Flayerman
2009-10-26, 02:26 AM
From either the player or the GM perspective, what are some of your best adventures, moments, or games?
I can sum up my best easily. The system: Mutants and Masterminds 2e. The world: a mishmash of various media, heavily anime-inspired.
The players:
Kelly Cruz, Brooklyn Jedi Knight (at the time; now he's also a green lantern)
Ice Ninja whose name escapes me at the moment.
Arcknight, an alien powersuiter clone.
The situation:
The players have just gotten off an experimental super-jet they had to emergency land in New London, one of Britannia's fortress cities, and were hijacked into piloting the headmaster machines known as the Evangelions by Britannia's own Gendo Ikari.
I'll let you soak all that in before continuing.
Now, the players are in their Evangelions, when the Decepticons arriive. That's right, the Decepticons. The G1 ones, too - Megatron, Starscream, Skywarp, Thundercracker, Soundwave, Rumble, and Frenzy. Anyway, Megatron orders the others to distract the Evangelions while he goes under, transforms, and heads down into the Geofront as a pistol.
The battle begins.
I gave the players the following instructions. With a certain number of rounds, the Evas berserk if they don't make a Will save, and the players have to attack the nearest foe. Keep this in mind, it's important.
After a bit, Shinji (their NPC support) just drops like a sucker to one of Soundwave's moves. They manage to take down Thundercracker, but Skywarp's still flipping around.
That's when the Jedi fails his will save.
So the Jedi Knight - paragon of stability, justice, and order - turns to me and says "I'm going to pick up Shinji and Thundercracker and wield them as clubs."
My jaw hangs open.
"Excuse me?" I ask.
He repeats it. I shake my head, and go "well, alright."
So, Eva-01 is picked up, wielded as a club. It gets better.
Now, Skywarp is in range of a charge. The Eva has two very large weapons present. Put two and two together.
The Eva hits both times. Skywarp critically fails his toughness save.
Skywarp goes down, pummeled through a building along with Thundercracker.
Now, the Decepticons have just been delaying for Megatron, but by the end of the fight, only Soundwave remains up (and untouched, amusingly - he's been rolling super-well all night). And that's when...
...Galvatron emerges, with the head of Unicron. He proceeds to transmit Unicron's personality code to one of the moons, which is in reality Cathedral Terra. So Unicron is now transforming into Hyper-Galactic Gurren Unicron.
The players helpfully one-shot Galvatron by planting an Eva-sized lightsaber through his skull.
The Lance of Longinus is sent up as Unicron begins to attack New London.
The players force push it through his head, with some icicle spikes and other effects added for good measure.
He crit-fails his save.
In -two rounds-, Unicron in Cathedral Terra AND powered-up Galvatron lose to something Soundwave was dodging and ducking for -twenty-.
Needless to say it was a glorious night.
I can sum up my best easily. The system: Mutants and Masterminds 2e. The world: a mishmash of various media, heavily anime-inspired.
The players:
Kelly Cruz, Brooklyn Jedi Knight (at the time; now he's also a green lantern)
Ice Ninja whose name escapes me at the moment.
Arcknight, an alien powersuiter clone.
The situation:
The players have just gotten off an experimental super-jet they had to emergency land in New London, one of Britannia's fortress cities, and were hijacked into piloting the headmaster machines known as the Evangelions by Britannia's own Gendo Ikari.
I'll let you soak all that in before continuing.
Now, the players are in their Evangelions, when the Decepticons arriive. That's right, the Decepticons. The G1 ones, too - Megatron, Starscream, Skywarp, Thundercracker, Soundwave, Rumble, and Frenzy. Anyway, Megatron orders the others to distract the Evangelions while he goes under, transforms, and heads down into the Geofront as a pistol.
The battle begins.
I gave the players the following instructions. With a certain number of rounds, the Evas berserk if they don't make a Will save, and the players have to attack the nearest foe. Keep this in mind, it's important.
After a bit, Shinji (their NPC support) just drops like a sucker to one of Soundwave's moves. They manage to take down Thundercracker, but Skywarp's still flipping around.
That's when the Jedi fails his will save.
So the Jedi Knight - paragon of stability, justice, and order - turns to me and says "I'm going to pick up Shinji and Thundercracker and wield them as clubs."
My jaw hangs open.
"Excuse me?" I ask.
He repeats it. I shake my head, and go "well, alright."
So, Eva-01 is picked up, wielded as a club. It gets better.
Now, Skywarp is in range of a charge. The Eva has two very large weapons present. Put two and two together.
The Eva hits both times. Skywarp critically fails his toughness save.
Skywarp goes down, pummeled through a building along with Thundercracker.
Now, the Decepticons have just been delaying for Megatron, but by the end of the fight, only Soundwave remains up (and untouched, amusingly - he's been rolling super-well all night). And that's when...
...Galvatron emerges, with the head of Unicron. He proceeds to transmit Unicron's personality code to one of the moons, which is in reality Cathedral Terra. So Unicron is now transforming into Hyper-Galactic Gurren Unicron.
The players helpfully one-shot Galvatron by planting an Eva-sized lightsaber through his skull.
The Lance of Longinus is sent up as Unicron begins to attack New London.
The players force push it through his head, with some icicle spikes and other effects added for good measure.
He crit-fails his save.
In -two rounds-, Unicron in Cathedral Terra AND powered-up Galvatron lose to something Soundwave was dodging and ducking for -twenty-.
Needless to say it was a glorious night.