Orzel
2009-10-15, 08:17 PM
Here are the weapons for the Spellshot campaign setting I'm creating.
The major premise of the setting is that a genius alchemist invented a cheap yet powerful weapon that can fire tiny darts at incredible speeds. Goblins steal the plans, mass produced them, and kill off most high level non-outsiders. Now melee combat is mostly suicidal and everyone's packin'.
{table=head]Name|DMG(s)|DMG(m)|Critical|Range increment|Weight|Damage Type
Magepistol, light|3d4|3d6|19-20/X2|30ft|2 lbs| Slashing
Magepistol, heavy|3d4|3d6|19-20/X2|30ft|3 lbs| Slashing
Spellgun, light|4d6|4d8|X2|80ft|8 lbs| Piercing
Spellgun, heavy|4d8|4d10|X2|90ft|19 lbs| Piercing
Spellgun, magestyle|4d4|4d6|X2|70ft|6 lbs| Piercing
Magegun, shortshot|3d4|3d6|X3|60ft|6 lbs| Piercing
Magegun, longshot|3d4|3d6|X3|110ft|7 lbs| Piercing
Magegun, straighthot|3d4|3d6|X3|70ft|7 lbs| Piercing
Wood Sorcerer |5d4|5d6|X4|20ft|7 lbs| Bludgeoning
[/table]
Magepistols are one handed ranged weapons that resemble a hand crossbow except without the bow. Two special crystals levitate a specially crafted dart into the chamber then launches it forward at increadible speeds. A magepistol holds 10 shots before needing to be reloaded. Loading a magepistol is a move action that provokes attacks of opportunity.
Mageguns are larger two handed magepistol. Mageguns use seven cystals to fire darts. A magegun holds 5 shots before needing to be reloaded. Loading a magegun is a standard action that provokes attacks of opportunity.
Spellguns fire several darts at once. Light and Heavy spellgun require two handed to fire. The more compact magestyle spellgun needs only one hand. A spellgun holds 5 shots before needing to be reloaded. Loading a spellgun is a full round action that provokes attacks of opportunity.
Wood Sorcerers is a two handed, one crystal ranged weapon and fires many darts at once. A wooden sorceror holds 10 shots before needing to be reloaded. Loading a wooden sorceror gun is a full round action that provokes attacks of opportunity.
Steady Shot [General]
Prerequisite: Base attack bonus +1.
Benefit
With a wood socrerer or spellgun for a creature of your size category, you may use your Strength modifier instead of your Dexterity modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special
A fighter may select Steady Shot as one of his fighter bonus feats.
What do ya think? Comments.
Before you ask. They're supercharged repeating crossbows that cost 1GP, not guns.
The major premise of the setting is that a genius alchemist invented a cheap yet powerful weapon that can fire tiny darts at incredible speeds. Goblins steal the plans, mass produced them, and kill off most high level non-outsiders. Now melee combat is mostly suicidal and everyone's packin'.
{table=head]Name|DMG(s)|DMG(m)|Critical|Range increment|Weight|Damage Type
Magepistol, light|3d4|3d6|19-20/X2|30ft|2 lbs| Slashing
Magepistol, heavy|3d4|3d6|19-20/X2|30ft|3 lbs| Slashing
Spellgun, light|4d6|4d8|X2|80ft|8 lbs| Piercing
Spellgun, heavy|4d8|4d10|X2|90ft|19 lbs| Piercing
Spellgun, magestyle|4d4|4d6|X2|70ft|6 lbs| Piercing
Magegun, shortshot|3d4|3d6|X3|60ft|6 lbs| Piercing
Magegun, longshot|3d4|3d6|X3|110ft|7 lbs| Piercing
Magegun, straighthot|3d4|3d6|X3|70ft|7 lbs| Piercing
Wood Sorcerer |5d4|5d6|X4|20ft|7 lbs| Bludgeoning
[/table]
Magepistols are one handed ranged weapons that resemble a hand crossbow except without the bow. Two special crystals levitate a specially crafted dart into the chamber then launches it forward at increadible speeds. A magepistol holds 10 shots before needing to be reloaded. Loading a magepistol is a move action that provokes attacks of opportunity.
Mageguns are larger two handed magepistol. Mageguns use seven cystals to fire darts. A magegun holds 5 shots before needing to be reloaded. Loading a magegun is a standard action that provokes attacks of opportunity.
Spellguns fire several darts at once. Light and Heavy spellgun require two handed to fire. The more compact magestyle spellgun needs only one hand. A spellgun holds 5 shots before needing to be reloaded. Loading a spellgun is a full round action that provokes attacks of opportunity.
Wood Sorcerers is a two handed, one crystal ranged weapon and fires many darts at once. A wooden sorceror holds 10 shots before needing to be reloaded. Loading a wooden sorceror gun is a full round action that provokes attacks of opportunity.
Steady Shot [General]
Prerequisite: Base attack bonus +1.
Benefit
With a wood socrerer or spellgun for a creature of your size category, you may use your Strength modifier instead of your Dexterity modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special
A fighter may select Steady Shot as one of his fighter bonus feats.
What do ya think? Comments.
Before you ask. They're supercharged repeating crossbows that cost 1GP, not guns.