chrek
2009-10-21, 12:58 PM
I've been working on a new classless game system for a while.
This came about from playing in a game world where it wasn't out of the question for a 3.5 wizard to stumble across a fast hero wielding to 9mm, or a Jedi.
For the most part I've been able to make this work both in-story and mechanically. I've always known the star wars rules would need to be re-written, though since to my experience it's not hard for a Jedi to out damage a evocation specialist wizard on single or double targets at higher levels.
My problem is that I would like to be able to publish these rules at some point without worrying about legal repercussions. This basically means that if I want to use Jedi I need to come up with my own story for them. That's where I'm hung up.
Every time I work out something like a story I either diverge more than I want to from the feel of the Jedi, or it's just obviously stolen. I wondered if anyone here had any ideas on a way to approach this, or perhaps an idea on what I could use for a background.
My big hang up points are that I want Jedi to be mostly martial, using some kind of either supernatural, or hypernatural (just outside of physics) blade. While I like the idea of it being energy based, I'm not stuck on it.
I'm also a big fan of the saber duels from the prequels. To my mind this is the part of being a Jedi I want to preserve. The ability to use a supernatural source of power to do seemingly impossible physical feats.
While I like the idea of them being basically removed from the world at large, emotionally, this is again an idea I'm not stuck on. I do like the idea of them being regimented in some form.
As you can see, I have lots of my own ideas, I just don't feel like I can make them flow together into a coherent background without it feeling stolen, or contrived.
Also, completely unrelated and much easier to answer: What in the world does PEACH stand for? I can't find a definition anywhere.
This came about from playing in a game world where it wasn't out of the question for a 3.5 wizard to stumble across a fast hero wielding to 9mm, or a Jedi.
For the most part I've been able to make this work both in-story and mechanically. I've always known the star wars rules would need to be re-written, though since to my experience it's not hard for a Jedi to out damage a evocation specialist wizard on single or double targets at higher levels.
My problem is that I would like to be able to publish these rules at some point without worrying about legal repercussions. This basically means that if I want to use Jedi I need to come up with my own story for them. That's where I'm hung up.
Every time I work out something like a story I either diverge more than I want to from the feel of the Jedi, or it's just obviously stolen. I wondered if anyone here had any ideas on a way to approach this, or perhaps an idea on what I could use for a background.
My big hang up points are that I want Jedi to be mostly martial, using some kind of either supernatural, or hypernatural (just outside of physics) blade. While I like the idea of it being energy based, I'm not stuck on it.
I'm also a big fan of the saber duels from the prequels. To my mind this is the part of being a Jedi I want to preserve. The ability to use a supernatural source of power to do seemingly impossible physical feats.
While I like the idea of them being basically removed from the world at large, emotionally, this is again an idea I'm not stuck on. I do like the idea of them being regimented in some form.
As you can see, I have lots of my own ideas, I just don't feel like I can make them flow together into a coherent background without it feeling stolen, or contrived.
Also, completely unrelated and much easier to answer: What in the world does PEACH stand for? I can't find a definition anywhere.