PhantomFox
2009-10-20, 03:21 PM
It's that time again...
Welcome one and all! Ladies and Gentlemen, welcome to...
UNIVERSAL SMASH BROS. 4!
Narrator: PhantomFox
Co-narrator: Supagoof
Game Start: Nov. 2nd
That's right, this is the game where everyone, yes EVERYONE gets a role! Everyone has something to contribute!
Roles:
Heroes: (Win condition - Survive and defeat villains)
1-6) Mario, Luigi, Yoshi, Daisy, Peach, Toad, etc. - Team Mario (Masons)
7) Link - Blade of Evil's Bane (Baner) NIGHT ACTION
8) Zelda - Triforce of Wisdom (Seer) NIGHT ACTION
9) Tingle - (Fool) NIGHT ACTION
10) Midna - Twili Magic (May hide in the shadow of one player during the night. If that player dies in the night, Midna gains that player's power. May only hold one new power at a time. Must abandon acquired power to be able to acquire a new one. 1 day Cooldown. NIGHT ACTION
11) Samus - Charge Shot (Via PM, Samus may negate her own point to add 1 to her next point, max charge 3) NIGHT ACTION
12) Fox - Reflector (Up to two points at Fox get redirected to another player of Fox's choice) DAY ACTION
13) Falco - Hey Einstein! (Knows if either Fox or Krystal voted the same way as he did) PASSIVE ACTION
14) Krystal - Telepath (Knows who was scried, but not the result of the scry) PASSIVE ACTION
15) Kirby - Copy (May copy a randomly selected living target's ability for the day) NIGHT ACTION
16) Metaknight - Dimensional Cape (Metaknight may select a target and all abilities that get targeted at Metaknight get retargeted to his target. Does not work on Villain kills. 1 day cooldown) NIGHT ACTION
17) Pikachu - Cuteness (The person who points before Pikachu secretly has his point changed to the same as Pikachu's) PASSIVE ACTION
18) Jigglypuff - Sing (Can cause one player to fall asleep each day, negating their point for the next day) NIGHT ACTION
19) Pokemon Trainer - I choose you! (Can double someone's point each day) DAY ACTION
20) Ness - PSI Magnet (All special abilities targeted at Ness aside from banes and kills fail. Knows if he is targeted, but not what or by whom) PASSIVE ACTION
21) Lucas - PK Freeze (Can void a target's special ability for the next cycle. 1 day cooldown) NIGHT ACTION
22) Marth - Critical hit (If part of a bandwagon that sucessfully kills a villain, point counts as 3 the next day) PASSIVE ACTION
23) DK - DK Hand Slap (Target a player. Any other abilities targeting that player results in that ability failing, and the user being slapped into the ground, revealing to the public who was slapped, but not what they were trying to do. NIGHT ACTION
24) Diddy Kong - Rocketbarrels (Can scry during the night with X% accuracy, where X = 20 * number of days ability has not been used) NIGHT ACTION
25) Dixie Kong - Helicopter Spin (Any abilities or night kills that target Dixie take effect one day later than usual) PASSIVE ACTION
28-27) Popo & Nana (Ice Climbers) - Belay (When pointing at the same person, may reduce the total number of points against either of them by 2. Start off knowing each other) DAY ACTION
28) Pit - Wings of Iccarus (Becomes immune to Night kills for one night. 2 day cooldown) NIGHT ACTION
29) Mr. Game & Watch - Oil Panik (Uses the bucket to catch one point at him per day, negating the point, max of three. Once bucket is full, can point at someone worth 3 points. Points at self do not activate this ability) DAY ACTION
30) Ike - Counter (May make his point worth negative two instead of positive one) DAY ACTION
31) Captain Olimar - Pikmin toss (When pointing at a person, this also throws a pikmin at that person. For the next two days after, that person gets an extra vote against him. One pikmin on any person at a time) PASSIVE ACTION
32) Lucario - Reversal (Lucario's point is increased by 1 for every 10 Nintendo players that die) PASSIVE ACTION
33) Captain Falcon - Falcon... PUNCH! (Night kill. Three day cooldown) NIGHT ACTION
34) Wario - Garlic (Due to his stink, any ability used on Wario fails, and the user will not able to use that ability the next day) PASSIVE ACTION
3rd Parties: (Win conditions variy)
1) Sonic - You're too slow! (Can change one person point to match his own as long as they point after he does. Does not count if Sonic changes his point) DAY ACTION
2) Snake - Cardboard box (Using the incredibly stealthy tactic of the box, he can scry with a 2 day cooldown) NIGHT ACTION
3) Master Chief - Overshield (Has a shield with three charges which each cancel out a point at him. A day where he doesn't receive a point replenishes one charge)
4) Sly Cooper - Safecracker (Each night, Sly may target a player to steal a clue bottle from a player to find a clue to the combination of a safe. Successfully opening a safe will grant Sly three disguises which he can use to make a player scry as the disguise.)
5) Carmilita Fox- Untimely arrest (Carmelita my arrest a player, removing them for play for a day. She also learns who Sly's robs each night. If she arrests Sly, Sly receives no more clues and Carmelita finds her shock pistol, allowing her to survive one lynching or night kill. 2 Day cooldown)
6) Banjo & Kazooie - Split Up (Can point at two different people per day. One in thread, one via PM. Also gives protection against first night kill or lynch, but loses all special abilities afterwards) PASSIVE ACTION
7) Phoenix Wright - OBJECTION! (Raises an objection, forcing target to change their vote for the day, or else have their next day's point invalidated) DAY ACTION
Villains: (Wolves: Reduce number of non-villains to equal their own)
1) Bowser - Your victim is in another castle (Bowser may kidnap the lynch victim, preventing their identity from being known until the following dusk) DAY ACTION
2) Ridley - Destruction (Beast) PASSIVE ACTION
3) Mewtwo - Mindreader (Devil) NIGHT ACTION
4) Wolf O'Donnel - Can't let you do that! (Targeted player's ability is negated for that day. If ability is on cooldown, adds one day cooldown) NIGHT ACTION
5) Sephiroth - Jenova's Children (Control's target's point and/or special ability for one day. Can't use on same target consecutivly. Penalty of one day cooldown assessed if an incorrect guess to what the target's ability is) NIGHT ACTION
6) Covenant Elite - Cloak (Scries as any role he chooses, and may change the role he scries as with a 3 day cooldown) PASSIVE ACTION
7) King K. Rool - Feign Death (Once killed for the first time, within 3 days may resurrect himself) PASSIVE ACTION
8) Ganondorf - Triforce of Power (Power corrupts. Ganondorf may target somebody, corrupting them without their knowledge. That player has a X% chance to die each night, starting at 10% and doubling each time the player survives. Only one corrupted person at a time; 1 Day cooldown starting from the night the target dies) NIGHT ACTION
9) King Dedede - Waddle Dee Army (May make the target of his choice scry immune for the night by swarming them with Waddle Dees) NIGHT ACTION
3rd Party Win Conditions:
Sonic: Super Sonic - Collect all 7 Chaos Emeralds. (Chaos Emeralds are tradable items distributed randomly at the beginning of the game. Holder can use to get +1 point with a 2 day cooldown, and does not stack with other Emeralds. If holder dies, emerald(s) goes to last person to point at that person, random if N/A. Sonic gains a one-time use self-bane plus a kill ability when he has all seven emeralds)
Snake: Espionage - Discover the identity of all living Pokemon characters (Pikachu, Jigglypuff, Pokemon Trainer, Lucario, and Mewtwo)
Sly Cooper: Master Thief - Steal Carmelita's police files, or outlive her. (Files are stolen during normal Cluefinder use if he targets Carmelita. Successful file steal will grant Sly a two-use scry item)
Carmelita Fox: I'll get you Cooper! - Arrest Sly Cooper, or outlive him. (Carmelita is granted an extra life upon arresting Sly)
Banjo-Kazooie: Jinjo Rescue - Must protect at least half the players from a randomized list given at the game's start. (List will be roughly five or so)
Pheonix Wright: Not Guilty! - Choose a player. Must protect your 'client' player from lynch throughout the game. If that player is night-killed, select a new client.
Master Chief: Alien Killer - Eliminate all the 'space' characters (Covenant Elite, Fox, Krystal, Falco, Wolf, Samus, Olimar, Ness, and Lucas)
Player List: 50/50
Aemoh
Atreyu the Masked LLama
Banthesun
Billtodamax
BishFish
Bookworm
Calar
Cd4
DarkComet
Deathslayer7
Dirk Kris
EleventhHour
Fleeing Coward
Fostire
FujinAkari
Gessi
Grim Ranger
Happyturtle
Hyozo
Incorporeal
Istari
Kyouhen
Lizard Lord
Lord Fullbladder
Malmagor Andrigonal
MasterofMockery
MOD
Moofin Bard
Murska
Mustiado
Nehh
Night Surgeon
Oddity
Opeth Freak
Raz_Fox
RedScholarGypsy
Reinholdt
Sanity702
Selrahc
Shadowcaller
Shadowhisper
TehSheen
The Fiery Tower
ThePhantom
Trixie
Uncle Festy
V Junior
Whitehelm
Wolfbane
YimmytheSneak
If you like, you can PM me with a choice of role you would like to be, and one you would NOT like to be. I may or may not listen to it, but I'll take it into consideration.
Assorted rules and regulations:
1) Autolynch is set at 3 days of inactivity.
2) Day and night is 48hrs. Might be reduced depending on speed of play.
3) Mass role gathering is NOT ALLOWED.
4) No role claiming allowed either.
5) Only team affiliation will be revealed upon death.
6) ...except for 'Classic' roles such as the baner, devil, seer/fool, and masons.
7) Masons do not have individual abilities. The specific names are just flavor.
8) If Sephrioth attempts to control someone's ability without knowing it, and gets it wrong, the ability fails and he is penalized with a 1 day cooldown.
9) If K. Rool is killed the first time, and there are NO other Villains, he will be resurrected immediately.
10) If an ability is voided that is on cooldown, the cooldown will be extended by one instead.
11) I reserve the right to drop rocks on anyone who severely ticks me off.
12) Despite the potential for real funny PMs, all failed abilities will receive 'ability failed' message. Unless you ask me to make one in the flavor of your choice. Such PMs will be non-official though.
13) Keep an eye out for minigames! If I can get them working, you will be able to vote for who competes in minigames for (minor) prizes!
14) "Abilties" and "Special Abilities" refer to the abilities described above. Villain Night Kills can not be blocked unless otherwise specified.
15) Ties in votes are broken with the person reaching the tie first being lynched.
16) You may PM the Narrators with one role you would like to be, and one role you would not like to be. We may or may not ignore it, so don't try to get any ideas.
I think I remembered everything I wanted to put here, so start signing up!
Welcome one and all! Ladies and Gentlemen, welcome to...
UNIVERSAL SMASH BROS. 4!
Narrator: PhantomFox
Co-narrator: Supagoof
Game Start: Nov. 2nd
That's right, this is the game where everyone, yes EVERYONE gets a role! Everyone has something to contribute!
Roles:
Heroes: (Win condition - Survive and defeat villains)
1-6) Mario, Luigi, Yoshi, Daisy, Peach, Toad, etc. - Team Mario (Masons)
7) Link - Blade of Evil's Bane (Baner) NIGHT ACTION
8) Zelda - Triforce of Wisdom (Seer) NIGHT ACTION
9) Tingle - (Fool) NIGHT ACTION
10) Midna - Twili Magic (May hide in the shadow of one player during the night. If that player dies in the night, Midna gains that player's power. May only hold one new power at a time. Must abandon acquired power to be able to acquire a new one. 1 day Cooldown. NIGHT ACTION
11) Samus - Charge Shot (Via PM, Samus may negate her own point to add 1 to her next point, max charge 3) NIGHT ACTION
12) Fox - Reflector (Up to two points at Fox get redirected to another player of Fox's choice) DAY ACTION
13) Falco - Hey Einstein! (Knows if either Fox or Krystal voted the same way as he did) PASSIVE ACTION
14) Krystal - Telepath (Knows who was scried, but not the result of the scry) PASSIVE ACTION
15) Kirby - Copy (May copy a randomly selected living target's ability for the day) NIGHT ACTION
16) Metaknight - Dimensional Cape (Metaknight may select a target and all abilities that get targeted at Metaknight get retargeted to his target. Does not work on Villain kills. 1 day cooldown) NIGHT ACTION
17) Pikachu - Cuteness (The person who points before Pikachu secretly has his point changed to the same as Pikachu's) PASSIVE ACTION
18) Jigglypuff - Sing (Can cause one player to fall asleep each day, negating their point for the next day) NIGHT ACTION
19) Pokemon Trainer - I choose you! (Can double someone's point each day) DAY ACTION
20) Ness - PSI Magnet (All special abilities targeted at Ness aside from banes and kills fail. Knows if he is targeted, but not what or by whom) PASSIVE ACTION
21) Lucas - PK Freeze (Can void a target's special ability for the next cycle. 1 day cooldown) NIGHT ACTION
22) Marth - Critical hit (If part of a bandwagon that sucessfully kills a villain, point counts as 3 the next day) PASSIVE ACTION
23) DK - DK Hand Slap (Target a player. Any other abilities targeting that player results in that ability failing, and the user being slapped into the ground, revealing to the public who was slapped, but not what they were trying to do. NIGHT ACTION
24) Diddy Kong - Rocketbarrels (Can scry during the night with X% accuracy, where X = 20 * number of days ability has not been used) NIGHT ACTION
25) Dixie Kong - Helicopter Spin (Any abilities or night kills that target Dixie take effect one day later than usual) PASSIVE ACTION
28-27) Popo & Nana (Ice Climbers) - Belay (When pointing at the same person, may reduce the total number of points against either of them by 2. Start off knowing each other) DAY ACTION
28) Pit - Wings of Iccarus (Becomes immune to Night kills for one night. 2 day cooldown) NIGHT ACTION
29) Mr. Game & Watch - Oil Panik (Uses the bucket to catch one point at him per day, negating the point, max of three. Once bucket is full, can point at someone worth 3 points. Points at self do not activate this ability) DAY ACTION
30) Ike - Counter (May make his point worth negative two instead of positive one) DAY ACTION
31) Captain Olimar - Pikmin toss (When pointing at a person, this also throws a pikmin at that person. For the next two days after, that person gets an extra vote against him. One pikmin on any person at a time) PASSIVE ACTION
32) Lucario - Reversal (Lucario's point is increased by 1 for every 10 Nintendo players that die) PASSIVE ACTION
33) Captain Falcon - Falcon... PUNCH! (Night kill. Three day cooldown) NIGHT ACTION
34) Wario - Garlic (Due to his stink, any ability used on Wario fails, and the user will not able to use that ability the next day) PASSIVE ACTION
3rd Parties: (Win conditions variy)
1) Sonic - You're too slow! (Can change one person point to match his own as long as they point after he does. Does not count if Sonic changes his point) DAY ACTION
2) Snake - Cardboard box (Using the incredibly stealthy tactic of the box, he can scry with a 2 day cooldown) NIGHT ACTION
3) Master Chief - Overshield (Has a shield with three charges which each cancel out a point at him. A day where he doesn't receive a point replenishes one charge)
4) Sly Cooper - Safecracker (Each night, Sly may target a player to steal a clue bottle from a player to find a clue to the combination of a safe. Successfully opening a safe will grant Sly three disguises which he can use to make a player scry as the disguise.)
5) Carmilita Fox- Untimely arrest (Carmelita my arrest a player, removing them for play for a day. She also learns who Sly's robs each night. If she arrests Sly, Sly receives no more clues and Carmelita finds her shock pistol, allowing her to survive one lynching or night kill. 2 Day cooldown)
6) Banjo & Kazooie - Split Up (Can point at two different people per day. One in thread, one via PM. Also gives protection against first night kill or lynch, but loses all special abilities afterwards) PASSIVE ACTION
7) Phoenix Wright - OBJECTION! (Raises an objection, forcing target to change their vote for the day, or else have their next day's point invalidated) DAY ACTION
Villains: (Wolves: Reduce number of non-villains to equal their own)
1) Bowser - Your victim is in another castle (Bowser may kidnap the lynch victim, preventing their identity from being known until the following dusk) DAY ACTION
2) Ridley - Destruction (Beast) PASSIVE ACTION
3) Mewtwo - Mindreader (Devil) NIGHT ACTION
4) Wolf O'Donnel - Can't let you do that! (Targeted player's ability is negated for that day. If ability is on cooldown, adds one day cooldown) NIGHT ACTION
5) Sephiroth - Jenova's Children (Control's target's point and/or special ability for one day. Can't use on same target consecutivly. Penalty of one day cooldown assessed if an incorrect guess to what the target's ability is) NIGHT ACTION
6) Covenant Elite - Cloak (Scries as any role he chooses, and may change the role he scries as with a 3 day cooldown) PASSIVE ACTION
7) King K. Rool - Feign Death (Once killed for the first time, within 3 days may resurrect himself) PASSIVE ACTION
8) Ganondorf - Triforce of Power (Power corrupts. Ganondorf may target somebody, corrupting them without their knowledge. That player has a X% chance to die each night, starting at 10% and doubling each time the player survives. Only one corrupted person at a time; 1 Day cooldown starting from the night the target dies) NIGHT ACTION
9) King Dedede - Waddle Dee Army (May make the target of his choice scry immune for the night by swarming them with Waddle Dees) NIGHT ACTION
3rd Party Win Conditions:
Sonic: Super Sonic - Collect all 7 Chaos Emeralds. (Chaos Emeralds are tradable items distributed randomly at the beginning of the game. Holder can use to get +1 point with a 2 day cooldown, and does not stack with other Emeralds. If holder dies, emerald(s) goes to last person to point at that person, random if N/A. Sonic gains a one-time use self-bane plus a kill ability when he has all seven emeralds)
Snake: Espionage - Discover the identity of all living Pokemon characters (Pikachu, Jigglypuff, Pokemon Trainer, Lucario, and Mewtwo)
Sly Cooper: Master Thief - Steal Carmelita's police files, or outlive her. (Files are stolen during normal Cluefinder use if he targets Carmelita. Successful file steal will grant Sly a two-use scry item)
Carmelita Fox: I'll get you Cooper! - Arrest Sly Cooper, or outlive him. (Carmelita is granted an extra life upon arresting Sly)
Banjo-Kazooie: Jinjo Rescue - Must protect at least half the players from a randomized list given at the game's start. (List will be roughly five or so)
Pheonix Wright: Not Guilty! - Choose a player. Must protect your 'client' player from lynch throughout the game. If that player is night-killed, select a new client.
Master Chief: Alien Killer - Eliminate all the 'space' characters (Covenant Elite, Fox, Krystal, Falco, Wolf, Samus, Olimar, Ness, and Lucas)
Player List: 50/50
Aemoh
Atreyu the Masked LLama
Banthesun
Billtodamax
BishFish
Bookworm
Calar
Cd4
DarkComet
Deathslayer7
Dirk Kris
EleventhHour
Fleeing Coward
Fostire
FujinAkari
Gessi
Grim Ranger
Happyturtle
Hyozo
Incorporeal
Istari
Kyouhen
Lizard Lord
Lord Fullbladder
Malmagor Andrigonal
MasterofMockery
MOD
Moofin Bard
Murska
Mustiado
Nehh
Night Surgeon
Oddity
Opeth Freak
Raz_Fox
RedScholarGypsy
Reinholdt
Sanity702
Selrahc
Shadowcaller
Shadowhisper
TehSheen
The Fiery Tower
ThePhantom
Trixie
Uncle Festy
V Junior
Whitehelm
Wolfbane
YimmytheSneak
If you like, you can PM me with a choice of role you would like to be, and one you would NOT like to be. I may or may not listen to it, but I'll take it into consideration.
Assorted rules and regulations:
1) Autolynch is set at 3 days of inactivity.
2) Day and night is 48hrs. Might be reduced depending on speed of play.
3) Mass role gathering is NOT ALLOWED.
4) No role claiming allowed either.
5) Only team affiliation will be revealed upon death.
6) ...except for 'Classic' roles such as the baner, devil, seer/fool, and masons.
7) Masons do not have individual abilities. The specific names are just flavor.
8) If Sephrioth attempts to control someone's ability without knowing it, and gets it wrong, the ability fails and he is penalized with a 1 day cooldown.
9) If K. Rool is killed the first time, and there are NO other Villains, he will be resurrected immediately.
10) If an ability is voided that is on cooldown, the cooldown will be extended by one instead.
11) I reserve the right to drop rocks on anyone who severely ticks me off.
12) Despite the potential for real funny PMs, all failed abilities will receive 'ability failed' message. Unless you ask me to make one in the flavor of your choice. Such PMs will be non-official though.
13) Keep an eye out for minigames! If I can get them working, you will be able to vote for who competes in minigames for (minor) prizes!
14) "Abilties" and "Special Abilities" refer to the abilities described above. Villain Night Kills can not be blocked unless otherwise specified.
15) Ties in votes are broken with the person reaching the tie first being lynched.
16) You may PM the Narrators with one role you would like to be, and one role you would not like to be. We may or may not ignore it, so don't try to get any ideas.
I think I remembered everything I wanted to put here, so start signing up!