival seems a bit risky. I hope they brought a backup source of necessities.

Acero
2009-10-01, 08:34 PM
And being dependent on one party member for their very survival seems a bit risky. I hope they brought a backup source of necessities.

thats why they brought diamond du........oh yeah

CrimsonAngel
2009-10-01, 08:41 PM
There are no camels because O-Chul demands it.

Acero
2009-10-01, 08:43 PM
There are no camels because O-Chul demands it.

That makes no sense...at all.

The Rugi
2009-10-01, 08:43 PM
Yeah...Roy didn't really answer Elan's question there. Maybe next comic.

But yeah, the way Rich drew the camels, they aren't very stickfigurey at all. Maybe if he gave them stick figure legs like the horses, it'd be easier...

I guess Roy refuses to bring camels with him because he doesn't want to deal with all the mounted combat rules if they happen to run into a random encounter in the desert somewhere.

Acero
2009-10-01, 08:46 PM
Yeah...Roy didn't really answer Elan's question there. Maybe next comic.



I guess Roy refuses to bring camels with him because he doesn't want to deal with all the mounted combat rules if they happen to run into a random encounter in the desert somewhere.

what about the mounted feats? horse archers are very effective
mounts can also get casters out quick if they're hurt. camels help every1 but Belk and Roy in battle

Raging Gene Ray
2009-10-01, 08:59 PM
Well, now Durkon can cast Wind Walk on himself and 1 other person per 3 caster levels. If he's level 12, he could take himself and 4 others.

V would probably be the odd one out and use Overland Flight.

Acero
2009-10-01, 09:14 PM
V would probably be the odd one out and use Overland Flight.

i dont think he has OF

Raging Gene Ray
2009-10-01, 09:19 PM
Hmmmm...you might be right. Plus he couldn't catch up to them (Wind Walk = 600 ft/round, Overland Flight = much less than that).

Guess they'll just have to tame some wild landsharks to ride.

waterpenguin43
2009-10-01, 09:20 PM
I think it would cost more than it would matter, also, they would probably get their camels attacked before too long, and there money would be wasted.

MReav
2009-10-01, 09:20 PM
i dont think he has OF

Durkon casts the spell twice. Of course, the desert winds are too strong (http://www.giantitp.com/comics/oots0673.html), so they can't use it.

Raging Gene Ray
2009-10-01, 09:23 PM
Durkon casts the spell twice. Of course, the desert winds are too strong (http://www.giantitp.com/comics/oots0673.html), so they can't use it.

Oh, forgot about that. Well, maybe it's not that far away from the Oasis that they'll need camels. Roy knows the coordinates and has carefully planned this journey. And we all know how careful planning always works out!

FoE
2009-10-01, 09:38 PM
They have no need of pack animals or riding animals. As Belkar pointed out, they are smelly, ill-tempered beasts. So why bring them along?

Porthos
2009-10-01, 10:00 PM
OK, let's look at the Create Food and Water (http://www.d20srd.org/srd/spells/createFoodAndWater.htm) spell:


Create Food and Water
Conjuration (Creation)

Level: Clr 3
Components: V, S
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Food and water to sustain three humans or one horse/level for 24 hours
Duration: 24 hours; see text
Saving Throw: None
Spell Resistance: No

The food that this spell creates is simple fare of your choice—highly nourishing, if rather bland. Food so created decays and becomes inedible within 24 hours, although it can be kept fresh for another 24 hours by casting a purify food and drink spell on it. The water created by this spell is just like clean rain water, and it doesn’t go bad as the food does.

OK, so that is MORE than enough food for the entire group (three people per level ≈ food and water for 42 people).

Even better, Purify Food and Drink (http://www.d20srd.org/srd/spells/purifyFoodAndDrink.htm) is a zeroth level spell. Which means that Durkon only has to cast CF&W every other day.

====

Now let's go even one step beyond and say they have no need for food (the fact they have Iron Rations has already been established in a bonus comic) and will only need water while out in the desert.

Even better better:

Create Water (http://www.d20srd.org/srd/spells/createWater.htm)


Conjuration (Creation) [Water]
Level: Clr 0, Drd 0, Pal 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Up to 2 gallons of water/level
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.

Note: Conjuration spells can’t create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.

Durkon can create approx 28 gallons of water with a single casting of a ZEROTH level spell. Combine this with the bags of holding in the party, and I really don't see the need for camels. :smalltongue:

===

And if Durkon gets killed/can't cast spells anymore? Well then the party is screwed anyway as not having a [s]Walking Bandage Factory Cleric in monster ridden territory is just asking for trouble. :smallamused:

bobothegoat
2009-10-01, 10:13 PM
Why on earth would they need another camel anyway? Isn't V part camel?

Herald Alberich
2009-10-01, 10:50 PM
OK, so that is MORE than enough food for the entire group (three people per level ≈ food and water for 42 people).

I was wondering what they would trade for the shelter of the caravan. Not having to buy a few days' worth of food supplies will make Durkon fairly popular, I imagine. There are probably more than 42 people in the caravan, but I think he can afford to prepare it in two or three slots each day.

thepsyker
2009-10-01, 11:31 PM
I was wondering what they would trade for the shelter of the caravan. Not having to buy a few days' worth of food supplies will make Durkon fairly popular, I imagine. There are probably more than 42 people in the caravan, but I think he can afford to prepare it in two or three slots each day.
I would think that as experienced adventures they would offer the benefit of their combat capabilities as the caravans passed through the rocky area, which from that description sounds like it would be a good place for a bandit ambush.

Killer Angel
2009-10-02, 04:15 AM
Because camels are ill-tempered, hard-to-control creatures and no one seems to have Handle Animal.

And certainly they don't have Handle exotic animals!
Well, I know, but if there's a feat for exotic weapons... :smallbiggrin:

Katana_Geldar
2009-10-02, 04:21 AM
I'm waiting for Rich to make camel-related jokes, like their being ships of the desert. Or the thing about a camel through the eye of a needle.

Yendor
2009-10-02, 04:37 AM
The obvious joke here is:
:roy: I said no camels, Elan! That's six! Can't you count?

Linkavitch
2009-10-02, 11:26 AM
thats why they brought diamond du........oh yeah

Blackwing went back and bought the diamond dust as Sombraro Blackwing, remember?

Hardcore
2009-10-02, 12:39 PM
they all ready got a camel. It is not known how many humps it got.
http://www.giantitp.com/comics/oots0087.html

allenw
2009-10-02, 01:00 PM
I would think that as experienced adventures they would offer the benefit of their combat capabilities as the caravans passed through the rocky area, which from that description sounds like it would be a good place for a bandit ambush.

You would think that, unless you realized that having PCs with you *guarantees* that you'll be ambushed, and by *really, really tough* bandits at that. Unless the inevitable Blue Dragon attack scares them off first.

Knowing is half the battle. :smallbiggrin:

Roderick_BR
2009-10-02, 02:47 PM
As typical dungeon crawlers, Roy don't want to have to care for animals after reaching their destiny. That's why they are getting a ride instead of getting their own mounts. Saves lot of money, time, and trouble.
I don't know how he plans them to get back into a city, tough

The_Firenail
2009-10-02, 02:59 PM
I've read in Coelho's The Alchemist (http://en.wikipedia.org/wiki/The_Alchemist_(novel))that camels can die in the desert without warning, but horses slow down before they die.

"Horses are more trustworthy," says The Alchemist, or something like that. Because there is no other desert in any world larger than the Sahara.

Hurkyl
2009-10-02, 02:59 PM
Blackwing went back and bought the diamond dust as Sombraro Blackwing, remember?
Right, so they should have no problem resurrecting Durkon if he fails.

batsofchaos
2009-10-02, 03:12 PM
It's a shame, really. Those camels in the first panel are really cute.

Acero
2009-10-02, 06:29 PM
Right, so they should have no problem resurrecting Durkon if he fails.

except only Durkon can cast ressurection

batsofchaos
2009-10-02, 06:35 PM
except only Durkon can cast ressurection

Your sarcasm detector seems to need repairs. :smalltongue:

JonestheSpy
2009-10-02, 07:01 PM
If there's no camels, who's going to pull the wagonload of chinchillas?

Alysar
2009-10-02, 07:44 PM
The obvious joke here is:
:roy: I said no camels, Elan! That's six! Can't you count?

Exactly what I was thinking. :smallbiggrin:

Shale
2009-10-02, 09:26 PM
If there's no camels, who's going to pull the wagonload of chinchillas?

They'll attach a tiny yoke to each of the gophers.

GSFB
2009-10-04, 12:45 AM
They could get camels, but then they would forget about them and *POOF*

Katana_Geldar
2009-10-04, 12:54 AM
If there's no camels, who's going to pull the wagonload of chinchillas?

*facepalm* Camels don't pull wagons

Kaytara
2009-10-04, 08:02 AM
While it is a bit odd, it shouldn't be too hard to justify. They are adventurers, after all. With their luck, within the first week of travelling they'll discover some weird hidden catacombs and have to go through them to get past some obstacle and leave the camels behind, anyway, or they'll be attacked by a Terrasque or some huge sand beast and the camels will run off in terror while they're fighting... Besides, there's the matter of supplies. Roy said Durkon would summon enough water for all of them, so they're effectively without constraints in that regard. With six huge animals, though, it would be completely different, as I doubt Durkon can conjure THAT much.

theinsulabot
2009-10-04, 08:05 AM
While it is a bit odd, it shouldn't be too hard to justify. They are adventurers, after all. With their luck, within the first week of travelling they'll discover some weird hidden catacombs and have to go through them to get past some obstacle and leave the camels behind, anyway, or they'll be attacked by a Terrasque or some huge sand beast and the camels will run off in terror while they're fighting... Besides, there's the matter of supplies. Roy said Durkon would summon enough water for all of them, so they're effectively without constraints in that regard. With six huge animals, though, it would be completely different, as I doubt Durkon can conjure THAT much.


and then after the TPK, the players stand up and beat the DM up, who is laughing his ass off and storm out, all whining about inappropriate level encounters.

Katana_Geldar
2009-10-04, 04:38 PM
Kinda reminds me of my last game when the players kept talking about eating my horse. :smallyuk:

Shraik
2009-10-04, 04:59 PM
Maybe it's cause Rich doesn't want to have to draw them for x amount of issues. And idk, maybe cause Roy feels daring...?

CoffeeIncluded
2009-10-04, 05:09 PM
Oh man, what if the order actually does face off against a Terrasque in the comic?

Acero
2009-10-04, 05:59 PM
whats a terrasque?

Nimrod's Son
2009-10-04, 06:12 PM
whats a terrasque?
A very big monster. (http://www.d20srd.org/srd/monsters/tarrasque.htm)

reignofevil
2009-10-04, 06:15 PM
*facepalm* Camels don't pull wagons

I know this is a bit off topic, but I am curious.
Is there some reason camels CAN'T pull wagons, or is it just not widely done because they are generally terrible animals?

Boci
2009-10-04, 06:17 PM
I know this is a bit off topic, but I am curious.
Is there some reason camels CAN'T pull wagons, or is it just not widely done because they are generally terrible animals?

Given that the egyptians used camel drawn chariots I'm guessing its just hard.

Katana_Geldar
2009-10-04, 06:19 PM
Camels are rather taller than horses, this would mean they would need bigger harnesses and bigger wagons.

Bigger wagons are also rather heavy, and have wheels which sink in to desert sand. There is probably a good reason the Egyptians did not have the wheel until they were invaded.

Okay, I take that back, looks like I was wrong.

http://upload.wikimedia.org/wikipedia/commons/3/37/Camel_cart.JPG

But wagons are impractical in the desert.

Nimrod's Son
2009-10-04, 06:20 PM
I know this is a bit off topic, but I am curious.
Is there some reason camels CAN'T pull wagons, or is it just not widely done because they are generally terrible animals?
I think it's more that you can load about as much stuff as you could pull in a wagon straight onto its back, and it can travel just as fast if not faster. Wagons aren't too effective on sand, after all.

EDIT: (from here (http://southwest.library.arizona.edu/hav1/body.1_div.22.html))

It was found that three camels could carry as much as six mules could draw in a wagon over that country, and could travel twice as fast as the mules. They could, upon occasion, for a day or two at a time, carry burdens of eight hundred to a thousand pounds.
So yeah, far from being "generally terrible animals", camels are actually just too effective to need wagons.

reignofevil
2009-10-04, 06:23 PM
Thanks for the quick informative answers guys!

meioziz
2009-10-04, 06:58 PM
You would think that, unless you realized that having PCs with you *guarantees* that you'll be ambushed, and by *really, really tough* bandits at that. Unless the inevitable Blue Dragon attack scares them off first.

Knowing is half the battle. :smallbiggrin:

While you'd think that any regular caravan would be safer without PCs, the fact here is that this caravan isn't any regular caravan. It's a caravan identified by a party of PCs. Now, which is safer: being an identified nameless caravan heading through dangerous areas, or being such and escorted by said party of PCs?

I think it's safer to bet that the PCs will put up a good fight to protect the caravan and come out victorious, should they get attacked at all. ;)

Katana_Geldar
2009-10-04, 07:01 PM
They are (http://www.giantitp.com/comics/oots0145.html) going to get attacked.

ericgrau
2009-10-04, 09:53 PM
But only once, fortunately.


Camels are rather taller than horses, this would mean they would need bigger harnesses and bigger wagons.

Bigger wagons are also rather heavy, and have wheels which sink in to desert sand. There is probably a good reason the Egyptians did not have the wheel until they were invaded.

Okay, I take that back, looks like I was wrong.

http://upload.wikimedia.org/wikipedia/commons/3/37/Camel_cart.JPG

But wagons are impractical in the desert.

Are you sure it can still pull chinchillas? I don't see any in that photo :smallbiggrin:

Gullara
2009-10-05, 06:46 PM
They have no need of pack animals or riding animals. As Belkar pointed out, they are smelly, ill-tempered beasts. So why bring them along?

And the only reason they bring Durkon along is because he is much more useful than a camel:smalltongue: