Icewalker
2009-10-15, 04:44 PM
Wandering Wikipedia for inspiration to do a piece of random homebrew, got here (http://en.wikipedia.org/wiki/Frost#Effect_on_plants). And there we go.
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Hoarcreeper
Medium Undead [Cold]
HD 8d12 (52 HP)
Speed 20 ft. (4 squares)
Init: +1
AC 19; touch 11; flat-footed 18
(+1 Dex, +8 natural)
BAB +4; Grp +14
Attack Tendril touch +10 (1d6 cold)
Full-Attack 2 Tendrils touch +10 (1d6 cold)
Space 5 ft.; Reach 5 ft.
Special Attacks Chilling touch, Frost Aura, Improved Grab
Special Qualities Darkvision 60 feet, Undead and Plant immunities
Saves Fort +2 Ref +3 Will +10
Abilities Str 22, Dex 12, Con -, Int -, Wis 19, Cha 15
Skills -
Feats -
Environment Frozen wastes
Organization Name (Number appearing)
Challenge Rating 5
Alignment Neutral Evil
Advancement 9-12 (Medium). 13-20 (Large)
A tangled mass of vines shuffles forwards, the long bands of leafed plant tinted a dim brown green. Great lines of frost curl around the entire creature, bits of ice resting on the leaves. A chill follows the long creeper as two long tendrils uncoil outwards.
Chilling Touch (Su): Hoarcreepers are wreathed in a freezing frost. Any touch from the creature deals 1d4 cold damage. When grappling. With a successful grapple check, the creature deals an additional 1d4 damage and 1 point of Constitution damage.
Frost Aura (Su): Hoarcreepers are surrounded by a windy chill that travels with them. In a 60 foot radius around the Hoarcreeper, the temperature drops by one band. Any creature adjacent to the Hoarcreeper takes 1 point of frost damage per round.
Improved Grab (Ex): To use this ability, a Hoarcreeper must hit a Large or smaller opponent with a tendril attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use the grapple function of its chilling touch. Hoarcreepers receive a +4 racial bonus on grapple checks, which is already included in the statistics block.
Undead and Plant immunities (Ex): As an undead plant, the Hoarcreeper has the immunities of both types.
[hr]
Hoarcreeper
Medium Undead [Cold]
HD 8d12 (52 HP)
Speed 20 ft. (4 squares)
Init: +1
AC 19; touch 11; flat-footed 18
(+1 Dex, +8 natural)
BAB +4; Grp +14
Attack Tendril touch +10 (1d6 cold)
Full-Attack 2 Tendrils touch +10 (1d6 cold)
Space 5 ft.; Reach 5 ft.
Special Attacks Chilling touch, Frost Aura, Improved Grab
Special Qualities Darkvision 60 feet, Undead and Plant immunities
Saves Fort +2 Ref +3 Will +10
Abilities Str 22, Dex 12, Con -, Int -, Wis 19, Cha 15
Skills -
Feats -
Environment Frozen wastes
Organization Name (Number appearing)
Challenge Rating 5
Alignment Neutral Evil
Advancement 9-12 (Medium). 13-20 (Large)
A tangled mass of vines shuffles forwards, the long bands of leafed plant tinted a dim brown green. Great lines of frost curl around the entire creature, bits of ice resting on the leaves. A chill follows the long creeper as two long tendrils uncoil outwards.
Chilling Touch (Su): Hoarcreepers are wreathed in a freezing frost. Any touch from the creature deals 1d4 cold damage. When grappling. With a successful grapple check, the creature deals an additional 1d4 damage and 1 point of Constitution damage.
Frost Aura (Su): Hoarcreepers are surrounded by a windy chill that travels with them. In a 60 foot radius around the Hoarcreeper, the temperature drops by one band. Any creature adjacent to the Hoarcreeper takes 1 point of frost damage per round.
Improved Grab (Ex): To use this ability, a Hoarcreeper must hit a Large or smaller opponent with a tendril attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use the grapple function of its chilling touch. Hoarcreepers receive a +4 racial bonus on grapple checks, which is already included in the statistics block.
Undead and Plant immunities (Ex): As an undead plant, the Hoarcreeper has the immunities of both types.