golentan
2009-10-09, 05:06 PM
Hi, guys.
I just put in an application for a game, and am a gnomish cleric going for divine prankster. I'm not going to be super-optimized, but I figured I'd ask some advice having never really played a divine caster before. I looked over the cleric's handbook on Brilliant Gameologists before coming here, but it seems... I don't know. I want some second opinions.
1stly: The Perform and Sleight of Hand requirements. I looked over the sample statblock, and they have no visible way I can see of having reached the requisite skills. Is there Errata on this (I searched but the wizards reorganization of 3.5 material made it impossible to find), or a way for Gnomes to take these as class skills for clerics? Basically I'm wondering how many levels of bard if any I need to dip, and how long it'll delay me if I don't.
2ndly: Killing joke. Am I missing something here? I don't see that it specifies a number of targets. It sounds like it was intended to be tailored to individuals, but is there something stopping me from shouting, designating every enemy who can see me as the target, and unleashing a Save or Die as a skill check if I have the time to get it off, 10 times a day?
3rdly: Obviously I'll be prepping a lot of illusions. Unfortunately, there aren't a lot of illusions. What specific spells should I be looking at that aren't in core or maybe aren't obvious to someone who hasn't played a cleric before. Figments are especially welcome, given my ability to boost their DC by 10. What buffs should I have?
4thly: What must have feats are there. Obviously, I'm grabbing Divine Metamagic. What else is there?
My current plan is Cleric 5 -> Divine Prankster 10 -> Cleric 5 if I can figure out those darn skill requirements and it turns out to be an option. If not I'll go with the sample character Cleric 3-> Bard 2 -> Divine prankster 10. I'd prefer to advance my cleric caster level as high as possible.
I just put in an application for a game, and am a gnomish cleric going for divine prankster. I'm not going to be super-optimized, but I figured I'd ask some advice having never really played a divine caster before. I looked over the cleric's handbook on Brilliant Gameologists before coming here, but it seems... I don't know. I want some second opinions.
1stly: The Perform and Sleight of Hand requirements. I looked over the sample statblock, and they have no visible way I can see of having reached the requisite skills. Is there Errata on this (I searched but the wizards reorganization of 3.5 material made it impossible to find), or a way for Gnomes to take these as class skills for clerics? Basically I'm wondering how many levels of bard if any I need to dip, and how long it'll delay me if I don't.
2ndly: Killing joke. Am I missing something here? I don't see that it specifies a number of targets. It sounds like it was intended to be tailored to individuals, but is there something stopping me from shouting, designating every enemy who can see me as the target, and unleashing a Save or Die as a skill check if I have the time to get it off, 10 times a day?
3rdly: Obviously I'll be prepping a lot of illusions. Unfortunately, there aren't a lot of illusions. What specific spells should I be looking at that aren't in core or maybe aren't obvious to someone who hasn't played a cleric before. Figments are especially welcome, given my ability to boost their DC by 10. What buffs should I have?
4thly: What must have feats are there. Obviously, I'm grabbing Divine Metamagic. What else is there?
My current plan is Cleric 5 -> Divine Prankster 10 -> Cleric 5 if I can figure out those darn skill requirements and it turns out to be an option. If not I'll go with the sample character Cleric 3-> Bard 2 -> Divine prankster 10. I'd prefer to advance my cleric caster level as high as possible.