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ArenaManager
2009-10-19, 03:12 PM
Arena Tournament, Round 75: Bray and Ro-gayn vs. Dahlia and Dormin Falath

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena4ii.gif



XP Award: 300 XP to each non-DQd member of winning team
GP Award: 300 GP to each non-DQd member of winning team

Bray (http://www.myth-weavers.com/sheetview.php?sheetid=157759) - Ladorak
Ro-gayn (http://www.myth-weavers.com/sheetview.php?sheetid=157104) - Bakkan
Dahlia (http://www.myth-weavers.com/sheetview.php?sheetid=157284) - IthilanorStPete
Dormin Falath (http://www.myth-weavers.com/sheetview.php?sheetid=158808) - Eurus


All Combatants, please roll initiative and declare any final purchases

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

Ladorak
2009-10-19, 03:32 PM
Reporting in

No purchases

Init: [roll0]

IthilanorStPete
2009-10-19, 03:51 PM
Initiative: [roll0]

Eurus
2009-10-19, 06:12 PM
Purchasing a potion of Expeditious Retreat, 50 gp. Added to purchase log.

[roll0]


OOC team spoiler:
So, a Shadowcaster and a Beguiler. Versus not one, but two super blasty wizards. Got a plan? :smalleek:

IthilanorStPete
2009-10-19, 06:20 PM
Team spoiler, OOC

I can try and distract them with illusions, get them to waste their spells. What kind of capabilities do you have?

Eurus
2009-10-19, 06:51 PM
Team spoiler, OOC
Stealth, mostly. Not enough to actually snipe, unfortunately; I can't quite take the -20 penalty. My buffed AC is good, but they're both casters, so that's no real help. And my offense is less-than-stellar.

I do have one advantage, though, and that's my racial silence ability. If I can cover even one of them in it, that will be a big advantage.

Bakkan
2009-10-19, 10:54 PM
Ro-Gayn

[roll0]

Eurus
2009-10-21, 06:54 PM
So... what are we waiting for? It's Dahlia's turn first, right?

IthilanorStPete
2009-10-22, 10:34 PM
So very sorry about holding this up. Life's been hectic.

Dahlia, Round 1
Actions:
Start in C1.
Move: Move 1 square NW, than straight north, going behind the building.
Finish move action in B4.
Move: Move to F1.

End turn.

Stats:

Location F1
HP 5
AC 14, touch 12, ff 11
Spells:
lvl 0 5/5
lvl 1 5/5

Bakkan
2009-10-23, 02:34 PM
Ro-Gayn

Actions (refs/LoS):

Begin in W10

Double move: W10>R7>Q7, and then NW out of LoS to


P4. Hiding: [roll0] (Includes -5 for moving at between half and full speed)


[roll1]
[roll2]


End Turn

Stats and Status:

Position: P4

HP: 10/10
AC: 14 (+4 Dex) FF 10, T 14

Prepared Spells:

0th - Acid Splash, Acid Splash, Acid Splash
1st - Kelgore's Fire Bolt, Kelgore's Fire Bolt, Kauper's Quickblast
2nd - Scorching Ray

Bakkan
2009-10-23, 02:36 PM
@refs:

Noticed a mistake but didn't want to edit: One of my 1st-level spells has to be my domain spell. One of the Kelgore's Fire Bolts should be replaced with Burning Hands.

Eurus
2009-10-23, 03:32 PM
Dormin Falath, round 1

"Good luck..." The somber looking gnome muttering this is visible only momentarily before dashing south, behind the building.


Actions: Starting in C-11, moving 20 feet to A-14. Continues moving south.

Refs/those with LoS only:
Moves to A-16 and uses Silence as a spell-like ability. No CL is specified, so it's presumably equal to my HD, which means it will last for 10 rounds. Radius is 20 feet, centered on me.

Stats:
Hp: 9/9
AC: 14 (flat-footed 10, touch 14)

Silence SLA centered on self, 10/10 rounds

Ladorak
2009-10-23, 06:02 PM
Bray, round one

Standard: Cast spell Expeditious Retreat
Movement: Move to P-5
Hide (With minus 5): [roll0]
Spot: [roll1]
Listen: [roll2]


Done

Stats:

@P-5
HP: 10/10
AC:11

Spells:

Resistance
Acid Splash
Acid Splash
Expeditious Retreat
Kelgore’s Fire Bolt (Heightened to Lv 3)
Kelgore’s Fire Bolt

Sallera
2009-10-25, 02:29 PM
Bray:Ro-gayn is next to you in P4. No other LoS.

Ro-gayn:Bray is next to you in P5. No other LoS.

Dahlia:No LoS.

Dormin:No LoS.

Ladorak
2009-10-25, 05:31 PM
@Ro-gayn and refs
Whisper in Orc. 'One went north, the other south'

Please continue.

IthilanorStPete
2009-10-26, 05:03 PM
Dahlia, Round 2

Actions:
Move: Move to N1.

Not done.

Sallera
2009-10-26, 05:06 PM
Refs:Spot for Dahlia:[roll0]

Dahlia:Bray is in P5. Ro-gayn is in P4.

Bray:Dahlia is in N1.

Ro-gayn:Dahlia is in N1.

Dormin:No LoS.

IthilanorStPete
2009-10-26, 05:24 PM
Dahlia, Round 2 continued

Actions: cast a spell. Spellcraft DC 16 to recogize Sleep

Refs: Centered on the intersection at P/Q 4/5.

Will saves, please.

Once that's done, end turn.

Stats:
Location N1

HP 5/5
AC 14, touch 12, ff 11
Spells:
lvl 0 5/5
lvl 1 4/5

Sallera
2009-10-26, 05:35 PM
Dahlia:Sleep has a 1-round casting time; do you have some method of shortening that?

IthilanorStPete
2009-10-26, 05:40 PM
Refs:
Umm, no. I really need to pay attention to these things...
Am I locked into casting Sleep, or can I take it back?

Sallera
2009-10-26, 05:57 PM
Dahlia:As stated, the action is illegal, so you'll have to revise it.

Slight rewind to the middle of Dahlia's turn.

Ladorak
2009-10-26, 07:06 PM
So, no spellcraft or will save needed?

Sallera
2009-10-26, 07:25 PM
Aye, that didn't happen.

IthilanorStPete
2009-10-26, 08:34 PM
Dahlia, Rounnd 2 continued

Actions:

Cast a spell, targeting Ro-Gayn. Spellcraft DC 16 to recognize Charm Person.

Now, Will save for Ro-Gayn.

Not done.

Ladorak
2009-10-26, 08:47 PM
Spell Craft: [roll0] (+2 to Evo, -5 to enchant and Necro)

Bakkan
2009-10-27, 01:12 AM
Ro-Gayn

[roll0]

[roll1]

IthilanorStPete
2009-10-27, 11:28 AM
Refs:
DC of the save was 18; even with the +5 bonus for being threatened by us, he fails the save.

Ro-Gayn:
You're now Charmed.

Turn not done, contemplating what to do.

IthilanorStPete
2009-10-29, 09:36 PM
Dahlia, Round 2 continued

Actions:
Free: I say to Ro-Gayn - why don't you just sit down and take a rest? You don't have to fight, we won't hurt you.
Free: I yell out "CHARMED ONE OF THEM! NORTH SIDE!

End turn.

Stats:

Location N1
HP 5/5
AC 14, touch 12, ff 11
Spells:
lvl 0 5/5
lvl 1 4/5

Bakkan
2009-10-30, 01:18 AM
Ro-Gayn - Round 2

ref question:

I am nut sure how I should handle this now. I feel that the wording of the Charm Person (http://www.d20srd.org/srd/spells/charmPerson.htm) spell description is vague enough that charmed individual combatants should not be able to decide exactly how their character behaves. For instance, would I "ordinarily" sit down in the middle of combat? As a combatant, I could make the argument that I would not, but then I am obviously very biased about this right now. I would like to get some guidance from a ref before I take any actions.

Psionic Dog
2009-10-30, 07:32 AM
High Ref PsiDog

@Dahlia & Ro-Gayn
Dahlia, you may read Bakkan's latest ref question.

Anyway, charming is one of the few instances where Roleplaying is required by RAW. Have fun.

This is not domination, charmed characters still get to act and describe their own actions: at least within the leash of their new friendship.

The responses to and reasonability of requests will very slightly from combatant to combatant. If Ro-Gayn is ever asked to do something 'unreasonably' by his personality he may refuse or compromise so long as a good explanation is either given IC or via ref spoiler. If Dahlia believes his request wasn't that unreasonable he may make charisma checks to force compliance, or if he believes it was a very reasonable request call a high ref to investigate.

I'm sorry, but that's about all I can say on the situation without also giving sample charm tactic tips (refs and spectators are forbidden from giving combat advice on any created, uncalled match)

IthilanorStPete
2009-10-30, 11:42 AM
Refs and Ro-Gayn:
I asked about this a bit ago in the Waiting Room here (http://www.giantitp.com/forums/showthread.php?p=7204375#post7204375); read a few posts down for some responses.

Bakkan
2009-10-31, 12:41 PM
Ro-Gayn - Round 2

Actions (refs/LoS):

Begin in P4

Free: "Oh. OK."

Full: Do nothing, i.e. is just standing there.


End Turn

Stats and Status:

Position: P4

HP: 10/10
AC: 14 (+4 Dex) FF 10, T 14

Prepared Spells:

0th - Acid Splash, Acid Splash, Acid Splash
1st - Kelgore's Fire Bolt, Burning Hands, Kauper's Quickblast
2nd - Scorching Ray

Eurus
2009-10-31, 01:59 PM
Dormin Falath, round 2

Actions (refs/LoS):
Dormin actually doesn't hear anything, thanks to the Silence effect on him.

Swift: Activates Law Devotion, assigning the bonus this turn to AC. Bonus will remain set on AC unless otherwise specified.
Move: Moves to C-20.
Standard: As long as he doesn't see anyone after moving, he casts the Steel Shadows mystery (requires somatic components, but not verbal ones). If he does suddenly develop line of sight, then he'll do something else.

[roll0]
[roll1]
Move Silently and Listen checks unneeded thanks to Silence.

End turn.

Stats:
Hp: 9/9
AC: 23 (flat-footed 19, touch 17)

Silence SLA centered on self, 9/10 rounds
Law Devotion, 10/10 rounds

Tanaric
2009-11-02, 06:49 PM
Refs:Nothing special here.

Dahlia:No change. A reminder though, please spoiler your turns for refs/LoS only until your teammate can see you again.

Ro-gayn:No change.

Bray:No change.

Dormin:No LoS.

Ladorak
2009-11-02, 10:24 PM
Bray, turn 2

Refs/LoS

Cast a spell

Spellcraft 18
Heightened Kelgore’s Fire Bolt at Dahlia
Damage: [roll0]. Reflex DC 17 to half
Then move north and west, breaking LoS at P-3
ending at G1


End turn

Stats:
@G-1
HP: 10/10
AC:11
Expeditious Retreat 9/10

Spells:

Resistance
Acid Splash
Acid Splash
Expeditious Retreat
Kelgore’s Fire Bolt (Heightened to Lv 3)
Kelgore’s Fire Bolt

Sallera
2009-11-02, 10:35 PM
Bray:Where are you getting 5d6 from? I'm only seeing CL3 on your sheet, from Fire Affinity and Spellgifted.

Ladorak
2009-11-02, 11:14 PM
Refs
The spell is heightened to Level 3 using midnight metamagic and 2 points of Essentia. Then plus one for Fire Affinity and Spellgifted

Sallera
2009-11-02, 11:23 PM
Bray:Heighten just increases spell level though, not caster level.

IthilanorStPete
2009-11-03, 08:49 AM
Is there a dispute going on, or should I post the outcome to Bray's actions?

Ladorak
2009-11-03, 10:20 AM
Refs

Reading over it I am forced to (Reluctently) concur

Refs and LoS

New damage, same reflex DC
Damage: [roll0]

IthilanorStPete
2009-11-03, 12:17 PM
Spellcraft: [roll0]
Reflex: [roll1]

IthilanorStPete
2009-11-03, 12:18 PM
LoS:
I'm knocked unconscious.

Refs:
Does that end the Charm Person?

Psionic Dog
2009-11-04, 09:07 PM
@ Dahlia & everyone with LoS to Dahlia

The Question was:
"Does that end the charm Person"

The Answerer: By RAW, no. Neither the charmer nor the charmer's allies have attacked or obviously threatened the charmed being, and the spell has no requirement for the caster to be conscious.

Ro-gayn still has a friendly attitude to the unconscious Dahlia.

Play one. :smallsmile:

Scorer
2009-11-11, 01:39 AM
Unless there's a LoA notice I don't know about...

Hi Ref Scorer

My lightning zaps Ro-Gayn by lack of attendance.

Dormin's turn

Eurus
2009-11-11, 01:58 AM
Dormin Falath, round 3

Actions (Refs/LoS)
Double move to N-18. Stops if he sees anyone, of course.

[roll0]
[roll1]
Move Silently and Listen checks unnecessary thanks to Silence.

Stats:
Hp: 9/9
AC: 23 (flat-footed 19, touch 17)

Silence SLA centered on self, 8/10 rounds
Law Devotion, 9/10 rounds (bonus set to AC)

End turn.

Ladorak
2009-11-11, 10:11 AM
Working on the assumption there's no LoS, make up some of that lost time hopefully...

Bray, turn 3

Move to A-9

Ready an action:
Sudden Max Firebolt if Dormin appears in LoS more than 20 feet away.


End turn, calling for LoS

Stats:

@A-9
HP: 10/10
AC:11
Expeditious Retreat 8/10

Spells:

Resistance
Acid Splash
Acid Splash
Expeditious Retreat
Kelgore’s Fire Bolt (Heightened to Lv 3)
Kelgore’s Fire Bolt

Scorer
2009-11-11, 10:23 AM
Hi Ref Scorer

@Refs

Spooky, fear, boooo!!!


@Bray

No LoS and no, there wasn't LoS before either.


@Dormin

No LoS

Scorer
2009-11-15, 01:20 PM
HIgh Ref Scorer

And my lightning zaps on Dormin! Bray (Ladorak) resists the tides and emerges victorious!

This never happened...

Sallera
2009-11-15, 09:30 PM
High Ref Sallera

Due to the lack of notice of Dahlia's death, Dormin is not disqualified, and this match continues.

Eurus
2009-11-15, 10:50 PM
Dormin Falath, round 4

Actions (refs/LoS only):
Dormin will creep up to P-18 at half speed and peek around the corner. Then, if he doesn't see anyone, he'll creep up to Q-15.

[roll0]
[roll1]
Move Silently and Listen checks unnecessary thanks to Silence.

Stats:
Hp: 9/9
AC: 23 (flat-footed 19, touch 17)

Silence SLA centered on self, 7/10 rounds
Law Devotion, 8/10 rounds (bonus set to AC)

End turn, and calling for an LoS check.

Sallera
2009-11-15, 10:54 PM
Refs:Nothing here. Bray can't make the spot check.

Dormin:Bray is in A9.

Bray:No LoS.

Ladorak
2009-11-16, 09:08 AM
Bray, turn 4

Move to A-20

Ready an action:
Sudden Max Firebolt if Dormin appears in LoS more than 20 feet away.


End turn, calling for LoS

Stats:

@A-9
HP: 10/10
AC:11
Expeditious Retreat 7/10

Spells:

Resistance
Acid Splash
Acid Splash
Expeditious Retreat
Kelgore’s Fire Bolt (Heightened to Lv 3)
Kelgore’s Fire Bolt

vollmond
2009-11-16, 10:34 AM
Refs:

Nothing here. Bray can't make the spot check.
EDIT: for edit stamp


Dormin:

Bray moved south, breaking LoS


Bray:

No LoS.

Eurus
2009-11-16, 01:34 PM
Dormin Falath, round 5


Actions (refs/LoS only):
Dormin will creep up to M-18 at half speed.

[roll0]
[roll1]


Stats:
Hp: 9/9
AC: 23 (flat-footed 19, touch 17)

Silence SLA centered on self, 6/10 rounds
Law Devotion, 7/10 rounds (bonus set to AC)

Eurus
2009-11-16, 01:35 PM
Oh, and end turn.

Sallera
2009-11-16, 01:43 PM
Refs:Nothing to see here.

Bray:No LoS.

Dormin:No LoS.

hustlertwo
2009-11-16, 01:57 PM
Refs (doesn't hold up match, so keep going)

Really? Eurus didn't see him? With a spot check of 150 I'd have thought he could find him on friggin' Mars :smallbiggrin:

Ladorak
2009-11-16, 02:05 PM
Bray, turn 4

Hellfire...

Move to A-9

Ready an action:
Sudden Max Firebolt if Dormin appears in LoS more than 20 feet away.


End turn, calling for LoS

Stats:

@
HP: 10/10
AC:11
Expeditious Retreat 6/10

Spells:

Resistance
Acid Splash
Acid Splash
Expeditious Retreat
Kelgore’s Fire Bolt (Heightened to Lv 3)
Kelgore’s Fire Bolt

Sallera
2009-11-16, 02:12 PM
Refs:Well, this is going nowhere fast.

Dormin:No LoS.

Bray:No LoS.

Eurus
2009-11-16, 02:17 PM
Dormin Falath, round 6

Actions (Refs/LoS only):
Moves to J-19 at half speed as a move action and peeks around the corner.

Turn not finished, need LoS.

Sallera
2009-11-16, 02:22 PM
Refs:*sigh*

Bray:No LoS.

Dormin:No LoS.

Ladorak
2009-11-16, 02:36 PM
Bray, turn 6

I can't even call him out because he's almost certainly using Silence... Actually, I'll try anyway, just in case:

Free action: Shout in common 'Let's end this you no-good varmit! Meet me outside the Last Chance Saloon'

Move to M-10

Ready an action:
Sudden Max Firebolt if Dormin appears in LoS more than 20 feet away.


End turn, calling for LoS

Stats:

@M-10
HP: 10/10
AC:11
Expeditious Retreat 5/10

Spells:

Resistance
Acid Splash
Acid Splash
Expeditious Retreat
Kelgore’s Fire Bolt (Heightened to Lv 3)
Kelgore’s Fire Bolt

Sallera
2009-11-16, 02:43 PM
Dormin's turn isn't finished.

Eurus
2009-11-16, 02:59 PM
Sorry, I was thinking. Anyway:

Second move action to move to E-20, full speed.

[roll0]
[roll1]

End turn.

Ladorak
2009-11-16, 03:03 PM
Assuming LoS is not established I'll keep my actions as previously posted

Sallera
2009-11-16, 03:44 PM
Refs:Nothing to see here.

Dormin:No LoS.

Bray:No LoS.

Eurus
2009-11-16, 03:51 PM
This has got to end sooner or later. >_>

Dormin, round 7

Actions (Refs/LoS only)
Move action to move to J-15 and look around.

[roll0]
[roll1]

Turn not finished, need LoS.

Sallera
2009-11-16, 04:02 PM
Refs:Hey, I get to roll something. Spot for Bray: [roll0]

Bray:No LoS.

Dormin:When you reach I20, you see Bray in M10. You may revise your turn from this point.

Eurus
2009-11-16, 04:06 PM
Actions, continued:
Dormin will stop at J-16 and quaff a Potion of Expeditious Retreat. Since he only moved half speed, his hide check is actually 5 higher.

End turn.

Sallera
2009-11-16, 04:19 PM
LoS is established as Dormin enters J17, triggering Bray's readied action from M10.

Eurus
2009-11-16, 04:33 PM
Oh, ouch. He saw me? :smalleek: If his action is what I assume it is, that's almost certainly game.

Sallera
2009-11-16, 04:34 PM
You lost cover when you moved up.

Ladorak
2009-11-16, 05:39 PM
That's 18 fire damage, reflex 15 to half. Srry about that dude, I did a simular thing my second game.

Eurus
2009-11-16, 05:43 PM
Huh, I could actually survive that.

[roll0]

Refs only:
If I succeed, Dormin is at exactly zero life.

Eurus
2009-11-16, 05:44 PM
Nope, dead. Good game, pal. And I may need to figure out how to make this stealth thing more viable.

Ladorak
2009-11-16, 05:51 PM
Your hide check is like +16! That's pretty damn viable:smallwink:

Sallera
2009-11-16, 05:52 PM
Just need to be more careful about where you've got cover. If you'd moved over to the K column, for example, you'd have remained hidden. However...

Dormin catches a fiery rock with his face, and Bray takes the victory.

Eurus
2009-11-16, 05:53 PM
Not so much, without Hide in Plain Sight. It basically needs to be either A: High enough to snipe, which is hard at level 1, or B: capable of functioning without cover/concealment, so I can actually approach people.

Ladorak
2009-11-16, 06:04 PM
If you're willing to burn two feats you can get Matrial Stance-Child of Shadows. It gives you concealment provided you move. I should warn you I am also now considering the idea:smallwink:

Sallera
2009-11-16, 06:12 PM
Child of Shadows specifically doesn't let you hide, though.

RandomAction
2009-11-16, 06:12 PM
Yes the stance does confer concealment, but not enough to hide in. This is in the description of the maneuver.

Ninja'd by Sallera.

Ladorak
2009-11-16, 06:14 PM
Ah, so much for the off-the-top-of-my-head idea. I don't know then, I don't think anything in complete scondral does this and it's the logic place to look.

Sallera
2009-11-16, 06:16 PM
*shrug* I doubt it's possible to get HiPS at level 1, but a Darkness spell-like from Lesser Tiefling (they do get that, right? :smallredface:) would give you mobile concealment, and Hidden Talent: Chameleon would get your Hide check high enough to snipe.

Ladorak
2009-11-16, 06:19 PM
I'm away from my books right now but there's a level 2 psionic ability that grants concealment, don't know if you can hide in it tho. If you can it might be worth spending 100gp on a tattoo before each match. Failing that Drow of the Underdark has some pretty tasty Darkness enhancing feats as I recall.

Eurus
2009-11-16, 06:54 PM
Chameleon would be pretty cool. Sniping with Arrow of Dusk might work pretty well.

hustlertwo
2009-11-16, 08:55 PM
Yeah, doesn't Mav have a character with a hide skill high enough that he's managed to snipe before? I thought it was the one he had in the FFA round, 73.

chilepepper
2009-11-16, 11:33 PM
HiPS is doable, and has been done.

Race with Darkvision + Warlock with Darkness invocation + feat Blend into Shadows = HiPS as a swift action

edit: and the Arena limit for Hide is +27, also been done

Eurus
2009-11-17, 12:12 AM
Impressive. I don't really care if it's already been done -- there's very little that hasn't been done. :smallwink: I just want to make a Shadowcaster who can actually do well in the Arena, since they're rather lame at low levels.