kharmakazy
2009-10-25, 05:10 PM
So... I hobbled together a base class based loosely on a homebrew class I used to play but that was eaten by the WoTC forums.
Summoner
Class Skills
The summoner’s Class Skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (Arcana, Dungeoneering, History, Local, Nature, Religion, The Planes) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Use Magic Device (Cha).
Skill Points at 1st Level
(6 + Int modifier) ×4.
Skill Points at Each Additional Level
6 + Int modifier.
D8 hit dice
http://i33.tinypic.com/bej41k.jpg
Class Features
All of the following are class features of the Summoner
Weapon and Armor Proficiency
Summoners are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Summoning (Sp): As a full round action, that provokes an attack of opportunity, a summoner may summon any creature in his Summoner's Notebook. A summon is the equivalent of a spell whose level is equal to one-half the summoner’s class level (round down), with a minimum spell level of 1st and a maximum of 9th when a summoner reaches 18th level or higher. A summon last for a number of rounds equal to the summoner’s level + his/her Cha. Modifier. A Summoner may only have one creature summoned in this way at a time.
It appears where you designate within 30 ft. (+ 5 ft./2 levels) and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. A summoned creature may be dismissed at any time by the summoner as a free action.
Summoner's Notebook
A summoner's notebook contains information about creatures he has encountered. A summoner may not summon any creature not recorded in
his notebook. A Summoner's Notebook may not contain any creature whose CR exceeds the Summoner's Maximum CR Known. In order to record a creature in his notebook, a summoner must first spend 1 full round studying the creature. The summoner must then make a relevant knowledge check vs 10 + CR of the monster. A failed attempt indicates that the summoner was unable to record the creature in his notebook and must find another specimen if he wishes to try again.
A summoner's notebook starts off containing a number of summons equal to Summoner class levels + Int modifier.
Summoned Ally (Sp) : Starting at 5th level, A summoner gains the ability once per day to summon a more permanent companion. This ability functions as the summoner's Summoning ability, with the exception that the player may summon a creature as a Summoner of his class level - 3 for 24 hours. This Summoner may continue to use his summoning ability while Summoned Ally is active.
Imbue Item (Su): A Summoner of 2nd level or higher can use his supernatural power to create magic items, even if he
does not know the spells required to make an item (although he must know the appropriate item creation feat). He can
substitute a Use Magic Device check (DC 20 + spell level) in place of a required spell he doesn’t know or can’t cast.
If the check succeeds, the Summoner can create the item as if he had cast the required spell. If it fails, he cannot complete
he item. He does not expend the XP or gp costs for making he item; his progress is simply arrested. He cannot retry this
Use Magic Device check for that spell until he gains a new level.
Panlingual (Ex): A Summoner of 10th level or higher can speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect. Panlingual does not enable the Summoner to speak with creatures who don’t speak.
Persistent Summons: At 11th level, the summoners summoned creatures become particularly tough to dispel. Add 2 to the DC of any caster level check made to dispel the conjurer's summoned creatures. At 15th level, this addition to the DC increases to 4.
Thoughts?
Summoner
Class Skills
The summoner’s Class Skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (Arcana, Dungeoneering, History, Local, Nature, Religion, The Planes) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Use Magic Device (Cha).
Skill Points at 1st Level
(6 + Int modifier) ×4.
Skill Points at Each Additional Level
6 + Int modifier.
D8 hit dice
http://i33.tinypic.com/bej41k.jpg
Class Features
All of the following are class features of the Summoner
Weapon and Armor Proficiency
Summoners are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Summoning (Sp): As a full round action, that provokes an attack of opportunity, a summoner may summon any creature in his Summoner's Notebook. A summon is the equivalent of a spell whose level is equal to one-half the summoner’s class level (round down), with a minimum spell level of 1st and a maximum of 9th when a summoner reaches 18th level or higher. A summon last for a number of rounds equal to the summoner’s level + his/her Cha. Modifier. A Summoner may only have one creature summoned in this way at a time.
It appears where you designate within 30 ft. (+ 5 ft./2 levels) and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. A summoned creature may be dismissed at any time by the summoner as a free action.
Summoner's Notebook
A summoner's notebook contains information about creatures he has encountered. A summoner may not summon any creature not recorded in
his notebook. A Summoner's Notebook may not contain any creature whose CR exceeds the Summoner's Maximum CR Known. In order to record a creature in his notebook, a summoner must first spend 1 full round studying the creature. The summoner must then make a relevant knowledge check vs 10 + CR of the monster. A failed attempt indicates that the summoner was unable to record the creature in his notebook and must find another specimen if he wishes to try again.
A summoner's notebook starts off containing a number of summons equal to Summoner class levels + Int modifier.
Summoned Ally (Sp) : Starting at 5th level, A summoner gains the ability once per day to summon a more permanent companion. This ability functions as the summoner's Summoning ability, with the exception that the player may summon a creature as a Summoner of his class level - 3 for 24 hours. This Summoner may continue to use his summoning ability while Summoned Ally is active.
Imbue Item (Su): A Summoner of 2nd level or higher can use his supernatural power to create magic items, even if he
does not know the spells required to make an item (although he must know the appropriate item creation feat). He can
substitute a Use Magic Device check (DC 20 + spell level) in place of a required spell he doesn’t know or can’t cast.
If the check succeeds, the Summoner can create the item as if he had cast the required spell. If it fails, he cannot complete
he item. He does not expend the XP or gp costs for making he item; his progress is simply arrested. He cannot retry this
Use Magic Device check for that spell until he gains a new level.
Panlingual (Ex): A Summoner of 10th level or higher can speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect. Panlingual does not enable the Summoner to speak with creatures who don’t speak.
Persistent Summons: At 11th level, the summoners summoned creatures become particularly tough to dispel. Add 2 to the DC of any caster level check made to dispel the conjurer's summoned creatures. At 15th level, this addition to the DC increases to 4.
Thoughts?