Kosjsjach
2009-10-19, 01:35 AM
Hello all, I have another character design stumbling block that I'd like your help with.
I've had in my head the idea for a Changeling rogue 5 (with the racial substitution levels)/ Cloistered Cleric 1 (trading domains for Trickery Devotion and Travel Devotion)/ cabinet Trickster X.
:smallsmile: My idea was that he'd be able to use Minor Change Shape to look like someone specific, use Trickery Devotion to create a double, then use Minor Shape Change again to look like someone else and he'd be able to enact public scenarios with two possibly-specific people and generally cause mayhem. This would be aided by the Assume Quirk skill trick, so even people familiar with whoever he's impersonating don't get an advantage to see through it.
Ahem. My problem is, while he's a terrific-seeming character for roleplay purposes (this includes his detect thoughts ability at ECL 7), he doesn't really have a shtick for combat. It's a remarkably feat-lite build as it stands: all that's really required is Persona Immersion to qualify for the prestige class. That leaves 2-out-of-3 feats for a level-6 build, and I'd like to use them to make him able to contribute something when things go down. I could always just give him Weapon Finesse and Two-Weapon Fighting (he does have +3d6 sneak attack), but I'd like to do something different with this character - maybe pick up an exotic weapon proficiency.
tl;dr: What are some 2 feats or tricks that would give an edge to the combat capability of a high-dexterity-and-charisma average-strength changeling sneak attacker with Travel Devotion?
Or just tell me I'm wasting my time and I should just go for WF and TWF. :smallredface:
I've had in my head the idea for a Changeling rogue 5 (with the racial substitution levels)/ Cloistered Cleric 1 (trading domains for Trickery Devotion and Travel Devotion)/ cabinet Trickster X.
:smallsmile: My idea was that he'd be able to use Minor Change Shape to look like someone specific, use Trickery Devotion to create a double, then use Minor Shape Change again to look like someone else and he'd be able to enact public scenarios with two possibly-specific people and generally cause mayhem. This would be aided by the Assume Quirk skill trick, so even people familiar with whoever he's impersonating don't get an advantage to see through it.
Ahem. My problem is, while he's a terrific-seeming character for roleplay purposes (this includes his detect thoughts ability at ECL 7), he doesn't really have a shtick for combat. It's a remarkably feat-lite build as it stands: all that's really required is Persona Immersion to qualify for the prestige class. That leaves 2-out-of-3 feats for a level-6 build, and I'd like to use them to make him able to contribute something when things go down. I could always just give him Weapon Finesse and Two-Weapon Fighting (he does have +3d6 sneak attack), but I'd like to do something different with this character - maybe pick up an exotic weapon proficiency.
tl;dr: What are some 2 feats or tricks that would give an edge to the combat capability of a high-dexterity-and-charisma average-strength changeling sneak attacker with Travel Devotion?
Or just tell me I'm wasting my time and I should just go for WF and TWF. :smallredface: