Telonius
2009-10-05, 01:02 PM
Hey folks. I'm currently DMming in the Shackled City adventure path, and I wanted to know if anyone else had this experience. We've just reached the end of Chapter 1, and my players have saved the orphans and cleared out the Malachite Fortress. My problem is: Chapter 2 says that the players should be "around 3rd level," but my group of four players is already well into 4th. The adventure path doesn't have the players expected to be 4th level until Chapter 3.
Now, Chapter 2 seems to me to be a bit of a softball. A bunch of goblin mooks, some were-rats, a couple decently-statted mercenaries and a nerfed vampire. Still, the party is at a low enough level that the encounters by rights should be giving them XP. If I run them through Chapter 2, they'll probably level up at least once before the chapter runs out.
I'm seriously considering skipping the chapter entirely so that Chapter 3 remains challenging. Although the party isn't very optimized for builds, their tactics are generally solid. There is some plot development in Chapter 2, but it doesn't seem like anything I couldn't handwave. Possibly even say that the Stormblades fulfilled this mission while the players were dealing with Kazmojen. Any advice?
Party composition:
Warforged Warblade4. Powerful class, but player is very disorganized - forgets doubled bonus to 2h power attack, etc. (This is the guy who, when we were running Age of Worms, went eight Fighter levels and forgot to add feats...:smalleek:)
Dwarf Artificer3/Rogue1. Experienced player, focuses on roleplay.
Halfling Druid4. First-time player; shapeshifter variant.
Human Monk2/Sorcerer2. Houseruled Monks get full BAB; player is aiming for Enlightened Fist.
(We had an inexperienced Cleric, but he's no longer in the group. I gave the party belts of Healing, and they haven't noticed much of a difference so far).
Now, Chapter 2 seems to me to be a bit of a softball. A bunch of goblin mooks, some were-rats, a couple decently-statted mercenaries and a nerfed vampire. Still, the party is at a low enough level that the encounters by rights should be giving them XP. If I run them through Chapter 2, they'll probably level up at least once before the chapter runs out.
I'm seriously considering skipping the chapter entirely so that Chapter 3 remains challenging. Although the party isn't very optimized for builds, their tactics are generally solid. There is some plot development in Chapter 2, but it doesn't seem like anything I couldn't handwave. Possibly even say that the Stormblades fulfilled this mission while the players were dealing with Kazmojen. Any advice?
Party composition:
Warforged Warblade4. Powerful class, but player is very disorganized - forgets doubled bonus to 2h power attack, etc. (This is the guy who, when we were running Age of Worms, went eight Fighter levels and forgot to add feats...:smalleek:)
Dwarf Artificer3/Rogue1. Experienced player, focuses on roleplay.
Halfling Druid4. First-time player; shapeshifter variant.
Human Monk2/Sorcerer2. Houseruled Monks get full BAB; player is aiming for Enlightened Fist.
(We had an inexperienced Cleric, but he's no longer in the group. I gave the party belts of Healing, and they haven't noticed much of a difference so far).