andre3w
2009-11-03, 11:41 AM
I will play in drow campaign and I think about playing warlock. I invented some build which I find cool, but I need some help with finishing it.
I think about making warlock skilled in melee fighting by leveling like this:
warlock 6/demonbinder 1/fighter 13
Demonbinder is Prc from Drow of the Underdark
It gives me access to lesser invocations, and with cloak of charisma +6 also to binding marilith, what gives me six hands.
Then I'll take multihand fighting feats from savage spieces, what gives me three attacks with each off hand.
My atributes are 18,17,16,14,14,12
By this I get:
BAB: +17/+12/+7/+2
Fort: 10
Will: 11
Ref: 6
Dex bonus is estimated to be +9 at 20 level, maybe alittle more if I'll have access to manual of quickness of action, what makes it +12
My attacks would be: +29/+29/+29/+29/+29/+29/+24/+24/+24/+24/+24/+24/+19/+19/+19/+19/+19/+19/+14 plus weapons enchantement plus feats to anyone of them.
I need help with choosing feats and optimising this build.
Uptil now I've chosen:
Multidexterity
Multiweapon fighting
Improved multiweapon fighting
Greater multiweapon fighting
Weapon Finesse
Additional Invocation x2
Quickened Spelllike ability (Flee the Scene)
Thinking about weapon focus/specialization feats, but I'm not sure about them yet.
It leaves me 6 feats. from which 2 have to be chosen from fighter feats list.
Also I have to choose weapon which I can use with weapon finesse and some buffing invocations.
My thoughts about invocations:
Least:
Entropic Warding
Baleful Utterance
Devil's Sight
Lesser:
Fell Flight
Flee the Scene
Walk Unseen
The last aspect is optional prestige class for a fighter to get even more powerfull, but it implicates feats loss.
Any thoughts? Tips? Opinions?
What do you think, guys?
I think about making warlock skilled in melee fighting by leveling like this:
warlock 6/demonbinder 1/fighter 13
Demonbinder is Prc from Drow of the Underdark
It gives me access to lesser invocations, and with cloak of charisma +6 also to binding marilith, what gives me six hands.
Then I'll take multihand fighting feats from savage spieces, what gives me three attacks with each off hand.
My atributes are 18,17,16,14,14,12
By this I get:
BAB: +17/+12/+7/+2
Fort: 10
Will: 11
Ref: 6
Dex bonus is estimated to be +9 at 20 level, maybe alittle more if I'll have access to manual of quickness of action, what makes it +12
My attacks would be: +29/+29/+29/+29/+29/+29/+24/+24/+24/+24/+24/+24/+19/+19/+19/+19/+19/+19/+14 plus weapons enchantement plus feats to anyone of them.
I need help with choosing feats and optimising this build.
Uptil now I've chosen:
Multidexterity
Multiweapon fighting
Improved multiweapon fighting
Greater multiweapon fighting
Weapon Finesse
Additional Invocation x2
Quickened Spelllike ability (Flee the Scene)
Thinking about weapon focus/specialization feats, but I'm not sure about them yet.
It leaves me 6 feats. from which 2 have to be chosen from fighter feats list.
Also I have to choose weapon which I can use with weapon finesse and some buffing invocations.
My thoughts about invocations:
Least:
Entropic Warding
Baleful Utterance
Devil's Sight
Lesser:
Fell Flight
Flee the Scene
Walk Unseen
The last aspect is optional prestige class for a fighter to get even more powerfull, but it implicates feats loss.
Any thoughts? Tips? Opinions?
What do you think, guys?