AngelOmnipotent
2009-10-13, 03:28 PM
Welcome to the OOC thread. I'll have more info up here about the scenario tomorrow morning as I've had a very long day and wish to get some sleep, but for the time being get to know each other, pick a colour etc.
---
About me as a DM
I like to make up monsters, magic items, spells and so forth. If I make up a spell I'll list the details only if it is available to other spellcasters and not cult/organisation specific. So if things don't look completely out of place it could just be me making up stuff, but feel free to bring it up if it's rules related.
I'm relaxed as far as rules go to be honest. I think a system is only a good guideline as to how to play, but the characters ultimately make the game.
I also like to involve players deeply within a storyline. It isn't just some pre-written book I'm going to dump you into - what your characters do really will shape the world you're in. So if you have a pretty plot-specific idea for your character, even if it might seem large scale, let me know and we'll work something out.
If you see a map that happens to be familiar, I probably pulled it out of a pre-generated wizards thing and added my own stuff to it. Why draw a map when there's already one there :smallbiggrin:
The preferred formatting for your post should be as follows:
Your character's name in bold.
Normal speech
"Your characters speech in their colour"
Their personal thoughts
Rolls outside of spoiler tags please, and at the bottom of your posts as there won't be a separate thread. Any secret rolls for me to see can be PMed.
Anything else not game related in here, such as short questions, comments etc. in spoiler tags
Combat will be dealt with, with a grid and co-ordinates.
I would like people to post once per day, but obviously its not always possible. If you're MIA with no word for 7 days then I'll take over your character and rocks will fall in a small area from the sky :smallamused:. If you have a legitimate reason then your character can either have time-out or I can play them for you, whichever the situation suits best.
So could everyone please pick a readable colour for their character. Keep commoner and actual character colours the same to avoid confusion, and I'll be using Teal for all my main NPCs.
Lets get started!
HOUSE RULES FOR REFERENCE
HP: When rolling HP, roll twice and take the better result.
Initiative: Initiative is rolled with a d12 rather than a d20. This ensures that any investment into initiative improvement is more reliable.
Death and Dying: You are disabled from 0 to negative your CON modifier, and dying down to negative CON score. For example with a CON of 18 you are disabled from 0 to -4, and dying until -17. At -18 you are dead. However with a negative CON modifier, 6 CON for example, you are automatically dying from 0 and dead at -6.
Clerics: Clerics are proficient with the favoured weapon of their deity.
Monks: Monks get full BaB, d10 HD and treat themselves as one size category larger for determining unarmed damage. Anything that increases this further, aside from spells, does not stack.
Sorcerer: Diplomacy and Intimidate as class skills; Eschew Materials as a bonus feat at 1st level; Familiar progresses by character level instead of sorcerer level.
Multiclassing: Monks and Paladins can multiclass freely with good enough reason.
There are no favoured classes or multiclass penalties.
Identifying: If a caster succeeds on a DC 25 Spellcraft or Knowledge (Arcana or Religion depending on the item), he can cast Identify without the 100gp.
Critical Success or Failure: A natural 20 is always a success, and a natural 1 is always a failure. If a natural 1 is rolled on an attack made with a weapon, roll on the d100 fumble table.
Skills: Hide and Move Silently are the same skill: Stealth.
Open Lock is merged in with the Disable Device skill, but you use your DEX modifier instead of INT when unlocking a door.
Any cross class skill costs only 1 skill point, but the restrictions for ranks still apply.
Any Trained-Only cross class skill can be learned but only with good Roleplaying reason and in-game time must be taken to do so.
Any cross class skill can be made into a class skill with 3 months of in-game training.
Classes who receive 2 skill points now receive 4.
Classes who receive 4 skill points now receive 5.
Background Feats: At levels 1, 5, 10, 15 and 20 all characters gain a free bonus 'background feat', which can be any feat generally regarded as underpowered (e.g. Endurance, Skill Focus, Alertness...) and which has a strong connection to your character's background. These feats must be approved by the GM. Background feats can never be used for prerequisites, except for other background feats (e.g. Endurance -> Diehard).
Concentration: The DC to Cast Defensively is not 15+Spell level, but rather: 10 + BAB of threatening foe + Spell Level of the spell you are trying to cast.
Nightsticks: They don't stack, and you can't use them for anything but actually turning undead (so no using them for DMM-madness).
Candle of Invocation: Doesn't exist. Honest.
Spells: Polymorph-type spells are restricted to the casters physical experience. Knowledge rolls CAN be used, but to a restricted effectiveness.
Shivering Touch now requires a Fortitude Save, is a DEX Penalty and not Damage, and cannot reduce DEX below 1.
Wraithstrike now takes 1 Action to cast, not 1 Swift Action.
Called outsiders (ones summoned by a Conjuration [Calling] spell) cannot use any summoning abilities that they may or may not have.
Any summoned monster that casts a spell requiring an XP component must use the Casters XP in its place.
All Cantrips are of unlimited use aside from Cure Minor Wounds, and similar healing spells.
Damage from cantrip spells is subject to item hardness. No Acid Splashing through 50ft-thick Adamantine Walls.
A high casting stat gives bonus spells known at level 0, as many as the bonus 1st level spells known granted (so a sorcerer with CHA 12 has 1 extra cantrip, one with CHA 20 has 2 extra etc.).
Dwarves: Choose -2 Cha or -2 Dex.
Gnomes: +2 to Int instead of +2 Con. This extends to all gnomish subraces with a Con bonus, including Whisper Gnomes.
Half-Elves: Gain the human skill point bonus.
Half-Orcs: No charisma penalty. Instead, they take a racial -1 to all charisma checks and charisma-based skill checks vs. other races.
BACKGROUND FEATS
All selected background feats must be approved by the GM and to be given with good enough roleplay reasoning. Should there be any other feat you think would fit this list from outside the Core books, let me know and Ill look it over.
{table]Acrobatic | Agile | Alertness
Animal Affinity | Athletic | Deceitful
Deft Hands | Diligent | Endurance
Diehard | Great Fortitude | Investigator
Iron Will | Lightning Reflexes | Mounted Combat
Negotiator | Nimble Fingers | Persuasive
Run | Self Sufficient | Simple Weapon Proficiency
Skill Focus | Stealthy | Track
[/table]
FUMBLE CHART
{table]d100 Result | Outcome
01 05 | Your weapon attacks normally and does an extra 1d6 damage.
06 30 | You drop your weapon at your feet. It takes a movement action to pick it up, and provokes and Attack of Opportunity.
31 50 | You drop your weapon and it falls 10ft away from you. Roll a d8 to determine direction. It can land in an occupied square.
51 70 | Your weapon hits for half damage, and gets stuck in your enemy. A DC 18 Dexterity check to see if you snatch it back in time.
71 80 | You hit a character adjacent to you.
81 90 | You manage to hit yourself. FAIL.
91 96 | You miss and your weapon gets jammed into the floor. A DC 18 Strength check as a full-round action is required to remove it with a 10% chance of the weapon breaking. Provokes an Attack of Opportunity.
97 99 | You miss and your weapon breaks. If it is magical, it gets a DC 18 Reflex save to avoid this fate.
100 | Your weapon disappears into thin air never to be seen again... or will it.[/table]
I know a fumble chart seems harsh, but if you roll badly on it then you will be compensated for it. I'm not a harsh DM, I just think it adds another element of fun into the game.
Any small OOC comments can be made in the IC thread, this thread is simply for rules discussion, plot discussion, character interaction discussion etc.
Could everyone please Instant Email Subscribe to this thread and the IC thread. It makes things a lot easier in the long run - if you're not too sure how to, then let me know.
---
About me as a DM
I like to make up monsters, magic items, spells and so forth. If I make up a spell I'll list the details only if it is available to other spellcasters and not cult/organisation specific. So if things don't look completely out of place it could just be me making up stuff, but feel free to bring it up if it's rules related.
I'm relaxed as far as rules go to be honest. I think a system is only a good guideline as to how to play, but the characters ultimately make the game.
I also like to involve players deeply within a storyline. It isn't just some pre-written book I'm going to dump you into - what your characters do really will shape the world you're in. So if you have a pretty plot-specific idea for your character, even if it might seem large scale, let me know and we'll work something out.
If you see a map that happens to be familiar, I probably pulled it out of a pre-generated wizards thing and added my own stuff to it. Why draw a map when there's already one there :smallbiggrin:
The preferred formatting for your post should be as follows:
Your character's name in bold.
Normal speech
"Your characters speech in their colour"
Their personal thoughts
Rolls outside of spoiler tags please, and at the bottom of your posts as there won't be a separate thread. Any secret rolls for me to see can be PMed.
Anything else not game related in here, such as short questions, comments etc. in spoiler tags
Combat will be dealt with, with a grid and co-ordinates.
I would like people to post once per day, but obviously its not always possible. If you're MIA with no word for 7 days then I'll take over your character and rocks will fall in a small area from the sky :smallamused:. If you have a legitimate reason then your character can either have time-out or I can play them for you, whichever the situation suits best.
So could everyone please pick a readable colour for their character. Keep commoner and actual character colours the same to avoid confusion, and I'll be using Teal for all my main NPCs.
Lets get started!
HOUSE RULES FOR REFERENCE
HP: When rolling HP, roll twice and take the better result.
Initiative: Initiative is rolled with a d12 rather than a d20. This ensures that any investment into initiative improvement is more reliable.
Death and Dying: You are disabled from 0 to negative your CON modifier, and dying down to negative CON score. For example with a CON of 18 you are disabled from 0 to -4, and dying until -17. At -18 you are dead. However with a negative CON modifier, 6 CON for example, you are automatically dying from 0 and dead at -6.
Clerics: Clerics are proficient with the favoured weapon of their deity.
Monks: Monks get full BaB, d10 HD and treat themselves as one size category larger for determining unarmed damage. Anything that increases this further, aside from spells, does not stack.
Sorcerer: Diplomacy and Intimidate as class skills; Eschew Materials as a bonus feat at 1st level; Familiar progresses by character level instead of sorcerer level.
Multiclassing: Monks and Paladins can multiclass freely with good enough reason.
There are no favoured classes or multiclass penalties.
Identifying: If a caster succeeds on a DC 25 Spellcraft or Knowledge (Arcana or Religion depending on the item), he can cast Identify without the 100gp.
Critical Success or Failure: A natural 20 is always a success, and a natural 1 is always a failure. If a natural 1 is rolled on an attack made with a weapon, roll on the d100 fumble table.
Skills: Hide and Move Silently are the same skill: Stealth.
Open Lock is merged in with the Disable Device skill, but you use your DEX modifier instead of INT when unlocking a door.
Any cross class skill costs only 1 skill point, but the restrictions for ranks still apply.
Any Trained-Only cross class skill can be learned but only with good Roleplaying reason and in-game time must be taken to do so.
Any cross class skill can be made into a class skill with 3 months of in-game training.
Classes who receive 2 skill points now receive 4.
Classes who receive 4 skill points now receive 5.
Background Feats: At levels 1, 5, 10, 15 and 20 all characters gain a free bonus 'background feat', which can be any feat generally regarded as underpowered (e.g. Endurance, Skill Focus, Alertness...) and which has a strong connection to your character's background. These feats must be approved by the GM. Background feats can never be used for prerequisites, except for other background feats (e.g. Endurance -> Diehard).
Concentration: The DC to Cast Defensively is not 15+Spell level, but rather: 10 + BAB of threatening foe + Spell Level of the spell you are trying to cast.
Nightsticks: They don't stack, and you can't use them for anything but actually turning undead (so no using them for DMM-madness).
Candle of Invocation: Doesn't exist. Honest.
Spells: Polymorph-type spells are restricted to the casters physical experience. Knowledge rolls CAN be used, but to a restricted effectiveness.
Shivering Touch now requires a Fortitude Save, is a DEX Penalty and not Damage, and cannot reduce DEX below 1.
Wraithstrike now takes 1 Action to cast, not 1 Swift Action.
Called outsiders (ones summoned by a Conjuration [Calling] spell) cannot use any summoning abilities that they may or may not have.
Any summoned monster that casts a spell requiring an XP component must use the Casters XP in its place.
All Cantrips are of unlimited use aside from Cure Minor Wounds, and similar healing spells.
Damage from cantrip spells is subject to item hardness. No Acid Splashing through 50ft-thick Adamantine Walls.
A high casting stat gives bonus spells known at level 0, as many as the bonus 1st level spells known granted (so a sorcerer with CHA 12 has 1 extra cantrip, one with CHA 20 has 2 extra etc.).
Dwarves: Choose -2 Cha or -2 Dex.
Gnomes: +2 to Int instead of +2 Con. This extends to all gnomish subraces with a Con bonus, including Whisper Gnomes.
Half-Elves: Gain the human skill point bonus.
Half-Orcs: No charisma penalty. Instead, they take a racial -1 to all charisma checks and charisma-based skill checks vs. other races.
BACKGROUND FEATS
All selected background feats must be approved by the GM and to be given with good enough roleplay reasoning. Should there be any other feat you think would fit this list from outside the Core books, let me know and Ill look it over.
{table]Acrobatic | Agile | Alertness
Animal Affinity | Athletic | Deceitful
Deft Hands | Diligent | Endurance
Diehard | Great Fortitude | Investigator
Iron Will | Lightning Reflexes | Mounted Combat
Negotiator | Nimble Fingers | Persuasive
Run | Self Sufficient | Simple Weapon Proficiency
Skill Focus | Stealthy | Track
[/table]
FUMBLE CHART
{table]d100 Result | Outcome
01 05 | Your weapon attacks normally and does an extra 1d6 damage.
06 30 | You drop your weapon at your feet. It takes a movement action to pick it up, and provokes and Attack of Opportunity.
31 50 | You drop your weapon and it falls 10ft away from you. Roll a d8 to determine direction. It can land in an occupied square.
51 70 | Your weapon hits for half damage, and gets stuck in your enemy. A DC 18 Dexterity check to see if you snatch it back in time.
71 80 | You hit a character adjacent to you.
81 90 | You manage to hit yourself. FAIL.
91 96 | You miss and your weapon gets jammed into the floor. A DC 18 Strength check as a full-round action is required to remove it with a 10% chance of the weapon breaking. Provokes an Attack of Opportunity.
97 99 | You miss and your weapon breaks. If it is magical, it gets a DC 18 Reflex save to avoid this fate.
100 | Your weapon disappears into thin air never to be seen again... or will it.[/table]
I know a fumble chart seems harsh, but if you roll badly on it then you will be compensated for it. I'm not a harsh DM, I just think it adds another element of fun into the game.
Any small OOC comments can be made in the IC thread, this thread is simply for rules discussion, plot discussion, character interaction discussion etc.
Could everyone please Instant Email Subscribe to this thread and the IC thread. It makes things a lot easier in the long run - if you're not too sure how to, then let me know.