PDA

View Full Version : (3.5)(Creature)The Necromantic Embodiment of Sloth (P.E.A.C.H.)



DracoDei
2009-10-19, 05:06 PM
EDIT: This is an old post and, as such, it is against the forum rules to respond to it. If you have comments, then please PM me, or start a new thread with a link in it to this one.

Another one of my piece-meal undead...
Fat Glob
(Open Spoiler for Stat block table)

{table="head"] ~| Fat Glob, Small | Fat Glob, Medium | Fat Glob, Large | Fat Glob, Huge | Fat Glob, Gargantuan| Fat Glob, Colossal
Size and Type| Small Undead | Medium Undead | Large Undead | Huge Undead | Gargantuan Undead | Colossal Undead
Hit Dice | 4d12 (26 hp) | 8d12 (52 hp) | 16d12 (104 hp) | 32d12 (208 hp) | 64d12 (416 hp) | 128d12 (832 hp)
Speed |15 ft. (3 squares), swim 15 ft.|15 ft. (3 squares), swim 15 ft.|20 ft. (3 squares), swim 20 ft.|20 ft. (3 squares), swim 20 ft.|20 ft. (3 squares), swim 20 ft.|30 ft. (3 squares), swim 30 ft.
Initiative | -5 | -5 | -5 | -5 | -5 | -5
AC|4 (-5 Dex, +1 size); touch 4; flat-footed 4|5 (-5 Dex); touch 5; flat-footed 5|4 (-5 Dex, -1 size); touch 4; flat-footed 4|3 (-5 Dex, -2 size); touch 3; flat-footed 3|1 (-5 Dex, -4 size); touch 1; flat-footed 1|-3 (-5 Dex, -8 size); touch -3; flat-footed -3
BAB | +2 | +4 | +8 | +16 | +32 | +64
Grapple | -6 | +1 | +9 | +22 | +44 | +80
Attack |Slam -1 melee (1d4-4 and Fatiguing Blow)|Slam +1 melee (1d6-3 and Fatiguing Blow)|Slam +4 melee (1d8-3 and Fatiguing Blow)|Slam +12 melee (2d6-2 and Fatiguing Blow)|Slam +28 melee (2d8 and Fatiguing Blow)|Slam melee +57 (4d6+1 and Exhaustion)
Full Attack|Slam -1 melee (1d4-4 and Fatiguing Blow)|Slam +1 melee (1d6-3 and Fatiguing Blow)|Slam +4 melee (1d8-3 and Fatiguing Blow)|Slam +12 melee (2d6-2 and Fatiguing Blow)|Slam +28 melee (2d8 and Fatiguing Blow)|Slam melee +57 (4d6+1 and Exhaustion)
Space/Reach|5 ft./5 ft.|5 ft./5 ft.|10 ft./5 ft.|15 ft./10 ft|20 ft./15 ft.|30 ft./20 ft.
Special Attacks|Constrict 1d4-4 and Fatiguing Blow and Suffocation, Engulf, Improved Grab|Constrict 1d6-3 and Fatiguing Blow and Suffocation, Engulf, Improved Grab|Constrict 1d8-3 and Fatiguing Blow and Suffocation, Engulf, Improved Grab|Constrict 2d6-2 and Fatiguing Blow and Suffocation, Engulf, Improved Grab|Constrict 2d8 and Fatiguing Blow and Suffocation, Engulf, Improved Grab|Constrict 4d6+1 and Fatiguing Blow and Suffocation, Engulf, Improved Grab|
Special Qualities| Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 5/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits|Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 10/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits|Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 15/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits|Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 15/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits|Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 20/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits|Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 30/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits
Saves | Fort +1, Ref -4, Will +4 | Fort +2, Ref -3, Will +6 | Fort +5, Ref +0, Will +10 | Fort +10, Ref +5, Will +18 | Fort +21, Ref +16, Will +34 | Fort +42, Ref +37, Will +66
Abilities|Str 3, Dex 1, Con -, Int -, Wis 10, Cha 1|Str 4, Dex 1, Con -, Int -, Wis 10, Cha 1|Str 5, Dex 1, Con -, Int -, Wis 10, Cha 1|Str 6, Dex 1, Con -, Int -, Wis 10, Cha 1|Str 8, Dex 1, Con -, Int -, Wis 10, Cha 1|Str 10, Dex 1, Con -, Int -, Wis 10, Cha 1|Str 12, Dex 1, Con -, Int -, Wis 10, Cha 1
Skills |-|-|-|-|-|-
Feats |-|-|-|-|-|-
Environment |Any|Any|Any|Any|Any|Any
Organization |Any|Any|Any|Any|Any|Any
Challenge Rating|1?|2?|4?|8?|14?|24?
Treasure |None|None|None|None|None|None|None
Alignment |Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil
Advancement |5-7 HD (Small)|9-15 HD (Medium)|17-31 HD (Large)|33-63 HD (Huge)|65-127 HD (Gargantuan)|129+ (Colossal)
Level Adjustment|~|~|~|~|~|~[/table]

The yellowish white mound smells of rot and tallow. It exudes a trembling pseudo-pod.

Constrict (Ex): With a successful grapple check a fat-glob deals automatic slam damage, fatiguing blow effect, and the opponent can not breath that round (and thus may eventually suffocate). The opponent takes a -4 penalty against the fatiguing blow.

Easily Controlled (Ex {Su?}): For purposes of how many total hitdice may be created or controlled via any means, including, but not limited to via the Command Undead feature sub-feature of the class feature of a cleric who Rebukes undead, and via Create Undead a fat glob counts as only 1/4 its actual hitdice. They still count as their full hitdice for purposes of determining the initial results of turning/rebuking attempts.

Engulf (Ex): Although it moves slowly, a fat glob can simply mow down creatures of equal or smaller size class as a standard action. It cannot make a slam attack during a round in which it engulfs. The fat glob merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the glob, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a Reflex save or be engulfed (see following chart for DCs for standard fat globs); on a success, they are pushed back or aside (opponent’s choice) as the glob moves forward. Engulfed creatures are subject to the glob’s fatigue and suffocation, and are considered to be grappled and trapped within its body. The save DC is Strength-based and includes a +1 racial bonus.
Size|DC|HD
Small| 9|4
Medium|12|8
Large|16|16
Huge|25|32
Gargantuan|43|64
Colossal|76|128

Fatiguing Blow (Su): A creature struck by a Fat Glob of less than Colossal size must make a fortitude save or become fatigued. If they are already fatigued (regardless of source) they become exhausted as normal. In the case of a Colossal Fat Glob, the creature is Exhausted on a failed save and fatigued on a successful one. These conditions last for a number of minutes equal to the Fat Glob's hit-dice at which point the creature reverts to its previous status if the condition hasn't been cured before then. The DC is technically Constitution based but since undead have no constitution scores, the DC is simply (10 + 1/2 hit-dice). A table for standard fat globs follows.
Size|DC|HD
Small|12|4
Medium|14|8
Large|18|16
Huge|26|32
Gargantuan|42|64
Collosal|74|128


Fire Vulnerability (Ex): Fat globs take half again as much damage from fire.

Improved Grab (Ex): To use this ability, a fat glob must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Single Actions Only (Ex): Fat globs have poor reflexes and can perform only a single move action or attack action each round. A fat glob can move up to its speed and attack in the same round, but only if it attempts a charge.

Splut(Ex):[/B] Fat globs are immune to falling damage unless they land on spikes or such. This makes allows their slow speed to be overcome by using them as catapult or trebuchet ammunition.

Stability (Ex): A fat glob gains a +8 bonus on ability checks made to resist being bull rushed when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). As an ooze-like creature, tripping one is impossible (although tripping rules might be allowed to remove one from a surface it is climbing at the GM's discretion).

Apathy (Ex): A fat glob may not make attacks of opportunity.

Ooze-like (Ex): A fat-glob can not be flanked, and can squeeze through small spaces a cracks as well as a typical ooze of their size.

Creating a Fat Glob: A large amount of unprocessed animal fat (so no tallow or what-have-you) must be piled up in one or more piles. Each pile will become a single fat-glob with Hit-Dice as indicated on the following table. Piles of less than 60 pounds weight may not be animated. The fat need not be particularly fresh at all, but must be reasonably clear of meat, bone, skin etc, and any foreign materials or weight biologically transformed to another state do not count towards the weight requirements. The fat need not be contiguous, or even from the same type of creature (let alone individual). The material components must be placed near the center of each pile to be animated.Next Touch of Fatigue must be cast over the mass followed by either Animate Dead(for fat globs of under 80 hit-dice) OR Create Undead(for fat globs of any hit-dice). Note that for purposes of creating and controlling undead fat-globs count as only 1/4 there actual hit-dice.
Open spoiler for table

HD|Weight |X|HD| Weight |X|HD| Weight |X| HD|Weight |X| HD|Weight
4| 60 |X|36| 30 tons|X|68|180 tons|X|100|620 tons |X|132|1,220 tons
5| 170 |X|37| 33 tons|X|69|193 tons|X|101|630 tons |X|133|1,275 tons
6| 280 |X|38| 36 tons|X|70|207 tons|X|102|645 tons |X|134|1,330 tons
7| 390 |X|39| 40 tons|X|71|220 tons|X|103|660 tons |X|135|1,385 tons
8| 500 |X|40| 43 tons|X|72|235 tons|X|104|670 tons |X|136|1,440 tons
9| 938 |X|41| 47 tons|X|73|250 tons|X|105|685 tons |X|137|1,490 tons
10| 1,375 |X|42| 50 tons|X|74|260 tons|X|106|700 tons |X|138|1,550 tons
11| 1,813 |X|43| 53 tons|X|75|275 tons|X|107|715 tons |X|139|1,600 tons
12| 2,250 |X|44| 57 tons|X|76|290 tons|X|108|730 tons |X|140|1,655 tons
13| 2,688 |X|45| 60 tons|X|77|300 tons|X|109|740 tons |X|141|1,710 tons
14| 3,125 |X|46| 64 tons|X|78|315 tons|X|110|755 tons |X|142|1,765 tons
15| 3,563 |X|47| 67 tons|X|79|330 tons|X|111|770 tons |X|143|1,820 tons
16| 4,000 |X|48| 70 tons|X|80|345 tons|X|112|780 tons |X|144|1,875 tons
17| 5,750 |X|49| 74 tons|X|81|360 tons|X|113|795 tons |X|145|1,930 tons
18| 7,500 |X|50| 77 tons|X|82|370 tons|X|114|810 tons |X|146|1,985 tons
19| 9,250 |X|51| 80 tons|X|83|385 tons|X|115|820 tons |X|147|2,040 tons
20|11,000 |X|52| 84 tons|X|84|400 tons|X|116|835 tons |X|148|2,095 tons
21|12,750 |X|53| 88 tons|X|85|410 tons|X|117|850 tons |X|149|2,150 tons
22|14,500 |X|54| 91 tons|X|86|425 tons|X|118|865 tons |X|150|2,200 tons
23|15,250 |X|55| 94 tons|X|87|440 tons|X|119|880 tons |X|151|2,260 tons
24|18,000 |X|56| 98 tons|X|88|455 tons|X|120|890 tons |X|152|2,310 tons
25|19,750 |X|57|101 tons|X|89|470 tons|X|121|905 tons |X|153|2,370 tons
26|21,500 |X|58|105 tons|X|90|480 tons|X|122|920 tons |X|154|2,420 tons
27|23,250 |X|59|108 tons|X|91|495 tons|X|123|930 tons |X|155|2,475 tons
28|25,000 |X|60|111 tons|X|92|510 tons|X|124|945 tons |X|156|2,530 tons
29|26,750 |X|61|115 tons|X|93|520 tons|X|125|960 tons |X|157|2,600 tons
30|28,500 |X|62|118 tons|X|94|535 tons|X|126|975 tons |X|158|2,650 tons
31|30,250 |X|63|121 tons|X|95|550 tons|X|127|985 tons |X|159|2,700 tons
32|32,000 |X|64|125 tons|X|96|565 tons|X|128|1,000 tons|X|160|2,750 tons
33|19 tons|X|65|139 tons|X|97|575 tons|X|129|1,055 tons|X|161|2,800 tons
34|23 tons|X|66|152 tons|X|98|590 tons|X|130|1,110 tons|X|162|2,850 tons
35|26 tons|X|67|166 tons|X|99|600 tons|X|131|1,165 tons|X|163|2,900 tons



Spellcasting:
Add 1 Small Fat-Glob to the list of things that may be summoned with Summon Undead I (and multiples for later spells).
Add 1 Medium Fat-Glob to the list of things that may be summoned with Summon Undead II (and multiples for later spells).
Add 1 Large Fat-Glob to the list of things that may be summoned with Summon Undead IV (and multiples for later spells).

Play-test Data
[19:57] <~DracoGM> Basically, instead of your normal characters, you each play a 1st level human with proficiency with all armor, simple and martial weapons, 14s in every stat, generalist wizard spell slots, no spell-failure for armor, and spontanious casting from every spell list in the PHB. 14 hitpoints. So basically the most powerful combination of the most common abilities of 1st level, except that you only get 2 feats, instead of 3 that a human fighter would get at 1st level.
<Yleis> Done: http://www.thetangledweb.net/forums/profiler/view_char.php?cid=37576
<Sir_Kilenloot> Recap: Sk: Intimidate, Disable Device, Fe: 2-Weapon, Weapon Focus:Short Sword, We: MW Short Sword, Short Sword, Composite Longbow. Ar: Scalemail and large steel sheild
<RobinDulldrake> I pick Spellcraft and Use Magic Device. Eschew Material Components, Silent Spell. My masterwork will be a sickle... Other two are quarterstaff, and longbow. Armor is scalemail, shield is light steel
21:06] <Genericus_Blandino> Sk: Listen and Decipher Script; Fe: Dodge and Mobility; We: MW Longsword, Trident, and Warhammer Ar: Breastplate and Heavy Steel Shield


Robin DullDrake -1 damage
Sir Kilenloot
Genericus Blandino
Ylies -5 damage if it gets slams for being engulfed.
Fat Glob 52 -50

[21:20] <~DracoGM> You are in The Dungeon.
[21:20] <~DracoGM> You kick in a door.
[21:20] *** Yleis[away] is now known as Yleis
[21:20] <~DracoGM> Roll intiative. GM perogative says both Yleis and the monster in this 25 foot square room roll 1s.
[21:21] <Sir_Kilenloot> roll 1d20
[21:21] <Genericus_Blandino> dice 1d20
[21:21] <Sir_Kilenloot> Oh, Wagz isn't here.
[21:21] <RobinDulldrake> dice 1d20
[21:21] <~DracoGM> The monster is in the center of the room, and is a lump yellowish-white glob of something smelly.
[21:21] <Yleis> ((Awww.))
[21:21] <Sir_Kilenloot> Using Random.org... 17
[21:21] *** WagzBot was invited to join #DracoD&D
[21:21] *** -red-king.foxnet.in@#DracoD&D- *** DracoGM invited WagzBot into the channel
[21:21] *** WagzBot has joined #DracoD&D
[21:21] <Yleis> ((Well, still a 7))
[21:21] <RobinDulldrake> dice 1d20
[21:21] <Genericus_Blandino> dice 1d20
[21:21] <WagzBot> Results of die roll(s): 4; Total: 4.
[21:21] <WagzBot> Results of die roll(s): 20; Total: 20.
[21:22] <Yleis> ((So I probably go before it))
[21:22] <RobinDulldrake> Well, I'm slow.
[21:22] <RobinDulldrake> Again.
[21:22] <RobinDulldrake> The dice hate me.
[21:22] <~DracoGM> Blandino, Kilenloot, Dulldrake, Ylies, Monster
[21:22] <~DracoGM> BLANDINO!
[21:23] <Genericus_Blandino> ((Actually, I'm probably the 4 and Dulldrake is probably the 20))
[21:23] <~DracoGM> Oh... right...
[21:24] <~DracoGM> Dulldrake, Kilenloot, Blandino, Ylies, Monster
[21:24] <Sir_Kilenloot> ((Are you sure? I thought we went by priority.
[21:24] <~DracoGM> DULLDRAKE!
[21:24] <Sir_Kilenloot> Not sure how Wagzbot handles that.
[21:24] <~DracoGM> Arrgh!
[21:25] <RobinDulldrake> I cast flare on the monster.
[21:25] <Sir_Kilenloot> Well, one way to know for sure...
[21:25] <Sir_Kilenloot> dice 2d1
[21:25] <WagzBot> Results of die roll(s): 1:1; Total: 2.
[21:25] <Sir_Kilenloot> Gah.
[21:25] * ~DracoGM rolls off screen...
[21:25] <Sir_Kilenloot> dice 2d1
[21:25] <WagzBot> Results of die roll(s): 1:1; Total: 2.
[21:25] <Sir_Kilenloot> dice 1d1
[21:25] <WagzBot> Results of die roll(s): 1; Total: 1.
[21:25] <Sir_Kilenloot> Did that come out right?
[21:25] <~DracoGM> dice 1d2
[21:25] <WagzBot> Results of die roll(s): 1; Total: 1.
[21:26] <Sir_Kilenloot> =/
[21:26] <~DracoGM> You were both rolling marbles with a black dot in the center... they always come up a 1.
[21:27] <~DracoGM> But we will let Robin go first for simplicity.
[21:27] <~DracoGM> That makes it...
[21:27] <~DracoGM> KILENLOOT!
[21:27] <Sir_Kilenloot> OK.
[21:27] <Genericus_Blandino> ((Did the monster react at all to the flare?))
[21:27] <Sir_Kilenloot> Hm. I'm still some distance away from the monster? If so I open with the longbow
[21:27] <~DracoGM> Not that you noticed.
[21:28] <~DracoGM> You are 10 or 15 feet away from it.
[21:28] <~DracoGM> Roll your attack.
[21:29] <Sir_Kilenloot> dice 1d20
[21:29] <WagzBot> Results of die roll(s): 11; Total: 11.
[21:29] <~DracoGM> Hits.
[21:29] <Sir_Kilenloot> What do I roll for damage?
[21:29] <Genericus_Blandino> ((The normal damage for the longbow))
[21:30] <~DracoGM> Eh, we will say it is a Mighty [+2] bow... so 1d8+2
[21:30] <Sir_Kilenloot> OK.
[21:30] <Sir_Kilenloot> dice 1d8
[21:30] <WagzBot> Results of die roll(s): 3; Total: 3.
[21:30] <Sir_Kilenloot> 5.
[21:31] <Genericus_Blandino> ((Are we all 10 ft. away?))
[21:31] <~DracoGM> The arrow passes clean through the disgusting mass, and you managed to notice that the hole closes up seam-lessly behind it (Damage Reduction, not Regeneration).
[21:31] <~DracoGM> ((Yes))
[21:31] <Sir_Kilenloot> ((Gelatinous Cube?))
[21:32] <~DracoGM> BLANDINO!
[21:32] <Genericus_Blandino> I switch to the Trident and stab it.
[21:32] <~DracoGM> ((Those are clear, this is yellow-ish white))
[21:32] <Sir_Kilenloot> ((OK))
[21:32] <RobinDulldrake> It looks very much like sour milk...
[21:32] <~DracoGM> Going to drop your other weapon then?
[21:33] <Genericus_Blandino> ((Drop? I thought we were carrying around all three.))
[21:34] <~DracoGM> ((Yes, but you said "switch" so I am going to assume you had the longsword out to start with.))
[21:34] <Genericus_Blandino> ((Yes. I was thinking of putting it back and then getting out the trident))
[21:35] <Genericus_Blandino> ((And not just dropping the sword on the floor))
[21:35] <~DracoGM> Right, you put up the longsword (a move action), then move forward 5 feet and draw the trident (another move action), turn over.
[21:35] <~DracoGM> Which makes it Yleis, so we wait a bit now.
[21:35] <Yleis> ((hmm?))
[21:36] <Genericus_Blandino> Can I have my Dodge on it?
[21:36] <Genericus_Blandino> ((Or do I wait another turn for that?))
[21:36] <~DracoGM> Yes
[21:36] <~DracoGM> Technically you should declare that during your turn, but since this is practice and it is the only enemy...
[21:37] <Yleis> ((How far away is it?))
[21:37] <Yleis> ((Right. 10 ft))
[21:38] <Yleis> ((Did Blandino get into melee range of it?))
[21:38] <~DracoGM> (yes)
[21:38] <Genericus_Blandino> ((I didn't specify getting closer to it, though))
[21:38] <Yleis> ((You were trying to stab it))
[21:38] <Yleis> ((but...))
[21:38] <Genericus_Blandino> ((The whole point of getting the Trident is so I could stay back farther))
[21:39] <~DracoGM> ((Ok, fine, you don't move up.))
[21:39] <~DracoGM> ((In fact you could fall back up to 30 feet.))
[21:40] <Yleis> ((Can I move far enough to be "behind" it relative to the main group while avoiding provoking an AoO?))
[21:40] <Genericus_Blandino> ((I fall back 20 ft. then))
[21:40] <~DracoGM> ((Ok))
[21:41] <Yleis> ((Ping.))
[21:41] <~DracoGM> ((Pong.))
[21:42] <~DracoGM> ((Your turn Ylies))
[21:42] <Yleis> ((Wrong spelling, and I asked if it was possible to do something))
[21:42] <Yleis> ((Not sure of the distances and angles involved))
[21:43] <~DracoGM> ((Oh, right...))
[21:44] <~DracoGM> ((Make me a Knowledge check...))
[21:44] <Yleis> dice 1d20
[21:45] <WagzBot> Results of die roll(s): 13; Total: 13.
[21:45] <~DracoGM> ((You can definitly get behind and off to one side))
[21:45] <Yleis> ((16))
[21:45] <~DracoGM> ((Ok, and that is all you know.))
[21:45] <Yleis> ((Think the creature type is obvious, which means that me flanking it is kind of pointless anyway. oh well))
[21:45] <~DracoGM> ((The door is sound of it, you can get to just NE or NW of it))
[21:46] <~DracoGM> ((*south))
[21:46] * Yleis moves forward to the west of it while drawing his sword and then hacks at the creature.
[21:46] <Yleis> dice 1d20
[21:46] <WagzBot> Results of die roll(s): 20; Total: 20.
[21:47] <Yleis> ((huh. 23. don't think they can be critical-ed))
[21:47] <~DracoGM> Hit. Goes through DR. Roll damage.
[21:47] <~DracoGM> No Crit.
[21:48] <Yleis> dice 1d8
[21:48] <WagzBot> Results of die roll(s): 3; Total: 3.
[21:48] <Yleis> ((5))
[21:51] <Yleis> ((And that's all my actions of the turn, I believe))
[21:51] <Yleis> ((Unless I somehow have a Quicken metamagic rod.))
[21:52] <Yleis> (( ;) ))
[21:52] <~DracoGM> It goes.
[21:54] <~DracoGM> It moves into Yleis space. Make an AoO OR attempt a DC 12 reflex save to avoid being engulfed.
[21:55] <Yleis> ((Getting out of the way))
[21:55] <Yleis> dice 1d20
[21:55] <WagzBot> Results of die roll(s): 4; Total: 4.
[21:55] <Yleis> ((8, fail))
[21:56] <~DracoGM> ((Except for Ylies, who is now 0 feet away))
[21:57] <~DracoGM> Make me a fortitude save.
[21:57] <Sir_Kilenloot> :o
[21:58] <~DracoGM> The rest of you note that Yleis is NOT screaming in pain as he is engulfed. (may or may not be screaming in fear)
[21:58] <Yleis> dice 1d20
[21:58] <WagzBot> Results of die roll(s): 16; Total: 16.
[21:58] <Yleis> ((20 total))
[21:59] <~DracoGM> ((That very much passes.))
[21:59] <RobinDulldrake> Well we need him out or he'll suffocate...
[21:59] <~DracoGM> ROBIN DULLDRAKE!
[22:00] <RobinDulldrake> I move towards it and try to slice with my sickle (The masterwork)
[22:00] <~DracoGM> Roll your attack.
[22:00] <~DracoGM> ((Assuming from your description you AREN'T charging.))
[22:00] <RobinDulldrake> I'm not, no.
[22:00] <RobinDulldrake> 1d20
[22:00] <RobinDulldrake> roll 1d20
[22:00] <RobinDulldrake> dice 1d20
[22:00] <WagzBot> Results of die roll(s): 14; Total: 14.
[22:00] <RobinDulldrake> (Brainfart
[22:02] <~DracoGM> Hits (this thing is AC 5...)
[22:02] <~DracoGM> Roll damage...
[22:02] <RobinDulldrake> (Only six, correct?)
[22:02] <Sir_Kilenloot> ((Hmm... any useful spells?))
[22:03] *** ChanServ has quit IRC: usa.wagztail.com services.foxnet.in
[22:03] *** ChanServ has joined #DracoD&D
[22:03] *** services.foxnet.in sets mode +o ChanServ
[22:04] <~DracoGM> ((That would be for you to figure out... or you can try asking more specific questions that might be covered under Knowledge skills.))
[22:05] <Sir_Kilenloot> Do I know of a way to get that thing to expel Yleis?
[22:05] <RobinDulldrake> roll 1d6
[22:05] <RobinDulldrake> dice 1d6
[22:05] <WagzBot> Results of die roll(s): 2; Total: 2.
[22:05] <RobinDulldrake> Drat.
[22:05] <~DracoGM> dice 1d20
[22:05] <WagzBot> Results of die roll(s): 10; Total: 10.
[22:07] <~DracoGM> Well, not having brought any ipicac(sp!) along, you are thinking that killing it would be the best solution to that specific problem... and you aren't sure the ipicac would work if you had any.
[22:07] <Sir_Kilenloot> ((lol))
[22:09] <~DracoGM> SIR KILENLOOT! (in case you weren't already trying to take your actions).
[22:09] <RobinDulldrake> What did I do to the thing?
[22:09] <RobinDulldrake> I got skipped :<
[22:09] <Yleis> ((You attacked it))
[22:10] <~DracoGM> You slicked it for 4 points of damage.
[22:10] <Yleis> ((and did 5 damage))
[22:10] <Sir_Kilenloot> OK...
[22:10] <Sir_Kilenloot> Can I attack it with my swords?
[22:10] <Yleis> ((You can try. Might engulf you too.))
[22:10] <~DracoGM> (2 rolled, plus 2 for strength, right?)
[22:10] <Yleis> (( 1.5 str to damage for 2-handed weapons))
[22:11] <RobinDulldrake> It was my masterwork
[22:11] <~DracoGM> Everyone make spot checks, except Yleis, who succeeds automatically, but is in no position to do anything about it...
[22:11] <RobinDulldrake> Doesn't that lend a bit?
[22:11] <Yleis> ((That's bonus to hit))
[22:11] <Sir_Kilenloot> dice 1d20
[22:11] <RobinDulldrake> Oh.
[22:11] <WagzBot> Results of die roll(s): 16; Total: 16.
[22:11] <~DracoGM> ((Masterwork adds to to-hit only, not to damage))
[22:11] <Genericus_Blandino> dice 1d20
[22:11] <WagzBot> Results of die roll(s): 12; Total: 12.
[22:11] <Genericus_Blandino> ((13))
[22:12] <Sir_Kilenloot> ((Yleis: Hm. Good point. But my longbow seems ineffective... any other options? Magic Missile perhaps?))
[22:12] <~DracoGM> ((You are forgetting your +2 Wisdom modifier))
[22:12] <Genericus_Blandino> ((15))
[22:12] <Sir_Kilenloot> ((19))
[22:12] <~DracoGM> ((Magic Missile can hurt almost anything that isn't resistant to spells or protected by *Shield*))
[22:13] <Genericus_Blandino> ((Well, be right back.))
[22:14] <~DracoGM> Ok, basically, you notice that this thing sorta looks like it has already been through a blender, it is homogeneous, in as much as it is made up of a single substance as near as you can tell, but has a huge number of "fault lines" criss-crossing it.
[22:14] <Sir_Kilenloot> Ah...
[22:15] <Sir_Kilenloot> OK... I cast Magic Missile then.
[22:15] <~DracoGM> But you are definitely hurting it... not much, but you are hurting it.
[22:15] <~DracoGM> This thing is TOUGH.
[22:15] <~DracoGM> dice 1d4
[22:15] <WagzBot> Results of die roll(s): 4; Total: 4.
[22:15] <~DracoGM> 5 points of damage.
[22:16] <RobinDulldrake> I seriously doubt Yleis is gonna survive.
[22:16] <Yleis> ((Was that IC?))
[22:16] <Yleis> ((Because it may or may not be true))
[22:16] <Sir_Kilenloot> ((Is my turn over? If so, brb, bathroom))
[22:17] <RobinDulldrake> IC.
[22:17] <~DracoGM> GENERICUS BLANDINO!
[22:17] <Sir_Kilenloot> ((OK, brb))
[22:19] <~DracoGM> ((Incidently, this thing does have a Dexterity of 1... for a modifier of -5))
[22:20] <Yleis> ((Indeed))
[22:20] <Genericus_Blandino> Well...I get within 10 ft. of it and stab, trying not to hit Yleis.
[22:20] <Yleis> ((Horrible reflex saves))
[22:20] <~DracoGM> Roll your attack.
[22:20] <Genericus_Blandino> dice 1d20
[22:20] <WagzBot> Results of die roll(s): 8; Total: 8.
[22:21] <~DracoGM> You hit.
[22:21] <Genericus_Blandino> 1d8
[22:21] <Genericus_Blandino> dice 1d8
[22:21] <WagzBot> Results of die roll(s): 6; Total: 6.
[22:21] <Genericus_Blandino> ((8))
[22:22] <~DracoGM> Ylies: Opposed Grapple checks to escape.
[22:22] *** ChanServ has quit IRC: usa.wagztail.com services.foxnet.in
[22:23] *** -to GameServ-: Dice 1d20
[22:23] *** GameServ No such nick/channel
[22:23] <Yleis> dice 1d20
[22:23] <WagzBot> Results of die roll(s): 8; Total: 8.
[22:23] <Yleis> ((11))'
[22:23] *** -to GameServ-: Dice 1d20
[22:23] *** GameServ No such nick/channel
[22:23] <Yleis> (("Yleis"))
[22:23] <~DracoGM> dice 1d20
[22:23] *** ChanServ has joined #DracoD&D
[22:23] *** services.foxnet.in sets mode +o ChanServ
[22:23] <WagzBot> Results of die roll(s): 13; Total: 13.
[22:23] <~DracoGM> You remain trapped.
[22:24] <~DracoGM> Roll another fortitude save.
[22:24] <Yleis> ((Is/was this a medium sized blob?))
[22:24] <Yleis> dice 1d20
[22:24] <WagzBot> Results of die roll(s): 2; Total: 2.
[22:24] <~DracoGM> ((Yes, it is medium sized))
[22:24] <Yleis> ((4))
[22:25] <~DracoGM> And its turn...
[22:26] <~DracoGM> Technically I think the save happens on its turn, but whatever.
[22:27] <~DracoGM> Anyway, it swings a slow but massive psuedo-pod at Robin.
[22:27] <~DracoGM> dice 1d20
[22:27] <WagzBot> Results of die roll(s): 6; Total: 6.
[22:27] <~DracoGM> It misses by a wide margin.
[22:27] <~DracoGM> ROBIN DULLDRAKE!
[22:28] <Yleis> ((Really should have developed a strategy for fighting oozes and ooze-like creatures. Haven't fought any before))
[22:28] <Sir_Kilenloot> Back
[22:28] <RobinDulldrake> Burning hands
[22:28] <RobinDulldrake> I cast burning hands.
[22:29] <Yleis> ((Wheee.))
[22:30] <~DracoGM> dice 1d4
[22:30] <WagzBot> Results of die roll(s): 1; Total: 1.
[22:30] <~DracoGM> dice 1d20
[22:30] <WagzBot> Results of die roll(s): 4; Total: 4.
[22:30] <RobinDulldrake> ..
[22:31] <~DracoGM> Your magic is weak at this time... but also Super-Effective!
[22:31] <RobinDulldrake> I thought so :D
[22:31] <~DracoGM> It takes 50% more damage, which in this case I am going to be nice and round up to 2.
[22:31] <RobinDulldrake> Yaaaaay... ^.=.^
[22:32] <Yleis> ((heh))
[22:33] <Yleis> ((Hmm. OOC, know what it is now, but don't know IC, and couldn't use the knowledge anyway))
[22:33] <~DracoGM> ((Note for learning: I am not keeping track of position as much in this battle as I usually do... that might have required a 5' step to get of without hitting any allies, but you did so if you needed to.))
[22:34] <~DracoGM> SIR KILENLOOT!
[22:35] <Sir_Kilenloot> Hm...
[22:36] <Sir_Kilenloot> I'll try burning hands as well?
[22:37] <~DracoGM> dice 1d4
[22:37] <WagzBot> Results of die roll(s): 4; Total: 4.
[22:37] <~DracoGM> dice 1d20
[22:37] <WagzBot> Results of die roll(s): 19; Total: 19.
[22:37] <~DracoGM> 3 damage.
[22:37] <Sir_Kilenloot> Hm...
[22:37] <~DracoGM> It managed to flinch away from the touch of your skillful gout of flame, but is obviously vulnerable to it.
[22:38] <Genericus_Blandino> ((If it's vulnerable to flame, then how come it only did 3 damage?))
[22:38] <Yleis> ((reflex save))
[22:38] <Genericus_Blandino> ((Oh, right))
[22:38] <~DracoGM> ((Because it also managed to make its saving throw so it takes half damage...))
[22:39] <~DracoGM> ((It is at -3 for its reflex save modifier, but it did roll a 19...))
[22:39] <Yleis> ((indeed))
[22:40] <~DracoGM> ((So 4+%50=6. 6/2=3.)
[22:40] <~DracoGM> ))
[22:40] * Sir_Kilenloot nods
[22:40] <~DracoGM> GENERICUS BLANDINO!
[22:41] <~DracoGM> ((Incidently, whoever has the two shortswords, you can attack with both of them now.))
[22:41] <~DracoGM> ((It is now officially half-dead.))
[22:42] <Genericus_Blandino> ((Can I use Produce Flame as a Level 1 spell, since Druids have it as that?))
[22:42] *** ChanServ has quit IRC: usa.wagztail.com services.foxnet.in
[22:44] *** ChanServ has joined #DracoD&D
[22:44] *** services.foxnet.in sets mode +o ChanServ
[22:44] <~DracoGM> ((Yes.))
[22:44] <Sir_Kilenloot> ((Does that affect its engulfing ability?))
[22:45] <Genericus_Blandino> Alright. I cast Burning Hand and throw the flame at the slime.
[22:45] *** -to GameServ-: HELP DF
[22:45] *** -GameServ- No help available for DF.
[22:45] <Yleis> ((umm))
[22:45] <Yleis> ((That'd be two spells))
[22:45] <Yleis> ((And two standard actions))
[22:45] <~DracoGM> ((I think you mean *Produce Flame* and throw it.))
[22:45] <Genericus_Blandino> ((Yes.))
[22:45] <Yleis> ((Right.))
[22:46] <~DracoGM> ((I think it would be two standard actions though))
[22:46] <Genericus_Blandino> ((In that case, I don't throw the flame.))
[22:46] <Yleis> ((yeah. standard to cast, normal melee touch attack to throw))
[22:47] <~DracoGM> Ok.
[22:47] <~DracoGM> Opposed Grapple check time (remember you are at a disadvantage)
[22:47] <~DracoGM> dice 1d20
[22:47] <WagzBot> Results of die roll(s): 20; Total: 20.
[22:47] <Yleis> ((huh))
[22:47] <Yleis> ((well, need a 20 as well I think))
[22:48] <Yleis> dice 1d20
[22:48] <WagzBot> Results of die roll(s): 11; Total: 11.
[22:48] <Yleis> ((That's a no))
[22:48] <~DracoGM> Right, its turn.
[22:48] <~DracoGM> Yleis: Make another Fort Save
[22:48] <Yleis> dice 1d20
[22:48] <WagzBot> Results of die roll(s): 7; Total: 7.
[22:48] <~DracoGM> dice 1d20 (same slam target as before)
[22:48] <Yleis> ((11))
[22:48] <~DracoGM> deice 1d20
[22:48] <~DracoGM> dice 1d20
[22:48] <WagzBot> Results of die roll(s): 7; Total: 7.
[22:49] <~DracoGM> ((It misses))
[22:49] <Yleis> ((brb))
[22:50] <~DracoGM> ROBIN DULLDRAKE!
[22:50] <RobinDulldrake> Now that I know it's weakness, again, I cast burning hands.
[22:51] *** Spheniscine_ has joined #DracoD&D
[22:51] <~DracoGM> dice 1d4
[22:51] <WagzBot> Results of die roll(s): 3; Total: 3.
[22:51] <~DracoGM> dice 1d20
[22:51] <WagzBot> Results of die roll(s): 19; Total: 19.
[22:51] <Spheniscine_> =/
[22:51] <RobinDulldrake> ((YES! Finally a decent roll ^.=.^))
[22:51] <Yleis> ((no no))
[22:52] <Yleis> ((second was its save))
[22:52] <Yleis> ((Which is bad for you))
[22:52] <RobinDulldrake> (Oh. Well. Crud.
[22:52] <RobinDulldrake> ((I hate you, Dice <.=.<))
[22:52] <~DracoGM> With agile reflexes belieing its speed under most other circumstances it dodges aside and avoids the worst of the blow, but still smolders a bit before going out.
[22:52] <~DracoGM> 4 damage.
[22:52] *** Sir_Kilenloot has quit IRC: Ping timeout: 121 seconds
[22:53] <~DracoGM> SIR KILENLOOT! (AKA Spheniscine, right?)
[22:53] <Spheniscine_> What did you use, Robin? I got dc'ed.
[22:53] <RobinDulldrake> burning hands
[22:53] <Spheniscine_> ((OK.
[22:53] <~DracoGM> ((He used Burning HAnds again. I think that runs him out of 1st level spells.))
[22:53] *** Spheniscine_ is now known as Sir_Kilenloot
[22:53] <Sir_Kilenloot> ((It's safe to use my swords now, right?))
[22:54] <~DracoGM> ((Safe in what sense?))
[22:54] <Sir_Kilenloot> ((Can I get engulfed?))
[22:54] <~DracoGM> ((It doesn't seem to be trying to engulf anyone else, no.))
[22:54] <Yleis> ((If it decides to try, it can get to you if you're in the room, but it isn't))
[22:55] <Sir_Kilenloot> OK, I attack it with my twin short swords.
[22:55] <Sir_Kilenloot> dice 1d20
[22:55] <WagzBot> Results of die roll(s): 19; Total: 19.
[22:55] <~DracoGM> Hit, now roll the other one.
[22:56] <~DracoGM> In fact, you should really just use 2d20 for that, with the first one being the masterwork on.
[22:56] <~DracoGM> Meh, I will do it this time for speed.
[22:56] <~DracoGM> dice 1d20
[22:56] <WagzBot> Results of die roll(s): 16; Total: 16.
[22:56] <~DracoGM> Two hits.
[22:56] <~DracoGM> dice 2d6
[22:56] <WagzBot> Results of die roll(s): 4:6; Total: 10.
[22:56] <Genericus_Blandino> ((But then the two dice will be added together, and you wouldn't be able to tell which dice got what number))
[22:57] <~DracoGM> 13 points of damage total... impressive.
[22:57] <~DracoGM> dice 2d20
[22:57] <WagzBot> Results of die roll(s): 15:3; Total: 18.
[22:57] <~DracoGM> See? It gives the individual results before the summation.
[22:57] * Sir_Kilenloot nods
[22:57] <Genericus_Blandino> ((Oh...ok.))
[22:58] <~DracoGM> GENERICUS BLANDINO!
[22:58] <Genericus_Blandino> Ok. I throw the fire at the blob.
[22:59] <~DracoGM> roll to hit then if you hit AC 5, roll damage then add %50.
[22:59] <Genericus_Blandino> 1d20
[22:59] <Genericus_Blandino> dice 1d20
[22:59] <WagzBot> Results of die roll(s): 10; Total: 10.
[22:59] <Genericus_Blandino> 1d6
[22:59] <Genericus_Blandino> dice 1d6
[22:59] <WagzBot> Results of die roll(s): 4; Total: 4.
[23:00] <Genericus_Blandino> ((Maybe 11))
[23:00] <Genericus_Blandino> ((4 + 1 for level + 2 for dex bonus + 4))
[23:00] <Yleis> ((ummm))
[23:01] <Genericus_Blandino> ((It counts as a thrown weapon, which gets a STR bonus to damage))
[23:01] <~DracoGM> ((No, it doesn'
[23:01] <~DracoGM> t get strength bonus to damage...
[23:01] <Yleis> ((it doesn't))
[23:01] <~DracoGM> ))
[23:02] <~DracoGM> and deal the same damage as with the melee attack.
[23:02] <Genericus_Blandino> ((Alternatively, you can hurl the flames up to 120 feet as a thrown weapon.))
[23:02] <~DracoGM> 4+1=5
[23:02] <~DracoGM> 5+%50=7
[23:02] <Genericus_Blandino> ((When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack.))
[23:02] <Yleis> ((Magic is odd like that))
[23:02] <~DracoGM> 7 damage.
[23:02] <Yleis> ((strength does not apply to either the melee or thrown version))
[23:02] <Genericus_Blandino> ((Oh, ok.))
[23:03] <~DracoGM> Ylies: 3rd verse, same as the rest.
[23:03] <~DracoGM> dice 1d20
[23:03] <WagzBot> Results of die roll(s): 9; Total: 9.
[23:03] <Yleis> dice 1d20
[23:03] <WagzBot> Results of die roll(s): 18; Total: 18.
[23:04] <Yleis> ((hmm -1 for str penalty, -4 for being engulfed, 13 total I think))
[23:04] <~DracoGM> Ylies burst out of a weak-spot in the glob just before the flames that created said weak-spot start to deep-fat fry him.
[23:05] <~DracoGM> Its turn...
[23:05] <~DracoGM> ((Or do you get a move action after escaping a grapple?))
[23:05] <Yleis> ((hmm. not sure))
[23:06] <~DracoGM> ((A quick skim of the grapple rules indicates you now have a move action left to do something with... you are adjacent to the monster))
[23:07] <Yleis> ((I move away then))
[23:08] <~DracoGM> ((5 foot step, or are you going to give it an AoO?))
[23:08] <~DracoGM> dice 1d20
[23:08] <WagzBot> Results of die roll(s): 20; Total: 20.
[23:09] <Yleis> ((Far))
[23:09] <~DracoGM> ((It doesn't actually get AoOs... special quality.))
[23:10] <~DracoGM> It slams Robin Dulldrake.
[23:10] <~DracoGM> Dice 1d20
[23:10] <WagzBot> Results of die roll(s): 2; Total: 2.
[23:10] <~DracoGM> But does not Crit.
[23:10] <~DracoGM> dice 1d6
[23:10] <WagzBot> Results of die roll(s): 4; Total: 4.
[23:11] <~DracoGM> Robin: Make a DC 14 Fortitude save.
[23:11] <~DracoGM> You take 1 point of damage BTW.
[23:11] <RobinDulldrake> dice 1d20
[23:11] <WagzBot> Results of die roll(s): 19; Total: 19.
[23:11] <RobinDulldrake> (right?)
[23:11] <~DracoGM> You resist the necromantic energy.
[23:12] <~DracoGM> Ok... this thing has 2 hp left... it isn't worth playing out the last round.
[23:12] <Sir_Kilenloot> Necromantic? Oooh.
[23:12] <RobinDulldrake> I was gonna do a harm undead spell...
[23:12] <Sir_Kilenloot> I stab it!!!!111
[23:12] <RobinDulldrake> I wanted to finish it :<
[23:12] <~DracoGM> Ylies is Exhausted BTW.
[23:12] <Sir_Kilenloot> X3
[23:12] <RobinDulldrake> I well.
[23:12] <RobinDulldrake> *Oh well
[23:13] <Sir_Kilenloot> *announcer voice* Finish 'em!
[23:13] <~DracoGM> Robin: If no one else objects I would be perfectly happy to say you dealt the killing blow...
[23:13] <~DracoGM> Anyway...
[23:13] <~DracoGM> That was a Fat Glob of Medium Size.
[23:13] <~DracoGM> I have it listed as CR 2, which is about right for these characters since they are so overpowered...
[23:14] <~DracoGM> Which is to say CR 2 is about right.
[23:14] <~DracoGM> It should have dealt a bit of damage to Ylies too, I missed that part...
[23:14] <~DracoGM> Wait... no it shouldn't have.
[23:14] <~DracoGM> Or...
[23:14] <~DracoGM> I dunno...
[23:14] <~DracoGM> Just for the sake of arguement...
[23:15] <~DracoGM> dice 2d6
[23:15] <WagzBot> Results of die roll(s): 6:5; Total: 11.
[23:15] <RobinDulldrake> He couldn't breath, a while.
[23:15] <~DracoGM> 5 damage.
[23:15] <~DracoGM> From crushing.
[23:15] <~DracoGM> Not being able to breath isn't actually something to worry about in a fight in D&D usually.
[23:16] <RobinDulldrake> ... Why?
[23:16] <Yleis> can hold breath for equal to con
[23:16] <~DracoGM> You can hold your breath for at least you Constitution score in rounds, and most fights don't last anywhere NEAR that long.
[23:16] <~DracoGM> Anyway...
[23:17] <~DracoGM> That was a undead made out of scraps of fat piled up and animated.
[23:17] <Sir_Kilenloot> lol
[23:17] <Sir_Kilenloot> Ooh.
[23:17] <RobinDulldrake> Eeeew.
[23:17] <RobinDulldrake> But then again, that's necromancers for ya.
[23:18] <Yleis> ((Although trying to escape from being engulfed probably counts as taking a standard or full round action, which takes up twice as much air as normal))
[23:18] <~DracoGM> Do you think it was a good challenge, if one assumes an adventuring party gets into about 4 fights per day?
[23:18] <~DracoGM> And what did you think of the fight stylistically?
[23:18] <Sir_Kilenloot> I think it went well.
[23:18] <Yleis> end of IC stuff or just pausing?
[23:19] <RobinDulldrake> I do as well, yeah.
[23:19] <Yleis> yeah
[23:19] <~DracoGM> This is one of my homebrew monsters, so I am trying to use this play-test data.
[23:19] <~DracoGM> End of IC.
[23:19] <Sir_Kilenloot> Ah.
[23:19] * Yleis hasn't fought oozes before, but this seems like how most fights with them would go.
[23:19] *** Yleis is now known as Hyperion
[23:19] *** Sir_Kilenloot is now known as Spheniscine
[23:20] <~DracoGM> Well, in a very general sort of way...
[23:20] <Hyperion> although each ooze iss different
[23:20] <Spheniscine> 4 fights a day huh? We did use a lot of spells... X3
[23:20] <Hyperion> yeah
[23:20] <Hyperion> wizards have problems with multiple fights a day
[23:20] <Hyperion> until higher levels at least
[23:20] <~DracoGM> A "real" ooze (rather than an ooze-like undead) would be dealing Acid damage instead of Fatigue/Exhaustion.
[23:20] <Hyperion> yeah
[23:21] <~DracoGM> Hyperion: My rules about getting all your bonus spells for high caster-level are supposed to help with that a bit.
[23:21] <~DracoGM> But yes, wizards do have problems at lower levels.
[23:22] <RobinDulldrake> Linear warriors, Quadratic wizards.
[23:22] <~DracoGM> Hyperion: But CR 2 sounds right assuming that this was a level 2 party?
[23:22] <Hyperion> :D
[23:22] *** RobinDulldrake is now known as RobinFiredrake
[23:22] <Hyperion> mmm
[23:22] <Hyperion> probably, yeah

EDIT: Linking these for cross-referencing purposes, although I am not sure if the Spell is a good idea at all since it reduces the flavor by bypassing the skill checks.
Gut spell (http://www.giantitp.com/forums/showthread.php?t=29539)by The Vorpal Tribble
Cat Skinning Blade (http://www.giantitp.com/forums/printthread.php?t=166119) by DM-Ninja

Set
2009-10-19, 09:28 PM
???Missed Opportunities of Sloth (Ex):??? A fat glob may not make attacks of opportunity.

I'd call this Trait 'Apathy' or 'Lazy.'

Neat idea. Fat glob sounds a little meh as a name. Perhaps something a bit more pretentious like Hunger Given Form, or Embodiment of Hunger, or Gluttonous Mass?

Either someone engulfed should take some sort of ability damage as their body is drained of fat (Con or Dex?), or after they have suffocated, the creature should be able to transform the dead flesh into fat to repair damage to itself / feed. (Maybe gaining 5 hp / HD of the consumed target or something, which heals any damage it's taken, with the remainder counting as temporary extra hit points for 1 hour. Even more ideally, the creature might be able to grow in this manner, and whenever it has 12 temporary hit points, it adds another HD, creating the chance for it to 'accidentally' outgrow it's controller and break free, as it becomes larger and harder to control the more it feeds.)

While other undead 'create spawn,' the fat glob instead devours creatures to make itself larger, like a Barghest.

DracoDei
2009-10-19, 10:32 PM
I'd call this Trait 'Apathy' or 'Lazy.'
Good idea, I have changed it, although I might vacillate between the two. The questionmarks in the original represented my uncertainty if the quality should exist in the first place. Note that it isn't mentioned in the stat block.

Neat idea. Fat glob sounds a little meh as a name. Perhaps something a bit more pretentious like Hunger Given Form, or Embodiment of Hunger, or Gluttonous Mass?
Those sound a lot cooler... but I don't know if that is what I WANT... the series this is supposed to be a part of are mostly mindless canon fodder, like skeletons and zombies. A few of them are intelligent, but this one definitely falls into "disposable minion" category. "Gluttonous Mass" might be an acceptable name though...

Either someone engulfed should take some sort of ability damage as their body is drained of fat (Con or Dex?), or after they have suffocated, the creature should be able to transform the dead flesh into fat to repair damage to itself / feed. (Maybe gaining 5 hp / HD of the consumed target or something, which heals any damage it's taken, with the remainder counting as temporary extra hit points for 1 hour. Even more ideally, the creature might be able to grow in this manner, and whenever it has 12 temporary hit points, it adds another HD, creating the chance for it to 'accidentally' outgrow it's controller and break free, as it becomes larger and harder to control the more it feeds.)
Hmmm... interesting idea, but these particular ones are laziness/sloth, not gluttony/hunger/greed. I might make another related creature that is intelligent, much stronger and faster, but still made out of fat to fit the concept you suggest, but I will probably let you do it instead since you seem inspired in that direction and I have enough ideas I can work on for the moment.

While other undead 'create spawn,' the fat glob instead devours creatures to make itself larger, like a Barghest.
I am considering having it so a necromancer can pack more fat on top of one and recast the creation spells (but the material component only has to be valuable enough for the amount ADDED). This would grant extra HD and associated hp max, but maybe not CURRENT hit-points (which would have to be added separately, probably via Inflict spells). This would allow necromancers to hunt whales at their leasure to create the REALLY big ones (which have masts attached to a keel stuck through them turning them into nearly unsinkable sailing ships (although they also tend to be very slow...) rather than having to do everything all at once....

DracoDei
2009-10-23, 12:19 PM
Pre-oblivion bump for more feed-back...
Are people just thinking they are good, but remembering I doin't like people saying that they like something if they won't say WHAT it was that I did right with it? Because even that is better than NOTHING...

EDIT: Silly Zooming brains probably coming next... other than that, what do people want to see first? The options are as follows:
-Crawling Livers (slow, but Regen/Fast Healing, with a poison touch-attack (supernatural, not exuding actual poison).
-Skulking Bladders (no physical attacks worth mentioning, but stealthy and can poison wells and food and such in very effective ways)
-Slithering Spinal Cords (Paralysis by touch-attack, then (weakly) attempt to strangle if nothing else is around to finish the job)