Dragon Elite
2009-10-11, 09:03 AM
Blessed
Blessed have been blessed. They were attracted to a positive energy influx, and gods refused to let them die. They were transformed into these... things by their desire to live.
Size/Type: Small Humanoid (Augmented)
Hit Dice: 2d8 (9 hp)
Initiative: +2
Speed: 30
Armor Class: 13, touch 13, flat-footed 11 (+1 size, +2 dex)
Base Attack/Grapple: +1/-5
Attack: Claw 0 (1d6-2)/ Longbow +4 (1d8-2)
Full Attack: 0
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Fast Healing 1
Saves: Fort 0, Ref +5, Will +2
Abilities: Str 6, Dex 15, Con 11, Int 20, Wis 15, Cha 17
Skills: Spot +11, Listen +11, Bluff +10, Sense Motive +10, Intimidate +10
Feats: Alertness
Enviroment: Any, usually caves.
Organization: Solitary, with 10-100 goblins or kobolds.
Challange Rating: 4
Treasure: Triple standard
Alignment: Usually NE
Advancement: To Medium
Level Adjustment: —
A foul deformation of a human stands in front of you, behind a couple score of kobolds. He climbs the wall with his bare fee and pulls out his bow.
Spell-like abilites: A Blessed can use Hold person at will(DC 15), Spider climb at will, and Read thoughts at will(DC 16). They can also use Cure Light Wounds (DC 14) 3/day. The saves for these spells are Cha based.
Combat
A Blessed will have his minions set up traps.
Round 1: Read thoughts and Hold most dangerous person.
Round 2: Spider climb onto wall and shoot bow.
Round 3: Repeat
Blessed have been blessed. They were attracted to a positive energy influx, and gods refused to let them die. They were transformed into these... things by their desire to live.
Size/Type: Small Humanoid (Augmented)
Hit Dice: 2d8 (9 hp)
Initiative: +2
Speed: 30
Armor Class: 13, touch 13, flat-footed 11 (+1 size, +2 dex)
Base Attack/Grapple: +1/-5
Attack: Claw 0 (1d6-2)/ Longbow +4 (1d8-2)
Full Attack: 0
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Fast Healing 1
Saves: Fort 0, Ref +5, Will +2
Abilities: Str 6, Dex 15, Con 11, Int 20, Wis 15, Cha 17
Skills: Spot +11, Listen +11, Bluff +10, Sense Motive +10, Intimidate +10
Feats: Alertness
Enviroment: Any, usually caves.
Organization: Solitary, with 10-100 goblins or kobolds.
Challange Rating: 4
Treasure: Triple standard
Alignment: Usually NE
Advancement: To Medium
Level Adjustment: —
A foul deformation of a human stands in front of you, behind a couple score of kobolds. He climbs the wall with his bare fee and pulls out his bow.
Spell-like abilites: A Blessed can use Hold person at will(DC 15), Spider climb at will, and Read thoughts at will(DC 16). They can also use Cure Light Wounds (DC 14) 3/day. The saves for these spells are Cha based.
Combat
A Blessed will have his minions set up traps.
Round 1: Read thoughts and Hold most dangerous person.
Round 2: Spider climb onto wall and shoot bow.
Round 3: Repeat