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Icebird
2009-11-03, 04:34 PM
Hello!

I have a great idea for a new character. He will start at lvl 5 only, but I'm already planning for the future, and have come to a problem.

Basically, my character is a throwing specialist, throwing 4 weapons in a round at lvl 5, and even more at higher lvl.
However, I'm stuck looking for a way to have a magic weapon. I find no enchant, specific weapon or something else that would allow me to have only ONE weapon.
I dont see how I could afford one magic weapon per attack I can make in a round!

So, do I have to ask for a houserule with my GM?

For info, my character is a Thri-Kreen throwing Chatkcha (racial weapon).
At lvl 11, he should do 5 or 6 attacks at +20 or +18 to hit, doing 1d6+12 damage with 15-20/x3 critical.

Keld Denar
2009-11-03, 04:35 PM
Check out Tome of Battle: Book of 9 Swords for the PrC Bloodstorm Blade. It gives you the ability to ricochete a single melee weapon fast enough that you can make multiple ranged attacks with a single weapon.

Otherwise, look into methods of gaining non-weapon based bonus damage. Knowledge Devotion, Power Throw, Dragonfire Inspiration, Sneak Attack, etc.

Obligatory Flick (http://www.giantitp.com/forums/showpost.php?p=5140212&postcount=11) link.

avr
2009-11-03, 04:46 PM
Bloodstorm blade doesn't require a melee weapon, it just allows it. You should be able to use it with your chatkcha just fine.

Icebird
2009-11-03, 05:08 PM
Cannot say I'm happy to hear this answer :smallfrown:
I can replace a level of warrior by one of warblade, giving me the prerequisite of Bloodstorm.
However, 4 levels of Bloodstorm to have this ability :smalleek:
It push the Master Thrower levels far too much.

Beside, warblade/bloodstorm is clearly str/fighter focused. My character is pure dex, scout-like.

If its the only solution, I will look into it, but it seems strange that only one way exist to make a fast throwing character viable.


About the "non-weapon based damage bonus". The main problem is non-magic weapons bouncing on resistant foes. I dont see myself buying 5-6 +1 boomerang magic weapons...

Fax Celestis
2009-11-03, 05:13 PM
Use ammunition-type thrown weapons (like shuriken) rather than fixture-type weapons (like daggers). You can enchant 50 at a time. Put the returning property on there, and you can throw as many as you like.

NEO|Phyte
2009-11-03, 05:20 PM
Use ammunition-type thrown weapons (like shuriken) rather than fixture-type weapons (like daggers). You can enchant 50 at a time. Put the returning property on there, and you can throw as many as you like.

Returning isn't terribly useful when masterwork/magic ammunition (which shuriken are treated as) breaks when it hits something.

Akal Saris
2009-11-03, 05:22 PM
It's 3rd party, but the warcraft books had some feats that did the same thing - so asking your DM for a house-ruled feat on it would probably be the best idea if you don't like the PrC. You're already playing a thri-keen, so odds are that house-rules aren't that far off anyhow.

Curmudgeon
2009-11-03, 05:35 PM
Forget returning. Just get your friendly party spellcaster to crank out Greater Magic Weapon on your 50 shuriken.

Icebird
2009-11-03, 05:36 PM
Well, I really fill there is something missing between a magic ranged weapon like a bow, wich enchant his own projectiles, and thrown weapons wich ask for more feats, have less range, and have huge problems at higher level with the fact that you need multiples magic weapons.

I'll argue with my GM about it, and I think (hope!) he'll agree and houserule something.

Btw, I think in 4E, as soon as a weapon is magic, its auto-returning after each attack. This again let me feel something was forgot in 3.5

Icebird
2009-11-03, 05:38 PM
Forget returning. Just get your friendly party spellcaster to crank out Greater Magic Weapon on your 50 shuriken.

The problem is its not shuriken. The whole concept is to have 15-20 critical chances on each attacks! And the only throw weapon that allow that to my knowledge is Chatkcha.

Fax Celestis
2009-11-03, 05:38 PM
Returning isn't terribly useful when masterwork/magic ammunition (which shuriken are treated as) breaks when it hits something.

That's a stupid rule and you know it. :smallbiggrin:

AJ_Impy
2009-11-03, 05:44 PM
Gloves of endless javelins. Activation is free and causes a +1 javelin to appear in your hand. 7000 GP. Magic Item Compendium, page 194. Ask your GM if you can adapt for endless chatchka.

Icebird
2009-11-03, 05:49 PM
Gloves of endless javelins. Activation is free and causes a +1 javelin to appear in your hand. 7000 GP. Magic Item Compendium, page 194.

Hmmm you remind me of something. Is there a magic item or spell that allow to recall an object? Maybe I can build something from there. At worse, I can ask for a similar item of that glove, but that produce Chatkcha :smallbiggrin:

ghashxx
2009-11-03, 05:58 PM
The glove of infinite (insert thrown weapon name here) is probably the best long term solution I've heard. The other one is the ammunition you get a cleric or whoever to enchant, because greater magic weapon for 50 +2 darts (refluff as throwing dagger) is just great. For an old thread talking about exactly this, see here (http://www.giantitp.com/forums/showthread.php?t=127688)