Barbarian MD
2009-10-28, 01:30 PM
I have no idea what to set up as the prerequisites for these grappling-focused feats.
Particularly, can Tenacious Grapple be a two-parter that you gain the effects of and different levels (X and Y here), or does it need to be split into two separate feats, one of which being a prerequisite for the other?
Thanks!
P.S. Are there any anti-grappling effects I've neglected to think of?
Exhausting Grapple
With every failed attempt to break free of your grapple, your foe becomes further weakened and demoralized.
Benefit: Whenever a foe fails a grapple check against you during this round, you gain +2 to your next grapple check against that foe. These bonuses stack, and are reset to zero at the beginning of the next round.
Tenacious Grapple
"Did I say we were finished?"
Your expertise at grappling is so great that you can hang on even during the strongest of magical effects.
Benefit:
At X level: If, while during a grapple, your foe comes under the effect of a teleportation-like spell or a dimension door, you may roll an opposed grapple check to hang on. If you succeed, you travel with your foe.
Note: For extra flavor, your DM may force your foe to roll a miss chance on the teleportation effect.
At Y level: If, while during a grapple, your foe comes under the effect of freedom of movement, she may still be grappled. She receives a +20 bonus to her opposed grapple check against anyone with this feat. (stolen from arts of war fighter variant)
Particularly, can Tenacious Grapple be a two-parter that you gain the effects of and different levels (X and Y here), or does it need to be split into two separate feats, one of which being a prerequisite for the other?
Thanks!
P.S. Are there any anti-grappling effects I've neglected to think of?
Exhausting Grapple
With every failed attempt to break free of your grapple, your foe becomes further weakened and demoralized.
Benefit: Whenever a foe fails a grapple check against you during this round, you gain +2 to your next grapple check against that foe. These bonuses stack, and are reset to zero at the beginning of the next round.
Tenacious Grapple
"Did I say we were finished?"
Your expertise at grappling is so great that you can hang on even during the strongest of magical effects.
Benefit:
At X level: If, while during a grapple, your foe comes under the effect of a teleportation-like spell or a dimension door, you may roll an opposed grapple check to hang on. If you succeed, you travel with your foe.
Note: For extra flavor, your DM may force your foe to roll a miss chance on the teleportation effect.
At Y level: If, while during a grapple, your foe comes under the effect of freedom of movement, she may still be grappled. She receives a +20 bonus to her opposed grapple check against anyone with this feat. (stolen from arts of war fighter variant)