Djinn_in_Tonic
2009-10-22, 11:29 AM
So in my half-joking 4e game last night, my character Krog Angry and his buddy Nerrul went around kicking quite a sizeable amount of enemy buttock, and ended up dubbing themselves "Team Ramrod" for a variety of sundry reasons. Now, unbeknownst to us, this apparently isn't just a one-shot beer-and-pretzels campaign, so I'm looking to make some rather light-hearted feats for levels to come.
As a general rule, however, I suck at balancing 4e, so any input would be lovely. These are all probably unbalanced as hell, but I'm aiming for fun here. :smallbiggrin:
*****
Heroic Feats
Angry Krog Angry: Your weapons gain an additional +2 points of the Brutal quality when you are in a rage (so Brutal 1 becomes Brutal 3).
Team Ramrod, Away!: Choose an ally when you take this feat. You gain a +3 bonus to damage rolls against any enemy marked by that ally.
Falling Krog Demon Strike: You gain the Falling Krog Demon Strike encounter power.
Falling Krog Demon Strike
Screaming like a maniac, you bring your weapon down heavily on your foe's unprotected head.
Encounter * Martial, Weapon
Minor Action – Melee weapon
Trigger: You fall or jump at least 10 feet down and land next to a foe.
Target: Personal
Effect: Make an attack against your foe as if you had made a charge attack. You gain Combat Advantage for this attack. If your attack hits, you deal an additional 1d10 damage per 10 feet fallen (maximum 3d10 at Heroic, 5d10 at Paragon, and 7d10 at Epic) and the target grants Combat Advantage until the beginning of your next turn.
Secondary Effect: Make an Athletics or Acrobatics check DC 15. If successful, you take no damage from your fall.
As a general rule, however, I suck at balancing 4e, so any input would be lovely. These are all probably unbalanced as hell, but I'm aiming for fun here. :smallbiggrin:
*****
Heroic Feats
Angry Krog Angry: Your weapons gain an additional +2 points of the Brutal quality when you are in a rage (so Brutal 1 becomes Brutal 3).
Team Ramrod, Away!: Choose an ally when you take this feat. You gain a +3 bonus to damage rolls against any enemy marked by that ally.
Falling Krog Demon Strike: You gain the Falling Krog Demon Strike encounter power.
Falling Krog Demon Strike
Screaming like a maniac, you bring your weapon down heavily on your foe's unprotected head.
Encounter * Martial, Weapon
Minor Action – Melee weapon
Trigger: You fall or jump at least 10 feet down and land next to a foe.
Target: Personal
Effect: Make an attack against your foe as if you had made a charge attack. You gain Combat Advantage for this attack. If your attack hits, you deal an additional 1d10 damage per 10 feet fallen (maximum 3d10 at Heroic, 5d10 at Paragon, and 7d10 at Epic) and the target grants Combat Advantage until the beginning of your next turn.
Secondary Effect: Make an Athletics or Acrobatics check DC 15. If successful, you take no damage from your fall.