View Full Version : Test of Spite Exhibition: Mushroom Ninja v. Sofawall
Mushroom Ninja
2009-10-03, 02:03 PM
Do you have any map/buff-round preferences?
Mushroom Ninja
2009-10-03, 07:30 PM
Lets use this map
{table=head]|A|B|C|D|E|F|G|H|I|J|K|L
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sofawall
2009-10-03, 11:24 PM
I took forever to get back, sorry.
I have no preference on map or buff rounds. Anything from all-day to 10 rounds is a-ok.
Mushroom Ninja
2009-10-04, 11:46 AM
Alright, lets do All-days active and no buff rounds.
All-Day Buffs:
Nothing
Starting Position:
G11
Initiative:
[roll0]
sofawall
2009-10-04, 11:17 PM
Starting PositionFG12, 10 ft. underground.
Init: You go first :P (I can't match it)
All day buffs None
Also, holy crap I took a long time. Sorry.
Mushroom Ninja
2009-10-05, 07:42 AM
I've got true sight 100 ft. Do I see you?
sofawall
2009-10-05, 09:58 PM
You do not see me.
EDIT: I'm assuming 'true sight' means True Seeing, am I correct?
Mushroom Ninja
2009-10-05, 10:09 PM
EDIT: I'm assuming 'true sight' means True Seeing, am I correct?
Yes
I activate Blink and ready an action
Shoot the next creature I see (not myself)
EDIT: and I end my turn
sofawall
2009-10-05, 10:42 PM
Move to just below surface
[roll0] Medium sized centipedes small vipers (wrong class...) appear, in spaces...
EDIT: E5 and G5. Turn not over.
Does that trigger your readied action? If not, I will continue.
Mushroom Ninja
2009-10-06, 06:55 AM
Yes, that triggers my readied action to shoot the next creature I see. I attack the snake in G5.
Miss chances (Miss on 1)
[roll0]
[roll1]
Attack rolls (I've got a splitting bow)
[roll2]
[roll3]
Damage
[roll4] +1 CON damage +Poison (Fort DC 17) [roll5] CON on failed save
[roll6] +1 CON damage +Poison (Fort DC 17) [roll7] CON on failed save
sofawall
2009-10-06, 11:25 PM
Little snake is horribly horribly murdered.
2nd snake... Wow, am I ever silly. I thought for some reason it had 30 ft. move.
Ok, he moves to I2, behind the pillar.
EDIT: Turn over.
Mushroom Ninja
2009-10-06, 11:26 PM
My turn:
Free Action: Dim Door to A1 -- What do I see?
Mushroom Ninja
2009-10-06, 11:29 PM
Double move to L1. Do I see you now?
sofawall
2009-10-06, 11:42 PM
No.
Also, for anyone who gets confused, we're also on live chat, so some things may go unsaid here.
I summon large snakes in squares...
EDIT: I'll just summon one, adjacent to the left. Stupid rules, saying I don't have enough space... Small one moves up as well.
Large: [roll=attack]1d20+4
1d4+2
Small: 1d20+4
1d2
Fort save if any of those hit. Come on nat 20...
sofawall
2009-10-06, 11:54 PM
Large: [roll0]
[roll1]
Small: [roll2]
[roll3]
Fort save if any of those hit. Come on nat 20...
sofawall
2009-10-06, 11:58 PM
Aaaaand I miss.
Ok, move to L1 and surface from below ground. Makes saves against Prismatic Wall, save DC 22.
Turn's not over.
Mushroom Ninja
2009-10-06, 11:59 PM
Will save:
[roll0]
Mushroom Ninja
2009-10-07, 12:05 AM
Saves for everything else:
Reflex v. Red:
[roll0]
Reflex v. Orange:
[roll1]
Reflex v. Yellow:
[roll2]
Fort v. Green:
[roll3]
Fort v. Blue:
[roll4]
Will v. Indigo:
Last post
Will v. Violet:
[roll5]
sofawall
2009-10-07, 12:10 AM
Aaand, you're insane.
Also, you're in the middle of a ****ing tornado.
http://www.d20srd.org/srd/weather.htm (http://www.d20srd.org/srd/weather.htm) Fort Save :D
Mushroom Ninja
2009-10-07, 12:11 AM
So I take 45 + [roll0]
sofawall
2009-10-07, 12:12 AM
45? Shouldn't it be 70?
Mushroom Ninja
2009-10-07, 07:05 AM
Mark of the Baatezu makes me immune to fire and gives me a 15 acid resistance
sofawall
2009-10-10, 05:31 PM
Ah, ok.
Still, Insane, and make a fort save vs. Tornado.
Mushroom Ninja
2009-10-10, 10:05 PM
Sorry for the delay, I forgot we were waiting on me.
Fort Save: [roll0]
Mushroom Ninja
2009-10-11, 04:40 PM
Is your turn over?
EDIT: Also, I'm using Moment of Succor to delay the effects of insanity.
sofawall
2009-10-12, 10:02 PM
Go ahead, Insanity is permanent :P
Umm, so, you are sucked up into the funnel cloud for [roll0] rounds, and take 6d6 damage every round. This round is [roll1]
End Turn. Your life, however, will soon also be ended.
Mushroom Ninja
2009-10-12, 10:16 PM
Free Action:
DimDoor to A1
Ready action:
Shoot any creature if I should happen to see it
sofawall
2009-10-12, 10:25 PM
I'll assume your turn is over, then.
Ok, the tornado suddenly disappears and you are left alone. There is a 10*10 square hole in the extreme top-right corner of the map.
Move 10 feet underground, then to A1, 10 feet underground
End turn.
Mushroom Ninja
2009-10-12, 10:26 PM
DimDoor to J1. What see I?
Mushroom Ninja
2009-10-12, 10:30 PM
Ready Action:Shoot next living creature I see
Also: on your turn I'm going to use my last use of Moment of Succor to delay Insanity another round.
sofawall
2009-10-12, 10:32 PM
A 10*10 cube of rainbow colours pops up in space A1B2.
Turn not over.
sofawall
2009-10-12, 10:40 PM
I ram you. Saves against Prismatic Wall. DC 22.
Mushroom Ninja
2009-10-12, 10:43 PM
Actually, half damage against the yellow color kills me, so there's no real point rolling.
Blarg I am dead.
I'm still not sure what this monstrosity of yours does, but it seems to do it well.
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