Barmacral
2009-10-18, 02:15 PM
I am starting to prepare a dungeon diving campaign for my friends, as we've always done homebrew worlds and I think one dungeon ever.
As such, we're trying something new as a group, and this will also be my first time ever as a DM. I've got a few months yet to set it all up, so I'm not in a rush.
Now, I read on this board recently that restricting the players to the core rulebooks is a good idea, as some of the dungeons were written early on and can be broken with the expanded books.
So, what sorts of tips do you have for running dungeons, what books I should use, etc.? I've built myself a map already, and have found a long list of dungeons on the wotc website, as well as have access to basically every book in 3.5 (or can attain any I don't have).
Thanks,
Barm
As such, we're trying something new as a group, and this will also be my first time ever as a DM. I've got a few months yet to set it all up, so I'm not in a rush.
Now, I read on this board recently that restricting the players to the core rulebooks is a good idea, as some of the dungeons were written early on and can be broken with the expanded books.
So, what sorts of tips do you have for running dungeons, what books I should use, etc.? I've built myself a map already, and have found a long list of dungeons on the wotc website, as well as have access to basically every book in 3.5 (or can attain any I don't have).
Thanks,
Barm