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boomwolf
2009-10-24, 11:34 AM
Reveler
"Your mind is like an open book to me."
-Elinee Suiliran, Elven reveler.

In a world where all live in deception, white lies, false smiles and hidden thoughts, much necessary yet painful information is remained hidden.
Revelers understand the power of true honesty, of zero lies, and of freedom of knowledge, they are striving to find the truth, the facts, what is going on and why. they are strong because they are never caught off guard, never supervised, never they underestimate a challenge nor do they overestimate it.
A reveler however is a coin with two sides. while they may be agents of justice tracking down criminals, or servants of the public that uncover corruption and lets the people know the truth, they might also become tyrants who use their power to control people, they can crush people by threatening to reveal their secrets, and they can sell the layout of a building to hostile groups.

Making a Reveler
As a Reveler you possess many useful spells and skills.
If your party lacks a rouge you can fill the part of collection information and gathering Intel, if however they lack support casters you proving much needed protective magic that will often fit perfectly for the situation.
Besides that a Reveler also has extreme versatility with the ability to change spells known on a daily basis, and although they are weaker then normal spells they can still provide "silver bullet" solutions to many situations.
Abilities: Revelers need high wisdom in order to cast spells and high charisma for good save DC. dexterity can cover for the lack of armor, and constitution for the low hit die. intelligence is always good to have.
Races: Members of all races tend to be Revelers if they value the truth, but gnomes for their curiosity tend to greatly gravitate towards it and many humans do believe in the slogan "knowledge is power".
Alignment:A Reveler can be of any alignment however despite not gravitating to any direction they do tend to be extremist in their reasons, being either CE, LE, LG or CG.
Starting gold and age: as a wizard.
Hit Die: d4
20 LEVEL SPELLCASTING BASE CLASS
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th

1st|
+0|
+0|
+0|
+2|Trapfinding|5|3

2nd|
+1|
+0|
+0|
+3|Power of Knowledge|6|4

3rd|
+1|
+1|
+1|
+3|Preparational Spells|6|5

4th|
+2|
+1|
+1|
+4|-|6|6|3

5th|
+2|
+1|
+1|
+4|Flexible Spell (1st)|6|6|4

6th|
+3|
+2|
+2|
+5|-|6|6|5|3

7th|
+3|
+2|
+2|
+5|Flexible Spell (2nd)|6|6|6|4

8th|
+4|
+2|
+2|
+6|-|6|6|6|5|3

9th|
+4|
+3|
+3|
+6|Mutual Trust|6|6|6|6|4

10th|
+5|
+3|
+3|
+7|-|6|6|6|6|5|3

11th|
+5|
+3|
+3|
+7|Flexible Spell (3rd)|6|6|6|6|6|4

12th|
+6|
+4|
+4|
+8|-|6|6|6|6|6|5|3

13th|
+6|
+4|
+4|
+8|Flexible Spell (4th)|6|6|6|6|6|6|4

14th|
+7|
+4|
+4|
+9|-|6|6|6|6|6|6|5|3

15th|
+7|
+5|
+5|
+9|Dual Flexibility|6|6|6|6|6|6|6|4

16th|
+8|
+5|
+5|
+10|-|6|6|6|6|6|6|6|5|3

17th|
+8|
+5|
+5|
+10|Flexible Spell (5th)|6|6|6|6|6|6|6|6|4

18th|
+9|
+6|
+6|
+11|-|6|6|6|6|6|6|6|6|5|3

19th|
+9|
+6|
+6|
+11|Flexible Spell (6th)|6|6|6|6|6|6|6|6|6|4

20th|
+10|
+6|
+6|
+12|Clear Vision|6|6|6|6|6|6|6|6|6|5[/table]

Class Skills: (6+int per level. *4 at first)
Appraise, Concentration, Decipher Script, Gather Information, Knowledge (each), Listen, Search, Sense Motive, Speak Language, Spellcraft, Spot, Use Magic Device.

Class Features
You can gather information, learn all secrets and know what to expect. you can turn the deadliest of traps simple to avoid, and bring specialized weaponry out before even facing the enemy that requires them.
In combat you can use your magic to turn many deadly attacks to be avoided and you can control the movement of your opponents.

Weapon and Armor Proficiencies A Reveler is proficient with all simple weapons and no armor or shield.

Spells: A Reveler casts arcane spells that are drawn from the Reveler spell list at the bottom of the page, when you reach a new spell level you automatically learn all spells from that level on the Reveler list, you can cast any spells without memorizing it ahead, akin to sorcerers. you may also use a full-round action to cast a metamagic version of a spell as a sorcerer does.
To cast a reveler spell you must have a Wisdom score of 10+spell level. The DC for saves against your spell is 10+spell level+Charisma modifier.
You gain bonus daily spells in addition to these shown on the table based on your wisdom score.

Trapfinding (Ex) As the rouge ability of that name.

Power of Knowledge (Ex) A second level Reveler gains a competence bonus to all knowledge skills he is trained in equal to half his class level, rounded down.

Preparational Spells (Ex) A third level Reveler gains Arcane Preparation as a bonus feat.

Flexible Spell (Su)
A fifth level Reveler can as a full-round action add any spell of first level of any list to his list of spells known. only a single spell may be learned this way at any given moment, learning a new one overrides the old one.
A spell learned by this ability is cast with caster level reduced by its level and with save DC lowered by 2.
At seventh level he can learn a second level spell this way.
At eleventh level he can learn a third level spell this way.
At thirteenth level he can learn a forth level spell this way.
At fifteenth level he can learn two spells this way at a time, but their combined level cannot be greater then the highest level you can learn by this ability.
At seventeenth level he can learn a fifth level spell this way.
At nineteenth level he can learn a sixth level spell this way.

Mutual Trust (Ex) a 9th level Reveler gains +10 bonus to Sense Motive and Diplomacy checks against target he has never lied to.

Clear Vision (Su)
At 20th level the Reveler gains true insight, he is under the effect of True Sight and Detect Magic under all times, but only to 15 ft. all disguise checks against him at this range also fail, and in addition he is never flat footed, nor can he be flanked.

Reveler Spells
Level 0
Resistance
Detect Poison
Detect Magic
Read Magic
Arcane Mark
Prestidigitation
Deflect, Lesser
level 1
Alarm
Deflect
Insight of Good Fortune
Master's Touch
Endure Elements
Protection from Chaos/Evil/Good/Law
Shield
Comprehend Languages
Detect Secret Doors
Detect Undead
Identify
Low Light Vision
Level 2
Obscure Object
Protection from Arrows
Resist Energy
Detect Thoughts
Locate Object
See Invisibility
Invisibility
Level 3
Alter Fortune
Energy Vulnerability
Dispel Magic
Magic Circle against Chaos/Evil/Good/Law
Nondetection
Protection from Energy
Arcane Sight
Clairaudience/Clairvoyance
Tongues
Invisibility Sphere
Assay Resistance
Mystic Surge
Level 4
Anticipate Teleport
Condemnation
Slashing Dispel
Stifle Spell
Dimensional Anchor
Globe of Invulnerability, Lesser
Remove Curse
Arcane Eye
Detect Scrying
Locate Creature
Scrying
Freedom of Movement
Divination
Invisibility, Greater
Unluck
Level 5
Mana Flux
Duelward
Break Enchantment
Dismissal
Mage’s Private Sanctum
Contact Other Plane
Prying Eyes
Telepathic Bond
True Seeing
False Vision
Recipocal Gyre
Level 6
Antimagic Field
Dispel Magic, Greater
Globe of Invulnerability
Repulsion
Analyze Dweomer
Legend Lore
Find the Path
Mislead
Eyes of the Oracle
Level 7
Arcane Spellsurge
Energy Immunity
Banishment
Sequester
Spell Turning
Arcane Sight, Greater
Scrying, Greater
Vision
Invisibility, Mass
Limited Wish
Level 8
Anticipate Teleport, Greater
Dimensional Lock
Mind Blank
Protection from Spells
Discern Location
Moment of Prescience
Prying Eyes, Greater
Level 9
Absorbtion
Freedom
Imprisonment
Mage’s Disjunction
Foresight
Reaving Dispell
Wish


Well, what do you think?
I personally believe this might be one of the best casting classes around, and I'll be damn happy to see two high level of these guys duke it out. a weirder battle of wits then two beguilers.
Actually give me Reveler+Beguiler VS Reveler+Beguiler or maximum magic war madness.

Milskidasith
2009-10-24, 11:43 AM
It seems... meh. It gets a few more spells than the sorcerer, drawn from a list with a lot of buffs but few things that actually have any use in combat. Not only that, but it has to prepare metamagic spells, and it's saves and bonus spells are based on a different stat than how he casts spells (not that you actually have any good save or dies.)

It looks interesting, but it can't do much besides buff in combat and cast a few lower levelled spells.

So in short, it's a less flexible and worst at casting sorcerer.

EDIT: Plus, by the way it's written, it takes two spell slots to actually cast a metamagic'd spell; one to prepare it, and another to cast it.

DracoDei
2009-10-24, 11:54 AM
Check out the turtle thing in VT's dragon based contest (I think it was the one last month) for some ideas on how to make revealing knowledge a weapon in combat. (If you really can't find it, ask me and I shall provide a link).

boomwolf
2009-10-24, 02:03 PM
Plus, by the way it's written, it takes two spell slots to actually cast a metamagic'd spell; one to prepare it, and another to cast it.

Unless I am wrong somewhere, it does not.

And the ability IS better then the sorcerer option, as sorcerer must metamagic on the spot, while he can do it ahead as well. (you can also metamagic the flexible spells, giving you massive verstality in the spells you can have perpared any moment)

It has the casting able of beguiler, and unless I'm mistaken its identical to a sorcerer. might be a bit different though.

True, he is not a main combat function. but he has some devilish abilities to prepare others for it.
What he does in combat is probably limited to:
1)"Give frontliners protection from various threats"
2)"Set up a few situational buffs"
3)"provide anti-magic cover"
4)"Hit them with the odd spells nobody ever bothers learning but happen to be extremely useful at this encounter"


So yes, he is not a blaster.
And yes, a sorcerer can do alot of things he can't.
But these two statements are also true about the beguiler, one of the most badass casters out there.

Milskidasith
2009-10-24, 02:16 PM
And the ability IS better then the sorcerer option, as sorcerer must metamagic on the spot, while he can do it ahead as well. (you can also metamagic the flexible spells, giving you massive verstality in the spells you can have perpared any moment)

Except a sorcerer takes a full round action to cast a metamagic spell. This class takes a full round action to prepare it in combat, and then casts it the next round, meaning it takes two rounds to cast metamagic, and you can't use the things sorcerers can to actually make metamagic take no time.


It has the casting able of beguiler, and unless I'm mistaken its identical to a sorcerer. might be a bit different though.

Sorc's have a more flexible spell list and get one more ninth level spell, IIRC.


True, he is not a main combat function. but he has some devilish abilities to prepare others for it.
What he does in combat is probably limited to:
1)"Give frontliners protection from various threats"
2)"Set up a few situational buffs"
3)"provide anti-magic cover"

So he's like a cleric, but worse because he has very limited spells and none of them are combat?


4)"Hit them with the odd spells nobody ever bothers learning but happen to be extremely useful at this encounter"

It takes him a full round to switch to the spell, meaning it takes two rounds to cast. And there aren't too many things you can target; you can target current HP (Power Word), Saves, or AC. There may be a few various things, but generally there aren't too many situations where it wouldn't just be easier to have a scroll on hand.


So yes, he is not a blaster.

No, it's not that he's not a blaster. It's that he has no offensive utility, at all, besides taking two rounds (or more) to prepare effective spells.


And yes, a sorcerer can do alot of things he can't.

Like contribute something besides minimal buffs.


But these two statements are also true about the beguiler, one of the most badass casters out there.

Beguilers get tons of illusions (better at protecting yourself) and can actually get Save or Dies or No Saves just Suck like Feebleminded, Glitterdust, Grease, etc. Granted, you can get them too, but it takes you twice as long just to get one of them.

boomwolf
2009-10-24, 04:21 PM
Who said you cannot metamagic like a sorcerer? the "spells" section mentions you cast spells as a sorcerer, the third level ability is an addition.

No point arguing about something none of us can take the time to check. but it IS copy-paste of beguiler table.

...
Well. except the fact he does not need to prepare ahead of time, pretty much yes.

You are a divination expert, if you don't know what you are facing ahead you are doing it wrong.
Besides, SPECIFIC types of damage at SPECIFIC shape or a SPECIFIC power-up can be, while usually underpowered compared to others, superior in this case.
Exsample: Electric Revenge (and greater), while mostly a lame spell for gish-fun-casual, might be quite devastating against something that hit good, hit often, has amazing AC(even touch) and incredible saves but has low damage and not much HP. (that's an extreme case, but it gets the message through.)

Or having his flexible spells as attack spell and start metamagic-prepare them, then he can have multiple various attack spells available at any given moment. some metamagic is +0 casting level too.

Point to you there.

Humm....true. another point to you.

Now working a slight empowerment of the class. and making some options a bit more obvious as it appears people thought they could not do so.

Edit:
-Replaced the 3ed level ability with bonus feat that does it all and more.
-Made "Flexible Spell" more powerful. DC reduced by 2 instead of 1, caster level reduced by spell level instead of half caster level.
-thinking of more spells that might be useful. ideas?

Milskidasith
2009-10-24, 04:36 PM
Could you actually use quotes so I can see what you are replying to?


Who said you cannot metamagic like a sorcerer? the "spells" section mentions you cast spells as a sorcerer, the third level ability is an addition.

It's a fairly useless addition, considering all it does is... err... let you substitute a full round casting for a full round preparation and a standard action casting. I suppose it has some uses, but it's not particularly useful.


No point arguing about something none of us can take the time to check. but it IS copy-paste of beguiler table.

Sorcerers do get another 9th level spell to cast each day at level 20. I'm not comparing it to the beguiler.


Well. except the fact he does not need to prepare ahead of time, pretty much yes.

Which isn't that useful, considering preparation for cleric spells can include a lot of buffs that almost always work, and scrolls for the few things that don't. Plus, clerics have an even wider variety of buffs; with your limited spell list, you can, with cleric casting, still prep all the useful spells every day.


You are a divination expert, if you don't know what you are facing ahead you are doing it wrong.

You get your first divination that can even begin to do anything to help you know what to prep at level 8, it has a 22% chance of failing, and it offers a single piece of useful advice (not a "you prep this spell" command). You can't honestly tell me you think that's enough to know what spell to prepare for everything you face, is it? Even so, you have to get very low leveled spells, cast them at a caster level and DC even lower than normal (making them almost useless), and you still might need more than one because of facing more than one enemy at a time.


Or having his flexible spells as attack spell and start metamagic-prepare them, then he can have multiple various attack spells available at any given moment. some metamagic is +0 casting level too.


Yes, he can prepare a metamagic'd spell. That doesn't change the fact it's still dealing half damage from half CL and is much easier to resist.

boomwolf
2009-10-24, 05:10 PM
Added many spells from PHB2 and Complete Arcane, buffed "Flexible Spell" and replaced third level ability with a slightly better bonus feat.


Could you actually use quotes so I can see what you are replying to?

Yes.

It's a fairly useless addition, considering all it does is... err... let you substitute a full round casting for a full round preparation and a standard action casting. I suppose it has some uses, but it's not particularly useful.

Replaced it for something better 9 (Arcane Preperation as bonus feat)


Sorcerers do get another 9th level spell to cast each day at level 20. I'm not comparing it to the beguiler.

Fine then.


Which isn't that useful, considering preparation for cleric spells can include a lot of buffs that almost always work, and scrolls for the few things that don't. Plus, clerics have an even wider variety of buffs; with your limited spell list, you can, with cleric casting, still prep all the useful spells every day.

As a part of many added spells, a few always-useful buffs and debuffs are added. your point here is diminished. (although yes, a cleric is still a better pure buffer.)


You get your first divination that can even begin to do anything to help you know what to prep at level 8, it has a 22% chance of failing, and it offers a single piece of useful advice (not a "you prep this spell" command). You can't honestly tell me you think that's enough to know what spell to prepare for everything you face, is it? Even so, you have to get very low leveled spells, cast them at a caster level and DC even lower than normal (making them almost useless), and you still might need more than one because of facing more than one enemy at a time.

True, but at lower levels you can simply slack protection against things you face. its usually not hard to know what alignment and element is the enemy.
Not to mention invisibility, and general information gathering about things you face.
Not perfect, but it works.


Yes, he can prepare a metamagic'd spell. That doesn't change the fact it's still dealing half damage from half CL and is much easier to resist.

Improved the ability. the reduction in for CL and DC is now less then before. much less in case of CL.
Will probably add a feat soon that gets these reductions even lower.



Now looking for the next upgrade necessary...