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View Full Version : Items/misc decisions for an epic Malconvoker?



Milskidasith
2009-10-07, 09:57 PM
Ok, I have a build I'm working on: Focused Conj 2/Master Specialist 10/Malconvoker 5/X 4 (I was thinking a level of archmage and one or two levels of paragnostic apostle for the bonus to mage armor.)

However, I have no clue what items to get. Completes, Core, the ELH, and the PHB II are allowed. MiC is questionable.

Greater Metamagic rod of maximize (4 or 6 creatures in one summoning, yes!)

Greater Metamagic Rod of Quicken (6 quickens a day with Master Specialist 10).

Inherent +5 to Intelligence.

+6 item of intelligence.

Item of + Bluff (Maybe; probably not necessary because I'd be able to beat out even demons almost 100% of the time).

Ring (or three) of mighty summons.

After that, I've got no clue, and a lot of wealth left. So... any suggestions? I'm pretty much purely focusing on conjuring a bunch of stuff. As for epic spells... effectively not allowed, since mitigation is pretty much banned.

deuxhero
2009-10-07, 10:59 PM
Decanter of Endless Water.

Mongoose87
2009-10-07, 11:19 PM
Decanter of Endless Water.

Or, if you can swing it, Decanter of Endless Liquor.

Milskidasith
2009-10-07, 11:27 PM
Those suggestions will certainly be helpful for spending all of 1% of my WBL.

deuxhero
2009-10-07, 11:29 PM
LE Candle of Evocation.

Akal Saris
2009-10-08, 12:05 AM
I think C Arcane or C Mage has the Ring of Mighty Summoning that gives summoned creatures double HPs in return for 1/2 the duration

Cloak of Resistance +5

Circlet of Persuasion

And anything else that strikes your fancy, you're stinkin rich!

Ernir
2009-10-08, 12:14 AM
+6 item of intelligence.

You're epic, you can do better than that. :smalltongue:

Also, Rod of Excellent Magic? (http://www.d20srd.org/srd/epic/magicItems/rods.htm) You said mitigation is "pretty much" banned, if exp burn is still allowed, this is key.
Or you can use it to carelessly cast Gate.

Godskook
2009-10-08, 12:26 AM
If you're looking for a good way to fill your pre-epic, Archmage will suit you really well, in the spell-like department.

Milskidasith
2009-10-08, 12:56 AM
Actually, I really can't do better than +6... +8 would be 640K (as opposed to 36K), and a lot of the epic stuff uses up almost all of my WBL, while getting other things is pitifully cheap.

I probably should have mentioned this is a one shot, hence my abundance of scrolls, but I've got the crunch done, mostly. I'll link it so you can comment. (Yes, I know I probably have some bad choices in there, the skills aren't even done at all, the custom item of +bluff might be banned, and the fatespinner was mostly for the rerolls, but bleh.)

http://www.myth-weavers.com/sheetview.php?sheetid=158731

As a side note, epic scrolls are suprisingly cheap (no x10 cost on them), so... yeah. Epicly metamagic'd summons you can further enhance is just borked.

PinkysBrain
2009-10-08, 01:30 AM
As for epic spells... effectively not allowed, since mitigation is pretty much banned.
It makes it hard, but it doesn't actually make it impossible. Divine insight, improvisation, skill shards, Void Disciple ... it's certainly possible (item familiar helps a lot, but that's variant of course).

Milskidasith
2009-10-08, 01:32 AM
I'm not talking about the spellcraft DCs... that's not hard. I'm talking about the "any epic spell worth casting is more over your WBL than an item of Int +12."

I can cast it if I set my mind to it, but it would drain all my (limited) level 21 funds. :/

Cyclocone
2009-10-08, 01:47 AM
Are you dead set on Multispell?
It's a good feat and all, but Improved Spell Capacity could be handy to have when you have Arcane Thesis for SM IX.
As a Focused Specialist you should be getting 4 10th level slots right off the bat, 5 if you can wing 38 INT somehow.


I'm not talking about the spellcraft DCs... that's not hard. I'm talking about the "any epic spell worth casting is more over your WBL than an item of Int +12."

Well, actually, Epic Spellcasting could give you a +12 enhancement to INT alot cheaper than the headband, even without mitigation.

Milskidasith
2009-10-08, 01:51 AM
Ok then, but still neither of them are actually *worth* anything. As for Improved Spell Capacity... it's a possibility, but somehow I think I'd rather break the action economy instead of getting a bunch more higher level slots I can buy with scrolls. >_>

Cyclocone
2009-10-08, 01:58 AM
Ok then, but still neither of them are actually *worth* anything. As for Improved Spell Capacity... it's a possibility, but somehow I think I'd rather break the action economy instead of getting a bunch more higher level slots I can buy with scrolls. >_>

Fair enough.

As for gear, there is that Robe of Arcane Power (or what ever it's called), I think it's in Explorers Handbook or MoE; it's like an Archmage Robe, except it also gives you +2 CL for your chosen school. It's fairly cheap IIRC.

Oh, and why is there no Cloudy Conjuration in you build?:smallbiggrin:

PinkysBrain
2009-10-08, 02:05 AM
I can cast it if I set my mind to it, but it would drain all my (limited) level 21 funds. :/
Also you don't have the XP yet obviously ... something like a pseudonatural greater elemental would put anything on your summon monster list to shame though. Summoning is not very realistic in epic unless your DM works with you ... maybe some epic metamagic feat to add templates to critters you summon so they aren't just puppy chow? Otherwise your summons are quickly going to run out of steam faced with epic DR, SR and AC.

Just throwing grapplers at everything small enough to make it work is going to get old soon I think.

Using gate is always an option ... but gate is a hopelessly broken spell, and you wouldn't really get anything out of being a malconvoker.

Milskidasith
2009-10-08, 02:20 AM
Also you don't have the XP yet obviously ... something like a pseudonatural greater elemental would put anything on your summon monster list to shame though. Summoning is not very realistic in epic unless your DM works with you ... maybe some epic metamagic feat to add templates to critters you summon so they aren't just puppy chow? Otherwise your summons are quickly going to run out of steam faced with epic DR, SR and AC.

Just throwing grapplers at everything small enough to make it work is going to get old soon I think.

Using gate is always an option ... but gate is a hopelessly broken spell, and you wouldn't really get anything out of being a malconvoker.

Yes, my summons probably won't be able to do too much, all things considered. I just wanted to try out a summon build. They're not terrible, and they can swarm things, but they probably aren't that great against what we are facing (A Demon Lord who is a Rank 0 Deity.)

Then again, we do have a Paladin in the group, so I'm certainly better than him. >_>

EDIT: As for cloudy conjuration... a five foot square that gives -2 to all rolls... it could work, but I dunno. I'll think about getting rid of some metamagic for it.