jamorris09
2009-10-28, 12:26 AM
I was looking through spells, to see if there were any that would be fun to revolve a whole character around. My eyes settled on energy drain. What's more fun than watching your enemies get further and further away from being able to put a hurtin on you. All the while, effectively boosting your parties abilities, by making your enemies suck. The only problem is you can't really metamagic it that well. So I decided to go with an Enervation Wizard. I guess my first question is, has this been done before? I mean I can't find any online, are there any? And second, I just threw together a build, it's very basic, but I wanted to see what people though. So here it is.
I use UA to gain 2 extra starting feats.
Human Wizard
H- Eschew Materials
Flaw 1 (UA)- Split Ray
Flaw 2 (UA)- Empower Spell
1st- Chain Spell
3rd- Maximize Spell
5th- Fortify Spell
6th- Quicken Spell
9th- Twin Spell
10th- Easy Metamagic (Empower)
12th- Easy Metamagic (Maximize)
15th- Easy MEtamagic (Split Ray)
15th- Easy Metamagic (Twin Spell)
18th- Arcane Theosis (Enervation)
20th- Arcane Mastery
Clearly this works just like any other build that rapes metamagic usage to the max. Unfortunately you need to be close to monsters to use this and you need to hit the with ranged touch attacks, which means you need a high dex bonus, because the lack of weapon focus leaves you a little weak, but only by +2 or +3 with PBS. We pretty much never need to worry about failure though, because there is no DC, so goodbye chain spells only disadvantage, and between Arcane Mastery and Fortify Spell you can break anything in the worlds SR easily. No Spell Pen. required.
I would just love to see this mage quicken dimensional door out into the middle of a throng of combatants. Point his finger at his nearest victim, utter a dark incantation and watch as his Empowered Split Maximized Chained Twined Enervation drops the nearest 20 enemies begin withering away with a nasty 24 level total drain on their souls. Granted, you wouldn't have the spell slots to use this for long. But seriously one cast of this with just empower and maximize and you've just set a level 20 back almost a third of the way to where he started when he first set out on the road years ago.
And like I said you've still got your party to do the dirty work. This is the ultimate "make the game a little easier on everyone" character. Plus you only need less than half your slots devoted to this spell, leaving you open for plenty of utility. You could specialize, but why, there's no real need.
I know plenty of people will say there is only a 15 hour duration, but you can do whatever you want to your enemy while there are busy sucking for 15 hours.
Ok sorry I kind of went on and on, but there's my build, tell me if someone has already beat me to it, and any strengths/ weaknesses, or why I should never make this guy in the first place.
I use UA to gain 2 extra starting feats.
Human Wizard
H- Eschew Materials
Flaw 1 (UA)- Split Ray
Flaw 2 (UA)- Empower Spell
1st- Chain Spell
3rd- Maximize Spell
5th- Fortify Spell
6th- Quicken Spell
9th- Twin Spell
10th- Easy Metamagic (Empower)
12th- Easy Metamagic (Maximize)
15th- Easy MEtamagic (Split Ray)
15th- Easy Metamagic (Twin Spell)
18th- Arcane Theosis (Enervation)
20th- Arcane Mastery
Clearly this works just like any other build that rapes metamagic usage to the max. Unfortunately you need to be close to monsters to use this and you need to hit the with ranged touch attacks, which means you need a high dex bonus, because the lack of weapon focus leaves you a little weak, but only by +2 or +3 with PBS. We pretty much never need to worry about failure though, because there is no DC, so goodbye chain spells only disadvantage, and between Arcane Mastery and Fortify Spell you can break anything in the worlds SR easily. No Spell Pen. required.
I would just love to see this mage quicken dimensional door out into the middle of a throng of combatants. Point his finger at his nearest victim, utter a dark incantation and watch as his Empowered Split Maximized Chained Twined Enervation drops the nearest 20 enemies begin withering away with a nasty 24 level total drain on their souls. Granted, you wouldn't have the spell slots to use this for long. But seriously one cast of this with just empower and maximize and you've just set a level 20 back almost a third of the way to where he started when he first set out on the road years ago.
And like I said you've still got your party to do the dirty work. This is the ultimate "make the game a little easier on everyone" character. Plus you only need less than half your slots devoted to this spell, leaving you open for plenty of utility. You could specialize, but why, there's no real need.
I know plenty of people will say there is only a 15 hour duration, but you can do whatever you want to your enemy while there are busy sucking for 15 hours.
Ok sorry I kind of went on and on, but there's my build, tell me if someone has already beat me to it, and any strengths/ weaknesses, or why I should never make this guy in the first place.