criticalstriker
2009-10-21, 07:06 AM
Mace
Before you stands a 7 inch humanoid shaped creature. Its skin looks like it is composed of dirt, and its eyes are two small gems that glint in the sun light. It stares at you for a few moments, before asking "Cards?"
Mace are small earth elementals that are quite often found in caves. These creatures are actually native creatures to the prime material plane, unlike most elementals. They also possess a very odd obsession with any card game that can be played, and frequently annoy cave dwellers until they play cards with them.
Mace are very apathetic creatures, not caring about anything enough to fight about it. The only time a mace normally fights is in self-defense, or when a nymph that they like is in danger and even then they're more likely to dive under the earth than they are to attempt to kill others.
Mace are known to be very fond of nymphs, and huge quantities of mace are often found in underground nymph grotto's (occasionally to the dismay of even the nymph, as her pool is overrun with a hundred little earth creatures). Mace also seem uncharacteristically fond of small children, sometimes appearing en masse to lead a child who has become lost in their cave back to the surface.
Mace
Diminutive Elemental
Hit Dice: 2d8 +2 (11 hp)
Initiative: +4
Speed: 20 ft. (4 squares)
Armor Class: 19 (Dexterity +4, Size +4, Natural +1), flat-foot 15, touch 18
Base Attack/Grapple: +1/-16
Attack: Slam -4 (1 -5)
Full Attack: Slam -4 (1 -5)
Space/Reach: 1 ft./0 ft.
Special Attacks: Earth mastery, poker face
Special Qualities: Earth glide, cheat
Saves: Fort +5, Ref +4, Will +0
Abilities: Str 1, Dex 19, Con 15, Int 13, Wis 15, Cha 11
Skills: Bluff +4, Sense Motive +9, Hide +20
Feats: Skill Focus (Sense Motive)
Environment: Caves
Organization: Normally a gang (3)
Challenge Rating: 1/4th
Treasure: 2 gems worth 1 GP each, 50% chance for 1 deck of cards
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
Cheat (Su): As an immediate action 3/day, a mace may bestow -3 to a single attack roll, damage roll, ability check or skill check to any creature within 60 feet.
Poker Face (Su): 1/day a mace can use Calm Emotions as a sorcerer of 5th level, with a DC of 13 against any target within 30 feet.
Earth Mastery (Ex): A mace gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne of waterborne, the mace takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block).
Earth Glide (Ex): A mace can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a mace flings the mace back 40 feet.
Just a little creature that my players found playing poker with some bandits in their cave. I decided I might as well stat the little buggers up :smallsmile:
Before you stands a 7 inch humanoid shaped creature. Its skin looks like it is composed of dirt, and its eyes are two small gems that glint in the sun light. It stares at you for a few moments, before asking "Cards?"
Mace are small earth elementals that are quite often found in caves. These creatures are actually native creatures to the prime material plane, unlike most elementals. They also possess a very odd obsession with any card game that can be played, and frequently annoy cave dwellers until they play cards with them.
Mace are very apathetic creatures, not caring about anything enough to fight about it. The only time a mace normally fights is in self-defense, or when a nymph that they like is in danger and even then they're more likely to dive under the earth than they are to attempt to kill others.
Mace are known to be very fond of nymphs, and huge quantities of mace are often found in underground nymph grotto's (occasionally to the dismay of even the nymph, as her pool is overrun with a hundred little earth creatures). Mace also seem uncharacteristically fond of small children, sometimes appearing en masse to lead a child who has become lost in their cave back to the surface.
Mace
Diminutive Elemental
Hit Dice: 2d8 +2 (11 hp)
Initiative: +4
Speed: 20 ft. (4 squares)
Armor Class: 19 (Dexterity +4, Size +4, Natural +1), flat-foot 15, touch 18
Base Attack/Grapple: +1/-16
Attack: Slam -4 (1 -5)
Full Attack: Slam -4 (1 -5)
Space/Reach: 1 ft./0 ft.
Special Attacks: Earth mastery, poker face
Special Qualities: Earth glide, cheat
Saves: Fort +5, Ref +4, Will +0
Abilities: Str 1, Dex 19, Con 15, Int 13, Wis 15, Cha 11
Skills: Bluff +4, Sense Motive +9, Hide +20
Feats: Skill Focus (Sense Motive)
Environment: Caves
Organization: Normally a gang (3)
Challenge Rating: 1/4th
Treasure: 2 gems worth 1 GP each, 50% chance for 1 deck of cards
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
Cheat (Su): As an immediate action 3/day, a mace may bestow -3 to a single attack roll, damage roll, ability check or skill check to any creature within 60 feet.
Poker Face (Su): 1/day a mace can use Calm Emotions as a sorcerer of 5th level, with a DC of 13 against any target within 30 feet.
Earth Mastery (Ex): A mace gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne of waterborne, the mace takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block).
Earth Glide (Ex): A mace can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a mace flings the mace back 40 feet.
Just a little creature that my players found playing poker with some bandits in their cave. I decided I might as well stat the little buggers up :smallsmile: