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View Full Version : Engineer Base Class [PEACH]



Jokasti
2009-10-14, 02:01 PM
This base class is only usable in campaigns with higher levels of technology that, say, the Middle Ages.

The Engineer

Description
Engineers use Gizmos to enhance their armor and weapons, and then they wade into combat.

Abilities
Strength is important to attack, Intelligence to build Gizmos, and Constitution for more HP and some Engineer perks.

Races
All races can become Engineers. Dwarves get a +2 to craft (gizmo) and profession (engineer) checks.

Alignments
Engineers can be all alignments.

Class Skills
Craft, Craft (gizmos), Hide, Intimidate, Knowledge (gizmos), Open Lock, Profession (engineer), Profession, Search, Listen, Sense Motive, Spot
Starting= (2 + Int Mod) x 4
Every Level after= 2 + Int Mod

Hit Die
d8

The Engineer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Class Features
1st|
+0|
+2|
+0|
+0|Craft Minor Gizmo
2nd|
+1|
+3|
+0|
+0|Robot Companion
3rd|
+2|
+3|
+1|
+1|Robotic Shape 1/day
4th|
+3|
+4|
+1|
+1|Lesser Enhance Armor
5th|
+3|
+4|
+1|
+1|Craft Lesser Gizmo
6th|
+4|
+5|
+2|
+2|Stand Your Ground
7th|
+5|
+5|
+2|
+2|
8th|
+6/+1|
+6|
+2|
+2|Robotic Shape 2/day
9th|
+6/+1|
+6|
+3|
+3|Enhance Armor
10th|
+7/+2|
+7|
+3|
+3|Craft Gizmo
11th|
+8/+3|
+7|
+3|
+3|Stand Your Ground
12th|
+9/+4|
+8|
+4|
+4|Robotic Shape 3/day
13th|
+9/+4|
+8|
+4|
+4|
14th|
+10/+5|
+9|
+4|
+4|Greater Enhance Armor
15th|
+11/+6/+1|
+9|
+5|
+5|Craft Greater Gizmo
16th|
+12/+7/+2|
+10|
+5|
+5|Stand Your Ground
17th|
+12/+7/+2|
+10|
+5|
+5|Robotic Shape 4/day
18th|
+13/+8/+3|
+11|
+6|
+6|
19th|
+14/+9/+4|
+11|
+6|
+6|Epic Enhance Armor
20th|
+15/+10/+5|
+12|
+6|
+6|Craft Epic Gizmo
[/table]

Class Features
Craft Minor Gizmos:
Craft Minor Gizmos allows to create and mount Level 1 Gizmos onto your armor, robot, robotic shape, or weapons.
See Below for Gizmos.

Craft Lesser Gizmos:
Craft Minor Gizmos allows to create and mount Level 2 Gizmos onto your armor, robot, robotic shape, or weapons.
See Below for Gizmos.

Craft Gizmos:
Craft Minor Gizmos allows to create and mount Level 3 Gizmos onto your armor, robot, robotic shape, or weapons.
See Below for Gizmos.

Craft Greater Gizmos:
Craft Minor Gizmos allows to create and mount Level 4 Gizmos onto your armor, robot, robotic shape, or weapons.
See Below for Gizmos.

Craft Epic Gizmos:
Craft Minor Gizmos allows to create and mount Level 5 Gizmos onto your armor, robot, robotic shape, or weapons.
See Below for Gizmos.

Robot Companion:
You can now create a robot companion. This functions as a druid's animal companion, but with different stats.
See Below for specifics. At higher levels you can upgrade your robot beyond gizmos and enhance them further.

Robotic Shape:
An Engineer can use powerful mechanics to move his armor, expanding and enveloping his body. Functions as druid's wild shape.
See Below for specifices.

Lesser Enhance Armor:
When you gain this, you can add one of the following abilities to your armor:
Will add later.

Enhance Armor:
When you gain this, you can add one of the following abilities to your armor:
Will add later.

Greater Enhance Armor:
When you gain this, you can add one of the following abilities to your armor:
Will add later.

Epic Enhance Armor:
When you gain this, you can add one of the following abilities to your armor:
Will add later.

Stand Your Ground:
When an opponent makes a grapple check, or attempts to push/pull/maneuver you at all without your consent, you can defy them. +10 to all checks related to the above.
When an effect, magical or otherwise, would impede your movement you can instead add it as a bonus instead of as a negative modifier.
Heavy armor no longer impedes your movement. At higher levels, you can defy grapple checks one more time a day.

Jokasti
2009-10-14, 02:02 PM
Saved for Gizmos.

Jokasti
2009-10-14, 02:03 PM
Saved for Robot Companion.

Jokasti
2009-10-14, 02:04 PM
Saved for Robotic Shape.

Jokasti
2009-10-14, 02:06 PM
Saved for Armor Enhancements.