The Mentalist
2009-10-05, 07:05 AM
Mordant Raven
Size/Type: Tiny Animal
Hit Dice: ¼ d8+3 (4 hp)
Initiative: +6
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/-13
Attack: Claw +4 melee (1d2-5 and poison)
Full Attack: Claw +4 melee (1d2-5 and poison)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Poison
Special Qualities: Low-light vision
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +5, Spot +7
Feats: Improved Initiative, Weapon FinesseB
Environment: Temperate forests
Organization: Flock (3-6)
Challenge Rating: 1
Alignment: Always neutral
Advancement: -
Level Adjustment: -
Poison (Ex): Contact, Fortitude DC 12, 1d3 Con/1d3 Con damage and anyone who fails a save is Sickened for 2d10 rounds. The save is Constitution based and includes a +2 racial bonus. Mordant Ravens are immune to their own venom and the venom of other Mordant Ravens.
Combat: Small flocks of ravens ambush their prey, clawing quickly and waiting for the venom to take effect. Both Talons are combined into a single attack.
A Mordant Raven can be acquired as a familiar with the Improved Familiar feat or as an Animal companion.
Size/Type: Tiny Animal
Hit Dice: ¼ d8+3 (4 hp)
Initiative: +6
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/-13
Attack: Claw +4 melee (1d2-5 and poison)
Full Attack: Claw +4 melee (1d2-5 and poison)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Poison
Special Qualities: Low-light vision
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +5, Spot +7
Feats: Improved Initiative, Weapon FinesseB
Environment: Temperate forests
Organization: Flock (3-6)
Challenge Rating: 1
Alignment: Always neutral
Advancement: -
Level Adjustment: -
Poison (Ex): Contact, Fortitude DC 12, 1d3 Con/1d3 Con damage and anyone who fails a save is Sickened for 2d10 rounds. The save is Constitution based and includes a +2 racial bonus. Mordant Ravens are immune to their own venom and the venom of other Mordant Ravens.
Combat: Small flocks of ravens ambush their prey, clawing quickly and waiting for the venom to take effect. Both Talons are combined into a single attack.
A Mordant Raven can be acquired as a familiar with the Improved Familiar feat or as an Animal companion.