Flayerman
2009-10-25, 11:34 PM
http://sugaring.hp.infoseek.co.jp/images/daizenga3.gif
A Cosmic Enforcer prepares to lay down the law on a reality criminal
Cosmic Enforcers
Alcyon Fluff:
The Inevitables of Axiomaton are powerful, but so too are they limited, programmed as they are to singular tasks and incapable of imagination, thought, or free will. This is where the Warforged come in. Built in factories on Alcyon proper, they are servants of the law unto the highest degree, but with the advantage of sapience to aid them in their tasks. Some few Warforged, however, seek even greater advantages in their war on chaos. These daring individuals - such that they are - grasp in their hands the power of the Axiomaton, pursuing a path to become an entirely new type of being, a merger of Inevitable and Warforged known as the Cosmic Enforcer. Arbitrators of the natural order, Cosmic Enforcers proceed with creativity, intellect, and cleverness mixed with the unstoppable determination of the Inevitables, pursuing the greatest reality criminals and dimensional terrorists with fearsome, unstoppable power.
Some Warforged are not content to merely be. Called by the higher, orderly power of Mechanus, these daring, brave few leave their home plane, swearing oaths before the Inevitables of the plane of law to uphold and assist in spreading order and reason throughout the worlds. They are given access to great power in exchange for these oaths, acting as self-aware, sapient enforcers for the natural and human laws with fearsome, unstoppable determination tempered by the creativity and intellect of their natural race. Arguably, however, it is their free will - their ability to choose what laws are important enough to protect and what laws require reordering - that is most important; each Cosmic Enforcer is different, from the most iron-fisted iron tyrant to the gleaming hero who works to change the system even as he helps those it has wronged. They are not the cogs of the Inevitables; they are something greater entirely.
HD: d10
Requirements: To become a Cosmic Enforcer, one must meet the following criteria:
Race: Warforged
Alignment: Lawful Neutral
Base Attack Bonus: +5
Skills: Knowledge (Local) 8 ranks, Knowledge (The Planes) 8 ranks, Gather Information 8 ranks
Feats: Improved Toughness
Special: The hopeful Cosmic Enforcer must have traveled to the plane of Mechanus and sworn an oath before a council of no less than five and no more than ten Inevitables.
Cosmic Enforcer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+0|
+2|Protection from Chaos, Aura of Law, Detect Chaos, Smite Chaos +1d6
2nd|
+2|
+0|
+0|
+3|Enforcement of the Natural Order 1/day
3rd|
+3|
+1|
+1|
+3|Certainty of Purpose +1
4th|
+4|
+1|
+1|
+4|Enforcement of the Natural Order 2/day, Smite Chaos +2d6
5th|
+5|
+1|
+1|
+4|Certainty of Purpose +2, Axiom Enforcer
6th|
+6|
+2|
+2|
+5|Enforcement of the Natural Order 3/day
7th|
+7|
+2|
+2|
+5|Smite Chaos +3d6, Certainty of Purpose +3
8th|
+8|
+2|
+2|
+6|Enforcement of the Natural Order 4/day
9th|
+9|
+3|
+3|
+6|Certainty of Purpose +4, Undying Determination
10th|
+10|
+3|
+3|
+7|Enforcement of the Natural Order 5/day, Smite Chaos +4d6, Inevitability[/table]
{table=head]Level|Man. Known|Man. Readied|Stances Known
1st|
1|
0|
0
2nd|
0|
0|
0
3rd|
1|
1|
0
4th|
0|
0|
0
5th|
1|
0|
1
6th|
0|
1|
0
7th|
1|
0|
0
8th|
0|
0|
0
9th|
1|
1|
0
10th|
0|
0|
0[/table]
The Cosmic Enforcer's class skills (and the key ability modifier for each skill) are Concentration (Con), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Knowledge (Local) (Int), Knowledge (The Planes) (Int), Search (Int), Sense Motive (Wis), and Spot (Wis).
Skill Points per level: 4 + Intelligence modifier.
Weapons and Armor Proficiency
Cosmic Enforcers gain no additional weapon or armor proficiencies.
Maneuvers and Stances
A Cosmic Enforcer gains maneuvers and stances at the indicated levels, whether they had access to maneuvers and stances before or not. A Cosmic Enforcer gains maneuvers and stances from the Diamond Mind, Iron Heart, and Setting Sun disciplines in addition to any disciplines he had access to prior to becoming a Cosmic Enforcer.
Protection from Chaos (Su): At first level, a Cosmic Enforcer is affected as though he had a permanent Protection from Chaos spell cast upon him.
Aura of Law (Su): A Cosmic Enforcer radiates a strong aura of law when under Detect spells.
Smite Chaos (Su): A Cosmic Enforcer's weapon is treated as dealing an additional 1d6 damage to creatures with the Chaotic subtype, though not creatures who are merely of the Chaotic alignment. This damage improves by 1d6 every three levels. At seventh level, a Cosmic Enforcer's weapon is treated as always being Lawful for the purposes of overcoming DR.
Detect Chaos (Sp): A Cosmic Enforcer may cast Detect Chaos at will.
Enforcement of the Natural Order (Sp): Beginning at 2nd level, a Cosmic Enforcer becomes capable of calling forth supernatural representations of various laws of the universe to punish foes. Each time this ability is used, select one of the following effects. A Cosmic Enforcer can use this ability once per day at 2nd level, and gains one extra use per day every two levels.
Gravity: Any flight spells upon the target are canceled. The target is affected by slow and takes 1d6 damage for a number of rounds equal to the Cosmic Enforcer's class level.
Light: The target loses concealment, if any. The target is affected by blindness for 1d6 rounds, and takes 1d8 damage per class level of Cosmic Enforcer evoking the effect.
Sound: The target becomes deafened, taking a -20 penalty to Listen. The target also takes 1d8 damage per class level of Cosmic Enforcer evoking the effect.
Motion: The target is imprisoned as a Force Cage of the Cosmic Enforcer's class level.
Heat: The target takes 2d8 fire damage per class level of Cosmic Enforcer.
Space: The target is afflicted with a Dimensional Anchor spell of the Cosmic Enforcer's class level.
Time: Any haste spells on the target are cancelled. In addition, unless the target makes a Will save (DC 10 + Cosmic Enforcer class levels) , the target loses a move action (and thus a full-round action) from his next round. At 5th level, this progresses to a lost standard action; at 10th level, the target loses their entire round.
Certainty of Purpose: Beginning at third level, a Cosmic Enforcer gains a bonus to Will saves thanks to their unstoppable determination to enforce the laws of man and the universe. In addition, the Cosmic Enforcer gains Spell Resistance equal to 10 + class level as the immutable laws of the world begin to wrap about his certainty and defend him from the unnatural, arbitrary rules of magic.
Axiom Enforcer: At 5th level, a Cosmic Enforcer achieves a new state of understanding of the laws of man. By making a Knowledge (Local) check when dealing with a criminal, the Cosmic Enforcer may immediately deal untyped damage equal to the check's result to the criminal. A will save (DC 10 + Cosmic Enforcer's level) halves the damage - Justice cannot be ecaped, after all, merely delayed. In addition, those slain by a Cosmic Enforcer of this level are harder to resurrect as the law of death clings to his judged victims, requiring that the would-be healer beat the Cosmic Enforcer's SR before the resurrection occurs.
Undying Determination: A Cosmic Enforcer is almost impossible to placate or destroy, powered as much by the laws of the universe as they are by their unyielding willpower. A Cosmic Enforcer of 9th level can continue fighting when brought below 0 HP; in addition, they do not die until they have taken an amount of damage equal to 10 + their Will save past 0 (ex. a Cosmic Enforcer with Will save of +10 requires -20 HP before death). Finally, their Spell Resistance improves to 15 + class Level.
Inevitablity: The greatest Cosmic Enforcers are no longer Warforged. They become Outsiders, with all the benefits and downsides that this holds, though they retain the Living Construct subtype. Cosmic Enforcers gain DR 10/Chaos, and their Spell Resistance improves to 20 + class level. Finally, such Cosmic Enforcers gain Fast Healing 10 so long as they still have one hit point above 0 left. Cosmic Enforcers below 0 do not recover HP, nor do they recover damage done by Chaotic weapons.
Ex-Cosmic Enforcers: A Cosmic Enforcer who ceases to be lawful or breaks his oaths to the Inevitables of Mechanus in any way instantly loses access to all his class features (mind control does not cause this to occur) besides learned maneuvers and stances. A Cosmic Enforcer should also be advised that the Inevitables do not take oathbreakers lightly...
A Cosmic Enforcer who changes the neutral portion of his alignment, but does not break the oath or cease being lawful, may continue to be a Cosmic Enforcer, though they are advised to watch their actions carefully, lest they draw the ire of the Inevitables who allowed them their strength.
A Cosmic Enforcer prepares to lay down the law on a reality criminal
Cosmic Enforcers
Alcyon Fluff:
The Inevitables of Axiomaton are powerful, but so too are they limited, programmed as they are to singular tasks and incapable of imagination, thought, or free will. This is where the Warforged come in. Built in factories on Alcyon proper, they are servants of the law unto the highest degree, but with the advantage of sapience to aid them in their tasks. Some few Warforged, however, seek even greater advantages in their war on chaos. These daring individuals - such that they are - grasp in their hands the power of the Axiomaton, pursuing a path to become an entirely new type of being, a merger of Inevitable and Warforged known as the Cosmic Enforcer. Arbitrators of the natural order, Cosmic Enforcers proceed with creativity, intellect, and cleverness mixed with the unstoppable determination of the Inevitables, pursuing the greatest reality criminals and dimensional terrorists with fearsome, unstoppable power.
Some Warforged are not content to merely be. Called by the higher, orderly power of Mechanus, these daring, brave few leave their home plane, swearing oaths before the Inevitables of the plane of law to uphold and assist in spreading order and reason throughout the worlds. They are given access to great power in exchange for these oaths, acting as self-aware, sapient enforcers for the natural and human laws with fearsome, unstoppable determination tempered by the creativity and intellect of their natural race. Arguably, however, it is their free will - their ability to choose what laws are important enough to protect and what laws require reordering - that is most important; each Cosmic Enforcer is different, from the most iron-fisted iron tyrant to the gleaming hero who works to change the system even as he helps those it has wronged. They are not the cogs of the Inevitables; they are something greater entirely.
HD: d10
Requirements: To become a Cosmic Enforcer, one must meet the following criteria:
Race: Warforged
Alignment: Lawful Neutral
Base Attack Bonus: +5
Skills: Knowledge (Local) 8 ranks, Knowledge (The Planes) 8 ranks, Gather Information 8 ranks
Feats: Improved Toughness
Special: The hopeful Cosmic Enforcer must have traveled to the plane of Mechanus and sworn an oath before a council of no less than five and no more than ten Inevitables.
Cosmic Enforcer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+0|
+2|Protection from Chaos, Aura of Law, Detect Chaos, Smite Chaos +1d6
2nd|
+2|
+0|
+0|
+3|Enforcement of the Natural Order 1/day
3rd|
+3|
+1|
+1|
+3|Certainty of Purpose +1
4th|
+4|
+1|
+1|
+4|Enforcement of the Natural Order 2/day, Smite Chaos +2d6
5th|
+5|
+1|
+1|
+4|Certainty of Purpose +2, Axiom Enforcer
6th|
+6|
+2|
+2|
+5|Enforcement of the Natural Order 3/day
7th|
+7|
+2|
+2|
+5|Smite Chaos +3d6, Certainty of Purpose +3
8th|
+8|
+2|
+2|
+6|Enforcement of the Natural Order 4/day
9th|
+9|
+3|
+3|
+6|Certainty of Purpose +4, Undying Determination
10th|
+10|
+3|
+3|
+7|Enforcement of the Natural Order 5/day, Smite Chaos +4d6, Inevitability[/table]
{table=head]Level|Man. Known|Man. Readied|Stances Known
1st|
1|
0|
0
2nd|
0|
0|
0
3rd|
1|
1|
0
4th|
0|
0|
0
5th|
1|
0|
1
6th|
0|
1|
0
7th|
1|
0|
0
8th|
0|
0|
0
9th|
1|
1|
0
10th|
0|
0|
0[/table]
The Cosmic Enforcer's class skills (and the key ability modifier for each skill) are Concentration (Con), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Knowledge (Local) (Int), Knowledge (The Planes) (Int), Search (Int), Sense Motive (Wis), and Spot (Wis).
Skill Points per level: 4 + Intelligence modifier.
Weapons and Armor Proficiency
Cosmic Enforcers gain no additional weapon or armor proficiencies.
Maneuvers and Stances
A Cosmic Enforcer gains maneuvers and stances at the indicated levels, whether they had access to maneuvers and stances before or not. A Cosmic Enforcer gains maneuvers and stances from the Diamond Mind, Iron Heart, and Setting Sun disciplines in addition to any disciplines he had access to prior to becoming a Cosmic Enforcer.
Protection from Chaos (Su): At first level, a Cosmic Enforcer is affected as though he had a permanent Protection from Chaos spell cast upon him.
Aura of Law (Su): A Cosmic Enforcer radiates a strong aura of law when under Detect spells.
Smite Chaos (Su): A Cosmic Enforcer's weapon is treated as dealing an additional 1d6 damage to creatures with the Chaotic subtype, though not creatures who are merely of the Chaotic alignment. This damage improves by 1d6 every three levels. At seventh level, a Cosmic Enforcer's weapon is treated as always being Lawful for the purposes of overcoming DR.
Detect Chaos (Sp): A Cosmic Enforcer may cast Detect Chaos at will.
Enforcement of the Natural Order (Sp): Beginning at 2nd level, a Cosmic Enforcer becomes capable of calling forth supernatural representations of various laws of the universe to punish foes. Each time this ability is used, select one of the following effects. A Cosmic Enforcer can use this ability once per day at 2nd level, and gains one extra use per day every two levels.
Gravity: Any flight spells upon the target are canceled. The target is affected by slow and takes 1d6 damage for a number of rounds equal to the Cosmic Enforcer's class level.
Light: The target loses concealment, if any. The target is affected by blindness for 1d6 rounds, and takes 1d8 damage per class level of Cosmic Enforcer evoking the effect.
Sound: The target becomes deafened, taking a -20 penalty to Listen. The target also takes 1d8 damage per class level of Cosmic Enforcer evoking the effect.
Motion: The target is imprisoned as a Force Cage of the Cosmic Enforcer's class level.
Heat: The target takes 2d8 fire damage per class level of Cosmic Enforcer.
Space: The target is afflicted with a Dimensional Anchor spell of the Cosmic Enforcer's class level.
Time: Any haste spells on the target are cancelled. In addition, unless the target makes a Will save (DC 10 + Cosmic Enforcer class levels) , the target loses a move action (and thus a full-round action) from his next round. At 5th level, this progresses to a lost standard action; at 10th level, the target loses their entire round.
Certainty of Purpose: Beginning at third level, a Cosmic Enforcer gains a bonus to Will saves thanks to their unstoppable determination to enforce the laws of man and the universe. In addition, the Cosmic Enforcer gains Spell Resistance equal to 10 + class level as the immutable laws of the world begin to wrap about his certainty and defend him from the unnatural, arbitrary rules of magic.
Axiom Enforcer: At 5th level, a Cosmic Enforcer achieves a new state of understanding of the laws of man. By making a Knowledge (Local) check when dealing with a criminal, the Cosmic Enforcer may immediately deal untyped damage equal to the check's result to the criminal. A will save (DC 10 + Cosmic Enforcer's level) halves the damage - Justice cannot be ecaped, after all, merely delayed. In addition, those slain by a Cosmic Enforcer of this level are harder to resurrect as the law of death clings to his judged victims, requiring that the would-be healer beat the Cosmic Enforcer's SR before the resurrection occurs.
Undying Determination: A Cosmic Enforcer is almost impossible to placate or destroy, powered as much by the laws of the universe as they are by their unyielding willpower. A Cosmic Enforcer of 9th level can continue fighting when brought below 0 HP; in addition, they do not die until they have taken an amount of damage equal to 10 + their Will save past 0 (ex. a Cosmic Enforcer with Will save of +10 requires -20 HP before death). Finally, their Spell Resistance improves to 15 + class Level.
Inevitablity: The greatest Cosmic Enforcers are no longer Warforged. They become Outsiders, with all the benefits and downsides that this holds, though they retain the Living Construct subtype. Cosmic Enforcers gain DR 10/Chaos, and their Spell Resistance improves to 20 + class level. Finally, such Cosmic Enforcers gain Fast Healing 10 so long as they still have one hit point above 0 left. Cosmic Enforcers below 0 do not recover HP, nor do they recover damage done by Chaotic weapons.
Ex-Cosmic Enforcers: A Cosmic Enforcer who ceases to be lawful or breaks his oaths to the Inevitables of Mechanus in any way instantly loses access to all his class features (mind control does not cause this to occur) besides learned maneuvers and stances. A Cosmic Enforcer should also be advised that the Inevitables do not take oathbreakers lightly...
A Cosmic Enforcer who changes the neutral portion of his alignment, but does not break the oath or cease being lawful, may continue to be a Cosmic Enforcer, though they are advised to watch their actions carefully, lest they draw the ire of the Inevitables who allowed them their strength.