AtwasAwamps
2009-10-19, 03:19 PM
So, my current little DnD group is a lot of fun and I enjoy playing with them. The current DM mentioned that everybody in the group runs a game at one point or another. I've sort of gathered from everyone that while this may be the case, not all of them sort of shoulder the same amount of DMing.
Knowing this, I kind of want to start prepping my own game so that once the group is more familiar with me and people are ready for a change of pace, but nobody else wants to run a game, I can step up and say "Well, I've got this campaign for ya..."
I do have an idea for what I want to do...the PCs are inhabitants of a string of island nations and the plot centers a bit around seafaring, exploration, and naturally good old piracy.
Are there any books I should look into besides the obvious monster manuals and DMG? If there's anything with some rules about ship/seafaring combat, that would be fun to play with. Just general advice and resources for a nautical-esque campaign (though there will be plenty of chances for the more landlubbery as well).
Knowing this, I kind of want to start prepping my own game so that once the group is more familiar with me and people are ready for a change of pace, but nobody else wants to run a game, I can step up and say "Well, I've got this campaign for ya..."
I do have an idea for what I want to do...the PCs are inhabitants of a string of island nations and the plot centers a bit around seafaring, exploration, and naturally good old piracy.
Are there any books I should look into besides the obvious monster manuals and DMG? If there's anything with some rules about ship/seafaring combat, that would be fun to play with. Just general advice and resources for a nautical-esque campaign (though there will be plenty of chances for the more landlubbery as well).