Alaris
2009-10-12, 10:17 PM
My friend in a 3.5 game another friend of mine is running came up with an item. It's a weapon of sorts, and functions as follows:
Wrist Launcher: This device holds 6 slots for items of the size of Shurikens, Bullets, Vials, and the like (Tiny? Not sure). At the choice of the wearer, he may launch all 6 slots at once, or one slot at once. If the wearer is not proficient with the item being launched (A vial, for instance), he takes a -4 penalty. If even only one of the 6 slots has an item he is not proficient with, he takes a -4 penalty.
When launched, the user makes one attack roll, as if using the feat Manyshot, except without the -4 penalty. If he succeeds, all of the items hit the designated target (Ranged Attack, NOT touch), dealing their appropriate damage, or effect, in the case of vials.
It is a Full Round Action to reload one slot, and according to the DM, a Swift Action to reload a slot if he has the Rapid Reload feat.
I can see this being abused so easily, but my DM can't for some reason. I mean, get magical ammunition (Magical Bullets, Shuriken, etc...), maybe poison on them, and just cast True Strike before using it. Instant hit with 6 items... if they're poisoned, enjoy 6 fortitude saves, or if they're, for instance, magical, enjoy 5d2+5d6 fire damage, or something.
The character is making it using Marvelous Pigments, so we don't really have a cost, though we're relatively sure it would be under 2,000 gold. Do you think he should need something like Exotic Weapon Proficiency: Wrist Launcher or something? I think that would make it at least somewhat more viable...
Wrist Launcher: This device holds 6 slots for items of the size of Shurikens, Bullets, Vials, and the like (Tiny? Not sure). At the choice of the wearer, he may launch all 6 slots at once, or one slot at once. If the wearer is not proficient with the item being launched (A vial, for instance), he takes a -4 penalty. If even only one of the 6 slots has an item he is not proficient with, he takes a -4 penalty.
When launched, the user makes one attack roll, as if using the feat Manyshot, except without the -4 penalty. If he succeeds, all of the items hit the designated target (Ranged Attack, NOT touch), dealing their appropriate damage, or effect, in the case of vials.
It is a Full Round Action to reload one slot, and according to the DM, a Swift Action to reload a slot if he has the Rapid Reload feat.
I can see this being abused so easily, but my DM can't for some reason. I mean, get magical ammunition (Magical Bullets, Shuriken, etc...), maybe poison on them, and just cast True Strike before using it. Instant hit with 6 items... if they're poisoned, enjoy 6 fortitude saves, or if they're, for instance, magical, enjoy 5d2+5d6 fire damage, or something.
The character is making it using Marvelous Pigments, so we don't really have a cost, though we're relatively sure it would be under 2,000 gold. Do you think he should need something like Exotic Weapon Proficiency: Wrist Launcher or something? I think that would make it at least somewhat more viable...