Eldan
2009-10-24, 09:53 AM
The Ragemind
Some will tell you that all psionicists are quiet types, meditating on stone pillars, contemplating the depths of their own minds and staring at crystals. Well, that's Fhorgecrap. If they told me that, I would take this axe here and bury it in their skulls.
Psionic power is about mental strenght. And there is nothing stronger in all the rings than pure, white-hot burning rage. You can channel your wrath to run a mile with four arrows in your gut and then sunder the walls of a castle with your bare hands. I've done that, and it's a fine deed.
But you can also take all your rage, and your defiance and your pride and hurl it at your enemy. Splintering your enemies mind with yours is no less satisfying than splitting his skull with your sword, nor less honourable. The mind is just another weapon to wield.
-Hrashkar Thunderdream, Ragemind
Prerequisites:
To qualify for the ragemind prestige class, a character must fulfill the following prerequisities:
Base Attack Bonus: +5
Skills:
Intimidate 9 ranks, Concentration 7 ranks
Feats:
Intimidating Rage
Psionics:
Able to manifest 2nd level powers.
Class Features:
Wild Surge +2
Class Skills:
A Ragemind's class skills are: Autohypnosis (wis), Climb (str), Concentration (Con), Craft (int), Handle Animal (cha), Intimidate (cha), Listen (wis), Jump (str), Profession (wis), Psicraft (int), Spot (wis), Survival (wis) and Swim (str).
Skill points at each level:
4+int modifier
Hit Die: 1d10
The Ragemind
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Powers Known
1st|
+1|
+2|
+0|
+2|Psychic Rage, Wild Surge|+1 level of existing manifesting class
2nd|
+2|
+3|
+0|
+3|Delay Enervation|+1 level of existing manifesting class
3rd|
+3|
+3|
+1|
+3|Improved Intimidating Rage +1|+1 level of existing manifesting class
4th|
+4|
+4|
+1|
+4|Channel Rage +1/+2|+1 level of existing manifesting class
5th|
+5|
+4|
+1|
+4|Unbreakable Mind|+1 level of existing manifesting class
6th|
+6|
+5|
+2|
+5|Improved Intimidating Rage +2|+1 level of existing manifesting class
7th|
+7|
+5|
+2|
+5|Burning Mind|+1 level of existing manifesting class
8th|
+8|
+6|
+2|
+5|Channel Rage +2/+4|+1 level of existing manifesting class
9th|
+9|
+6|
+3|
+6|Improved Intimidating Rage +3|+1 level of existing manifesting class
10th|
+10|
+7|
+3|
+7|Overwhelming Rage|+1 level of existing manifesting class [/table]
Psychic Rage: At first level, the Ragemind learns a new kind of barbarian rage, the psychic rage, which he can enter instead of his regular rage. His ragemind and barbarian levels stack to determine how many times per day he can enter psychic rage.
While in psychic rage, he gains a +4 bonus to his strenght and charisma scores, a +2 bonus to will saves and a -2 to armor class. These boni replace the normal boni from barbarian rage. His psychic rage lasts for 3 rounds, plus a number of rounds equal to his charisma bonus. At the end of this duration, the Ragemind is fatigued, or, if he was already fatigued at the begnning of psychic rage, exhausted.
The ragemind retains his ability to manifest psychic powers while in psychic rage, as well as his ability to attain psionic focus, be psionically focused and use feats which require him to expend his psionic focus.
Wild Surge: The ragemind's levels stack with his wilder levels to determine the strenght of his wild surge.
Delay Enervation: At second level, the ragemind gains the power to temporarily ignore the effects of psychic enervation. Whenever he uses a wild surge while raging and is affected by psychic enervation, he can choose to delay the daze effect until the end of his rage, but when doing so, takes one point of damage per turn per level added by the wild surge. The damage from several uses of delay enervation is added up.
Improved Intimidating Rage: At third level, the ragemind can affect a second target with his intimidating rage, and an additional target every third level after that.
Channel Rage: Whenever a ragemind of 4th level manifests a psionic power on a target demoralized by his intimidating rage, he adds +1 to the DC of all saving throws against these powers, and gains a +2 bonus to his manifester level check to overcome power resistance. These boni increase to +2 to DC and +4 to manifester level checks at 8th level.
Unbreakable Mind: At 5th level, while raging, the Ragemind gains a bonus to his will save equal to his charisma modifier. This replaces the normal +2 to will save he would gain while raging.
Burning Mind: Whenever a raging Ragemind of 7th level successfully makes his saving throw against any mind-affecting power, spell or effect, the manifester (or caster) of that power takes 1d6 points of damage, and must make a saving throw equal to 10+the Ragemind's class +his charisma bonus level or be dazed until the end of his next round.
Overwhelming Rage: At 10th level, the boni gained by psychic rage increase to a +6 bonus to strenght and charisma and is no longer fatigued at the end of his psychic rage. Furthermore, the targets of his intimidating rage, at the time they are first affected by it, must make a saving throw equal to 10+the Ragemind's class +his charisma bonus or be dazed until the end of their next round.
So. My first attempt at a psionic class. Any thoughts?
Some will tell you that all psionicists are quiet types, meditating on stone pillars, contemplating the depths of their own minds and staring at crystals. Well, that's Fhorgecrap. If they told me that, I would take this axe here and bury it in their skulls.
Psionic power is about mental strenght. And there is nothing stronger in all the rings than pure, white-hot burning rage. You can channel your wrath to run a mile with four arrows in your gut and then sunder the walls of a castle with your bare hands. I've done that, and it's a fine deed.
But you can also take all your rage, and your defiance and your pride and hurl it at your enemy. Splintering your enemies mind with yours is no less satisfying than splitting his skull with your sword, nor less honourable. The mind is just another weapon to wield.
-Hrashkar Thunderdream, Ragemind
Prerequisites:
To qualify for the ragemind prestige class, a character must fulfill the following prerequisities:
Base Attack Bonus: +5
Skills:
Intimidate 9 ranks, Concentration 7 ranks
Feats:
Intimidating Rage
Psionics:
Able to manifest 2nd level powers.
Class Features:
Wild Surge +2
Class Skills:
A Ragemind's class skills are: Autohypnosis (wis), Climb (str), Concentration (Con), Craft (int), Handle Animal (cha), Intimidate (cha), Listen (wis), Jump (str), Profession (wis), Psicraft (int), Spot (wis), Survival (wis) and Swim (str).
Skill points at each level:
4+int modifier
Hit Die: 1d10
The Ragemind
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Powers Known
1st|
+1|
+2|
+0|
+2|Psychic Rage, Wild Surge|+1 level of existing manifesting class
2nd|
+2|
+3|
+0|
+3|Delay Enervation|+1 level of existing manifesting class
3rd|
+3|
+3|
+1|
+3|Improved Intimidating Rage +1|+1 level of existing manifesting class
4th|
+4|
+4|
+1|
+4|Channel Rage +1/+2|+1 level of existing manifesting class
5th|
+5|
+4|
+1|
+4|Unbreakable Mind|+1 level of existing manifesting class
6th|
+6|
+5|
+2|
+5|Improved Intimidating Rage +2|+1 level of existing manifesting class
7th|
+7|
+5|
+2|
+5|Burning Mind|+1 level of existing manifesting class
8th|
+8|
+6|
+2|
+5|Channel Rage +2/+4|+1 level of existing manifesting class
9th|
+9|
+6|
+3|
+6|Improved Intimidating Rage +3|+1 level of existing manifesting class
10th|
+10|
+7|
+3|
+7|Overwhelming Rage|+1 level of existing manifesting class [/table]
Psychic Rage: At first level, the Ragemind learns a new kind of barbarian rage, the psychic rage, which he can enter instead of his regular rage. His ragemind and barbarian levels stack to determine how many times per day he can enter psychic rage.
While in psychic rage, he gains a +4 bonus to his strenght and charisma scores, a +2 bonus to will saves and a -2 to armor class. These boni replace the normal boni from barbarian rage. His psychic rage lasts for 3 rounds, plus a number of rounds equal to his charisma bonus. At the end of this duration, the Ragemind is fatigued, or, if he was already fatigued at the begnning of psychic rage, exhausted.
The ragemind retains his ability to manifest psychic powers while in psychic rage, as well as his ability to attain psionic focus, be psionically focused and use feats which require him to expend his psionic focus.
Wild Surge: The ragemind's levels stack with his wilder levels to determine the strenght of his wild surge.
Delay Enervation: At second level, the ragemind gains the power to temporarily ignore the effects of psychic enervation. Whenever he uses a wild surge while raging and is affected by psychic enervation, he can choose to delay the daze effect until the end of his rage, but when doing so, takes one point of damage per turn per level added by the wild surge. The damage from several uses of delay enervation is added up.
Improved Intimidating Rage: At third level, the ragemind can affect a second target with his intimidating rage, and an additional target every third level after that.
Channel Rage: Whenever a ragemind of 4th level manifests a psionic power on a target demoralized by his intimidating rage, he adds +1 to the DC of all saving throws against these powers, and gains a +2 bonus to his manifester level check to overcome power resistance. These boni increase to +2 to DC and +4 to manifester level checks at 8th level.
Unbreakable Mind: At 5th level, while raging, the Ragemind gains a bonus to his will save equal to his charisma modifier. This replaces the normal +2 to will save he would gain while raging.
Burning Mind: Whenever a raging Ragemind of 7th level successfully makes his saving throw against any mind-affecting power, spell or effect, the manifester (or caster) of that power takes 1d6 points of damage, and must make a saving throw equal to 10+the Ragemind's class +his charisma bonus level or be dazed until the end of his next round.
Overwhelming Rage: At 10th level, the boni gained by psychic rage increase to a +6 bonus to strenght and charisma and is no longer fatigued at the end of his psychic rage. Furthermore, the targets of his intimidating rage, at the time they are first affected by it, must make a saving throw equal to 10+the Ragemind's class +his charisma bonus or be dazed until the end of their next round.
So. My first attempt at a psionic class. Any thoughts?