flabort
2009-10-28, 05:49 PM
So, this is a colection of various... "explosives" i thought of. They probably aren't very ballanced, and the prices are MOST LIKELY wrong, if there at all. However, feel free to PEACH, and to add some of your own...
"Chill Pill"
The Chill Pill is an exotic liquid explosive, from far deserts were it is most easily manufactured, packaged most comonly in pill-shaped Vials of Warming. When Exposed to a source of cold, such as ray of frost, a single "dose" of Chill pill causes 2d4 cold dammage to all creatures, items, and targets in a 25 foot radius, increasing by 1d4 damage every 5 feet closer to the center. On a roll of 4 or less on a d20, everything inside a 5 foot radius is completely frozen over, encased in ice. this prevents the encased target from taking any actions or moving, and deals 1d4 cold dammage each turn. as well, the ice has a hardness of 5 or a hardness of 1 if dealt fire dammage, and 20 hitpoints. When the ice is destroyed, all it's effects are negated. The explosive is clear, but smells and tastes like apples. Storing or shipping Chill Pills in Vials of Warming can prevent them from exploding when exposed to mild cold, and reuqires something colder. Any damage except for complete freeze may be negated by a DC 18 Fort save. Complete freeze may be negated by a DC 24 Fort save.
Note: To clarify "Source of cold", I mean anything that brings it to or below room temprature, from above room temprature. This may be open to DM's interpretation, however.
Requires Alchemy(DC 28), Ray of Frost, Burning Hands, 4500 Gp, 1000 Xp. 6 hours manufacturing time. may only be made in a hot environment.
Real life mechanics:
3 chemicals, 2 in an equilibrium system. When energy is removed, the 2 chemicals shift proportions, causing the 3rd chemical to react, in a very endothermic reaction. This causes water in the air to instantly freeze, and makes the suroundings very cold.
"Smokey smile"
Smokey Smile is an exotic powdery explosive. by dealing acid dammage to it, or ingesting it, it will create small amounts of thin smoke, granting a +4 environment bonus to discuise checks for anyone withing the smoke. when not ingested, this creates smoke within a radius equal to the acid dammage dealt. when ingested, the smoke is in a 5 foot radius, centered around the mouth of whoever ingested the powder. this does no dammage. the powder is blue colored, and very fine. When ingested, smoke lasts 1 hour.
Requires: Alchemy(DC 16), 1800 Gp, 700 Xp. 4 hours manufacturing time.
"Shrieking Flame"
Shrieking Flame is an exotic liquid explosive. when caught on fire, a single vial full of shrieking flame will burn for 1/2 an hour, and produces a shrill noise the whole time. this noise will grant +5 benifites to listen checks for those seeking the noise, and -5 penelties to listen checks for anything else. as well, it deals 1 sonic damage in a 30 foot radius each round, until it runs out or is put out. a torch may be soaked in shrieking flame to extend it's burn time by twice the amount of time the shrieking flame would burn, but the torch will create the same shrill noise. the liquid is a dark ebony blue, smells like limburger cheese, and tastes like mouse droppings.
Requires: Alchemy(DC 21), 1500 Gp, 200 Xp, a bottle of flammable oil. 1 day manufacturing time, for 3 vials full.
So, again, PEACH, and feel free to add your own.
"Chill Pill"
The Chill Pill is an exotic liquid explosive, from far deserts were it is most easily manufactured, packaged most comonly in pill-shaped Vials of Warming. When Exposed to a source of cold, such as ray of frost, a single "dose" of Chill pill causes 2d4 cold dammage to all creatures, items, and targets in a 25 foot radius, increasing by 1d4 damage every 5 feet closer to the center. On a roll of 4 or less on a d20, everything inside a 5 foot radius is completely frozen over, encased in ice. this prevents the encased target from taking any actions or moving, and deals 1d4 cold dammage each turn. as well, the ice has a hardness of 5 or a hardness of 1 if dealt fire dammage, and 20 hitpoints. When the ice is destroyed, all it's effects are negated. The explosive is clear, but smells and tastes like apples. Storing or shipping Chill Pills in Vials of Warming can prevent them from exploding when exposed to mild cold, and reuqires something colder. Any damage except for complete freeze may be negated by a DC 18 Fort save. Complete freeze may be negated by a DC 24 Fort save.
Note: To clarify "Source of cold", I mean anything that brings it to or below room temprature, from above room temprature. This may be open to DM's interpretation, however.
Requires Alchemy(DC 28), Ray of Frost, Burning Hands, 4500 Gp, 1000 Xp. 6 hours manufacturing time. may only be made in a hot environment.
Real life mechanics:
3 chemicals, 2 in an equilibrium system. When energy is removed, the 2 chemicals shift proportions, causing the 3rd chemical to react, in a very endothermic reaction. This causes water in the air to instantly freeze, and makes the suroundings very cold.
"Smokey smile"
Smokey Smile is an exotic powdery explosive. by dealing acid dammage to it, or ingesting it, it will create small amounts of thin smoke, granting a +4 environment bonus to discuise checks for anyone withing the smoke. when not ingested, this creates smoke within a radius equal to the acid dammage dealt. when ingested, the smoke is in a 5 foot radius, centered around the mouth of whoever ingested the powder. this does no dammage. the powder is blue colored, and very fine. When ingested, smoke lasts 1 hour.
Requires: Alchemy(DC 16), 1800 Gp, 700 Xp. 4 hours manufacturing time.
"Shrieking Flame"
Shrieking Flame is an exotic liquid explosive. when caught on fire, a single vial full of shrieking flame will burn for 1/2 an hour, and produces a shrill noise the whole time. this noise will grant +5 benifites to listen checks for those seeking the noise, and -5 penelties to listen checks for anything else. as well, it deals 1 sonic damage in a 30 foot radius each round, until it runs out or is put out. a torch may be soaked in shrieking flame to extend it's burn time by twice the amount of time the shrieking flame would burn, but the torch will create the same shrill noise. the liquid is a dark ebony blue, smells like limburger cheese, and tastes like mouse droppings.
Requires: Alchemy(DC 21), 1500 Gp, 200 Xp, a bottle of flammable oil. 1 day manufacturing time, for 3 vials full.
So, again, PEACH, and feel free to add your own.