Aron Times
2009-10-22, 10:00 PM
Page 10 of the Manual of the Planes lists the rules for influencing an unstable plane, e.g. the Elemental Chaos. Basically, it involves an intelligence check that anyone can perform: from DC 5 for moving a tiny object to.DC 40 to alter a gargantuan object.
I can't list the entire table here, but it's basically much, much easier to stabilize something than to alter it. A level 12 wizard who started with 18 intelligence can alter 1 square per minute by taking 10 on the intelligence check (DC 21).
But we do not have to wait that long. The PHB3 has a level 2 skill power that let's you roll History in place of Intelligence. This adds +5 to our modifier. If he's a deva, he gets another +2. His background grants another +2. And Skill Focus adds another +3.
That's a total +17 modifier at level 2. The DC to alter an area is 20 + 1 per square, so if he takes 10, he can alter six 5-foot cubes per minute. He can basically turn this area into anything. And I mean anything.
Oh, the DC to alter a gargantuan object (think a single object the size of the Tarrasque) is 25, which our deva mage can accomplish by taking 10. He can turn ice into fire, boulders into oxygen, etc.
He could create a stereotypical ivory tower out of thin air, turn fire into gold, etc. It's like Mage: The Ascension/Awakening without paradox, all at level 1. All our deva wizard needs is a portal to the Elemental Chaos to begin building his very own paradise.
Now, why haven't all wizards done this already? Well, the Elemental Chaos is not exactly the safest place in the multiverse. From efreeti slavers to slaadi marauders to wandering demons, our level 2 wizard basically stands no chance.
What do you think?
I can't list the entire table here, but it's basically much, much easier to stabilize something than to alter it. A level 12 wizard who started with 18 intelligence can alter 1 square per minute by taking 10 on the intelligence check (DC 21).
But we do not have to wait that long. The PHB3 has a level 2 skill power that let's you roll History in place of Intelligence. This adds +5 to our modifier. If he's a deva, he gets another +2. His background grants another +2. And Skill Focus adds another +3.
That's a total +17 modifier at level 2. The DC to alter an area is 20 + 1 per square, so if he takes 10, he can alter six 5-foot cubes per minute. He can basically turn this area into anything. And I mean anything.
Oh, the DC to alter a gargantuan object (think a single object the size of the Tarrasque) is 25, which our deva mage can accomplish by taking 10. He can turn ice into fire, boulders into oxygen, etc.
He could create a stereotypical ivory tower out of thin air, turn fire into gold, etc. It's like Mage: The Ascension/Awakening without paradox, all at level 1. All our deva wizard needs is a portal to the Elemental Chaos to begin building his very own paradise.
Now, why haven't all wizards done this already? Well, the Elemental Chaos is not exactly the safest place in the multiverse. From efreeti slavers to slaadi marauders to wandering demons, our level 2 wizard basically stands no chance.
What do you think?