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Tyndmyr
2009-11-02, 11:29 PM
http://travislerol.com/D&D/Starting.jpg

You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

Evil the Cat
2009-11-02, 11:36 PM
Having rolled a 2 on my die, I'll bar the doors to the north and south, and carefully peek out the central door.

H [roll0]
MS [roll1]

S [roll2]
L [roll3]

(If allowed) I have a guard dog for no other purpose other than to alert me to dangerous stuff he notices, I have no intention of using it in combat.

Evil the Cat
2009-11-02, 11:42 PM
More Convenient Link: Calden (http://www.myth-weavers.com/sheetview.php?sheetid=164125)

Currently
AC:16
HP:14

Tyndmyr
2009-11-02, 11:50 PM
No worries on the guard dog, but keep track of where he is, as there's always a possibility of him being drug into combat by others. Or worse, being subject to trap effects.

You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.

http://travislerol.com/D&D/CenterDoor.jpg

Evil the Cat
2009-11-02, 11:53 PM
I typically keep it (the guard dog) right behind me, I'll make mention if I have it stay somewhere else.

Continuing on, I carefully peek inside the nearest door.

S [roll0]
L [roll1]

Do I need new H/MS rolls?

Tyndmyr
2009-11-03, 01:07 AM
You're good on the H/MS, given that it's only been a few feet.

Peering inside through the cracked upon door, you see a 10ft by 10ft room, with a chest(L4).

Evil the Cat
2009-11-03, 09:02 AM
Thinking to himself, This is a damned strange place to suddenly wake up in. Lets get a little bit more info before opening a tempting, oh so conveniently placed chest.

I close the door, and continue down the hall. I'm going to carefully peek inside each door along the way (checking south before north). Unless something specifically notices me, I'll do this all the way down the hall.

Here's a whole bunch of spot and listen checks, use however many you need.

S [roll0]
L [roll1]

S [roll2]
L [roll3]

S [roll4]
L [roll5]

S [roll6]
L [roll7]

S [roll8]
L [roll9]

S [roll10]
L [roll11]

And a few listen checks for the dog. Since he's not looking into any of the rooms, just following me, I won't roll spot for him at this point.

L [roll12]
L [roll13]
L [roll14]
L [roll15]
L [roll16]

Tyndmyr
2009-11-03, 10:09 PM
In the first room to the south, you notice ten by ten room with a chest, then close the door and continue on.

At the first door to your north, your dog starts snuffling, and gently tapping the door with nose, as if he smells something on the other side of it.

If you peek inside that one, roll hide/ms, or you can continue on if you like.

Evil the Cat
2009-11-03, 10:53 PM
Thinking to myself, Well that's interesting.

I signal the dog to stay put for now, and peek inside this door extra carefully.

(I can't take 20 on opening a door, but in my mind I'm being extra careful! :smalltongue:)

H: [roll0]
MS: [roll1]

S: [roll2]
L: [roll3]


Hmmm, I really hope whatever is in there isn't looking in my direction.

Tyndmyr
2009-11-04, 01:13 AM
At the end of a gloomy, unlit, 30ft hallway, in front of the third and last door, you see a badger, whom is curled up and sleeping peacefully.

Evil the Cat
2009-11-04, 09:19 AM
Awww, How cute. I'd better leave it alone though, they can be tempermental.

I quietly close the door and continue on down the hall.

(For some reason I decided that Calden likes "cute" stuff, and that this somehow includes most animals that aren't trying to kill him, so he won't attack the adorable sleeping badger.)

Tyndmyr
2009-11-09, 10:41 PM
Sleeping and adorable do go hand in hand. He's much more tempermental if he awakes.

Neither you nor the dog notice anything at any of the other doors.

Evil the Cat
2009-11-09, 11:28 PM
* I'm going to look inside each of the doors, carefully, then.

(Basically, I'm trying to get as much as I can of the layout of this area.)

Thelas
2009-11-11, 07:08 AM
More move silently checks, please?

(If you didn't know, I'm now helping DM this)

Evil the Cat
2009-11-11, 11:40 AM
More move silently checks, please?

(If you didn't know, I'm now helping DM this)

ok,

Move Silently: [roll0]

Tyndmyr
2009-11-12, 01:02 AM
Door at I8: Large, cavernous room stretching 20 feet by 25 feet, dark save for flickering torches, one on each of the short walls. Two battered wooden doors are visible on the far walls. The room is empty.

Evil the Cat
2009-11-12, 03:00 PM
Any chance I can get a map of the areas I've checked?

Tyndmyr
2009-11-14, 11:23 PM
http://travislerol.com/D&D/CaldensPath.jpg

There's a slight bit of extra info on there, but I was lazy with the cropping.

Evil the Cat
2009-11-15, 03:44 AM
Ok, I head over to the first room with the chest and check if anything is different.

Move Silent: [roll0]
Hide: [roll1]
Spot: [roll2]
Listen: [roll3]

Listen for Rebel (dog) [roll4]

Tyndmyr
2009-11-15, 03:58 PM
You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4).

He sees you peeking through the door about the same time you see him, so neither of you gets surprise.

Init:[roll0]

Evil the Cat
2009-11-16, 01:27 AM
Initiative: [roll0]

My Stance of Clarity will target the orc (+2 to AC).

Edit: just realized how little room there is to move; my original plan was to move back 5 ft and set for a charge... then i realized there is no back 5' to move to.

Evil the Cat
2009-11-16, 01:39 AM
Ok, since I have reach, that puts it within melee range.

* I will Attack it, using Stone Bones maneuver (If my attack hits, DR 5/Adamantine for 1 round)

Then I will move 15' down the hall to J-6

I have my dog just move ahead of me down the hall to keep it away from the orc.

Attack: [roll0]

Damage: [roll1]

Evil the Cat
2009-11-16, 01:40 AM
Oh nice. If that drops it, I wont bother to move down the hall.

Thelas
2009-11-16, 11:21 AM
Orc dead.
XP: +150
Loot: I believe nothing save the chest.

Evil the Cat
2009-11-16, 01:27 PM
I roughly poke the chest to see if anything happens. If it seems safe, I'll go open the chest.

Tyndmyr
2009-11-18, 01:09 AM
Nothing happens, so inside the chest you find 6,000 copper pieces.

It's a large chest. =)

Evil the Cat
2009-11-18, 01:23 AM
I'm going to head back to the starting room, move the bar and check the room to the north, peeking inside very carefully.

Hide: [roll0]
Move Silently: [roll1]
Spot: [roll2]
Listen: [roll3]

Tyndmyr
2009-11-20, 01:01 AM
Youlook into a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). A small fire is flickering on the floor(D2) You catch them by surprise, but one of them spotted you, and as he shouts a warning to his comrades they look to be recovering quickly.

http://travislerol.com/D&D/NorthDoor.jpg

Surprise round for you, of course.

Evil the Cat
2009-11-20, 10:17 AM
I move to H-1 and attack the one at F-1

I use Stone Bones Strike with this attack, I am not currently using my stance.

Attack: [roll0]
Damage [roll1]

Initiative: [roll2]
What I do next will depend on whether I hit and what my initiative roll is.

Evil the Cat
2009-11-20, 10:19 AM
Well, that sucks

Note that I do have Combat Reflexes, I think I may need it this round.

Tyndmyr
2009-11-21, 02:53 AM
Ouch.

Init rolls:
[roll0]
[roll1]
[roll2]
[roll3]

Tyndmyr
2009-11-21, 02:56 AM
The one in F1 five foot adjusts to G1, while the one in E2 moves to G2(provoking an AoO, I presume). The one in E1 five ft adjusts to F1.

The furthest away from you doesn't go until after your init.

Attacks from the two spearmen in range, left one first.

Spears:
[roll0]
[roll1]

Dmg:
[roll2]
[roll3]

Evil the Cat
2009-11-21, 03:03 AM
AoO

Attack: [roll0]
Damage: [roll1]

Edit: That 17 hits :(

AC: 16, HP: 11/14

Evil the Cat
2009-11-21, 03:11 AM
For my action, I activate Steel Wind maneuver and Attack the one at F-1 with my poleaxe, and kick (unarmed strike) G-2 if hes still standing (G-1 if he isn't).

Poleaxe:

Attack: [roll0]
Damage: [roll1]

Kick

Attack: [roll2]
Damage: [roll3]

Hmm, I have no idea which will still be up, so I'm not sure where I want to move.

Tyndmyr
2009-11-21, 03:35 AM
The initial attack misses, but the kick connects and drops the little kobold like a rag doll.

Evil the Cat
2009-11-21, 04:20 AM
Which ones are down? Did the AoO drop the one that went to G2, or did it take until my unarmed attack to drop it?

I'm guessing my AoO dropped the one going to G2 and my unarmed attack dropped the one at G-1. If this is correct, I should currently be unthreatened, so I'll be sneaky and use my move action to move around the corner to J-1.

Since I'm back in the starting room, my dog will be in the room at K-1, safely behind me.

If I'm wrong and I am currently threatened, I won't move.

Tyndmyr
2009-11-21, 04:27 AM
I'm guessing my AoO dropped the one going to G2 and my unarmed attack dropped the one at G-1.

Apologies for lack of clarity. The above is correct.

The one remaining spearman comes round the corner to get you(AoO of course), no sign of the slinger.

Evil the Cat
2009-11-21, 12:26 PM
AoO:

Attack: [roll0]

Damage: [roll1]

Tyndmyr
2009-11-23, 11:52 PM
No hit, so kobold time.

Spear: [roll0]

Atk:[roll1]

Evil the Cat
2009-11-24, 12:03 AM
Assuming the other one doesn't come and join in the fun before my initiative, I'll 5' step to K2. From there, I can attack with my poleaxe.

Attack: [roll0]
Damage: [roll1]

Evil the Cat
2009-11-24, 12:05 AM
If that downs this kobold, I'll be applying my stance of clarity to the last kobold.

Tyndmyr
2009-11-25, 10:09 PM
That does indeed drop him, and the other kobold remains out of sight.

Evil the Cat
2009-11-26, 01:08 AM
Hmm, A sneaky one.

I'll go on full defensive and begin moving into the room using 5' steps until I see him.

Tyndmyr
2009-11-26, 10:50 AM
He hasn't moved from in front of the far door, and had a readied action to hit you.

Sling: [roll0]
Dmg: [roll1]

Evil the Cat
2009-11-27, 02:21 AM
Exactly what I was expecting, on full defense, 17 won't hit.

If he gets another attack before I go, my ac is currently 16 +2(Stance) +4Total Defense) =22

When I go, I charge!

Attack: [roll0]
Damage: [roll1]

Evil the Cat
2009-11-27, 02:22 AM
Rolling to confirm.

Attack: [roll0]
Extra Damage (x3 Wpn) 4d6+6

Edit: Wtf? Why couldn't I do this on something more impressive than a kobold?

Evil the Cat
2009-11-27, 02:24 AM
oops, messed up damage roll, [roll0].

Tyndmyr
2009-11-28, 11:36 AM
Oh, he's dead. Quite dead.

+300 XP, in addition to their usual weapons, you find a masterwork longsword on the bodies.

Evil the Cat
2009-11-29, 02:11 AM
I don't really need it, but it could sell for a bit later, I'll pack it away for now.


After the encounter, Vital recovery kicks in and I heal 4hp, which brings me back to full.


First, I'll go back and get my dog, and have him follow me, staying back about 10 feet in case of more enemies. Then I'll quietly move up to the north door, and quietly open it to peek inside.

Hide: [roll0]
Move Silently: [roll1]

Spot: [roll2]
Listen: [roll3]

Listen for the dog, (he's too far back to spot anything, though he may pick up a scent)
Listen: [roll4]

Thelas
2009-12-04, 07:47 AM
You can't hear anything, especially not yourself. You couldn't hear yourself if you were speaking out loud.

But you do see a kobold and a chest in a 10 ft by 10 ft (by 10 ft) room.
You have surprise.

Evil the Cat
2009-12-05, 05:55 PM
Using Stance of Clarity on that kobold, I move up and viciously attack.

(Stone Bones Maneuver)

Attack: [roll0]
Damage: [roll1]

Evil the Cat
2009-12-05, 05:57 PM
You couldn't hear yourself if you were speaking out loud.

This amused me.

Thelas
2009-12-05, 06:01 PM
You win... a BRAND NEW CAR DEAD KOBOLD. And 75 XP.

Now what?

Evil the Cat
2009-12-10, 01:35 AM
I cautiously open the chest.

Tyndmyr
2009-12-11, 03:52 AM
It appears quite untrapped and safe. Inside, you find 20GP and a potion of CLW.

Evil the Cat
2009-12-11, 05:53 PM
Well, I appear to have finished exploring the south trail. I've checked most of the east path. Lets go check the south.

I move back to the starting room and cautiously check the room to the south.

Hide: [roll0]
Move Silently: [roll1]

Spot: [roll2]
Listen: [roll3]

Dog Listen: [roll4]

Wow, I'm expecting to be noticed.... and if there's anything stealthy in there, I probably won't notice it.

Tyndmyr
2009-12-14, 11:39 PM
http://travislerol.com/D&D/NorthSouthDoors.jpg

Unsurprisingly, you neither hear nor see anything unusual.

Once you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead.

Evil the Cat
2009-12-16, 02:41 AM
Well, the best choice for continuing to expand my understanding of the layout would be the door on the left.

I'll cautiously check that door.

hide [roll0]
move silent [roll1]
spot [roll2]
listen [roll3]

dog listen [roll4]

Tyndmyr
2009-12-20, 09:42 PM
You listen, and hear scraping noises. Upon peering cautiously in, you see a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. There is a door on the far side of the room.

They haven't noticed you yet.

Evil the Cat
2009-12-21, 10:52 AM
Well, lets see if I can make this quick.

Charge!

Attack: [roll0]
Damage: [roll1]

(Poleaxe is S/P, so I should be good for their DR)

And Initiative: [roll2]

If I win initiative, I'll move back 10 feet and set for a charge. :smallamused:

If that kills the 1st one, Stance of Clarity will target the one still standing.

Thelas
2009-12-23, 01:35 PM
Initiative:
[roll0]
[roll1]

You hit the zombie, but unfortunately, they're a bit tougher than you'd like.

Thelas
2009-12-23, 01:36 PM
The one you just attacked will stabbity, as I believe the term is:
[roll0][roll1]
The other will charging-stabbity.
[roll2][roll3]

Your action.

Evil the Cat
2009-12-23, 06:23 PM
Even with the charge, my AC is 14 (whew)

The one that charged me provokes AoO (Yay reach)

AoO: [roll0]
Damage: [roll1]

Bah, they're immune to crits :(

Evil the Cat
2009-12-23, 06:26 PM
It seems time to unleash the Steel Wind Maneuver.

1st Zombie
Attack: [roll0]
Damage: [roll1]

2nd Zombie
Attack: [roll2]
Damage: [roll3]

If just 1 is still standing, I'll use Stance of Clarity against that one, and move back 15 feet. If both are still standing, I'll still move back, but wont use the stance. If neither are standing, I'll do a Victory Dance.

Tyndmyr
2010-01-04, 12:17 AM
Due to an armor class of only 13, plus a proclivity for charging, you rain blows down upon the zombies, killing them both.

+300 XP for the zombies.

Assuming you'll be searching the bodies(really, who wouldn't?) and surrounding area, you find a total of 70 silver pieces.

Evil the Cat
2010-01-04, 10:00 AM
After finishing my victory dance and gathering the money, I'll head over to the door on the far side and quietly peek inside.

Hide [roll0]
Move Silently [roll1]

Spot [roll2]
Listen [roll3]

Dog's Listen [roll4]

Tyndmyr
2010-01-04, 08:32 PM
As you peer into the darkened, oddly shaped room, you notice two doors to the east, then a number of bats swirling about inside, apparently still unaware of you.

DM Info:


Random roll for room K5: 5bats