King of Nowhere
2009-10-15, 04:40 PM
Chessplayers can be found almost everywhere, and are seen by many as people with a lot of spare time, maybe nerds, maybe intellectuals.
But playing chess is undeniably a training for the mind. More than one powerful wizard recommends it to his students to improve their concentration capabilities, as well as playing themselves. Those who do may fall a little behind in the study of pure magic, but they surely gain a much better skill in using what they already know.
Most chess players are just people playing a game, but beware the chessplayer spellcaster! He already seen how to obliterate you in five spells against every possible defence!
Becoming a chessplayer
Prerequisites: 8 ranks in concentration, 2 metamagic feats.
Everyone whose mental acuity can be compared favorably to that of a table can become one. Learning to play chess takes little. Applying that to wizardry takes a bit more, on the other hand.
Wizards and sorcerers can benefit best from it, while clerics and druids can find of some use but are probably better off with their base class.
Skills
chessplayers get 2+int modifier skill points per level. The skill list is the same as for wizards.
Special: chessplayers must always max concentration, so they have to spend a skill point on it every level. If it wasn't already maxed out, they have to spend more at the first levels.
Armor and weapon proficiencies
chessplayers gain no additional armor and weapons proficiencies.
hit dice: d4
base attack bonus: low
good save: will
level special
1 concentration
2 handle complexity 1, +1 to spellcaster level
3 calculate beyond, +1 to spellcaster level
4 ______________ +1 to spellcaster level
5 handle complexity 2, +1 to spellcaster level
6 improved conccentration, blitz play 1
7 ______________ +1 to spellcaster level
8 handle complexity 3, +1 to spellcaster level
9 ________________ +1 to spellcaster level
10 blitz play 2, +1 to spellcaster level
Concentration: The chessplayer extraniates himslef from the world, focusing all his attention on a specific mental task (casting a spell, making a will save, making a skill check...). The chessplayer may activate this ability every moment he has to perform a mental task, as a free action, even if not during his turn (for example, to get a bonus to a will save against a specific effect directed to him).
During that time he acts as if he had a +4 on the mental stat necessary for that task. If the task is casting a spell, he gets a +2 to his caster level. The bonus apply only to said task. Given the extreme degree of concentration involved, the chessplayer also takes +4 to all concentration checks while concentrated.
On the other hand, getting so concentrate brings the chessplayer to be oblivious to the world around himself. While in this state the chessplayer cannot cast defensively, is considered flat-footed at all effects (therefore a rogue could sneack attack him easily) and takes -10 to all listen and spot checks (exception: if you concentrate on a listen or spot check, you don't take this penalty to the check in question - but still take it to all other listen or spot checks).
At level 6 the bonuses grow to +3 to caster level and +6 to everything else., while the penalties remains the same.
Using concentration don't provoke an attack of opportunity by itself. Performing the action on which you're concentrated may do.
Concentration automatically ends when the task is performed (or ruined, as it is). Otherwise, the maximum duration of concentration is one minute (if you want, for example, use concentration to better overhear a conversation), at which point it expires.
A chessplayer cannot willingly leave a concentration status until the task is completed or the minute has passed. His teammates may shake him in case of need to get him out of the "trance".
There are no penalties at the end of the concentration period, yet after concentration is ended the chessplayer cannot concentrate again in the next minute.
Handle complexity: the cessplayer is particularly proficient in manipulating complex metamagicked spells.
At level 3, if he applies two or more metamagic feats on a spell, the new spell level is decreased by one, so that an empowered, maximized fireball needs a level 7 slot instead of a level 8. Every metamagic feat increase the spell level by at least one, so an heightened, extended fireball still needs a level 5 slot.
At level 6, for every metamagic feat applied over the first, the spell slot needed decreases by one. You may apply one metamagic feat for free with this ability. For example, an heightened, empowered, maximized, extended, enlarged fireball would be of level 8.
At level 9, the chessplayer chooses a metamagic feat different from quicken spel, and that increases the spell level by at least two. Applying this feat to a spell from now on increase its level by one level less.
Calculate beyond: A chessplayer may try to anticipate the motions of the battle like they were the moves of a chess game, and prepare for them. The chessplayer may guess which spell he shall use in the next rounds. If he effectively cast this spells, the cd of the saving throw and the caster level increases by one for every round of anticipation. If he don't cast the spells he guessed, he takes a -2 penalty to the save's dc and caster level for the rest of the fight.
For example, the chessplayer may take his turn, then calculate that in the next round he will cast spell A and quickened spell B, in the second round he'll cast spell C and spell D in the third round. If he in fact does so, the cd and caster level of spell A and B are increased by one, that of spell C is increased by two, and that of D by three.
If on the second turn the chessplayer cast a spell different from C (or if he cast C and a quickened spell, or if he don't cast a spell at all) he takes the penalty. Even if he cast spell D in the next round, it don't matter. Once he set the list, he needs to follow it precisely to get the bonuses.
Blitz play: by playing chess with a very limited reflection time, the chessplayer learns to think very quickly and very efficiently.
At level 6, quicken a spell requires a slot of three levels higher, instead of 4. So an 8th level chessplayer who took empower spell with handle complexity 3 may cast a heightened, quickened, empowered, maximized fireball with a spell slot of 8th level.
At level 10, once per day, a chessplayer may concentrate to cast a second quickened spell in the same round.
Basically they lost two levels of spell slots and caster levels from their class, but gains a lot of powerful metamagic options. I like the idea, and it has a part in my world. Comments?
But playing chess is undeniably a training for the mind. More than one powerful wizard recommends it to his students to improve their concentration capabilities, as well as playing themselves. Those who do may fall a little behind in the study of pure magic, but they surely gain a much better skill in using what they already know.
Most chess players are just people playing a game, but beware the chessplayer spellcaster! He already seen how to obliterate you in five spells against every possible defence!
Becoming a chessplayer
Prerequisites: 8 ranks in concentration, 2 metamagic feats.
Everyone whose mental acuity can be compared favorably to that of a table can become one. Learning to play chess takes little. Applying that to wizardry takes a bit more, on the other hand.
Wizards and sorcerers can benefit best from it, while clerics and druids can find of some use but are probably better off with their base class.
Skills
chessplayers get 2+int modifier skill points per level. The skill list is the same as for wizards.
Special: chessplayers must always max concentration, so they have to spend a skill point on it every level. If it wasn't already maxed out, they have to spend more at the first levels.
Armor and weapon proficiencies
chessplayers gain no additional armor and weapons proficiencies.
hit dice: d4
base attack bonus: low
good save: will
level special
1 concentration
2 handle complexity 1, +1 to spellcaster level
3 calculate beyond, +1 to spellcaster level
4 ______________ +1 to spellcaster level
5 handle complexity 2, +1 to spellcaster level
6 improved conccentration, blitz play 1
7 ______________ +1 to spellcaster level
8 handle complexity 3, +1 to spellcaster level
9 ________________ +1 to spellcaster level
10 blitz play 2, +1 to spellcaster level
Concentration: The chessplayer extraniates himslef from the world, focusing all his attention on a specific mental task (casting a spell, making a will save, making a skill check...). The chessplayer may activate this ability every moment he has to perform a mental task, as a free action, even if not during his turn (for example, to get a bonus to a will save against a specific effect directed to him).
During that time he acts as if he had a +4 on the mental stat necessary for that task. If the task is casting a spell, he gets a +2 to his caster level. The bonus apply only to said task. Given the extreme degree of concentration involved, the chessplayer also takes +4 to all concentration checks while concentrated.
On the other hand, getting so concentrate brings the chessplayer to be oblivious to the world around himself. While in this state the chessplayer cannot cast defensively, is considered flat-footed at all effects (therefore a rogue could sneack attack him easily) and takes -10 to all listen and spot checks (exception: if you concentrate on a listen or spot check, you don't take this penalty to the check in question - but still take it to all other listen or spot checks).
At level 6 the bonuses grow to +3 to caster level and +6 to everything else., while the penalties remains the same.
Using concentration don't provoke an attack of opportunity by itself. Performing the action on which you're concentrated may do.
Concentration automatically ends when the task is performed (or ruined, as it is). Otherwise, the maximum duration of concentration is one minute (if you want, for example, use concentration to better overhear a conversation), at which point it expires.
A chessplayer cannot willingly leave a concentration status until the task is completed or the minute has passed. His teammates may shake him in case of need to get him out of the "trance".
There are no penalties at the end of the concentration period, yet after concentration is ended the chessplayer cannot concentrate again in the next minute.
Handle complexity: the cessplayer is particularly proficient in manipulating complex metamagicked spells.
At level 3, if he applies two or more metamagic feats on a spell, the new spell level is decreased by one, so that an empowered, maximized fireball needs a level 7 slot instead of a level 8. Every metamagic feat increase the spell level by at least one, so an heightened, extended fireball still needs a level 5 slot.
At level 6, for every metamagic feat applied over the first, the spell slot needed decreases by one. You may apply one metamagic feat for free with this ability. For example, an heightened, empowered, maximized, extended, enlarged fireball would be of level 8.
At level 9, the chessplayer chooses a metamagic feat different from quicken spel, and that increases the spell level by at least two. Applying this feat to a spell from now on increase its level by one level less.
Calculate beyond: A chessplayer may try to anticipate the motions of the battle like they were the moves of a chess game, and prepare for them. The chessplayer may guess which spell he shall use in the next rounds. If he effectively cast this spells, the cd of the saving throw and the caster level increases by one for every round of anticipation. If he don't cast the spells he guessed, he takes a -2 penalty to the save's dc and caster level for the rest of the fight.
For example, the chessplayer may take his turn, then calculate that in the next round he will cast spell A and quickened spell B, in the second round he'll cast spell C and spell D in the third round. If he in fact does so, the cd and caster level of spell A and B are increased by one, that of spell C is increased by two, and that of D by three.
If on the second turn the chessplayer cast a spell different from C (or if he cast C and a quickened spell, or if he don't cast a spell at all) he takes the penalty. Even if he cast spell D in the next round, it don't matter. Once he set the list, he needs to follow it precisely to get the bonuses.
Blitz play: by playing chess with a very limited reflection time, the chessplayer learns to think very quickly and very efficiently.
At level 6, quicken a spell requires a slot of three levels higher, instead of 4. So an 8th level chessplayer who took empower spell with handle complexity 3 may cast a heightened, quickened, empowered, maximized fireball with a spell slot of 8th level.
At level 10, once per day, a chessplayer may concentrate to cast a second quickened spell in the same round.
Basically they lost two levels of spell slots and caster levels from their class, but gains a lot of powerful metamagic options. I like the idea, and it has a part in my world. Comments?