Katana_Geldar
2009-10-15, 06:06 AM
Okay, I GM Star Wars Saga and my entire campaign has basically been a vehicle to this point which I will come to in a few weeks: a big battle that my players are going to have an influence over the outcome. FTR, it's clone wars, just around the time of ROTS and Order 66 is a wild card that I will be playing at some point in the game.
As much as I know how exciting this is going to be, I have no idea how to convey this. I have done big battles before, but they have been pre-scripted where the PCs play a minimal part of hazards on a random encounter table.
Components:
* There's one star destroyer with all the trimmings (http://starwars.wikia.com/wiki/Leveller)
* At least one droid control ship and probably one of those pointy commerce build droid ships as well, with all the trimmings
* A YT-1300, belonging to the players, is in the forest east of the city and they want to get it back as I made it crash for them
* There's a city that can be put into virtual lockdown with energy shields so it can be impregnable, though there is a backdoor through the water treatment plant that I have revealed to the players, it requires a little travel though
* And finally, in the city itself, in the palace where the players broke into a previous game, there's a shady NPC, the real villain of the piece, who has a very strong grudge against an NPC princess that some of the PCs have to protect
I want to give players a little variety in combat situations and some choices as well as some input into the plans, which I will explain when we have the "briefing" prior to the battle. But not enough to drive me insane, the fact that PCs will be a long way from each other (and possibly from my narrative points in the story) is one of my stumbling blocks.
There's also the fact I have a NPC Jedi the players have strong connections with, as well as a PC Jedi who is his apprentice and PC clones, which will make playing my wild card very very interesting if I play it right.
Any help? If I pull this off it would be wonderful, but I am wondering now if I should have stayed with fan fiction. I was still god then, but my minions did what they were told.
As much as I know how exciting this is going to be, I have no idea how to convey this. I have done big battles before, but they have been pre-scripted where the PCs play a minimal part of hazards on a random encounter table.
Components:
* There's one star destroyer with all the trimmings (http://starwars.wikia.com/wiki/Leveller)
* At least one droid control ship and probably one of those pointy commerce build droid ships as well, with all the trimmings
* A YT-1300, belonging to the players, is in the forest east of the city and they want to get it back as I made it crash for them
* There's a city that can be put into virtual lockdown with energy shields so it can be impregnable, though there is a backdoor through the water treatment plant that I have revealed to the players, it requires a little travel though
* And finally, in the city itself, in the palace where the players broke into a previous game, there's a shady NPC, the real villain of the piece, who has a very strong grudge against an NPC princess that some of the PCs have to protect
I want to give players a little variety in combat situations and some choices as well as some input into the plans, which I will explain when we have the "briefing" prior to the battle. But not enough to drive me insane, the fact that PCs will be a long way from each other (and possibly from my narrative points in the story) is one of my stumbling blocks.
There's also the fact I have a NPC Jedi the players have strong connections with, as well as a PC Jedi who is his apprentice and PC clones, which will make playing my wild card very very interesting if I play it right.
Any help? If I pull this off it would be wonderful, but I am wondering now if I should have stayed with fan fiction. I was still god then, but my minions did what they were told.