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ArenaManager
2009-10-04, 11:40 AM
Arena Tournament, Round 69: Macintosh & Forge vs. Shooter McArcher & Team Player

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif
The Arena walls for this map are 30 ft high, with a Climb DC of 30.



XP Award: 300 XP to each non-DQd member of winning team
GP Award: 300 GP to each non-DQd member of winning team

Macintosh (http://www.myth-weavers.com/sheetview.php?sheetid=145843) - Strangie
Forge (http://www.myth-weavers.com/sheetview.php?sheetid=148732) - RPGAgmJAY
Shooter McArcher (http://www.myth-weavers.com/sheetview.php?sheetid=144187) - Master_Rahl22
Team Player (http://www.myth-weavers.com/sheetview.php?sheetid=139454) - Ganurath


All Combatants, please roll initiative and declare any starting combatants.

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

Ganurath
2009-10-04, 12:01 PM
[roll0]

No purchases, reserve reaction.

Shooter:The monk has Deflect Arrows, so you target the Artificer starting off. His AC may be higher, but you're more likely to beat 19 once than 16 twice.

Strangie
2009-10-04, 01:18 PM
No purchases, reactionary reserve, blah blah blah.

Forge (Edited, make sure you read everything):
I'm going to try and handle that archer first. I have Deflect Arrows, and he'll have to use Rapid Shot to hit me. Get some Will save stuff for Team Player because his Will save is abysmal. Color Spray should work good. Touch attack magic would also be helpful. Also, if you can hit me with something like Shield of Faith or Mage Armor again, it would help me out a lot as I run down Shooter. You'll need to keep Team Player off my back because I intend on trying to grapple down Shooter.

I would wait until after I'm in melee range to use Enlarge Person, if you planned on using it. I don't want to be a huge target for Shooter to pelt me with, and I certainly don't need Team Player smacking me down.

RPGAgmJAY
2009-10-04, 01:57 PM
I have purchases (will post later today) but a quick question first. How did Team Player score 600 gp for a 2 on 2 victory. That should only net 300 gp. Also, shooter doesn't have a purchase history on his sheet. Is this valid?

For Mac:

Yeah, forge is crafting a bunch of stuff. Check your inbox for tactics.


Good Gaming!
-Jason

RPGAgmJAY
2009-10-04, 02:43 PM
Forge

Purchases:
Scribe 2 Scrolls of Color Spray
Scribe Scroll of mage armor
Scribe 3 scrolls of light of lunia
Scribe 2 scrolls of Repair Light Damage
Scribe 2 scrolls of magic missle

All info now updated on Char sheet.

Reserve the right to add a couple more scrolls before we start based on a tactics conversation with Mac.

Will roll init when ready.

P.S. - Good character builds guys... a real challenge.

Good Gaming!
-Jason

Strangie
2009-10-04, 02:54 PM
Oh right, initiative.

[roll0]

Son of a...

RPGAgmJAY
2009-10-04, 03:11 PM
Forge:

Additional Purchases:
2 Scrolls of Cure Light Wounds

Init: [roll0]

Let's go!

Master_Rahl22
2009-10-04, 03:21 PM
I have purchases, will post later today.

Also, I had no purchase log because I hadn't bought anything other than starting gear. I'm adding it as I go.

Master_Rahl22
2009-10-04, 03:23 PM
Hmm, actually I know what I want.

Potion of Cat's Grace.

[roll0]

Master_Rahl22
2009-10-04, 04:04 PM
Shooter, turn 1

Start in B-10 holding a bow.

Move: Move to D-8
Standard: Fire at Forge
[roll0]
[roll1]

End of turn.

Stats:

Location: D-8
HP: 12/12
AC: 16, FF: 12, Touch: 14

No buffs.

RPGAgmJAY
2009-10-04, 04:57 PM
Even flat-footed, that's a miss.

Forge - Round 1

Starts in Z10 with 2 scrolls in hand.

scroll of mage armor and scroll of shield


Standard Action: Attempt to cast off a scroll.
UMD check (DC21): [roll0]
If successful, pop the spoiler below otherwise ignore as the scroll fails to activate.

Scroll activates targeting Mac. Spellcraft DC 16 to ID:

Mage Armor +4 armor bonus to AC, lasts for 1 hour.

Free Action: Whisper to Mac

You're buffed with a mage armor spell. Go to it!


Move Action: 20' move to W7

Done.

Stats:

Forge
Current Position:W7
Equipped: 2 scrolls (mage armor and shield)
8/8 hp
AC 19 (11t,18ff)
3 infusions remaining

RPGAgmJAY
2009-10-04, 05:03 PM
Forge

Free Action: Whisper to Mac...

Just crit failed that last one, I'll have to buff you with shield of faith next turn.


Refs only:

Just crit failed my UMD check, which means I can't activate the scroll of mage armor for 24 hours.


Good Gaming!
-Jason

Ganurath
2009-10-04, 10:50 PM
TP

Move action from A10 to D7, then take a total defense action.

Stats:HP: 11/11
AC: 22 Full, 15 FF, 17 Touch, +5 Armor, +3 Dex, +4 Dodge
Saves: Fort +4, Ref +3, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll0]
[roll1]
[roll2]

Strangie
2009-10-05, 10:20 PM
Macintosh, Round 1

Start in Y10 with loaded sling.

Move to T9 and kneel.

Set Dodge to: Shooter

Fire sling at Shooter!

Attack: [roll0] (-2 for range)
Damage: [roll1]

Done.

Stats
Position T9
HP 9/9
AC 16 (+2 vs range, -2 vs. melee, +1 vs. Shooter)

Master_Rahl22
2009-10-06, 07:07 AM
Shooter, turn 2

Move: Move to E-1
Standard: Fire at Forge
[roll0]
[roll1]

End of turn.

Stats:

Location: E-1
HP: 12/12
AC: 16, FF: 12, Touch: 14

No buffs.

RPGAgmJAY
2009-10-06, 08:06 AM
Just realized TP should be going *before* me. We've got the same init, but his mod is better. TP, you're up!

Good Gaming!
-Jason

Ganurath
2009-10-06, 11:55 AM
TP

Move action from D7 to H3, then take a total defense action.

Stats:HP: 11/11
AC: 22 Full, 15 FF, 17 Touch, +5 Armor, +3 Dex, +4 Dodge
Saves: Fort +4, Ref +3, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll0]

RPGAgmJAY
2009-10-06, 12:27 PM
Forge - Round 2

Forge moves out of LoS as he crosses the bridge.
Refs & LoS:

Move Action: W7 to T8

Standard Action: Cast Infusion (DC15 to identify) on Mac.
"Shield of Faith"

Free Action: Whisper to Mac.

Alright, you're good to go. I'll take the other guy.



Done.

Stats:

Forge
Current Position:T8
Equipped: 2 scrolls (mage armor and shield)
6/8 hp
AC 19 (11t,18ff)
2 infusions remaining

Strangie
2009-10-06, 01:17 PM
Macintosh, Round 2

Free: Give thumbs up to Forge.
Move1: Move toward the bridge and JUMP! [roll0] landing at L10.
Move2: Move down to I16, behind the post, leaving Shooter with the only enemy with LoS to him.
Free: Kneel.

Done.

Position: I16 (kneeling)
HP: 9/9
AC: 18 (10 + 3 Wis + 3 Dex + 2 Deflection for 10 rounds on Forge's turn). +2 vs. ranged, -2 vs. melee, +1 Dodge vs. Shooter)

Master_Rahl22
2009-10-06, 04:01 PM
Shooter, turn 3

Move: Move to K-2 and draw a potion.
Standard: Drink the potion

End of turn.

Stats:

I only have 1 potion, Cat's Grace.

Location: K-2
HP: 12/12
AC: 18, FF: 12, Touch: 16

Cat's Grace: 30/30

Ganurath
2009-10-06, 09:52 PM
TP

5 ft step from H3 to H2, then take a total defense action.

Stats:HP: 11/11
AC: 22 Full, 15 FF, 17 Touch, +5 Armor, +3 Dex, +4 Dodge
Saves: Fort +4, Ref +3, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

RPGAgmJAY
2009-10-07, 07:01 AM
Forge - Round 3

Refs and LoS:

Free Action: 5' Step to S9.
Free Action: Drop scroll of mage armor

Move Action: Draw scroll Scroll of Invisibility(CL:1)

Standard Action: Cast spell off scroll [spellcraft check to identify]
UMD Check (DC21) [roll0]

If successful, pop this spoiler, if not ignore it as the scroll fails to activate.

Scroll of Invisibility targeting self. 1 minute duration.



Done.

Stats:

Forge
Current Position:S9
Equipped: 2 scrolls (invisibility and shield)
6/8 hp
AC 19 (11t,18ff)
2 infusions remaining

Strangie
2009-10-07, 09:01 PM
Shooter, Ref
Shooter/Rahl: Someone told me you can't draw a potion as part of a move action, only weapons. I remember asking about it before. Can someone confirm this for me?

Tanaric
2009-10-07, 09:06 PM
Shooter, Macintosh, refs:That is correct. It is very specifically stated that you can draw a weapon as part of a move action. Potions are not weapons, and thus do not qualify.

Master_Rahl22
2009-10-08, 08:07 AM
Ok, then I'll stay where I was in E-1 and draw and drink the potion.

Strangie
2009-10-08, 04:24 PM
Macintosh, Round 3

Move to I10. Kneel. Reload sling as other move.

Free action: Shout "Watch out, friend, they are gonna be coming for you!"

Done.

Position I10 (kneeling)
HP 9/9
AC 20 (10 + Dex 3 + Wis 3 + Deflection 2 for 9 rounds + Tree 2). +1 vs. Shooter. +2 vs. Ranged

madtinker
2009-10-09, 09:41 PM
Near as I can tell, everyone has LoS with everyone else.

Master_Rahl22
2009-10-10, 07:52 AM
Shooter, turn 4

Full-attack: Use Rapid Shot on Forge
[roll0]
[roll1]

[roll2]
[roll3]

End of turn.

Stats:

Location: E-1
HP: 12/12
AC: 18, FF: 12, Touch: 16

Cat's Grace: 29/30

Ganurath
2009-10-10, 02:35 PM
TP

Just take a total defense action. "Keep the heat on them, they'll break soon enough. Especially the scrapyard golem."

Stats:HP: 11/11
AC: 24 Full, 17 FF, 19 Touch, +5 Armor, +3 Dex, +4 Dodge, +2 Tree
Saves: Fort +4, Ref +4, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll0]
[roll1]
[roll2]

Strangie
2009-10-10, 03:37 PM
Hold on. Does Shooter have LoS to Forge to actually be shooting him? Can someone run a LoS check really quick?

RPGAgmJAY
2009-10-10, 05:11 PM
I don't think so, that's why my post listed LoS. Do we need a ref to make the call? Also, if you guys would post in spoilers that would help. Forge doesn't have LoS to shooter, but his posts aren't hidden.

Good Gaming!
-Jason

Master_Rahl22
2009-10-10, 08:39 PM
Near as I can tell, everyone has LoS with everyone else.

That was the LOS check.

Edit: I don't know what the protocol is, but I guess you guys are challenging the LOS check we had? Higher up ref or something.

RPGAgmJAY
2009-10-11, 07:22 PM
Yeah, I don't see LoS between Shooter and Forge. I'll ask for a high ref to make the call.

Thanks!
-Jason

Sallera
2009-10-11, 07:31 PM
Not a High Ref, but I don't see the problem here. It should be pretty easy to see that the lower-left corner of S9 and the lower-left corner of E1 have a clear line. Grab something straight and hold it up to the screen if you need to.

Strangie
2009-10-11, 07:38 PM
Oh, hm. I guess I was looking at it wrong or I thought he was still positioned behind the post. Oh well, my bad.

I think that makes it Forge's turn.

RPGAgmJAY
2009-10-12, 08:07 AM
Forge - Round 4
(for the record, with cover giving a +4 bonus to AC both of Shooter's arrows missed)

Free Action: 5' step to T8 (and out of LoS)

Refs & Los:

Standard Action: Cast spell off scroll.
UMD Check (DC21): [roll0]
If successful pop the spoiler below, otherwise ignore as the scroll fails to activate.

Forge vanishes.
Ref's only:

Scroll of invisibility, duration 1 minute.




Not done, waiting on success of above actions.

Stats:

Forge
Current Position:T8
Equipped: 2 scrolls (invisibility and shield)
6/8 hp
AC 19 (11t,18ff)
2 infusions remaining

RPGAgmJAY
2009-10-12, 08:12 AM
Forge - Round 4 (con't.)

Refs & LoS:

free action: drop useless paper
Move action: draw scroll of 'light of lunia'


Done.

Stats:

Forge
Current Position:T8
Equipped: 2 scrolls (light of lunia and shield)
6/8 hp
AC 19 (11t,18ff)
*Invisibility - 10 rounds remaining*
2 infusions remaining

Strangie
2009-10-13, 06:11 PM
Macintosh

Fire sling at Shooter!

[roll0]
[roll1]

Move to B14 and kneel again.

Done.

Position B14
AC 18 (20 vs. ranged, 21 vs Shooter)
HP 9/9

Master_Rahl22
2009-10-13, 08:39 PM
Macintosh's attack missed.

Shooter, turn 5

5ft step to E-1

Full-attack: Use Rapid Shot on Macintosh
[roll0]
[roll1]

[roll2]
[roll3]

End of turn.

Stats:

Location: E-2
HP: 12/12
AC: 18, FF: 12, Touch: 16

Cat's Grace: 28/30

Ganurath
2009-10-13, 08:47 PM
TP

Move action to the tree in D4, then ready an action.
Ready an action to use Vanguard's Strike on an enemy that enters a square I threaten.

Finally, some spoken words.

Speak Elven"Stay close behind me, so I can take him if he pursues you!"

Stats:HP: 11/11
AC: 20 Full, 17 FF, 15 Touch, +5 Armor, +3 Dex, +2 Tree
Saves: Fort +4, Ref +4, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll0]

RPGAgmJAY
2009-10-15, 08:26 AM
Forge - Round 5

Refs & LoS

Standard Action: Attempt to cast spell from scroll:
UMD Check (DC21): [roll0]
If successful, pop the spoiler below, otherwise ignore as scroll fails to activate:

Light of Lunia scroll successfully cast, targeting self. My glow is covered by the invisibility spell. Duration: 10 minutes

Forge will then take a move action to draw a scroll of color spray.


Free Action: 5' Step to T7.


Done.

Stats:

Forge
Current Position:T7
Equipped: 2 scrolls (light of lunia and shield)
6/8 hp
AC 19 (11t,18ff)
*Invisibility - 9 rounds remaining*
2 infusions remaining

Strangie
2009-10-15, 01:29 PM
Macintosh

Reload & Fire Sling at Team Player! I think he is -just- at 50', so I don't think there should be a penalty to hit. Correct me if I am wrong.

Attack: [roll0]
Damage: [roll1]

5 foot step to B15

Done.

Stats
Position B15
AC 20 (+1 vs. Shooter)
HP 9/9

Sallera
2009-10-15, 01:30 PM
An attack at the range increment still incurs the penalty. It's only under it that doesn't.

Master_Rahl22
2009-10-15, 01:58 PM
By my count, you were 55 feet away from TP anyway. Also, I mistyped in my previous post and said that I took a 5' step from E-1 to E-1. The location in my stats correctly displayed my location as E-2.

Shooter, turn 6

5ft step to D-3

Full-attack: Use Rapid Shot on Macintosh
[roll0]
[roll1]

[roll2]
[roll3]

End of turn.

Stats:

Location: D-3
HP: 12/12
AC: 18, FF: 12, Touch: 16

Cat's Grace: 27/30

Strangie
2009-10-15, 02:02 PM
Aww... that sucks. Oh well. So that attack is an 18 then, which likely misses.

Also, Deflect arrows Shooter's first attack. Poing!

Ganurath
2009-10-15, 02:35 PM
TP

Well, whether the distance is 50 ft or 55 ft, the result is the same: I have a clear line for Charging Minotaur against a target with his back to the water. "Ah re, ah ree, Kord the Mighty! Guide me on my path to glory!"

[roll0]
[roll1]

No attacks of opportunity for you! Come back, one year!

Edit: To clarify, I'm aiming for MacIntosh. I'll be in B14 if the push fails, I believe.

Stats:HP: 11/11
AC: 16 Full, 13 FF, 11 Touch, +5 Armor, +3 Dex, -2 Charge
Saves: Fort +4, Ref +4, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

RPGAgmJAY
2009-10-15, 03:12 PM
Forge - Round 6

Actions regardless of how Team Player's attack resolves.

Refs & LoS (unless a Ref says you have LoS to me, you DON'T):

Standard Action: Attempt to cast spell from scroll:
UMD Check (DC21): [roll0]
If successful, pop the spoiler below, otherwise ignore as scroll fails to activate:

Light of Lunia scroll successfully cast, targeting self. My glow is covered by the invisibility spell. Duration: 10 minutes

Forge will then take a move action to draw a scroll of color spray.


Free Action: 5' Step to S6.


Done.

Stats:

Forge
Current Position:S6
Equipped: 2 scrolls (light of lunia and shield)
6/8 hp
AC 19 (11t,18ff)
*Invisibility - 8 rounds remaining*
2 infusions remaining

Tanaric
2009-10-15, 03:40 PM
Forge:
Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source).

Although the point is somewhat moot now, what makes you think that you wouldn't shed the light indicated by Light of Lunia?

No effect on play.

RPGAgmJAY
2009-10-15, 03:54 PM
Tanaric:

Since it's daylight. You can't distinguish illumination in an illuminated environment the light effect becomes moot. It's a shame our maps don't allow for other illuminations, I'd love to play in a shadow filled board. =)


No effect on play.

Tanaric
2009-10-15, 04:06 PM
Forge:Yeah, I knew that much. It was just that you worded it as though you thought Invisibility would stop the light altogether, hence my "Whuh?" reaction. Not that it would have had any effect, just... nitpickery, I suppose. Anyhow, carry on with the bloodshed.

Carry on, folks.

Master_Rahl22
2009-10-15, 04:22 PM
I'd love to, but based on history we have about 1 1/2 days to wait for Strangie's turn. :smallwink:

Ganurath
2009-10-15, 04:35 PM
I'd love to, but based on history we have about 1 1/2 days to wait for Strangie's turn. :smallwink:More importantly, his opposed strength check. C'mon, 7 and under!

Strangie
2009-10-15, 06:04 PM
Bah. Well, eat my Stout trait. You need me to roll 5 or under, actually.

STR check: [roll0]

And... ... a tie. Hmmm.

So what happens?

Sallera
2009-10-15, 06:07 PM
I believe the higher modifier wins.

Ganurath
2009-10-15, 06:07 PM
Team Player is pushed back to B14, and it's your move. Need to beat your opposed check to knock you back.

Sallera: I'm pretty sure you're thinking of Initiative. *goes to check SRD*

Strangie
2009-10-15, 06:09 PM
It's right here.

Bull Rush
You can make a bull rush as a standard action (an attack) or as part of a charge. When you make a bull rush, you attempt to push an opponent straight back instead of damaging him. You can only bull rush an opponent who is one size category larger than you, the same size, or smaller.

Initiating a Bull Rush
First, you move into the defender’s space. Doing this provokes an attack of opportunity from each opponent that threatens you, including the defender. (If you have the Improved Bull Rush feat, you don’t provoke an attack of opportunity from the defender.) Any attack of opportunity made by anyone other than the defender against you during a bull rush has a 25% chance of accidentally targeting the defender instead, and any attack of opportunity by anyone other than you against the defender likewise has a 25% chance of accidentally targeting you. (When someone makes an attack of opportunity, make the attack roll and then roll to see whether the attack went astray.)

Second, you and the defender make opposed Strength checks. You each add a +4 bonus for each size category you are larger than Medium or a -4 penalty for each size category you are smaller than Medium. You get a +2 bonus if you are charging. The defender gets a +4 bonus if he has more than two legs or is otherwise exceptionally stable.

Bull Rush Results
If you beat the defender’s Strength check result, you push him back 5 feet. If you wish to move with the defender, you can push him back an additional 5 feet for each 5 points by which your check result is greater than the defender’s check result. You can’t, however, exceed your normal movement limit. (Note: The defender provokes attacks of opportunity if he is moved. So do you, if you move with him. The two of you do not provoke attacks of opportunity from each other, however.)

If you fail to beat the defender’s Strength check result, you move 5 feet straight back to where you were before you moved into his space. If that space is occupied, you fall prone in that space.

Phew.

Ganurath
2009-10-15, 06:11 PM
So... With Forge having gone already, it's your move.

Sallera
2009-10-15, 06:13 PM
I was going by
An opposed check is a check whose success or failure is determined by comparing the check result to another character’s check result. In an opposed check, the higher result succeeds, while the lower result fails. In case of a tie, the higher skill modifier wins. If these scores are the same, roll again to break the tie. ...in conjunction with the part that says an ability check is essentially equivalent to a skill check, but that's not really conclusive.

Strangie
2009-10-15, 06:14 PM
Oh. Uh... eh. Ah. Ih? I don't know.

If I manage to survive, go by the following. Otherwise, Mac topples over and faceplants in a heap.

Macintosh

Free: "Blah blah blah, shut up and die!"
Full Round: Flurry of blows.
Change Dodge target to Team Player

Attack1: Grapple attempt, melee touch: [roll0]
Grapple check, if success: [roll1]
Damage, if success: [roll2]
Attack2: Grapple attempt, melee touch (if the last one failed): [roll3]
Grapple check, if success (or if already grappling, grapple check for damage): [roll4]
Damage, if success: [roll5]

Done.

Stats
Position B15
AC 20
HP 9/9

None of this means anything. Carry on. :smallbiggrin:

Ganurath
2009-10-15, 06:22 PM
I was going by [SRD quote] ...in conjunction with the part that says an ability check is essentially equivalent to a skill check, but that's not really conclusive.Well, you're a High Ref, so it's you're call. I'd rather win the check than the argument, but if it's the latter...

[roll0] against DC 20, move 5 damage to damage pool if it fails.

Strangie
2009-10-15, 06:28 PM
I swear, something weird is going on with all of these ties.

Okay, I'm sure the higher modifier wins on an opposed grapple, and it explicitly states it in the SRD, so TP escapes the grapple.

That sure doesn't happen very often.

Ganurath
2009-10-15, 06:30 PM
Well, if it helps, I forgot the +2 bonus from the charge, so it shouldn't have been a tie anyhow.

Still need a decisive ref verdict on whether or not you got splattered by the Charging Minotaur, though.

Sallera
2009-10-15, 06:31 PM
Well, there's a sort of precedent here (http://www.giantitp.com/forums/showthread.php?p=7032122#7032122). We've also got the previously quoted section on opposed skill checks (along with ability checks being described as essentially untrained skill checks), the opposed grapple checks, and initiative checks, which are an opposed ability check and also function this way. Unless proven otherwise, I'm inclined to say higher modifier wins.

Tanaric
2009-10-15, 06:32 PM
I agree with Sallera on this.

As an aside, why am I always literally seconds too late to state the opinion myself?

Ganurath
2009-10-15, 06:33 PM
Well, there's a sort of precedent here (http://www.giantitp.com/forums/showthread.php?p=7032122#7032122). We've also got the previously quoted section on opposed skill checks (along with ability checks being described as essentially untrained skill checks), the opposed grapple checks, and initiative checks, which are an opposed ability check and also function this way. Unless proven otherwise, I'm inclined to say higher modifier wins.Well, if we have precedent, then Team Player is in B15 and MacIntosh is splattered across B16. Shooter's turn.

Strangie
2009-10-15, 06:38 PM
Well, in that event, Mac is faceplanted in B16 at -2/9 HP.

Ref:
I might be out for a few days, so I'm going to roll my bleeding checks here. I know Forge has some CLW scrolls, so hopefully he'll be able to use one on me here. Unless TP CdG's me or something. If I roll 91-100 on any of these, he stabilizes at that point instead of losing another HP. These are once per round, starting on TP's next turn.

-2 to -3 [roll0]
-3 to -4 [roll1]
-4 to -5 [roll2]
-5 to -6 [roll3]
-6 to -7 [roll4]
-7 to -8 [roll5]
-8 to -9 [roll6]
-9 to -10...[roll7]

If it gets to that point, Mac stabilizes at -5

Ganurath
2009-10-15, 06:45 PM
Since talking is a free action, I'll say this after MacIntosh drops:

Speak Elven"I'll finish this one, you smoke out the machine!"

Master_Rahl22
2009-10-16, 07:07 AM
Shooter, turn 7

Speak Elven:

"I'll try, but we may have to wait for his spell to wear off."


Move: Move to J-3
Move: Scan the area where Forge was last seen.
[roll0]

Need LOS, but I'm done.

Stats:

Location: J-3
HP: 12/12
AC: 18, FF: 12, Touch: 16

Cat's Grace: 26/30

RPGAgmJAY
2009-10-16, 07:55 AM
Forge - Round 7

Refs & LoS:

Standard Action: Attempt to cast spell from scroll:
UMD Check (DC21): [roll0]
If successful, pop the spoiler below, otherwise ignore as scroll fails to activate:

Light of Lunia scroll successfully cast, targeting self. Illumination is moot due to normal illumination on the board. Duration: 10 minutes

Forge will then take a move action to draw a scroll of color spray.


Free Action: 5' Step to S5.


Done.

Stats:

Forge
Current Position:S5
Equipped: 2 scrolls (light of lunia and shield)
6/8 hp
AC 19 (11t,18ff)
*Invisibility - 7 rounds remaining*
2 infusions remaining

Strangie
2009-10-16, 08:45 AM
Macintosh

Bleeeeeeeeeeeeeeeeeeed.

Done. :smallbiggrin:

Master_Rahl22
2009-10-16, 09:02 AM
Team Player got skipped. He's supposed to go after me. I'm guessing we need to ignore Forge's turn for now and he can take it again after TP goes.

Ganurath
2009-10-16, 12:07 PM
TP

"Ah re, ah ree, Kord the Mighty! In his defeat show him mercy!" Coup de grace on MacIntosh for 32 damage.

Stats:HP: 11/11
AC: 20 Full, 17 FF, 15 Touch, +5 Armor, +3 Dex, +2 Tree
Saves: Fort +4, Ref +4, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll0]
[roll1]
[roll2]

NOW Forge can go. Then Shooter, then me again.

RPGAgmJAY
2009-10-16, 12:42 PM
Same turn as above. Shooter's go.

Good Gaming!
-Jason

Strangie
2009-10-16, 12:58 PM
Ow.

I think you're supposed to just roll a critical hit for a Coup de Grace, but yeah, Mac's done either way in any case.

At least he won the 4 vs. 4 exhibition. I'll get you next time.

Master_Rahl22
2009-10-17, 09:16 AM
Shooter, turn 8

Move: Move to M-4
Move: Scan the area where Forge was last seen.
[roll0]

Need LOS, but I'm done.

Stats:

Location: M-4
HP: 12/12
AC: 18, FF: 12, Touch: 16

Cat's Grace: 25/30

Trobby
2009-10-17, 11:04 AM
Refs:


A reactive listen check for shooter. DC 6 because Forge is not even trying to mask the sound of his voice.

[roll0]


Shooter:

No LoS other than your ally, you hear noise to the East.


TP

No LoS other than your ally.


Forge:

No LoS.

Ganurath
2009-10-17, 11:44 PM
TP

Ah, forgot who's turn it was. Let's see...

Ref/LoSReady an action:Move adjacent to the warforged if it shows up within a move action of me.I'll use a move action for a Listen check.

[roll0]

Stats:HP: 11/11
AC: 20 Full, 17 FF, 15 Touch, +5 Armor, +3 Dex, +2 Tree
Saves: Fort +4, Ref +4, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll1]

Turn Complete.

RPGAgmJAY
2009-10-18, 01:19 PM
Forge - Round 8

Refs only:

Forge is in S5 at the beginning of this turn. Unless my opponents went into hiding, went invisible, or wheeled around the otherside of the large post. I *should* have LoS to them, yes? I don't want to make a bad move based on a bad LoS call.


Refs & LoS:

Standard Action: Attempt to cast spell from scroll:
UMD Check (DC21): [roll0]
If successful, pop the spoiler below, otherwise ignore as scroll fails to activate:

Light of Lunia scroll successfully cast, targeting self. Illumination is moot due to normal illumination on the board. Duration: 10 minutes

Forge will then take a move action to draw a scroll of color spray.


Free Action: 5' Step to R4.


Done.

Stats:

Forge
Current Position:R4
Equipped: 2 scrolls (color spray and shield)
6/8 hp
AC 19 (11t,18ff)
*Invisibility - 6 rounds remaining*
2 infusions remaining

Sallera
2009-10-18, 03:04 PM
Forge:At the beginning of your turn, you can see Shooter in M4 and TP in B15.

Master_Rahl22
2009-10-18, 08:30 PM
Shooter, turn 9

Free: 5' step to O-4
Move: Scan the area where Forge was last seen.
[roll0]

Not done, need LOS.

Stats:

Location: O-4
HP: 12/12
AC: 18, FF: 12, Touch: 16

Cat's Grace: 24/30

Trobby
2009-10-18, 10:23 PM
Refs:


:smalleek: Sorry about not doing the LoS check right. Fortunately, Forge is still invisible, so they shouldn't be able to see him anyway.


Shooter:

No LoS


Forge:

Shooter moves into O4.


TP


Still no sign of the metal man...

Ganurath
2009-10-18, 10:41 PM
TP

Ref/LoSDouble move to D4.

Stats:HP: 11/11
AC: 20 Full, 17 FF, 15 Touch, +5 Armor, +3 Dex, +2 Tree
Saves: Fort +4, Ref +4, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

Turn Complete.

Master_Rahl22
2009-10-19, 07:23 AM
Shooter, turn 9 continued

Free: 5' step to O-4
Move: Looking for Forge again
[roll0]

I'm done now, Ganurath. :smallbiggrin: That Spot won't see much of anything, so I guess we're on to Forge's turn.

Stats:

Location: O-4
HP: 12/12
AC: 20, FF: 14, Touch: 18 (+2 to all from tree)

Cat's Grace: 24/30

RPGAgmJAY
2009-10-19, 07:51 AM
Forge - Round 9

Refs & LoS:

Standard Action: Attempt to cast spell from scroll:
UMD Check (DC21): [roll0]
If successful, pop the spoiler below, otherwise ignore as scroll fails to activate:

Shield scroll successfully cast, targeting self. Illumination is moot due to normal illumination on the board. Duration: 10 minutes

Forge will then take a move action to draw an alchemist's fire.


Free Action: 5' Step to Q3.


Done.

Stats:

Forge
Current Position:R4
Equipped: 2 scrolls (color spray and shield)
6/8 hp
AC 19 (11t,18ff)
*Invisibility - 5 rounds remaining*
2 infusions remaining

Master_Rahl22
2009-10-19, 07:04 PM
Shooter, turn 10

Move: Looking for Forge again
[roll0]

Not done, need LOS

Stats:

Location: O-4
HP: 12/12
AC: 20, FF: 14, Touch: 18 (+2 to all from tree)

Cat's Grace: 23/30

Sallera
2009-10-19, 08:42 PM
Shooter:You notice the presence of an invisible creature.

Forge:Shooter is in O4. TP is in D4.

TP:No LoS other than Shooter.

Master_Rahl22
2009-10-19, 09:18 PM
Wow, I wouldn't have been wasting my time if I'd known that the best I can get is "You're aware of an invisible person". Guess we're waiting for the duration to end.

Shooter, turn 10 continued

Move: Move to R-3

End turn.

Stats:

Location: R-3
HP: 12/12
AC: 20, FF: 14, Touch: 18 (+2 to all from tree)

Cat's Grace: 23/30

Sallera
2009-10-19, 09:27 PM
Shooter:You find yourself unable to pass through Q3 due to Forge's presence.

Forge:Shooter bumps into you.

Shooter may revise his last movement.

Ganurath
2009-10-19, 09:34 PM
TP

Ref/LoSMove to H2, and an active Spot check.

[roll0]
Speak Elven"Get back here before you dive headfirst into an ambush!"

Stats:HP: 11/11
AC: 20 Full, 17 FF, 15 Touch, +5 Armor, +3 Dex, +2 Tree
Saves: Fort +4, Ref +4, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll1]
[roll2]
[roll3]

Turn Complete.

Master_Rahl22
2009-10-20, 06:54 AM
No, I certainly did not miss the irony of complaining about invisibility and then bumping into the guy. :smalltongue:

Shooter, turn 10 continued

Move: After bumping into someone invisible, finish moving to O-4

Speak Elven:

"He's right there! I bumped into him trying to move to the other tree!"


End turn.

Stats:

Location: O-4
HP: 12/12
AC: 20, FF: 14, Touch: 18 (+2 to all from tree)

Cat's Grace: 23/30

RPGAgmJAY
2009-10-20, 08:23 AM
Forge - Round 10

Guess the cat's out of the bag... but my actions remain hidden. =)

Refs & LoS:

Standard Action: Attempt to cast spell from scroll:
UMD Check (DC21): [roll0]
If successful, pop the spoiler below, otherwise ignore as scroll fails to activate:

Shield scroll successfully cast, targeting self. Duration: 1 minute

Forge will then take a move action to draw an alchemist's fire.


Free Action: 5' Step to P2.


Done.

Stats:

Forge
Current Position:P2
Equipped: 2 scrolls (color spray and shield)
6/8 hp
AC 19 (11t,18ff)
*Invisibility - 4 rounds remaining*
*Light of Lunia - 10 minutes remaining*
2 infusions remaining

Master_Rahl22
2009-10-20, 08:50 AM
Shooter, turn 11

Double move to G-2.

Speak Elven:

"Should we stay here and wait him out?"


End turn.

Stats:

Location: G-2
HP: 12/12
AC: 18, FF: 12, Touch: 16

Cat's Grace: 22/30

Ganurath
2009-10-20, 11:58 AM
TP

I guess I don't need the LoS spoiler now. Move to H2, and this time I'll ready an action.I'll ready an action to move into melee if I detect Forge within a move action of me.
Speak Elven"Stay seperate so he can't get us both with area spells. Keep your ears open!"

Stats:HP: 11/11
AC: 20 Full, 17 FF, 15 Touch, +5 Armor, +3 Dex, +2 Tree
Saves: Fort +4, Ref +4, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll1]
[roll2]
[roll=Granted]1d3

Turn Complete.

Master_Rahl22
2009-10-20, 12:08 PM
Ganurath, you were already in H-2. Are you planning to move somewhere or stay where you are?

Ganurath
2009-10-20, 12:12 PM
I didn't realize it at the time, but I kinda got ninja'd by the ref. In any event, I will remain in H2 for the time being.

RPGAgmJAY
2009-10-20, 12:38 PM
Forge - Round 11

Guess the cat's out of the bag... but my actions remain hidden. =)

Refs & LoS:

Standard Action: Attempt to cast spell from scroll:
UMD Check (DC21): [roll0]
If successful, pop the spoiler below, otherwise ignore as scroll fails to activate:

Shield scroll successfully cast, targeting self. Duration: 1 minute

Forge will then take a move action to draw an alchemist's fire.


Free Action: 5' Step to O1.


Done.

Stats:

Forge
Current Position:O1
Equipped: scroll of color spray and alchemists fire
6/8 hp
AC 23 (11t,22ff)
*Invisibility - 3 rounds remaining*
*Light of Lunia - 10 minutes remaining*
2 infusions remaining

RPGAgmJAY
2009-10-20, 12:39 PM
Refs:

For some reason I can't make the forum roll this. 2 attempts already, going to try again now.



Done.

RPGAgmJAY
2009-10-20, 12:42 PM
Refs:

Stupid forum dice roller... work!
UMD check: [roll0]



Sorry... don't mean to post so much on this.

Master_Rahl22
2009-10-20, 02:33 PM
Shooter, turn 12

Move to D-4.

Ready an action:

Ready an action to shoot Forge if he becomes visible and is more than 5ft away from me.


End turn.

Stats:

Location: D-4
HP: 12/12
AC: 20, FF: 14, Touch: 18

Cat's Grace: 21/30

Psionic Dog
2009-10-20, 09:20 PM
High Ref PsiDog

Shield has a verbal component. DC 0 to hear.
TeamPlayer is 35 ft away, 20-3 = success by 17
[roll0] is 55 ft away = success by 5

Forge
You have LoS to the others.

McArcher
You hear speaking to eastish of yourself.

TeamPlayer
You hear chanting east of yourself.

Ganurath
2009-10-21, 12:50 PM
TP

I'll remain in the tree square and ready an action again.I'll ready an action to move into melee if I detect Forge within a move action of me.[roll0]
[roll1]
[roll2]
I'm looking to Spot something in particular, which is explained in what I'm saying with Speak Elven for ref reference.
Speak Elven"Eyes on the bog for footfalls, his feet will make fine craters to expose him if he enters."

Stats:HP: 11/11
AC: 20 Full, 17 FF, 15 Touch, +5 Armor, +3 Dex, +2 Tree
Saves: Fort +4, Ref +4, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

Turn Complete.

RPGAgmJAY
2009-10-21, 01:14 PM
Forge - Round 12

Refs & LoS:

Standard: Cast Infusion into self.

'Shield of Faith'

Move Action: 15' move to N2.


Done.

Stats:

Forge
Current Position:N2
Equipped: scroll of color spray and alchemists fire
6/8 hp
AC 25 (13t,24ff)
*Invisibility - 2 rounds remaining*
*Light of Lunia - 10 minutes remaining*
*Shield - 9 rounds remaining*
*Shield of Faith - 10 rounds remaining*
1 infusions remaining

Psionic Dog
2009-10-22, 10:00 AM
HighRef PsiDog

@Refs
Forge does spell stuff (DC 0 + distance) and moves half speed (takes 5 for DC 6 + distance)

TP makes the listen check by 10 on the spellcasting, and by 5 on movement
[roll0] A new round, a new listen.
Shooter gets simple successes on both

Shooter
You hear more speech and movement to the east.

Note on Spot Checks: A DC 20 will notice the presence of an invisible creature within 30ft, but RAW makes no allowances for seeing tracks by spot.

Team Player
You hear more chanting and movement to the east

Note on Spot Checks: A DC 20 will notice the presence of an invisible creature within 30ft, but RAW makes no allowances for seeing tracks by spot. Finding tracks requires a search or survival checks by raw

Forge
Full LoS

Master_Rahl22
2009-10-22, 12:20 PM
Shooter, turn 12

Move: Spot check
[roll0]

Ready an action:

Ready an action to shoot Forge if he becomes visible and is more than 5ft away from me.


End turn.

Stats:

Location: D-4
HP: 12/12
AC: 20, FF: 14, Touch: 18

Cat's Grace: 20/30

Ganurath
2009-10-22, 12:25 PM
TP

I'll remain in the tree square and ready an action again.I'll ready an action to move into melee if I detect Forge within a move action of me.[roll0]
[roll1]
[roll2]

"Come on, tin can, are you trying to bring down the lightning?!"

Stats:HP: 11/11
AC: 20 Full, 17 FF, 15 Touch, +5 Armor, +3 Dex, +2 Tree
Saves: Fort +4, Ref +4, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll3]
[roll4]
[roll5]

Turn Complete.

RPGAgmJAY
2009-10-22, 03:27 PM
Forge - Round 13

I'll post the full turn even those you don't have LoS until *after* my attack.
Move Action: 20' Move to J3
Standard Action: Release Light of Lunia as 2 ray attacks against Shooter in D4. Attacks catch Shooter flat-footed.
Ray 1 attack: [roll0]
Ray 1 damage: [roll1]
Ray 2 attack: [roll2]
Ray 2 damage: [roll3]

Done.

***LoS established here incase I trigger any readied actions by appearing.***

Stats:

Forge
Current Position:J3
Equipped: scroll of color spray and alchemists fire
6/8 hp
AC 25 (13t,24ff)
*Shield - 8 rounds remaining*
*Shield of Faith - 9 rounds remaining*
1 infusions remaining

Master_Rahl22
2009-10-22, 04:59 PM
Both attacks miss.
Readied action to shoot Forge if he becomes visible and isn't within 5 ft of me goes off.
[roll0]
[roll1]

Shooter, turn 13

Rapid shot on Forge
[roll2]
[roll3]

[roll4]
[roll5]

End turn.

Stats:

Location: D-4
HP: 12/12
AC: 20, FF: 14, Touch: 18

Cat's Grace: 19/30

Ganurath
2009-10-22, 10:57 PM
Appearing within range of a move action triggers a readied action to move adjacent. In this case, I2.

TP

Let's give Stone Bones a swing.
[roll0]
[roll1]
[roll2]
[roll3]

After that, hit or miss, I'll take a move action to D4. Assuming I don't get a lucky crit, take your AoO.

Stats:HP: 11/11
AC: 18 Full, 15 FF, 13 Touch, +5 Armor, +3 Dex
Saves: Fort +4, Ref +3, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll4]

Turn Complete.

Tanaric
2009-10-22, 11:21 PM
Shooter/refs:As an idle observation... how did a flat-footed touch attack miss on an 11 against Shooter?

RPGAgmJAY
2009-10-23, 06:39 AM
Need a clarification from Team Player:

You had a readied action to: "Move adjacent to me should I appear within range of a single move action?"

The way I understand readied actions, the following should occur:
1. Your readied action is triggered when I appear at the end of my turn.
2. You take your readied action(which is a move action, no attack), which reduces your initiative count so next turn you go after me.

If all this is correct, is Team Player stuck with the same basic action and die rolls next turn?

Same basic questions to Shooter as well, it's like they skipped my turn.

I'll take my next turn with the assumption that Team Player is in square I2.

Good Gaming!
-Jason

Master_Rahl22
2009-10-23, 06:59 AM
I'm not sure what happens to initiative when using readied actions, to be honest. I'd love a ref ruling.

Tanaric/refs:
I'd forgotten that Light of Lunia is a touch attack, but even so I'm in a square with a tree. It says nothing about what type of bonus the +2 AC from the tree is, so I'd assumed it applied to all.

RPGAgmJAY
2009-10-23, 08:05 AM
I'm not sure what happens to initiative when using readied actions, to be honest. I'd love a ref ruling.

From the SRD (http://www.d20srd.org/srd/combat/specialInitiativeActions.htm#ready):


Initiative Consequences of Readying

Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.

You guys want me to just take 2 actions and we'll be caught up?

Master_Rahl22
2009-10-23, 08:53 AM
Neither of us took our readied actions in the next round. So if I understand that right, my initiative dropped to the count on which I took my readied action which would be the same as Forge, and since I have a higher modifier I now go after TP and before Forge. Then TP's action goes off too, and he is now on the same initiative count as all 3 of us, and his initiative modifier is in the middle. Thus we have the same initiative order as we used to, and once you finished your turn that provoked the actions, we pick back up just like normal with my turn.

RPGAgmJAY
2009-10-23, 09:00 AM
Your readied actions didn't get triggered until after my turn was complete. My invisibility drops after my attack and my attack was the end of my turn. That means you go after me in the following round.

Ganurath
2009-10-23, 11:14 AM
The readied actions went off when Forge appeared, so somewhere between the first and second attack. In other words, before your turn ended.

Sallera
2009-10-23, 11:25 AM
Ah, pedantic rules debates, the soul of the Arena...

So, as I see it, this is what happens. Forge takes his attack (both rays are simultaneous). While he has no further actions planned, it is still his turn. Shooter's initiative count comes before TP's, so his readied action goes off first, placing his initiative just before Forge. TP's readied action then goes off, placing his initiative between Shooter and Forge. Then Forge's turn finishes, making it Shooter's turn. As far as I can tell, this would seem to be consistent with Arena precedent and RAW, but if you're not convinced, feel free to present evidence to the contrary (or just go bother Kyeudo...).

Edit: Just to clarify, the reason I say the readied actions happen on Forge's turn - he still has actions available, despite declaring the end of his turn, and if he so wished, he could take them in response to the readied actions going off.

Tanaric
2009-10-23, 11:29 AM
The above Salleraism* would appear to be correct by my understanding of things, if you needed input from another ref.

*Salleraism: A statement or ruling that is both amazingly speedy and surprisingly accurate.

RPGAgmJAY
2009-10-23, 12:08 PM
Edit: Just to clarify, the reason I say the readied actions happen on Forge's turn - he still has actions available, despite declaring the end of his turn, and if he so wished, he could take them in response to the readied actions going off.

Your arguement makes sense based on the premise that I still had actions available and prematurely ended my turn.

Except that I didn't. A character may make a move action and a standard action per turn. Free actions take up no time, which is why they are 'free' and don't fit into the standard breakdown of limited actions. I made a move and then a standard action. No other actions available. My invisibility vanished after my attack which was at the completion of my turn, not in the middle of it.

I specifically asked Kyeudo about when my invisibility would drop and he stated that this would occur after the attack. Those readied actions can't trigger until after my attack, since my attack ended my turn the triggering event occurred directly after my initiative count as my initiative count passed with the completion of my attack.

I'll ask Kyeudo to rule on this. Like I said, Sallera's call was a good one but based on an incorrect premise. Forge had no further actions available.

Ganurath
2009-10-23, 12:10 PM
Swift actions still exist, even if you don't have the ability to use them.

Sallera
2009-10-23, 12:15 PM
Free actions are also available, and while they may take up no time, you can still only take them on your turn, which means you could take them in response to the readied actions. Just because you had no useful options available doesn't mean you didn't have any options available.

Kyeudo
2009-10-23, 12:25 PM
GM Kyeudo

They are correct. The readied actions would have gone off on your turn, just before it ended. You may have exhausted your standard and move action, but that does not mean that your turn is automatically over. As has been pointed out, you had the option to do a free or swift action, such as speaking.

BTW, I don't see how a flat-footed touch attack that rolled an 11 missed Shooter. The only AC bonuses I can see are Armor and Dex, both of which he'd lose from that attack.

RPGAgmJAY
2009-10-23, 12:51 PM
Ninja'd.


Free actions are also available, and while they may take up no time, you can still only take them on your turn, which means you could take them in response to the readied actions. Just because you had no useful options available doesn't mean you didn't have any options available.

Just went to the RAW.

PHB p.160:


If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his
actions once you complete your readied action.

Your initiative result changes. For the rest of the encounter, your
initiative result is the count on which you took the readied action,
and you act immediately ahead of the character whose action
triggered your readied action.


The argument is whether the triggering action was a part of my activities. I contend that my appearing was not a part of my turn as it would have occurred after my turn was over. The last line there shows my point: 'You act ahead of the character whose action triggered your readied action.' my action didn't trigger it, my appearing did. That's a big difference.

Good Gaming!

RPGAgmJAY
2009-10-23, 01:00 PM
All those attacks missed. =)

AoO on Team Player:
Slam attack:[roll0]
Damage:[roll1]

Forge - Round 14

Move Action: 20' to F4

Standard Action: Attempt to cast from scroll
UMD check (DC:21) [roll2]
If successful, pop the spoiler. If not ignore it.

Color Spray goes off, hitting both players in D-4.
Make a Will Save vs DC 13 or suffer the effects:
You are unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round.


Done.

Stats:

Forge
Current Position:F4
Equipped: scroll of color spray and alchemists fire
6/8 hp
AC 25 (13t,24ff)
*Shield - 7 rounds remaining*
*Shield of Faith - 8 rounds remaining*
1 infusions remaining

Sallera
2009-10-23, 01:01 PM
BTW, I don't see how a flat-footed touch attack that rolled an 11 missed Shooter. The only AC bonuses I can see are Armor and Dex, both of which he'd lose from that attack.

Tree bonus, I believe.

Ganurath
2009-10-23, 01:10 PM
Wait, Shooter was in D4? Can't occupy the same space, but it would be meta to move away from the spray... We'll retcon to D3 to keep it simple. The slam hits, and the damage goes to the Steely Resolve pool.

As an immediate action, I'll use Moment of Perfect Mind to replace my Will save with a Concentration check. Go go Martial Study!

[roll0]

If it fails...

[roll1]
[roll2]
Stunned 1

Master_Rahl22
2009-10-23, 03:02 PM
Ah, didn't see that TP had tried to move to my square or I would've said something. Whoops, didn't see that Ganurath said he'll just end up in D-3. Moving on!

Master_Rahl22
2009-10-23, 03:14 PM
[roll0]

Just in case:
[roll1] rounds
[roll2] rounds
Stunned 1 round

Master_Rahl22
2009-10-23, 03:17 PM
Shooter, turn 14

Rapid shot on Forge, adding +1 attack/damage for PBS
[roll0]
[roll1]

[roll2]
[roll3]

End turn.

Stats:

Location: D-4
HP: 12/12
AC: 20, FF: 14, Touch: 18

Cat's Grace: 18/30

Ganurath
2009-10-23, 09:42 PM
TP

Let's take a move action up to A4, followed by a total defense action.

Speak Elven"I'll have Charging Minotaur next turn, make sure to get out of my charge line if he doesn't move."

Stats:HP: 8/11
AC: 22 Full, 15 FF, 17 Touch, +5 Armor, +3 Dex, +4 Dodge
Saves: Fort +4, Ref +3, Will -2
Special: Steely Resolve 5

1. Crusader's Strike
2. Vanguard's Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

Turn Complete.

RPGAgmJAY
2009-10-23, 10:42 PM
Your shots miss. I've got crappy options at this point though.

Forge - Round 15

Move Action: Draw Scroll.

Free Action: 5' Step to E3. (My slam attack now threatens Shooter's square.)

Standard Action: Ready Action.

UMD check to activate scroll of Color Spray should Team Player come within range. If both can be caught in the spell, then I will target it to do so.


Done.


Stats:

Forge
Current Position:F4
Equipped: scroll of color spray and alchemists fire
6/8 hp
AC 25 (13t,24ff)
*Shield - 6 rounds remaining*
*Shield of Faith - 7 rounds remaining*
1 infusions remaining

Master_Rahl22
2009-10-24, 07:54 AM
Shooter, turn 15

5' step to D-5
Standard: Shoot Forge, with +1 from PBS
[roll0]
[roll1] Edit: Forgot to add +1 to damage, so that's 10 total

End turn.

Stats:

Location: D-5
HP: 12/12
AC: 18, FF: 12, Touch: 16

Cat's Grace: 17/30

RPGAgmJAY
2009-10-24, 07:57 AM
That'd be game. Nicely done.

-Jason

Master_Rahl22
2009-10-24, 08:57 AM
When we both made our save vs. the color spray I knew we were in good shape. Wow, checking your last few spoilers you were buffing that whole time you were invisible apparently.

hustlertwo
2009-10-24, 09:36 AM
High Ref Hust
Shooter and Team Player take the win and the loot.