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View Full Version : Test of Spite Exhibition [Unofficial] : aethernox vs. 9mm



ex cathedra
2009-10-06, 11:06 PM
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Arena is 30 feet tall, worked stone. Normal lighting.

Buff Rounds : 1 + All Day (12+ hour) buffs.

Starting locations: I'll start somewhere in the top two rows, and you'll start somewhere in the bottom two. Cool?

9mm
2009-10-06, 11:12 PM
cool.

starting pos:
L25 2o ft up.

Buffs:

Oil of magic weapon on simitar


Inititive:
[roll0]

also is there a ceiling or are the columns iviso-walled to the edge of the universe?

ex cathedra
2009-10-06, 11:21 PM
Ryth'lin.

Relevant modes of detection :
True Seeing

Starting position :

C2


Buffs :

Round 1: Drink Potion of Shield of Faith, Nerveskitter for initiative.
All-Day:
Persistent Extended Quickened Shield [Power Component: Guardinal Feather]
Persistent Protection From Evil
Persistent Master's Touch
Persistent Blades of Fire
Persistent Ectoplasmic Armor
Persistent Bladeweave
Persistent Burning Sword
Persistent Heroics [Improved Initiative]
Persistent Wraithstrike
Persistent Sonic Weapon
Persistent Weapon Of Impact
Persistent Weapon of Energy [Acid]
Persistent Haste
Persistent Greater Magic Weapon [+3]
Persistent Displacement
Persistent Fly
Persistent Greater Mighty Wallop
Persistent Greater Luminous Armor [Power Component: Guardinal Feather]
Persistent Greater Invisibility
Persistent Greater Mirror Image
Persistent Acid Sheathe
Persistent Greater Blink
Persistent Bite Of The Wereboar
Persistent Extended Divine Power
Persistent Antimagic Field [Extraordinary Spell Aim to exclude myself]
Persistent Bite Of The Weretiger
Persistent Greater Heroism
Persistent True Seeing
Oil of Greater Magic Weapon [+5]


Initiative: [roll0]

ex cathedra
2009-10-06, 11:26 PM
Turn 1:


Fly to D15.
Ready move action in case someone comes into view and stops.


Your move.

9mm
2009-10-06, 11:34 PM
turn 1:


move up to L25 and up to 40ft

oh I forgot to mention I have a ring-o-spell battle, so I might detect spells when cast

ex cathedra
2009-10-06, 11:45 PM
Turn 2:


Move to K18.
Fly to L24, 30ft up.


Done.

9mm
2009-10-07, 12:10 AM
Skill trick see the unseen.

[roll0]

rest to follow.

9mm
2009-10-07, 12:21 AM
Damnit your too close to charge...

Full attack

attack 1
[roll0] crits 15-20
[roll1]
[roll2]
[roll3]

Off-hand
[roll4]
[roll5]
[roll6]
[roll7]

attack 2
[roll8] crits 15-20
[roll9]
[roll10]
[roll11]

attack 3
[roll12] crits 15-20
[roll13]
[roll14]
[roll15]

On any crit you are slowed as per the spell.

ex cathedra
2009-10-07, 12:34 AM
Miss chances:

1:
Mirror Images : [roll0] (1 hits)
Miss Chance : [roll1] (1 hits)


2:
Mirror Images : [roll2] (1 hits)
Miss Chance : [roll3] (1 hits)


3:
Mirror Images : [roll4] (1 hits)
Miss Chance : [roll5] (1 hits)


4:
Mirror Images : [roll6] (1 hits)
Miss Chance : [roll7] (1 hits)

ex cathedra
2009-10-07, 02:00 AM
New Mirror Image rolls:
[Follow the spoilers, you should receive a total of three rolls; one for the off hand attack, one for the first iterative, and one for the second iterative.]


[roll0]
If 1:

[roll1]
If 1:

[roll2]

If != 1:

[roll3]


If != 1:

[roll4]
If 1:

[roll5]

If != 1:

[roll6]

ex cathedra
2009-10-07, 02:13 AM
So, every attack targeted a mirror image; the first three attacks connected and each dissolved an image. The last missed.

My turn:
Another mirror image appears, and quickly all seven of the elves move upwards and attack.

Attack [Power Attack: 12]:
[roll0] vs. touch AC.
[roll1] bludgeoning + [roll2] fire + [roll3] fire + [roll4] sonic + [roll5] acid for 86 damage.

[roll6] vs. touch AC.
[roll7] bludgeoning + [roll8] fire + [roll9] fire + [roll10] sonic + [roll11] acid for 90 damage.

[roll12] vs. touch AC.
[roll13] bludgeoning + [roll14] fire + [roll15] fire + [roll16] sonic + [roll17] acid for 88 damage.

[roll18] vs. touch AC.
[roll19] bludgeoning + [roll20] fire + [roll21] fire + [roll22] sonic + [roll23] acid for 96 damage.

The first attack that connects forces a DC20 will save.

ex cathedra
2009-10-07, 02:20 AM
Second attack threat confirmation:
[roll0]
Additional damage:
[roll1] bludgeoning + [roll2] fire damage + [roll3] acid damage.

Total damage:
Hit 1: 86.
Hit 2: 381 with confirmation, 90 without.
Hit 3: 88.
Hit 4: 96.

Total: 651 with critical, 360 without.

ex cathedra
2009-10-07, 02:29 AM
... followed by an activation of a belt of battle, and another set of attacks.

Attack:
[roll0] vs. touch AC
[roll1] bludgeoning damage + [roll2] fire damage + [roll3] fire damage + [roll4] sonic damage + [roll5] acid damage for 100 damage.

[roll6] vs. touch AC
[roll7] bludgeoning damage + [roll8] fire damage + [roll9] fire damage + [roll10] sonic damage + [roll11] acid damage for 99 damage.

[roll12] vs. touch AC
[roll13] bludgeoning damage + [roll14] fire damage + [roll15] fire damage + [roll16] sonic damage + [roll17] acid damage for 86 damage.

[roll18] vs. touch AC
[roll19] bludgeoning damage + [roll20] fire damage + [roll21] fire damage + [roll22] sonic damage + [roll23] acid damage for 106 damage.

ex cathedra
2009-10-07, 02:34 AM
Critical confirmation for first attack:
[roll0]
Additional Damage:
[roll1] bludgeoning damage + [roll2] fire + [roll3] acid damage.

Total damage:
Hit 1: 369 with critical, 100 without.
Hit 2: 99 damage.
Hit 3: 86 damage.
Hit 4: 106 damage.

Total: 660 damage with critical, 391 without.

9mm
2009-10-07, 10:03 AM
despite shrugging off all elemental damage, you still are able to wallop me into oblivion.

Doc Roc
2009-10-07, 11:57 AM
And this is why Spelldancer is banned. Please submit your 'dancer for vivisection.