Faleldir
2009-10-18, 04:47 PM
I had a thought: the idea behind the Warlock is that invocations are equivalent to spells that real casters get much earlier. This makes them much weaker than real casters.
I don't consider myself a simulationnist, and I'm not trying to fix something that isn't broken, but I've always wondered why the invocation system wasn't used for non-casting classes in Core.
Martial adepts also have unlimited uses of their abilities, but their recovery mechanic prevents them from using the same maneuver every round. Considering what some high-level maneuvers can do, it's a necessary limitation.
Would a Warlock with maneuvers/stances instead of invocations be inherently game-breaking, or can it be balanced by altering a few individual maneuvers?
I'm starting with these rules:
-You gain access to maneuvers much later than martial adepts do, perhaps at half the normal rate, and never higher than 5th-level.
-Iron Heart Surge allows you to ignore a condition or effect for one round, but does not end it.
-White Raven Tactics is a full-round action, and no other actions can be taken during your turn.
-Moment Of Perfect Mind, Action Before Thought and Mind over Body use only half your ranks in Concentration.
Did I forget anything major?
I don't consider myself a simulationnist, and I'm not trying to fix something that isn't broken, but I've always wondered why the invocation system wasn't used for non-casting classes in Core.
Martial adepts also have unlimited uses of their abilities, but their recovery mechanic prevents them from using the same maneuver every round. Considering what some high-level maneuvers can do, it's a necessary limitation.
Would a Warlock with maneuvers/stances instead of invocations be inherently game-breaking, or can it be balanced by altering a few individual maneuvers?
I'm starting with these rules:
-You gain access to maneuvers much later than martial adepts do, perhaps at half the normal rate, and never higher than 5th-level.
-Iron Heart Surge allows you to ignore a condition or effect for one round, but does not end it.
-White Raven Tactics is a full-round action, and no other actions can be taken during your turn.
-Moment Of Perfect Mind, Action Before Thought and Mind over Body use only half your ranks in Concentration.
Did I forget anything major?